1// Copyright (c) 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5/**
6 * A TimelineGraphView displays a timeline graph on a canvas element.
7 */
8var TimelineGraphView = (function() {
9  'use strict';
10
11  // Maximum number of labels placed vertically along the sides of the graph.
12  var MAX_VERTICAL_LABELS = 6;
13
14  // Vertical spacing between labels and between the graph and labels.
15  var LABEL_VERTICAL_SPACING = 4;
16  // Horizontal spacing between vertically placed labels and the edges of the
17  // graph.
18  var LABEL_HORIZONTAL_SPACING = 3;
19  // Horizintal spacing between two horitonally placed labels along the bottom
20  // of the graph.
21  var LABEL_LABEL_HORIZONTAL_SPACING = 25;
22
23  // Length of ticks, in pixels, next to y-axis labels.  The x-axis only has
24  // one set of labels, so it can use lines instead.
25  var Y_AXIS_TICK_LENGTH = 10;
26
27  var GRID_COLOR = '#CCC';
28  var TEXT_COLOR = '#000';
29  var BACKGROUND_COLOR = '#FFF';
30
31  var MAX_DECIMAL_PRECISION = 2;
32  /**
33   * @constructor
34   */
35  function TimelineGraphView(divId, canvasId) {
36    this.scrollbar_ = {position_: 0, range_: 0};
37
38    this.graphDiv_ = $(divId);
39    this.canvas_ = $(canvasId);
40
41    // Set the range and scale of the graph.  Times are in milliseconds since
42    // the Unix epoch.
43
44    // All measurements we have must be after this time.
45    this.startTime_ = 0;
46    // The current rightmost position of the graph is always at most this.
47    this.endTime_ = 1;
48
49    this.graph_ = null;
50
51    // Horizontal scale factor, in terms of milliseconds per pixel.
52    this.scale_ = 1000;
53
54    // Initialize the scrollbar.
55    this.updateScrollbarRange_(true);
56  }
57
58  TimelineGraphView.prototype = {
59    setScale: function(scale) {
60      this.scale_ = scale;
61    },
62
63    // Returns the total length of the graph, in pixels.
64    getLength_: function() {
65      var timeRange = this.endTime_ - this.startTime_;
66      // Math.floor is used to ignore the last partial area, of length less
67      // than this.scale_.
68      return Math.floor(timeRange / this.scale_);
69    },
70
71    /**
72     * Returns true if the graph is scrolled all the way to the right.
73     */
74    graphScrolledToRightEdge_: function() {
75      return this.scrollbar_.position_ == this.scrollbar_.range_;
76    },
77
78    /**
79     * Update the range of the scrollbar.  If |resetPosition| is true, also
80     * sets the slider to point at the rightmost position and triggers a
81     * repaint.
82     */
83    updateScrollbarRange_: function(resetPosition) {
84      var scrollbarRange = this.getLength_() - this.canvas_.width;
85      if (scrollbarRange < 0)
86        scrollbarRange = 0;
87
88      // If we've decreased the range to less than the current scroll position,
89      // we need to move the scroll position.
90      if (this.scrollbar_.position_ > scrollbarRange)
91        resetPosition = true;
92
93      this.scrollbar_.range_ = scrollbarRange;
94      if (resetPosition) {
95        this.scrollbar_.position_ = scrollbarRange;
96        this.repaint();
97      }
98    },
99
100    /**
101     * Sets the date range displayed on the graph, switches to the default
102     * scale factor, and moves the scrollbar all the way to the right.
103     */
104    setDateRange: function(startDate, endDate) {
105      this.startTime_ = startDate.getTime();
106      this.endTime_ = endDate.getTime();
107
108      // Safety check.
109      if (this.endTime_ <= this.startTime_)
110        this.startTime_ = this.endTime_ - 1;
111
112      this.updateScrollbarRange_(true);
113    },
114
115    /**
116     * Updates the end time at the right of the graph to be the current time.
117     * Specifically, updates the scrollbar's range, and if the scrollbar is
118     * all the way to the right, keeps it all the way to the right.  Otherwise,
119     * leaves the view as-is and doesn't redraw anything.
120     */
121    updateEndDate: function(opt_date) {
122      this.endTime_ = opt_date || (new Date()).getTime();
123      this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
124    },
125
126    getStartDate: function() {
127      return new Date(this.startTime_);
128    },
129
130    /**
131     * Replaces the current TimelineDataSeries with |dataSeries|.
