draw_pipe_pstipple.c revision 1c377cea1094c0b5414c663adf2fd393bf41ddfb
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Polygon stipple stage:  implement polygon stipple with texture map and
30 * fragment program.  The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors:  Brian Paul
34 */
35
36
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_shader_tokens.h"
40#include "util/u_inlines.h"
41
42#include "util/u_format.h"
43#include "util/u_math.h"
44#include "util/u_memory.h"
45#include "util/u_sampler.h"
46
47#include "tgsi/tgsi_transform.h"
48#include "tgsi/tgsi_dump.h"
49
50#include "draw_context.h"
51#include "draw_pipe.h"
52
53
54/** Approx number of new tokens for instructions in pstip_transform_inst() */
55#define NUM_NEW_TOKENS 50
56
57
58/**
59 * Subclass of pipe_shader_state to carry extra fragment shader info.
60 */
61struct pstip_fragment_shader
62{
63   struct pipe_shader_state state;
64   void *driver_fs;
65   void *pstip_fs;
66   uint sampler_unit;
67};
68
69
70/**
71 * Subclass of draw_stage
72 */
73struct pstip_stage
74{
75   struct draw_stage stage;
76
77   void *sampler_cso;
78   struct pipe_resource *texture;
79   struct pipe_sampler_view *sampler_view;
80   uint num_samplers;
81   uint num_sampler_views;
82
83   /*
84    * Currently bound state
85    */
86   struct pstip_fragment_shader *fs;
87   struct {
88      void *samplers[PIPE_MAX_SAMPLERS];
89      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
90      const struct pipe_poly_stipple *stipple;
91   } state;
92
93   /*
94    * Driver interface/override functions
95    */
96   void * (*driver_create_fs_state)(struct pipe_context *,
97                                    const struct pipe_shader_state *);
98   void (*driver_bind_fs_state)(struct pipe_context *, void *);
99   void (*driver_delete_fs_state)(struct pipe_context *, void *);
100
101   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
102
103   void (*driver_set_sampler_views)(struct pipe_context *,
104                                    unsigned,
105                                    struct pipe_sampler_view **);
106
107   void (*driver_set_polygon_stipple)(struct pipe_context *,
108                                      const struct pipe_poly_stipple *);
109
110   struct pipe_context *pipe;
111};
112
113
114
115/**
116 * Subclass of tgsi_transform_context, used for transforming the
117 * user's fragment shader to add the special AA instructions.
118 */
119struct pstip_transform_context {
120   struct tgsi_transform_context base;
121   uint tempsUsed;  /**< bitmask */
122   int wincoordInput;
123   int maxInput;
124   uint samplersUsed;  /**< bitfield of samplers used */
125   int freeSampler;  /** an available sampler for the pstipple */
126   int texTemp;  /**< temp registers */
127   int numImmed;
128   boolean firstInstruction;
129};
130
131
132/**
133 * TGSI declaration transform callback.
134 * Look for a free sampler, a free input attrib, and two free temp regs.
135 */
136static void
137pstip_transform_decl(struct tgsi_transform_context *ctx,
138                     struct tgsi_full_declaration *decl)
139{
140   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
141
142   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
143      uint i;
144      for (i = decl->Range.First;
145           i <= decl->Range.Last; i++) {
146         pctx->samplersUsed |= 1 << i;
147      }
148   }
149   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
150      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
151      if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
152         pctx->wincoordInput = (int) decl->Range.First;
153   }
154   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
155      uint i;
156      for (i = decl->Range.First;
157           i <= decl->Range.Last; i++) {
158         pctx->tempsUsed |= (1 << i);
159      }
160   }
161
162   ctx->emit_declaration(ctx, decl);
163}
164
165
166static void
167pstip_transform_immed(struct tgsi_transform_context *ctx,
168                      struct tgsi_full_immediate *immed)
169{
170   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
171   pctx->numImmed++;
172}
173
174
175/**
176 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
177 */
178static int
179free_bit(uint bitfield)
180{
181   return ffs(~bitfield) - 1;
182}
183
184
185/**
186 * TGSI instruction transform callback.
187 * Replace writes to result.color w/ a temp reg.
188 * Upon END instruction, insert texture sampling code for antialiasing.
