1/* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef MockWebGraphicsContext3D_h 27#define MockWebGraphicsContext3D_h 28 29#include "platform/PlatformExport.h" 30#include "public/platform/WebGraphicsContext3D.h" 31 32namespace blink { 33 34// WebGraphicsContext3D base class for use in WebKit unit tests. 35// All operations are no-ops (returning 0 if necessary). 36class MockWebGraphicsContext3D : public WebGraphicsContext3D { 37public: 38 MockWebGraphicsContext3D() 39 : m_nextTextureId(1) 40 { 41 } 42 43 virtual bool makeContextCurrent() { return true; } 44 45 virtual void prepareTexture() { } 46 47 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { } 48 49 virtual void synthesizeGLError(WGC3Denum) { } 50 51 virtual bool isContextLost() { return false; } 52 53 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; } 54 virtual void unmapBufferSubDataCHROMIUM(const void*) { } 55 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; } 56 virtual void unmapTexSubImage2DCHROMIUM(const void*) { } 57 58 virtual void setVisibilityCHROMIUM(bool visible) { } 59 60 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { } 61 virtual void ensureFramebufferCHROMIUM() { } 62 63 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } 64 virtual void requestExtensionCHROMIUM(const char*) { } 65 66 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } 67 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } 68 69 virtual void activeTexture(WGC3Denum texture) { } 70 virtual void attachShader(WebGLId program, WebGLId shader) { } 71 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { } 72 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { } 73 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { } 74 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { } 75 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } 76 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { } 77 virtual void blendEquation(WGC3Denum mode) { } 78 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { } 79 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { } 80 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { } 81 82 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { } 83 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { } 84 85 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) 86 { 87 return GL_FRAMEBUFFER_COMPLETE; 88 } 89 90 virtual void clear(WGC3Dbitfield mask) { } 91 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { } 92 virtual void clearDepth(WGC3Dclampf depth) { } 93 virtual void clearStencil(WGC3Dint s) { } 94 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { } 95 virtual void compileShader(WebGLId shader) { } 96 97 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { } 98 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { } 99 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { } 100 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { } 101 virtual void cullFace(WGC3Denum mode) { } 102 virtual void depthFunc(WGC3Denum func) { } 103 virtual void depthMask(WGC3Dboolean flag) { } 104 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } 105 virtual void detachShader(WebGLId program, WebGLId shader) { } 106 virtual void disable(WGC3Denum cap) { } 107 virtual void disableVertexAttribArray(WGC3Duint index) { } 108 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { } 109 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { } 110 111 virtual void enable(WGC3Denum cap) { } 112 virtual void enableVertexAttribArray(WGC3Duint index) { } 113 virtual void finish() { } 114 virtual void flush() { } 115 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { } 116 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { } 117 virtual void frontFace(WGC3Denum mode) { } 118 virtual void generateMipmap(WGC3Denum target) { } 119 120 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } 121 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } 122 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { } 123 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; } 124 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } 125 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { } 126 virtual Attributes getContextAttributes() { return m_attrs; } 127 virtual WGC3Denum getError() { return 0; } 128 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { } 129 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { } 130 131 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) 132 { 133 if (pname == GL_MAX_TEXTURE_SIZE) 134 *value = 1024; 135 } 136 137 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) 138 { 139 if (pname == GL_LINK_STATUS) 140 *value = 1; 141 } 142 143 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } 144 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { } 145 146 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) 147 { 148 if (pname == GL_COMPILE_STATUS) 149 *value = 1; 150 } 151 152 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } 153 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } 154 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } 155 virtual WebString getString(WGC3Denum name) { return WebString(); } 156 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { } 157 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { } 158 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { } 159 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { } 160 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; } 161 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { } 162 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { } 163 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; } 164 165 virtual void hint(WGC3Denum target, WGC3Denum mode) { } 166 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } 167 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } 168 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } 169 virtual WGC3Dboolean isProgram(WebGLId program) { return false; } 170 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } 171 virtual WGC3Dboolean isShader(WebGLId shader) { return false; } 172 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } 173 virtual void lineWidth(WGC3Dfloat) { } 174 virtual void linkProgram(WebGLId program) { } 175 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } 176 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } 177 178 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { } 179 180 virtual void releaseShaderCompiler() { } 181 182 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } 183 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } 184 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { } 185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } 186 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } 187 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } 188 virtual void stencilMask(WGC3Duint mask) { } 189 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } 190 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } 191 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } 192 193 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { } 194 195 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { } 196 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { } 197 198 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { } 199 200 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } 201 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } 202 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { } 203 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } 204 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { } 205 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } 206 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { } 207 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } 208 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { } 209 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } 210 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { } 211 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } 212 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { } 213 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { } 214 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { } 215 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { } 216 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } 217 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } 218 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { } 219 220 virtual void useProgram(WebGLId program) { } 221 virtual void validateProgram(WebGLId program) { } 222 223 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { } 224 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { } 225 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { } 226 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { } 227 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { } 228 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { } 229 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { } 230 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { } 231 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { } 232 233 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { } 234 235 virtual void genBuffers(WGC3Dsizei count, WebGLId* ids) 236 { 237 for (int i = 0; i < count; ++i) 238 ids[i] = 1; 239 } 240 virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids) 241 { 242 for (int i = 0; i < count; ++i) 243 ids[i] = 1; 244 } 245 virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids) 246 { 247 for (int i = 0; i < count; ++i) 248 ids[i] = 1; 249 } 250 virtual void genTextures(WGC3Dsizei count, WebGLId* ids) 251 { 252 for (int i = 0; i < count; ++i) 253 ids[i] = m_nextTextureId++; 254 } 255 256 virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { } 257 virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { } 258 virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { } 259 virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { } 260 261 virtual WebGLId createBuffer() { return 1; } 262 virtual WebGLId createFramebuffer() { return 1; } 263 virtual WebGLId createRenderbuffer() { return 1; } 264 virtual WebGLId createTexture() { return m_nextTextureId++; } 265 266 virtual void deleteBuffer(WebGLId) { } 267 virtual void deleteFramebuffer(WebGLId) { } 268 virtual void deleteRenderbuffer(WebGLId) { } 269 virtual void deleteTexture(WebGLId) { } 270 271 virtual WebGLId createProgram() { return 1; } 272 virtual WebGLId createShader(WGC3Denum) { return 1; } 273 274 virtual void deleteProgram(WebGLId) { } 275 virtual void deleteShader(WebGLId) { } 276 277 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height) { } 278 279 virtual WebGLId createQueryEXT() { return 1; } 280 virtual void deleteQueryEXT(WebGLId) { } 281 virtual GLboolean isQueryEXT(WebGLId) { return true; } 282 virtual void beginQueryEXT(GLenum, WebGLId) { } 283 virtual void endQueryEXT(GLenum) { } 284 virtual void getQueryivEXT(GLenum, GLenum, GLint*) { } 285 virtual void getQueryObjectuivEXT(WebGLId, GLenum, GLuint*) { } 286 287 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString(); } 288 289protected: 290 unsigned m_nextTextureId; 291 Attributes m_attrs; 292}; 293 294} // namespace blink 295 296#endif // MockWebGraphicsContext3D_h 297