132     */
133    setDataSeries: function(dataSeries) {
134      // Simply recreates the Graph.
135      this.graph_ = new Graph();
136      for (var i = 0; i < dataSeries.length; ++i)
137        this.graph_.addDataSeries(dataSeries[i]);
138      this.repaint();
139    },
140
141    /**
142    * Adds |dataSeries| to the current graph.
143    */
144    addDataSeries: function(dataSeries) {
145      if (!this.graph_)
146        this.graph_ = new Graph();
147      this.graph_.addDataSeries(dataSeries);
148      this.repaint();
149    },
150
151    /**
152     * Draws the graph on |canvas_|.
153     */
154    repaint: function() {
155      this.repaintTimerRunning_ = false;
156
157      var width = this.canvas_.width;
158      var height = this.canvas_.height;
159      var context = this.canvas_.getContext('2d');
160
161      // Clear the canvas.
162      context.fillStyle = BACKGROUND_COLOR;
163      context.fillRect(0, 0, width, height);
164
165      // Try to get font height in pixels.  Needed for layout.
166      var fontHeightString = context.font.match(/([0-9]+)px/)[1];
167      var fontHeight = parseInt(fontHeightString);
168
169      // Safety check, to avoid drawing anything too ugly.
170      if (fontHeightString.length == 0 || fontHeight <= 0 ||
171          fontHeight * 4 > height || width < 50) {
172        return;
173      }
174
175      // Save current transformation matrix so we can restore it later.
176      context.save();
177
178      // The center of an HTML canvas pixel is technically at (0.5, 0.5).  This
179      // makes near straight lines look bad, due to anti-aliasing.  This
180      // translation reduces the problem a little.
181      context.translate(0.5, 0.5);
182
183      // Figure out what time values to display.
184      var position = this.scrollbar_.position_;
185      // If the entire time range is being displayed, align the right edge of
186      // the graph to the end of the time range.
187      if (this.scrollbar_.range_ == 0)
188        position = this.getLength_() - this.canvas_.width;
189      var visibleStartTime = this.startTime_ + position * this.scale_;
190
191      // Make space at the bottom of the graph for the time labels, and then
192      // draw the labels.
193      var textHeight = height;
194      height -= fontHeight + LABEL_VERTICAL_SPACING;
195      this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
196
197      // Draw outline of the main graph area.
198      context.strokeStyle = GRID_COLOR;
199      context.strokeRect(0, 0, width - 1, height - 1);
200
201      if (this.graph_) {
202        // Layout graph and have them draw their tick marks.
203        this.graph_.layout(
204            width, height, fontHeight, visibleStartTime, this.scale_);
205        this.graph_.drawTicks(context);
206
207        // Draw the lines of all graphs, and then draw their labels.
208        this.graph_.drawLines(context);
209        this.graph_.drawLabels(context);
210      }
211
212      // Restore original transformation matrix.
213      context.restore();
214    },
215
216    /**
217     * Draw time labels below the graph.  Takes in start time as an argument
218     * since it may not be |startTime_|, when we're displaying the entire
219     * time range.
220     */
221    drawTimeLabels: function(context, width, height, textHeight, startTime) {
222      // Draw the labels 1 minute apart.
223      var timeStep = 1000 * 60;
224
225      // Find the time for the first label.  This time is a perfect multiple of
226      // timeStep because of how UTC times work.
227      var time = Math.ceil(startTime / timeStep) * timeStep;
228
229      context.textBaseline = 'bottom';
230      context.textAlign = 'center';
231      context.fillStyle = TEXT_COLOR;
232      context.strokeStyle = GRID_COLOR;
233
234      // Draw labels and vertical grid lines.
235      while (true) {
236        var x = Math.round((time - startTime) / this.scale_);
237        if (x >= width)
238          break;
239        var text = (new Date(time)).toLocaleTimeString();
240        context.fillText(text, x, textHeight);
241        context.beginPath();
242        context.lineTo(x, 0);
243        context.lineTo(x, height);
244        context.stroke();
245        time += timeStep;
246      }
247    },
248
249    getDataSeriesCount: function() {
250      if (this.graph_)
251        return this.graph_.dataSeries_.length;
252      return 0;
253    },
254
255    hasDataSeries: function(dataSeries) {
256      if (this.graph_)
257        return this.graph_.hasDataSeries(dataSeries);
258      return false;
259    },
260
261  };
262
263  /**
264   * A Graph is responsible for drawing all the TimelineDataSeries that have
265   * the same data type.  Graphs are responsible for scaling the values, laying
266   * out labels, and drawing both labels and lines for its data series.