189 */
190static void
191pstip_transform_inst(struct tgsi_transform_context *ctx,
192                     struct tgsi_full_instruction *inst)
193{
194   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
195
196   if (pctx->firstInstruction) {
197      /* emit our new declarations before the first instruction */
198
199      struct tgsi_full_declaration decl;
200      struct tgsi_full_instruction newInst;
201      uint i;
202      int wincoordInput;
203
204      /* find free sampler */
205      pctx->freeSampler = free_bit(pctx->samplersUsed);
206      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
207         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
208
209      if (pctx->wincoordInput < 0)
210         wincoordInput = pctx->maxInput + 1;
211      else
212         wincoordInput = pctx->wincoordInput;
213
214      /* find one free temp reg */
215      for (i = 0; i < 32; i++) {
216         if ((pctx->tempsUsed & (1 << i)) == 0) {
217            /* found a free temp */
218            if (pctx->texTemp < 0)
219               pctx->texTemp  = i;
220            else
221               break;
222         }
223      }
224      assert(pctx->texTemp >= 0);
225
226      if (pctx->wincoordInput < 0) {
227         /* declare new position input reg */
228         decl = tgsi_default_full_declaration();
229         decl.Declaration.File = TGSI_FILE_INPUT;
230         decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
231         decl.Declaration.Semantic = 1;
232         decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
233         decl.Semantic.Index = 0;
234         decl.Range.First =
235            decl.Range.Last = wincoordInput;
236         ctx->emit_declaration(ctx, &decl);
237      }
238
239      /* declare new sampler */
240      decl = tgsi_default_full_declaration();
241      decl.Declaration.File = TGSI_FILE_SAMPLER;
242      decl.Range.First =
243      decl.Range.Last = pctx->freeSampler;
244      ctx->emit_declaration(ctx, &decl);
245
246      /* declare new temp regs */
247      decl = tgsi_default_full_declaration();
248      decl.Declaration.File = TGSI_FILE_TEMPORARY;
249      decl.Range.First =
250      decl.Range.Last = pctx->texTemp;
251      ctx->emit_declaration(ctx, &decl);
252
253      /* emit immediate = {1/32, 1/32, 1, 1}
254       * The index/position of this immediate will be pctx->numImmed
255       */
256      {
257         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
258         struct tgsi_full_immediate immed;
259         uint size = 4;
260         immed = tgsi_default_full_immediate();
261         immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
262         immed.u[0].Float = value[0];
263         immed.u[1].Float = value[1];
264         immed.u[2].Float = value[2];
265         immed.u[3].Float = value[3];
266         ctx->emit_immediate(ctx, &immed);
267      }
268
269      pctx->firstInstruction = FALSE;
270
271
272      /*
273       * Insert new MUL/TEX/KILP instructions at start of program
274       * Take gl_FragCoord, divide by 32 (stipple size), sample the
275       * texture and kill fragment if needed.
276       *
277       * We'd like to use non-normalized texcoords to index into a RECT
278       * texture, but we can only use GL_REPEAT wrap mode with normalized
279       * texcoords.  Darn.
280       */
281
282      /* MUL texTemp, INPUT[wincoord], 1/32; */
283      newInst = tgsi_default_full_instruction();
284      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
285      newInst.Instruction.NumDstRegs = 1;
286      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
287      newInst.Dst[0].Register.Index = pctx->texTemp;
288      newInst.Instruction.NumSrcRegs = 2;
289      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
290      newInst.Src[0].Register.Index = wincoordInput;
291      newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
292      newInst.Src[1].Register.Index = pctx->numImmed;
293      ctx->emit_instruction(ctx, &newInst);
294
295      /* TEX texTemp, texTemp, sampler; */
296      newInst = tgsi_default_full_instruction();
297      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
298      newInst.Instruction.NumDstRegs = 1;
299      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
300      newInst.Dst[0].Register.Index = pctx->texTemp;
301      newInst.Instruction.NumSrcRegs = 2;
302      newInst.Instruction.Texture = TRUE;
303      newInst.Texture.Texture = TGSI_TEXTURE_2D;
304      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
305      newInst.Src[0].Register.Index = pctx->texTemp;
306      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
307      newInst.Src[1].Register.Index = pctx->freeSampler;
308      ctx->emit_instruction(ctx, &newInst);
309
310      /* KIL -texTemp;   # if -texTemp < 0, KILL fragment */
311      newInst = tgsi_default_full_instruction();
312      newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
313      newInst.Instruction.NumDstRegs = 0;
314      newInst.Instruction.NumSrcRegs = 1;
315      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
316      newInst.Src[0].Register.Index = pctx->texTemp;
317      newInst.Src[0].Register.Negate = 1;
318      ctx->emit_instruction(ctx, &newInst);
319   }
320
321   /* emit this instruction */
322   ctx->emit_instruction(ctx, inst);
323}
324
325
326/**
327 * Generate the frag shader we'll use for doing polygon stipple.
