ax_tree.cc revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/accessibility/ax_tree.h" 6 7#include <set> 8 9#include "base/logging.h" 10#include "base/strings/stringprintf.h" 11#include "ui/accessibility/ax_node.h" 12 13namespace ui { 14 15namespace { 16 17std::string TreeToStringHelper(AXNode* node, int indent) { 18 std::string result; 19 for (int i = 0; i < indent; i++) 20 result += " "; 21 result += node->data().ToString() + "\n"; 22 for (int i = 0; i < node->child_count(); ++i) 23 result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1); 24 return result; 25} 26 27} // anonymous namespace 28 29// Intermediate state to keep track of during a tree update. 30struct AXTreeUpdateState { 31 // During an update, this keeps track of all nodes that have been 32 // implicitly referenced as part of this update, but haven't been 33 // updated yet. It's an error if there are any pending nodes at the 34 // end of Unserialize. 35 std::set<AXNode*> pending_nodes; 36 37 // Keeps track of new nodes created during this update. 38 std::set<AXNode*> new_nodes; 39}; 40 41AXTreeDelegate::AXTreeDelegate() { 42} 43 44AXTreeDelegate::~AXTreeDelegate() { 45} 46 47AXTree::AXTree() 48 : delegate_(NULL), root_(NULL) { 49 AXNodeData root; 50 root.id = 0; 51 root.role = AX_ROLE_ROOT_WEB_AREA; 52 53 AXTreeUpdate initial_state; 54 initial_state.nodes.push_back(root); 55 CHECK(Unserialize(initial_state)) << error(); 56} 57 58AXTree::AXTree(const AXTreeUpdate& initial_state) 59 : delegate_(NULL), root_(NULL) { 60 CHECK(Unserialize(initial_state)) << error(); 61} 62 63AXTree::~AXTree() { 64 if (root_) 65 DestroyNodeAndSubtree(root_); 66} 67 68void AXTree::SetDelegate(AXTreeDelegate* delegate) { 69 delegate_ = delegate; 70} 71 72AXNode* AXTree::GetRoot() const { 73 return root_; 74} 75 76AXNode* AXTree::GetFromId(int32 id) const { 77 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); 78 return iter != id_map_.end() ? (iter->second) : NULL; 79} 80 81bool AXTree::Unserialize(const AXTreeUpdate& update) { 82 AXTreeUpdateState update_state; 83 int32 old_root_id = root_ ? root_->id() : 0; 84 85 if (update.node_id_to_clear != 0) { 86 AXNode* node = GetFromId(update.node_id_to_clear); 87 if (!node) { 88 error_ = base::StringPrintf("Bad node_id_to_clear: %d", 89 update.node_id_to_clear); 90 return false; 91 } 92 if (node == root_) { 93 DestroyNodeAndSubtree(root_); 94 root_ = NULL; 95 } else { 96 for (int i = 0; i < node->child_count(); ++i) 97 DestroyNodeAndSubtree(node->ChildAtIndex(i)); 98 std::vector<AXNode*> children; 99 node->SwapChildren(children); 100 update_state.pending_nodes.insert(node); 101 } 102 } 103 104 for (size_t i = 0; i < update.nodes.size(); ++i) { 105 if (!UpdateNode(update.nodes[i], &update_state)) 106 return false; 107 } 108 109 if (!update_state.pending_nodes.empty()) { 110 error_ = "Nodes left pending by the update:"; 111 for (std::set<AXNode*>::iterator iter = update_state.pending_nodes.begin(); 112 iter != update_state.pending_nodes.end(); ++iter) { 113 error_ += base::StringPrintf(" %d", (*iter)->id()); 114 } 115 return false; 116 } 117 118 if (delegate_) { 119 for (size_t i = 0; i < update.nodes.size(); ++i) { 120 AXNode* node = GetFromId(update.nodes[i].id); 121 if (update_state.new_nodes.find(node) != update_state.new_nodes.end()) { 122 delegate_->OnNodeCreated(node); 123 update_state.new_nodes.erase(node); 124 } else { 125 delegate_->OnNodeChanged(node); 126 } 127 } 128 if (root_->id() != old_root_id) 129 delegate_->OnRootChanged(root_); 130 } 131 132 return true; 133} 134 135std::string AXTree::ToString() const { 136 return TreeToStringHelper(root_, 0); 137} 138 139AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { 140 return new AXNode(parent, id, index_in_parent); 141} 142 143bool AXTree::UpdateNode( 144 const AXNodeData& src, AXTreeUpdateState* update_state) { 145 // This method updates one node in the tree based on serialized data 146 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post 147 // conditions. 