1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/events/event_utils.h" 6 7#include <vector> 8 9#include "ui/events/event.h" 10#include "ui/gfx/display.h" 11#include "ui/gfx/screen.h" 12 13namespace ui { 14 15namespace { 16int g_custom_event_types = ET_LAST; 17} // namespace 18 19scoped_ptr<Event> EventFromNative(const base::NativeEvent& native_event) { 20 scoped_ptr<Event> event; 21 EventType type = EventTypeFromNative(native_event); 22 switch(type) { 23 case ET_KEY_PRESSED: 24 case ET_KEY_RELEASED: 25 event.reset(new KeyEvent(native_event, false)); 26 break; 27 28 case ET_TRANSLATED_KEY_PRESS: 29 case ET_TRANSLATED_KEY_RELEASE: 30 // These should not be generated by native events. 31 NOTREACHED(); 32 break; 33 34 case ET_MOUSE_PRESSED: 35 case ET_MOUSE_DRAGGED: 36 case ET_MOUSE_RELEASED: 37 case ET_MOUSE_MOVED: 38 case ET_MOUSE_ENTERED: 39 case ET_MOUSE_EXITED: 40 event.reset(new MouseEvent(native_event)); 41 break; 42 43 case ET_MOUSEWHEEL: 44 event.reset(new MouseWheelEvent(native_event)); 45 break; 46 47 case ET_SCROLL_FLING_START: 48 case ET_SCROLL_FLING_CANCEL: 49 case ET_SCROLL: 50 event.reset(new ScrollEvent(native_event)); 51 break; 52 53 case ET_TOUCH_RELEASED: 54 case ET_TOUCH_PRESSED: 55 case ET_TOUCH_MOVED: 56 case ET_TOUCH_CANCELLED: 57 event.reset(new TouchEvent(native_event)); 58 break; 59 60 default: 61 break; 62 } 63 return event.Pass(); 64} 65 66int RegisterCustomEventType() { 67 return ++g_custom_event_types; 68} 69 70base::TimeDelta EventTimeForNow() { 71 return base::TimeDelta::FromInternalValue( 72 base::TimeTicks::Now().ToInternalValue()); 73} 74 75bool ShouldDefaultToNaturalScroll() { 76 return GetInternalDisplayTouchSupport() == 77 gfx::Display::TOUCH_SUPPORT_AVAILABLE; 78} 79 80gfx::Display::TouchSupport GetInternalDisplayTouchSupport() { 81 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); 82 // No screen in some unit tests. 83 if (!screen) 84 return gfx::Display::TOUCH_SUPPORT_UNKNOWN; 85 const std::vector<gfx::Display>& displays = screen->GetAllDisplays(); 86 for (std::vector<gfx::Display>::const_iterator it = displays.begin(); 87 it != displays.end(); ++it) { 88 if (it->IsInternal()) 89 return it->touch_support(); 90 } 91 return gfx::Display::TOUCH_SUPPORT_UNAVAILABLE; 92} 93 94} // namespace ui 95