BoardConfig.mk revision 5abaa4eead07ffcc844b370d6f2c558169f89f95
1# config.mk 2# 3# Product-specific compile-time definitions. 4# 5 6# The generic product target doesn't have any hardware-specific pieces. 7TARGET_NO_BOOTLOADER := true 8TARGET_NO_KERNEL := true 9TARGET_ARCH := arm 10 11# Note: we build the platform images for ARMv7-A _without_ NEON. 12# 13# Technically, the emulator supports ARMv7-A _and_ NEON instructions, but 14# emulated NEON code paths typically ends up 2x slower than the normal C code 15# it is supposed to replace (unlike on real devices where it is 2x to 3x 16# faster). 17# 18# What this means is that the platform image will not use NEON code paths 19# that are slower to emulate. On the other hand, it is possible to emulate 20# application code generated with the NDK that uses NEON in the emulator. 21# 22TARGET_ARCH_VARIANT := armv7-a 23TARGET_CPU_VARIANT := generic 24TARGET_CPU_ABI := armeabi-v7a 25TARGET_CPU_ABI2 := armeabi 26 27HAVE_HTC_AUDIO_DRIVER := true 28BOARD_USES_GENERIC_AUDIO := true 29 30# no hardware camera 31USE_CAMERA_STUB := true 32 33# Enable dex-preoptimization to speed up the first boot sequence 34# of an SDK AVD. Note that this operation only works on Linux for now 35ifeq ($(HOST_OS),linux) 36 ifeq ($(WITH_DEXPREOPT),) 37 WITH_DEXPREOPT := true 38 endif 39endif 40 41WPA_SUPPLICANT_VERSION := VER_0_8_X 42 43# Build OpenGLES emulation guest and host libraries 44BUILD_EMULATOR_OPENGL := true 45 46# Build and enable the OpenGL ES View renderer. When running on the emulator, 47# the GLES renderer disables itself if host GL acceleration isn't available. 48USE_OPENGL_RENDERER := true 49 50# Set the phase offset of the system's vsync event relative to the hardware 51# vsync. The system's vsync event drives Choreographer and SurfaceFlinger's 52# rendering. This value is the number of nanoseconds after the hardware vsync 53# that the system vsync event will occur. 54# 55# This phase offset allows adjustment of the minimum latency from application 56# wake-up (by Choregographer) time to the time at which the resulting window 57# image is displayed. This value may be either positive (after the HW vsync) 58# or negative (before the HW vsync). Setting it to 0 will result in a 59# minimum latency of two vsync periods because the app and SurfaceFlinger 60# will run just after the HW vsync. Setting it to a positive number will 61# result in the minimum latency being: 62# 63# (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 64# 65# Note that reducing this latency makes it more likely for the applications 66# to not have their window content image ready in time. When this happens 67# the latency will end up being an additional vsync period, and animations 68# will hiccup. Therefore, this latency should be tuned somewhat 69# conservatively (or at least with awareness of the trade-off being made). 70VSYNC_EVENT_PHASE_OFFSET_NS := 0 71 72TARGET_USERIMAGES_USE_EXT4 := true 73BOARD_SYSTEMIMAGE_PARTITION_SIZE := 576716800 74BOARD_USERDATAIMAGE_PARTITION_SIZE := 209715200 75BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016 76BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4 77BOARD_FLASH_BLOCK_SIZE := 512 78TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true 79 80BOARD_SEPOLICY_DIRS += build/target/board/generic/sepolicy 81BOARD_SEPOLICY_UNION += domain.te surfaceflinger.te 82