/external/chromium_org/third_party/skia/src/core/ |
H A D | SkFilterShader.cpp | 60 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); local 61 if (NULL == shaderContext) { 64 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec)); 72 SkShader::Context* shaderContext, 75 , fShaderContext(shaderContext) {} 71 FilterShaderContext(const SkFilterShader& filterShader, SkShader::Context* shaderContext, const ContextRec& rec) argument
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H A D | SkBlitter_A8.cpp | 232 SkShader::Context* shaderContext) 233 : INHERITED(device, paint, shaderContext) { 254 SkShader::Context* shaderContext = fShaderContext; local 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { 261 shaderContext->shadeSpan(x, y, span, width); 287 SkShader::Context* shaderContext = fShaderContext; local 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; 304 shaderContext->shadeSpan(x, y, span, count); 334 SkShader::Context* shaderContext = fShaderContext; local 339 shaderContext 231 SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument [all...] |
H A D | SkBlitter_ARGB32.cpp | 278 const SkPaint& paint, SkShader::Context* shaderContext) 279 : INHERITED(device, paint, shaderContext) 287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { 310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); 342 SkShader::Context* shaderContext = fShaderContext; local 348 shaderContext->shadeSpan(x, y, device, width); 355 shaderContext->shadeSpan(x, y, span, width); 377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); 386 shaderContext 277 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 416 SkShader::Context* shaderContext = fShaderContext; local 496 SkShader::Context* shaderContext = fShaderContext; local 549 SkShader::Context* shaderContext = fShaderContext; local [all...] |
H A D | SkBlitter_RGB16.cpp | 111 SkShader::Context* shaderContext); 134 SkShader::Context* shaderContext); 147 SkShader::Context* shaderContext); 686 SkShader::Context* shaderContext) 687 : SkRGB16_Shader_Blitter(device, paint, shaderContext) { 695 SkShader::Context* shaderContext = fShaderContext; local 697 int alpha = shaderContext->getSpan16Alpha(); 699 shaderContext->shadeSpan16(x, y, device, width); 702 shaderContext->shadeSpan16(x, y, span16, width); 708 SkShader::Context* shaderContext local 684 SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 755 SkShader::Context* shaderContext = fShaderContext; local 808 SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 848 SkShader::Context* shaderContext = fShaderContext; local 888 SkShader::Context* shaderContext = fShaderContext; local 935 SkRGB16_Shader_Xfermode_Blitter( const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 966 SkShader::Context* shaderContext = fShaderContext; local 1020 SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext, SkTBlitterAllocator* allocator) argument [all...] |
H A D | SkDraw.cpp | 2211 SkShader::Context* shaderContext = blitter->getShaderContext(); local 2212 SkASSERT(shaderContext); 2215 static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContext); 2221 static_cast<SkComposeShader::ComposeShaderContext*>(shaderContext);
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/external/skia/src/core/ |
H A D | SkFilterShader.cpp | 60 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); local 61 if (NULL == shaderContext) { 64 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec)); 72 SkShader::Context* shaderContext, 75 , fShaderContext(shaderContext) {} 71 FilterShaderContext(const SkFilterShader& filterShader, SkShader::Context* shaderContext, const ContextRec& rec) argument
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H A D | SkBlitter_A8.cpp | 232 SkShader::Context* shaderContext) 233 : INHERITED(device, paint, shaderContext) { 254 SkShader::Context* shaderContext = fShaderContext; local 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { 261 shaderContext->shadeSpan(x, y, span, width); 287 SkShader::Context* shaderContext = fShaderContext; local 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; 304 shaderContext->shadeSpan(x, y, span, count); 334 SkShader::Context* shaderContext = fShaderContext; local 339 shaderContext 231 SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument [all...] |
H A D | SkBlitter_ARGB32.cpp | 278 const SkPaint& paint, SkShader::Context* shaderContext) 279 : INHERITED(device, paint, shaderContext) 287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { 310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); 342 SkShader::Context* shaderContext = fShaderContext; local 348 shaderContext->shadeSpan(x, y, device, width); 355 shaderContext->shadeSpan(x, y, span, width); 377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); 386 shaderContext 277 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 416 SkShader::Context* shaderContext = fShaderContext; local 496 SkShader::Context* shaderContext = fShaderContext; local 549 SkShader::Context* shaderContext = fShaderContext; local [all...] |
H A D | SkBlitter_RGB16.cpp | 111 SkShader::Context* shaderContext); 134 SkShader::Context* shaderContext); 147 SkShader::Context* shaderContext); 686 SkShader::Context* shaderContext) 687 : SkRGB16_Shader_Blitter(device, paint, shaderContext) { 695 SkShader::Context* shaderContext = fShaderContext; local 697 int alpha = shaderContext->getSpan16Alpha(); 699 shaderContext->shadeSpan16(x, y, device, width); 702 shaderContext->shadeSpan16(x, y, span16, width); 708 SkShader::Context* shaderContext local 684 SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 755 SkShader::Context* shaderContext = fShaderContext; local 808 SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 848 SkShader::Context* shaderContext = fShaderContext; local 888 SkShader::Context* shaderContext = fShaderContext; local 935 SkRGB16_Shader_Xfermode_Blitter( const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext) argument 966 SkShader::Context* shaderContext = fShaderContext; local 1020 SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, SkShader::Context* shaderContext, SkTBlitterAllocator* allocator) argument [all...] |
H A D | SkDraw.cpp | 2211 SkShader::Context* shaderContext = blitter->getShaderContext(); local 2212 SkASSERT(shaderContext); 2215 static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContext); 2221 static_cast<SkComposeShader::ComposeShaderContext*>(shaderContext);
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