input_method.h revision eb525c5499e34cc9c4b825d6d9e75bb07cc06ace
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_BASE_IME_INPUT_METHOD_H_
6#define UI_BASE_IME_INPUT_METHOD_H_
7
8#include <string>
9
10#include "base/basictypes.h"
11#include "base/event_types.h"
12#include "base/i18n/rtl.h"
13#include "ui/base/ime/text_input_type.h"
14#include "ui/base/keycodes/keyboard_codes.h"
15#include "ui/base/ui_export.h"
16
17namespace ui {
18
19namespace internal {
20class InputMethodDelegate;
21}  // namespace internal
22
23class InputMethodObserver;
24class KeyEvent;
25class TextInputClient;
26
27// An interface implemented by an object that encapsulates a native input method
28// service provided by the underlying operating system, and acts as a "system
29// wide" input method for all Chrome windows. A class that implements this
30// interface should behave as follows:
31// - Receives a keyboard event directly from a message dispatcher for the
32//   system through the InputMethod::DispatchKeyEvent API, and forwards it to
33//   an underlying input method for the OS.
34// - The input method should handle the key event either of the following ways:
35//   1) Send the original key down event to the focused window, which is e.g.
36//      a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
37//      internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
38//      a Char event using TextInputClient::InsertChar API to a text input
39//      client, which is, again, e.g. NWA or RWHVA, and then send the original
40//      key up event to the same window.
41//   2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
42//      then update IME status (e.g. composition text) using TextInputClient,
43//      and then send the original key up event to the window.
44// - Keeps track of the focused TextInputClient to see which client can call
45//   APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
46//   that change the state of the input method.
47// In Aura environment, aura::RootWindowHost creates an instance of
48// ui::InputMethod and owns it.
49class InputMethod {
50 public:
51  // TODO(yukawa): Move these typedef into ime_constants.h or somewhere.
52#if defined(OS_WIN)
53  typedef LRESULT NativeEventResult;
54#else
55  typedef int32 NativeEventResult;
56#endif
57
58  virtual ~InputMethod() {}
59
60  // Sets the delegate used by this InputMethod instance. It should only be
61  // called by an object which manages the whole UI.
62  virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
63
64  // Initializes the InputMethod object. Pass true if the system toplevel window
65  // already has keyboard focus.
66  virtual void Init(bool focused) = 0;
67
68  // Called when the top-level system window gets keyboard focus.
69  virtual void OnFocus() = 0;
70
71  // Called when the top-level system window loses keyboard focus.
72  virtual void OnBlur() = 0;
73
74  // Called when the focused window receives native IME messages that are not
75  // translated into other predefined event callbacks. Currently this method is
76  // used only for IME functionalities specific to Windows.
77  // TODO(ime): Break down these messages into platform-neutral methods.
78  virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
79                                        NativeEventResult* result) = 0;
80
81  // Sets the text input client which receives text input events such as
82  // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
83  // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
84  // itself by calling the method when it is focused, and unregister itself by
85  // calling the metho with NULL when it is unfocused.
86  virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
87
88  // Gets the current text input client. Returns NULL when no client is set.
89  virtual TextInputClient* GetTextInputClient() const = 0;
90
91  // Dispatches a key event to the input method. The key event will be
92  // dispatched back to the caller via
93  // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
94  // the input method. It should only be called by a message dispatcher.
95  // Returns true if the event was processed.
96  virtual bool DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0;
97
98  // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards.
99  // TODO(yusukes): both win and ibus override to do nothing. Is this needed?
100  // Returns true if the event was processed.
101  virtual bool DispatchFabricatedKeyEvent(const ui::KeyEvent& event) = 0;
102
103  // Called by the focused client whenever its text input type is changed.
104  // Before calling this method, the focused client must confirm or clear
105  // existing composition text and call InputMethod::CancelComposition() when
106  // necessary. Otherwise unexpected behavior may happen. This method has no
107  // effect if the client is not the focused client.
108  virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
109
110  // Called by the focused client whenever its caret bounds is changed.
111  // This method has no effect if the client is not the focused client.
112  virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
113
114  // Called by the focused client to ask the input method cancel the ongoing
115  // composition session. This method has no effect if the client is not the
116  // focused client.
117  virtual void CancelComposition(const TextInputClient* client) = 0;
118
119  // Called by the focused client whenever its input locale is changed.
120  // This method is currently used only on Windows.
121  // This method does not take a parameter of TextInputClient for historical
122  // reasons.
123  // TODO(ime): Consider to take a parameter of TextInputClient.
124  virtual void OnInputLocaleChanged() = 0;
125
126  // Returns the locale of current keyboard layout or input method, as a BCP-47
127  // tag, or an empty string if the input method cannot provide it.
128  virtual std::string GetInputLocale() = 0;
129
130  // Returns the text direction of current keyboard layout or input method, or
131  // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
132  virtual base::i18n::TextDirection GetInputTextDirection() = 0;
133
134  // Checks if the input method is active, i.e. if it's ready for processing
135  // keyboard event and generate composition or text result.
136  // If the input method is inactive, then it's not necessary to inform it the
137  // changes of caret bounds and text input type.
138  // Note: character results may still be generated and sent to the text input
139  // client by calling TextInputClient::InsertChar(), even if the input method
140  // is not active.
141  virtual bool IsActive() = 0;
142
143  // Gets the text input type of the focused text input client. Returns
144  // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
145  virtual TextInputType GetTextInputType() const = 0;
146
147  // Checks if the focused text input client supports inline composition.
148  virtual bool CanComposeInline() const = 0;
149
150  // Returns true if we know for sure that a candidate window (or IME suggest,
151  // etc.) is open.  Returns false if no popup window is open or the detection
152  // of IME popups is not supported.
153  virtual bool IsCandidatePopupOpen() const = 0;
154
155  // Management of the observer list.
156  virtual void AddObserver(InputMethodObserver* observer) = 0;
157  virtual void RemoveObserver(InputMethodObserver* observer) = 0;
158};
159
160}  // namespace ui
161
162#endif  // UI_BASE_IME_INPUT_METHOD_H_
163