328 * This will be the user's shader prefixed with a TEX and KIL instruction.
329 */
330static boolean
331generate_pstip_fs(struct pstip_stage *pstip)
332{
333   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
334   /*struct draw_context *draw = pstip->stage.draw;*/
335   struct pipe_shader_state pstip_fs;
336   struct pstip_transform_context transform;
337   const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
338
339   pstip_fs = *orig_fs; /* copy to init */
340   pstip_fs.tokens = tgsi_alloc_tokens(newLen);
341   if (pstip_fs.tokens == NULL)
342      return FALSE;
343
344   memset(&transform, 0, sizeof(transform));
345   transform.wincoordInput = -1;
346   transform.maxInput = -1;
347   transform.texTemp = -1;
348   transform.firstInstruction = TRUE;
349   transform.base.transform_instruction = pstip_transform_inst;
350   transform.base.transform_declaration = pstip_transform_decl;
351   transform.base.transform_immediate = pstip_transform_immed;
352
353   tgsi_transform_shader(orig_fs->tokens,
354                         (struct tgsi_token *) pstip_fs.tokens,
355                         newLen, &transform.base);
356
357#if 0 /* DEBUG */
358   tgsi_dump(orig_fs->tokens, 0);
359   tgsi_dump(pstip_fs.tokens, 0);
360#endif
361
362   pstip->fs->sampler_unit = transform.freeSampler;
363   assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
364
365   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
366
367   FREE((void *)pstip_fs.tokens);
368   return TRUE;
369}
370
371
372/**
373 * Load texture image with current stipple pattern.
374 */
375static void
376pstip_update_texture(struct pstip_stage *pstip)
377{
378   static const uint bit31 = 1 << 31;
379   struct pipe_context *pipe = pstip->pipe;
380   struct pipe_transfer *transfer;
381   const uint *stipple = pstip->state.stipple->stipple;
382   uint i, j;
383   ubyte *data;
384
385   /* XXX: want to avoid flushing just because we use stipple:
386    *
387    * Flush should no longer be necessary if driver is properly
388    * interleaving drawing and transfers on a given context:
389    */
390   pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
391
392   transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0, 0,
393				    PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
394   data = pipe->transfer_map(pipe, transfer);
395
396   /*
397    * Load alpha texture.
398    * Note: 0 means keep the fragment, 255 means kill it.
399    * We'll negate the texel value and use KILP which kills if value
400    * is negative.
401    */
402   for (i = 0; i < 32; i++) {
403      for (j = 0; j < 32; j++) {
404         if (stipple[i] & (bit31 >> j)) {
405            /* fragment "on" */
406            data[i * transfer->stride + j] = 0;
407         }
408         else {
409            /* fragment "off" */
410            data[i * transfer->stride + j] = 255;
411         }
412      }
413   }
414
415   /* unmap */
416   pipe->transfer_unmap(pipe, transfer);
417   pipe->transfer_destroy(pipe, transfer);
418}
419
420
421/**
422 * Create the texture map we'll use for stippling.
423 */
424static boolean
425pstip_create_texture(struct pstip_stage *pstip)
426{
427   struct pipe_context *pipe = pstip->pipe;
428   struct pipe_screen *screen = pipe->screen;
429   struct pipe_resource texTemp;
430   struct pipe_sampler_view viewTempl;
431
432   memset(&texTemp, 0, sizeof(texTemp));
433   texTemp.target = PIPE_TEXTURE_2D;
434   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
435   texTemp.last_level = 0;
436   texTemp.width0 = 32;
437   texTemp.height0 = 32;
438   texTemp.depth0 = 1;
439   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
440
441   pstip->texture = screen->resource_create(screen, &texTemp);
442   if (pstip->texture == NULL)
443      return FALSE;
444
445   u_sampler_view_default_template(&viewTempl,
446                                   pstip->texture,
447                                   pstip->texture->format);
448   pstip->sampler_view = pipe->create_sampler_view(pipe,
449                                                   pstip->texture,
450                                                   &viewTempl);
451   if (!pstip->sampler_view) {
452      return FALSE;
453   }
454
455   return TRUE;
456}
457
458
459/**
460 * Create the sampler CSO that'll be used for stippling.