148 149 // Look up the node by id. If it's not found, then either the root 150 // of the tree is being swapped, or we're out of sync with the source 151 // and this is a serious error. 152 AXNode* node = GetFromId(src.id); 153 if (node) { 154 update_state->pending_nodes.erase(node); 155 } else { 156 if (src.role != AX_ROLE_ROOT_WEB_AREA) { 157 error_ = base::StringPrintf( 158 "%d is not in the tree and not the new root", src.id); 159 return false; 160 } 161 node = CreateAndInitializeNode(NULL, src.id, 0); 162 update_state->new_nodes.insert(node); 163 } 164 165 // Set the node's data. 166 node->SetData(src); 167 168 // First, delete nodes that used to be children of this node but aren't 169 // anymore. 170 if (!DeleteOldChildren(node, src.child_ids)) 171 return false; 172 173 // Now build a new children vector, reusing nodes when possible, 174 // and swap it in. 175 std::vector<AXNode*> new_children; 176 bool success = CreateNewChildVector( 177 node, src.child_ids, &new_children, update_state); 178 node->SwapChildren(new_children); 179 180 // Update the root of the tree if needed. 181 if (src.role == AX_ROLE_ROOT_WEB_AREA && 182 (!root_ || root_->id() != src.id)) { 183 if (root_) 184 DestroyNodeAndSubtree(root_); 185 root_ = node; 186 } 187 188 return success; 189} 190 191AXNode* AXTree::CreateAndInitializeNode( 192 AXNode* parent, int32 id, int32 index_in_parent) { 193 AXNode* node = CreateNode(parent, id, index_in_parent); 194 id_map_[node->id()] = node; 195 return node; 196} 197 198void AXTree::DestroyNodeAndSubtree(AXNode* node) { 199 id_map_.erase(node->id()); 200 for (int i = 0; i < node->child_count(); ++i) 201 DestroyNodeAndSubtree(node->ChildAtIndex(i)); 202 if (delegate_) 203 delegate_->OnNodeWillBeDeleted(node); 204 node->Destroy(); 205} 206 207bool AXTree::DeleteOldChildren(AXNode* node, 208 const std::vector<int32> new_child_ids) { 209 // Create a set of child ids in |src| for fast lookup, and return false 210 // if a duplicate is found; 211 std::set<int32> new_child_id_set; 212 for (size_t i = 0; i < new_child_ids.size(); ++i) { 213 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { 214 error_ = base::StringPrintf("Node %d has duplicate child id %d", 215 node->id(), new_child_ids[i]); 216 return false; 217 } 218 new_child_id_set.insert(new_child_ids[i]); 219 } 220 221 // Delete the old children. 222 const std::vector<AXNode*>& old_children = node->children(); 223 for (size_t i = 0; i < old_children.size(); ++i) { 224 int old_id = old_children[i]->id(); 225 if (new_child_id_set.find(old_id) == new_child_id_set.end()) 226 DestroyNodeAndSubtree(old_children[i]); 227 } 228 229 return true; 230} 231 232bool AXTree::CreateNewChildVector(AXNode* node, 233 const std::vector<int32> new_child_ids, 234 std::vector<AXNode*>* new_children, 235 AXTreeUpdateState* update_state) { 236 bool success = true; 237 for (size_t i = 0; i < new_child_ids.size(); ++i) { 238 int32 child_id = new_child_ids[i]; 239 int32 index_in_parent = static_cast<int32>(i); 240 AXNode* child = GetFromId(child_id); 241 if (child) { 242 if (child->parent() != node) { 243 // This is a serious error - nodes should never be reparented. 244 // If this case occurs, continue so this node isn't left in an 245 // inconsistent state, but return failure at the end. 246 error_ = base::StringPrintf( 247 "Node %d reparented from %d to %d", 248 child->id(), 249 child->parent() ? child->parent()->id() : 0, 250 node->id()); 251 success = false; 252 continue; 253 } 254 child->SetIndexInParent(index_in_parent); 255 } else { 256 child = CreateAndInitializeNode(node, child_id, index_in_parent); 257 update_state->pending_nodes.insert(child); 258 update_state->new_nodes.insert(child); 259 } 260 new_children->push_back(child); 261 } 262 263 return success; 264} 265 266} // namespace ui 267