1/* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved. 2 3Redistribution and use in source and binary forms, with or without modification, 4are permitted provided that the following conditions are met: 5 6 * Redistributions of source code must retain the above copyright notice, this 7 list of conditions and the following disclaimer. 8 * Redistributions in binary form must reproduce the above copyright notice, 9 this list of conditions and the following disclaimer in the documentation 10 and/or other materials provided with the distribution. 11 12THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 13ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 14WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 15DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 16ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 17(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 18LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 19ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 20(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 22 23if(!GLMAT_EPSILON) { 24 var GLMAT_EPSILON = 0.000001; 25} 26 27if(!GLMAT_ARRAY_TYPE) { 28 var GLMAT_ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; 29} 30 31/** 32 * @class Common utilities 33 * @name glMatrix 34 */ 35var glMatrix = {}; 36 37/** 38 * Sets the type of array used when creating new vectors and matricies 39 * 40 * @param {Type} type Array type, such as Float32Array or Array 41 */ 42glMatrix.setMatrixArrayType = function(type) { 43 GLMAT_ARRAY_TYPE = type; 44} 45 46if(typeof(exports) !== 'undefined') { 47 exports.glMatrix = glMatrix; 48}