draw_pipe_pstipple.c revision 45bde75bd67e7e920f0113842d1fa58613ccc3ec
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Polygon stipple stage:  implement polygon stipple with texture map and
30 * fragment program.  The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors:  Brian Paul
34 */
35
36
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_shader_tokens.h"
40
41#include "util/u_math.h"
42#include "util/u_memory.h"
43
44#include "tgsi/tgsi_transform.h"
45#include "tgsi/tgsi_dump.h"
46
47#include "draw_context.h"
48#include "draw_pipe.h"
49
50
51
52/**
53 * Subclass of pipe_shader_state to carry extra fragment shader info.
54 */
55struct pstip_fragment_shader
56{
57   struct pipe_shader_state state;
58   void *driver_fs;
59   void *pstip_fs;
60   uint sampler_unit;
61};
62
63
64/**
65 * Subclass of draw_stage
66 */
67struct pstip_stage
68{
69   struct draw_stage stage;
70
71   void *sampler_cso;
72   struct pipe_texture *texture;
73   uint num_samplers;
74   uint num_textures;
75
76   /*
77    * Currently bound state
78    */
79   struct pstip_fragment_shader *fs;
80   struct {
81      void *samplers[PIPE_MAX_SAMPLERS];
82      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
83      const struct pipe_poly_stipple *stipple;
84   } state;
85
86   /*
87    * Driver interface/override functions
88    */
89   void * (*driver_create_fs_state)(struct pipe_context *,
90                                    const struct pipe_shader_state *);
91   void (*driver_bind_fs_state)(struct pipe_context *, void *);
92   void (*driver_delete_fs_state)(struct pipe_context *, void *);
93
94   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
95
96   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
97                                       struct pipe_texture **);
98
99   void (*driver_set_polygon_stipple)(struct pipe_context *,
100                                      const struct pipe_poly_stipple *);
101
102   struct pipe_context *pipe;
103};
104
105
106
107/**
108 * Subclass of tgsi_transform_context, used for transforming the
109 * user's fragment shader to add the special AA instructions.
110 */
111struct pstip_transform_context {
112   struct tgsi_transform_context base;
113   uint tempsUsed;  /**< bitmask */
114   int wincoordInput;
115   int maxInput;
116   uint samplersUsed;  /**< bitfield of samplers used */
117   int freeSampler;  /** an available sampler for the pstipple */
118   int texTemp;  /**< temp registers */
119   int numImmed;
120   boolean firstInstruction;
121};
122
123
124/**
125 * TGSI declaration transform callback.
126 * Look for a free sampler, a free input attrib, and two free temp regs.
127 */
128static void
129pstip_transform_decl(struct tgsi_transform_context *ctx,
130                     struct tgsi_full_declaration *decl)
131{
132   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
133
134   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
135      uint i;
136      for (i = decl->DeclarationRange.First;
137           i <= decl->DeclarationRange.Last; i++) {
138         pctx->samplersUsed |= 1 << i;
139      }
140   }
141   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
142      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->DeclarationRange.Last);
143      if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
144         pctx->wincoordInput = (int) decl->DeclarationRange.First;
145   }
146   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
147      uint i;
148      for (i = decl->DeclarationRange.First;
149           i <= decl->DeclarationRange.Last; i++) {
150         pctx->tempsUsed |= (1 << i);
151      }
152   }
153
154   ctx->emit_declaration(ctx, decl);
155}
156
157
158static void
159pstip_transform_immed(struct tgsi_transform_context *ctx,
160                      struct tgsi_full_immediate *immed)
161{
162   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
163   pctx->numImmed++;
164}
165
166
167/**
168 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
169 */
170static int
171free_bit(uint bitfield)
172{
173   int i;
174   for (i = 0; i < 32; i++) {
175      if ((bitfield & (1 << i)) == 0)
176         return i;
177   }
178   return -1;
179}
180
181
182/**
183 * TGSI instruction transform callback.
184 * Replace writes to result.color w/ a temp reg.
185 * Upon END instruction, insert texture sampling code for antialiasing.
