BoardConfig.mk revision 782f2ad37538c8decfbe8cac48f26c593182c358
1# config.mk
2#
3# Product-specific compile-time definitions.
4#
5
6# The generic product target doesn't have any hardware-specific pieces.
7TARGET_NO_BOOTLOADER := true
8TARGET_NO_KERNEL := true
9TARGET_ARCH := arm
10
11# Note: we build the platform images for ARMv7-A _without_ NEON.
12#
13# Technically, the emulator supports ARMv7-A _and_ NEON instructions, but
14# emulated NEON code paths typically ends up 2x slower than the normal C code
15# it is supposed to replace (unlike on real devices where it is 2x to 3x
16# faster).
17#
18# What this means is that the platform image will not use NEON code paths
19# that are slower to emulate. On the other hand, it is possible to emulate
20# application code generated with the NDK that uses NEON in the emulator.
21#
22TARGET_ARCH_VARIANT := armv7-a
23TARGET_CPU_VARIANT := generic
24TARGET_CPU_ABI := armeabi-v7a
25TARGET_CPU_ABI2 := armeabi
26
27HAVE_HTC_AUDIO_DRIVER := true
28BOARD_USES_GENERIC_AUDIO := true
29
30# no hardware camera
31USE_CAMERA_STUB := true
32
33# Enable dex-preoptimization to speed up the first boot sequence
34# of an SDK AVD. Note that this operation only works on Linux for now
35ifeq ($(HOST_OS),linux)
36  ifeq ($(WITH_DEXPREOPT),)
37    WITH_DEXPREOPT := true
38  endif
39endif
40
41# Build OpenGLES emulation guest and host libraries
42BUILD_EMULATOR_OPENGL := true
43
44# Build and enable the OpenGL ES View renderer. When running on the emulator,
45# the GLES renderer disables itself if host GL acceleration isn't available.
46USE_OPENGL_RENDERER := true
47
48# Set the phase offset of the system's vsync event relative to the hardware
49# vsync. The system's vsync event drives Choreographer and SurfaceFlinger's
50# rendering. This value is the number of nanoseconds after the hardware vsync
51# that the system vsync event will occur.
52#
53# This phase offset allows adjustment of the minimum latency from application
54# wake-up (by Choregographer) time to the time at which the resulting window
55# image is displayed.  This value may be either positive (after the HW vsync)
56# or negative (before the HW vsync).  Setting it to 0 will result in a
57# minimum latency of two vsync periods because the app and SurfaceFlinger
58# will run just after the HW vsync.  Setting it to a positive number will
59# result in the minimum latency being:
60#
61#     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
62#
63# Note that reducing this latency makes it more likely for the applications
64# to not have their window content image ready in time.  When this happens
65# the latency will end up being an additional vsync period, and animations
66# will hiccup.  Therefore, this latency should be tuned somewhat
67# conservatively (or at least with awareness of the trade-off being made).
68VSYNC_EVENT_PHASE_OFFSET_NS := 0
69
70TARGET_USERIMAGES_USE_EXT4 := true
71BOARD_SYSTEMIMAGE_PARTITION_SIZE := 576716800
72BOARD_USERDATAIMAGE_PARTITION_SIZE := 209715200
73BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016
74BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
75BOARD_FLASH_BLOCK_SIZE := 512
76TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true
77