461 */
462static boolean
463pstip_create_sampler(struct pstip_stage *pstip)
464{
465   struct pipe_sampler_state sampler;
466   struct pipe_context *pipe = pstip->pipe;
467
468   memset(&sampler, 0, sizeof(sampler));
469   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
470   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
471   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
472   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
473   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
474   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
475   sampler.normalized_coords = 1;
476   sampler.min_lod = 0.0f;
477   sampler.max_lod = 0.0f;
478
479   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
480   if (pstip->sampler_cso == NULL)
481      return FALSE;
482
483   return TRUE;
484}
485
486
487/**
488 * When we're about to draw our first stipple polygon in a batch, this function
489 * is called to tell the driver to bind our modified fragment shader.
490 */
491static boolean
492bind_pstip_fragment_shader(struct pstip_stage *pstip)
493{
494   struct draw_context *draw = pstip->stage.draw;
495   if (!pstip->fs->pstip_fs &&
496       !generate_pstip_fs(pstip))
497      return FALSE;
498
499   draw->suspend_flushing = TRUE;
500   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
501   draw->suspend_flushing = FALSE;
502   return TRUE;
503}
504
505
506static INLINE struct pstip_stage *
507pstip_stage( struct draw_stage *stage )
508{
509   return (struct pstip_stage *) stage;
510}
511
512
513static void
514pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
515{
516   struct pstip_stage *pstip = pstip_stage(stage);
517   struct pipe_context *pipe = pstip->pipe;
518   struct draw_context *draw = stage->draw;
519   uint num_samplers;
520
521   assert(stage->draw->rasterizer->poly_stipple_enable);
522
523   /* bind our fragprog */
524   if (!bind_pstip_fragment_shader(pstip)) {
525      stage->tri = draw_pipe_passthrough_tri;
526      stage->tri(stage, header);
527      return;
528   }
529
530
531   /* how many samplers? */
532   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
533   num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
534   num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
535
536   /* plug in our sampler, texture */
537   pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
538   pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
539                               pstip->sampler_view);
540
541   assert(num_samplers <= PIPE_MAX_SAMPLERS);
542
543   draw->suspend_flushing = TRUE;
544   pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
545   pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
546   draw->suspend_flushing = FALSE;
547
548   /* now really draw first triangle */
549   stage->tri = draw_pipe_passthrough_tri;
550   stage->tri(stage, header);
551}
552
553
554static void
555pstip_flush(struct draw_stage *stage, unsigned flags)
556{
557   struct draw_context *draw = stage->draw;
558   struct pstip_stage *pstip = pstip_stage(stage);
559   struct pipe_context *pipe = pstip->pipe;
560
561   stage->tri = pstip_first_tri;
562   stage->next->flush( stage->next, flags );
563
564   /* restore original frag shader, texture, sampler state */
565   draw->suspend_flushing = TRUE;
566   pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
567   pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
568                                     pstip->state.samplers);
569   pstip->driver_set_sampler_views(pipe,
570                                   pstip->num_sampler_views,
571                                   pstip->state.sampler_views);
572   draw->suspend_flushing = FALSE;
573}
574
575
576static void
577pstip_reset_stipple_counter(struct draw_stage *stage)
578{
579   stage->next->reset_stipple_counter( stage->next );
580}
581
582
583static void
584pstip_destroy(struct draw_stage *stage)
585{
586   struct pstip_stage *pstip = pstip_stage(stage);
587   uint i;
588
589   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
590      pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
591   }
592
593   pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
594
595   pipe_resource_reference(&pstip->texture, NULL);
596
597   if (pstip->sampler_view) {
598      pipe_sampler_view_reference(&pstip->sampler_view, NULL);
599   }
600
601   draw_free_temp_verts( stage );
602   FREE( stage );
603}
604
605
606static struct pstip_stage *
607draw_pstip_stage(struct draw_context *draw)
608{
609   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
610   if (pstip == NULL)
611      goto fail;
612
613   pstip->stage.draw = draw;
614   pstip->stage.name = "pstip";
615   pstip->stage.next = NULL;
616   pstip->stage.point = draw_pipe_passthrough_point;
617   pstip->stage.line = draw_pipe_passthrough_line;
618   pstip->stage.tri = pstip_first_tri;
619   pstip->stage.flush = pstip_flush;
620   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
621   pstip->stage.destroy = pstip_destroy;
622
623   if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
624      goto fail;
625
626   return pstip;
627
628fail:
629   if (pstip)
630      pstip->stage.destroy( &pstip->stage );
631
632   return NULL;
633}
634
635
636static struct pstip_stage *
637pstip_stage_from_pipe(struct pipe_context *pipe)
638{
639   struct draw_context *draw = (struct draw_context *) pipe->draw;
640   return pstip_stage(draw->pipeline.pstipple);
641}
642
643
644/**
645 * This function overrides the driver's create_fs_state() function and
646 * will typically be called by the state tracker.
