Searched defs:separatedOutputBuffers (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
H A DRenderer11.cpp2931 bool separatedOutputBuffers)
2960 entry.OutputSlot = (separatedOutputBuffers ? i : 0);
3012 bool separatedOutputBuffers, D3DWorkaroundType workaround)
3091 transformFeedbackVaryings, separatedOutputBuffers);
2929 loadExecutable(const void *function, size_t length, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers) argument
3010 compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers, D3DWorkaroundType workaround) argument
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
H A DRenderer9.cpp3326 bool separatedOutputBuffers)
3363 bool separatedOutputBuffers, D3DWorkaroundType workaround)
3433 transformFeedbackVaryings, separatedOutputBuffers);
3324 loadExecutable(const void *function, size_t length, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers) argument
3361 compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers, D3DWorkaroundType workaround) argument

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