1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef IPC_IPC_CHANNEL_NACL_H_ 6#define IPC_IPC_CHANNEL_NACL_H_ 7 8#include <deque> 9#include <string> 10 11#include "base/memory/linked_ptr.h" 12#include "base/memory/scoped_ptr.h" 13#include "base/memory/weak_ptr.h" 14#include "base/process/process.h" 15#include "base/threading/simple_thread.h" 16#include "ipc/ipc_channel.h" 17#include "ipc/ipc_channel_reader.h" 18 19namespace IPC { 20 21// Contains the results from one call to imc_recvmsg (data and file 22// descriptors). 23struct MessageContents; 24 25// Similar to the ChannelPosix but for Native Client code. 26// This is somewhat different because sendmsg/recvmsg here do not follow POSIX 27// semantics. Instead, they are implemented by a custom embedding of 28// NaClDescCustom. See NaClIPCAdapter for the trusted-side implementation. 29// 30// We don't need to worry about complicated set up and READWRITE mode for 31// sharing handles. We also currently do not support passing file descriptors or 32// named pipes, and we use background threads to emulate signaling when we can 33// read or write without blocking. 34class ChannelNacl : public Channel, 35 public internal::ChannelReader { 36 public: 37 // Mirror methods of Channel, see ipc_channel.h for description. 38 ChannelNacl(const IPC::ChannelHandle& channel_handle, 39 Mode mode, 40 Listener* listener); 41 virtual ~ChannelNacl(); 42 43 // Channel implementation. 44 virtual base::ProcessId GetPeerPID() const OVERRIDE; 45 virtual bool Connect() OVERRIDE; 46 virtual void Close() OVERRIDE; 47 virtual bool Send(Message* message) OVERRIDE; 48 49 // Posted to the main thread by ReaderThreadRunner. 50 void DidRecvMsg(scoped_ptr<MessageContents> contents); 51 void ReadDidFail(); 52 53 private: 54 class ReaderThreadRunner; 55 56 bool CreatePipe(const IPC::ChannelHandle& channel_handle); 57 bool ProcessOutgoingMessages(); 58 void CallOnChannelConnected(); 59 60 // ChannelReader implementation. 61 virtual ReadState ReadData(char* buffer, 62 int buffer_len, 63 int* bytes_read) OVERRIDE; 64 virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE; 65 virtual bool DidEmptyInputBuffers() OVERRIDE; 66 virtual void HandleInternalMessage(const Message& msg) OVERRIDE; 67 68 Mode mode_; 69 bool waiting_connect_; 70 71 // The pipe used for communication. 72 int pipe_; 73 74 // The "name" of our pipe. On Windows this is the global identifier for 75 // the pipe. On POSIX it's used as a key in a local map of file descriptors. 76 // For NaCl, we don't actually support looking up file descriptors by name, 77 // and it's only used for debug information. 78 std::string pipe_name_; 79 80 // We use a thread for reading, so that we can simply block on reading and 81 // post the received data back to the main thread to be properly interleaved 82 // with other tasks in the MessagePump. 83 // 84 // imc_recvmsg supports non-blocking reads, but there's no easy way to be 85 // informed when a write or read can be done without blocking (this is handled 86 // by libevent in Posix). 87 scoped_ptr<ReaderThreadRunner> reader_thread_runner_; 88 scoped_ptr<base::DelegateSimpleThread> reader_thread_; 89 90 // IPC::ChannelReader expects to be able to call ReadData on us to 91 // synchronously read data waiting in the pipe's buffer without blocking. 92 // Since we can't do that (see 1 and 2 above), the reader thread does blocking 93 // reads and posts the data over to the main thread in MessageContents. Each 94 // MessageContents object is the result of one call to "imc_recvmsg". 95 // DidRecvMsg breaks the MessageContents out in to the data and the file 96 // descriptors, and puts them on these two queues. 97 // TODO(dmichael): There's probably a more efficient way to emulate this with 98 // a circular buffer or something, so we don't have to do so 99 // many heap allocations. But it maybe isn't worth 100 // the trouble given that we probably want to implement 1 and 101 // 2 above in NaCl eventually. 102 // When ReadData is called, it pulls the bytes out of this queue in order. 103 std::deque<linked_ptr<std::vector<char> > > read_queue_; 104 // Queue of file descriptors extracted from imc_recvmsg messages. 105 // NOTE: The implementation assumes underlying storage here is contiguous, so 106 // don't change to something like std::deque<> without changing the 107 // implementation! 108 std::vector<int> input_fds_; 109 110 // This queue is used when a message is sent prior to Connect having been 111 // called. Normally after we're connected, the queue is empty. 112 std::deque<linked_ptr<Message> > output_queue_; 113 114 base::WeakPtrFactory<ChannelNacl> weak_ptr_factory_; 115 116 DISALLOW_IMPLICIT_CONSTRUCTORS(ChannelNacl); 117}; 118 119} // namespace IPC 120 121#endif // IPC_IPC_CHANNEL_NACL_H_ 122