647 */
648static void *
649pstip_create_fs_state(struct pipe_context *pipe,
650                       const struct pipe_shader_state *fs)
651{
652   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
653   struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
654
655   if (aafs) {
656      aafs->state = *fs;
657
658      /* pass-through */
659      aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
660   }
661
662   return aafs;
663}
664
665
666static void
667pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
668{
669   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
670   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
671   /* save current */
672   pstip->fs = aafs;
673   /* pass-through */
674   pstip->driver_bind_fs_state(pstip->pipe,
675                               (aafs ? aafs->driver_fs : NULL));
676}
677
678
679static void
680pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
681{
682   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
683   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
684   /* pass-through */
685   pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
686
687   if (aafs->pstip_fs)
688      pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
689
690   FREE(aafs);
691}
692
693
694static void
695pstip_bind_sampler_states(struct pipe_context *pipe,
696                          unsigned num, void **sampler)
697{
698   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
699   uint i;
700
701   /* save current */
702   memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
703   for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
704      pstip->state.samplers[i] = NULL;
705   }
706
707   pstip->num_samplers = num;
708   /* pass-through */
709   pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
710}
711
712
713static void
714pstip_set_sampler_views(struct pipe_context *pipe,
715                        unsigned num,
716                        struct pipe_sampler_view **views)
717{
718   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
719   uint i;
720
721   /* save current */
722   for (i = 0; i < num; i++) {
723      pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
724   }
725   for (; i < PIPE_MAX_SAMPLERS; i++) {
726      pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
727   }
728
729   pstip->num_sampler_views = num;
730
731   /* pass-through */
732   pstip->driver_set_sampler_views(pstip->pipe, num, views);
733}
734
735
736static void
737pstip_set_polygon_stipple(struct pipe_context *pipe,
738                          const struct pipe_poly_stipple *stipple)
739{
740   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
741
742   /* save current */
743   pstip->state.stipple = stipple;
744
745   /* pass-through */
746   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
747
748   pstip_update_texture(pstip);
749}
750
751
752/**
753 * Called by drivers that want to install this polygon stipple stage
754 * into the draw module's pipeline.  This will not be used if the
755 * hardware has native support for polygon stipple.
756 */
757boolean
758draw_install_pstipple_stage(struct draw_context *draw,
759                            struct pipe_context *pipe)
760{
761   struct pstip_stage *pstip;
762
763   pipe->draw = (void *) draw;
764
765   /*
766    * Create / install pgon stipple drawing / prim stage
767    */
768   pstip = draw_pstip_stage( draw );
769   if (pstip == NULL)
770      goto fail;
771
772   draw->pipeline.pstipple = &pstip->stage;
773
774   pstip->pipe = pipe;
775
776   /* create special texture, sampler state */
777   if (!pstip_create_texture(pstip))
778      goto fail;
779
780   if (!pstip_create_sampler(pstip))
781      goto fail;
782
783   /* save original driver functions */
784   pstip->driver_create_fs_state = pipe->create_fs_state;
785   pstip->driver_bind_fs_state = pipe->bind_fs_state;
786   pstip->driver_delete_fs_state = pipe->delete_fs_state;
787
788   pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
789   pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
790   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
791
792   /* override the driver's functions */
793   pipe->create_fs_state = pstip_create_fs_state;
794   pipe->bind_fs_state = pstip_bind_fs_state;
795   pipe->delete_fs_state = pstip_delete_fs_state;
796
797   pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
798   pipe->set_fragment_sampler_views = pstip_set_sampler_views;
799   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
800
801   return TRUE;
802
803 fail:
804   if (pstip)
805      pstip->stage.destroy( &pstip->stage );
806
807   return FALSE;
808}
809