267   */
268  var Graph = (function() {
269    /**
270     * @constructor
271     */
272    function Graph() {
273      this.dataSeries_ = [];
274
275      // Cached properties of the graph, set in layout.
276      this.width_ = 0;
277      this.height_ = 0;
278      this.fontHeight_ = 0;
279      this.startTime_ = 0;
280      this.scale_ = 0;
281
282      // The lowest/highest values adjusted by the vertical label step size
283      // in the displayed range of the graph. Used for scaling and setting
284      // labels.  Set in layoutLabels.
285      this.min_ = 0;
286      this.max_ = 0;
287
288      // Cached text of equally spaced labels.  Set in layoutLabels.
289      this.labels_ = [];
290    }
291
292    /**
293     * A Label is the label at a particular position along the y-axis.
294     * @constructor
295     */
296    function Label(height, text) {
297      this.height = height;
298      this.text = text;
299    }
300
301    Graph.prototype = {
302      addDataSeries: function(dataSeries) {
303        this.dataSeries_.push(dataSeries);
304      },
305
306      hasDataSeries: function(dataSeries) {
307        for (var i = 0; i < this.dataSeries_.length; ++i) {
308          if (this.dataSeries_[i] == dataSeries)
309            return true;
310        }
311        return false;
312      },
313
314      /**
315       * Returns a list of all the values that should be displayed for a given
316       * data series, using the current graph layout.
317       */
318      getValues: function(dataSeries) {
319        if (!dataSeries.isVisible())
320          return null;
321        return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
322      },
323
324      /**
325       * Updates the graph's layout.  In particular, both the max value and
326       * label positions are updated.  Must be called before calling any of the
327       * drawing functions.
328       */
329      layout: function(width, height, fontHeight, startTime, scale) {
330        this.width_ = width;
331        this.height_ = height;
332        this.fontHeight_ = fontHeight;
333        this.startTime_ = startTime;
334        this.scale_ = scale;
335
336        // Find largest value.
337        var max = 0, min = 0;
338        for (var i = 0; i < this.dataSeries_.length; ++i) {
339          var values = this.getValues(this.dataSeries_[i]);
340          if (!values)
341            continue;
342          for (var j = 0; j < values.length; ++j) {
343            if (values[j] > max)
344              max = values[j];
345            else if (values[j] < min)
346              min = values[j];
347          }
348        }
349
350        this.layoutLabels_(min, max);
351      },
352
353      /**
354       * Lays out labels and sets |max_|/|min_|, taking the time units into
355       * consideration.  |maxValue| is the actual maximum value, and
356       * |max_| will be set to the value of the largest label, which
357       * will be at least |maxValue|. Similar for |min_|.
358       */
359      layoutLabels_: function(minValue, maxValue) {
360        if (maxValue - minValue < 1024) {
361          this.layoutLabelsBasic_(minValue, maxValue, MAX_DECIMAL_PRECISION);
362          return;
363        }
364
365        // Find appropriate units to use.
366        var units = ['', 'k', 'M', 'G', 'T', 'P'];
367        // Units to use for labels.  0 is '1', 1 is K, etc.
368        // We start with 1, and work our way up.
369        var unit = 1;
370        minValue /= 1024;
371        maxValue /= 1024;
372        while (units[unit + 1] && maxValue - minValue >= 1024) {
373          minValue /= 1024;
374          maxValue /= 1024;
375          ++unit;
376        }
377
378        // Calculate labels.
379        this.layoutLabelsBasic_(minValue, maxValue, MAX_DECIMAL_PRECISION);
380
381        // Append units to labels.
382        for (var i = 0; i < this.labels_.length; ++i)
383          this.labels_[i] += ' ' + units[unit];
384
385        // Convert |min_|/|max_| back to unit '1'.
386        this.min_ *= Math.pow(1024, unit);
387        this.max_ *= Math.pow(1024, unit);
388      },
389
390      /**
391       * Same as layoutLabels_, but ignores units.  |maxDecimalDigits| is the
392       * maximum number of decimal digits allowed.  The minimum allowed
393       * difference between two adjacent labels is 10^-|maxDecimalDigits|.
394       */
395      layoutLabelsBasic_: function(minValue, maxValue, maxDecimalDigits) {
396        this.labels_ = [];
397        var range = maxValue - minValue;
398        // No labels if the range is 0.
399        if (range == 0) {
400          this.min_ = this.max_ = maxValue;
401          return;
402        }
403
404        // The maximum number of equally spaced labels allowed.  |fontHeight_|
405        // is doubled because the top two labels are both drawn in the same
406        // gap.
407        var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
408
409        // The + 1 is for the top label.
410        var maxLabels = 1 + this.height_ / minLabelSpacing;
411        if (maxLabels < 2) {
412          maxLabels = 2;
413        } else if (maxLabels > MAX_VERTICAL_LABELS) {
414          maxLabels = MAX_VERTICAL_LABELS;
415        }
416
417        // Initial try for step size between conecutive labels.
418        var stepSize = Math.pow(10, -maxDecimalDigits);
419        // Number of digits to the right of the decimal of |stepSize|.
420        // Used for formating label strings.
421        var stepSizeDecimalDigits = maxDecimalDigits;
422
423        // Pick a reasonable step size.
424        while (true) {
425          // If we use a step size of |stepSize| between labels, we'll need:
426          //
427          // Math.ceil(range / stepSize) + 1
428          //
429          // labels.  The + 1 is because we need labels at both at 0 and at
430          // the top of the graph.
431
432          // Check if we can use steps of size |stepSize|.
433          if (Math.ceil(range / stepSize) + 1 <= maxLabels)
434            break;
435          // Check |stepSize| * 2.
436          if (Math.ceil(range / (stepSize * 2)) + 1 <= maxLabels) {
437            stepSize *= 2;
438            break;
439          }
440          // Check |stepSize| * 5.
441          if (Math.ceil(range / (stepSize * 5)) + 1 <= maxLabels) {
442            stepSize *= 5;
443            break;
444          }
445          stepSize *= 10;
446          if (stepSizeDecimalDigits > 0)
447            --stepSizeDecimalDigits;
448        }
449
450        // Set the min/max so it's an exact multiple of the chosen step size.
451        this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
452        this.min_ = Math.floor(minValue / stepSize) * stepSize;
453
454        // Create labels.
455        for (var label = this.max_; label >= this.min_; label -= stepSize)
456          this.labels_.push(label.toFixed(stepSizeDecimalDigits));
457      },
458
459      /**
460       * Draws tick marks for each of the labels in |labels_|.
461       */
462      drawTicks: function(context) {
463        var x1;
464        var x2;
465        x1 = this.width_ - 1;
466        x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
467
468        context.fillStyle = GRID_COLOR;
469        context.beginPath();
470        for (var i = 1; i < this.labels_.length - 1; ++i) {
471          // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
472          // lines.
473          var y = Math.round(this.height_ * i / (this.labels_.length - 1));
474          context.moveTo(x1, y);
475          context.lineTo(x2, y);
476        }
477        context.stroke();
478      },
479
480      /**
481       * Draws a graph line for each of the data series.
482       */
483      drawLines: function(context) {
484        // Factor by which to scale all values to convert them to a number from
485        // 0 to height - 1.
486        var scale = 0;
487        var bottom = this.height_ - 1;
488        if (this.max_)
489          scale = bottom / (this.max_ - this.min_);
490
491        // Draw in reverse order, so earlier data series are drawn on top of
492        // subsequent ones.
493        for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
494          var values = this.getValues(this.dataSeries_[i]);
495          if (!values)
496            continue;
497          context.strokeStyle = this.dataSeries_[i].getColor();
498          context.beginPath();
499          for (var x = 0; x < values.length; ++x) {
500            // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
501            // horizontal lines.
502            context.lineTo(
503                x, bottom - Math.round((values[x] - this.min_) * scale));
504          }
505          context.stroke();
506        }
507      },
508
509      /**
510       * Draw labels in |labels_|.
511       */
512      drawLabels: function(context) {
513        if (this.labels_.length == 0)
514          return;
515        var x = this.width_ - LABEL_HORIZONTAL_SPACING;
516
517        // Set up the context.
518        context.fillStyle = TEXT_COLOR;
519        context.textAlign = 'right';
520
521        // Draw top label, which is the only one that appears below its tick
522        // mark.
523        context.textBaseline = 'top';
524        context.fillText(this.labels_[0], x, 0);
525
526        // Draw all the other labels.
527        context.textBaseline = 'bottom';
528        var step = (this.height_ - 1) / (this.labels_.length - 1);
529        for (var i = 1; i < this.labels_.length; ++i)
530          context.fillText(this.labels_[i], x, step * i);
531      }
532    };
533
534    return Graph;
535  })();
536
537  return TimelineGraphView;
538})();
539