186 */
187static void
188pstip_transform_inst(struct tgsi_transform_context *ctx,
189                     struct tgsi_full_instruction *inst)
190{
191   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
192
193   if (pctx->firstInstruction) {
194      /* emit our new declarations before the first instruction */
195
196      struct tgsi_full_declaration decl;
197      struct tgsi_full_instruction newInst;
198      uint i;
199      int wincoordInput;
200
201      /* find free sampler */
202      pctx->freeSampler = free_bit(pctx->samplersUsed);
203      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
204         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
205
206      if (pctx->wincoordInput < 0)
207         wincoordInput = pctx->maxInput + 1;
208      else
209         wincoordInput = pctx->wincoordInput;
210
211      /* find one free temp reg */
212      for (i = 0; i < 32; i++) {
213         if ((pctx->tempsUsed & (1 << i)) == 0) {
214            /* found a free temp */
215            if (pctx->texTemp < 0)
216               pctx->texTemp  = i;
217            else
218               break;
219         }
220      }
221      assert(pctx->texTemp >= 0);
222
223      if (pctx->wincoordInput < 0) {
224         /* declare new position input reg */
225         decl = tgsi_default_full_declaration();
226         decl.Declaration.File = TGSI_FILE_INPUT;
227         decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
228         decl.Declaration.Semantic = 1;
229         decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
230         decl.Semantic.SemanticIndex = 0;
231         decl.DeclarationRange.First =
232            decl.DeclarationRange.Last = wincoordInput;
233         ctx->emit_declaration(ctx, &decl);
234      }
235
236      /* declare new sampler */
237      decl = tgsi_default_full_declaration();
238      decl.Declaration.File = TGSI_FILE_SAMPLER;
239      decl.DeclarationRange.First =
240      decl.DeclarationRange.Last = pctx->freeSampler;
241      ctx->emit_declaration(ctx, &decl);
242
243      /* declare new temp regs */
244      decl = tgsi_default_full_declaration();
245      decl.Declaration.File = TGSI_FILE_TEMPORARY;
246      decl.DeclarationRange.First =
247      decl.DeclarationRange.Last = pctx->texTemp;
248      ctx->emit_declaration(ctx, &decl);
249
250      /* emit immediate = {1/32, 1/32, 1, 1}
251       * The index/position of this immediate will be pctx->numImmed
252       */
253      {
254         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
255         struct tgsi_full_immediate immed;
256         uint size = 4;
257         immed = tgsi_default_full_immediate();
258         immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
259         immed.u.Pointer = (void *) value;
260         ctx->emit_immediate(ctx, &immed);
261      }
262
263      pctx->firstInstruction = FALSE;
264
265
266      /*
267       * Insert new MUL/TEX/KILP instructions at start of program
268       * Take gl_FragCoord, divide by 32 (stipple size), sample the
269       * texture and kill fragment if needed.
270       *
271       * We'd like to use non-normalized texcoords to index into a RECT
272       * texture, but we can only use GL_REPEAT wrap mode with normalized
273       * texcoords.  Darn.
274       */
275
276      /* MUL texTemp, INPUT[wincoord], 1/32; */
277      newInst = tgsi_default_full_instruction();
278      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
279      newInst.Instruction.NumDstRegs = 1;
280      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
281      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
282      newInst.Instruction.NumSrcRegs = 2;
283      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
284      newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
285      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
286      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
287      ctx->emit_instruction(ctx, &newInst);
288
289      /* TEX texTemp, texTemp, sampler; */
290      newInst = tgsi_default_full_instruction();
291      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
292      newInst.Instruction.NumDstRegs = 1;
293      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
294      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
295      newInst.Instruction.NumSrcRegs = 2;
296      newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
297      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
298      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
299      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
300      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
301      ctx->emit_instruction(ctx, &newInst);
302
303      /* KIL -texTemp;   # if -texTemp < 0, KILL fragment */
304      newInst = tgsi_default_full_instruction();
305      newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
306      newInst.Instruction.NumDstRegs = 0;
307      newInst.Instruction.NumSrcRegs = 1;
308      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
309      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
310      newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
311      ctx->emit_instruction(ctx, &newInst);
312   }
313
314   /* emit this instruction */
315   ctx->emit_instruction(ctx, inst);
316}
317
318
319/**
320 * Generate the frag shader we'll use for doing polygon stipple.
321 * This will be the user's shader prefixed with a TEX and KIL instruction.
322 */
323static boolean
324generate_pstip_fs(struct pstip_stage *pstip)
325{
326   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
327   /*struct draw_context *draw = pstip->stage.draw;*/
328   struct pipe_shader_state pstip_fs;
329   struct pstip_transform_context transform;
330
331#define MAX 1000
332
333   pstip_fs = *orig_fs; /* copy to init */
334   pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
335   if (pstip_fs.tokens == NULL)
336      return FALSE;
337
338   memset(&transform, 0, sizeof(transform));
339   transform.wincoordInput = -1;
340   transform.maxInput = -1;
341   transform.texTemp = -1;
342   transform.firstInstruction = TRUE;
343   transform.base.transform_instruction = pstip_transform_inst;
344   transform.base.transform_declaration = pstip_transform_decl;
345   transform.base.transform_immediate = pstip_transform_immed;
346
347   tgsi_transform_shader(orig_fs->tokens,
348                         (struct tgsi_token *) pstip_fs.tokens,
349                         MAX, &transform.base);
350
351#if 0 /* DEBUG */
352   tgsi_dump(orig_fs->tokens, 0);
353   tgsi_dump(pstip_fs.tokens, 0);
354#endif
355
356   pstip->fs->sampler_unit = transform.freeSampler;
357   assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
358
359   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
360
361   return TRUE;
362}
363
364
365/**
366 * Load texture image with current stipple pattern.
367 */
368static void
369pstip_update_texture(struct pstip_stage *pstip)
370{
371   static const uint bit31 = 1 << 31;
372   struct pipe_context *pipe = pstip->pipe;
373   struct pipe_screen *screen = pipe->screen;
374   struct pipe_transfer *transfer;
375   const uint *stipple = pstip->state.stipple->stipple;
376   uint i, j;
377   ubyte *data;
378
379   /* XXX: want to avoid flushing just because we use stipple:
380    */
381   pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
382
383   transfer = screen->get_tex_transfer(screen, pstip->texture, 0, 0, 0,
384                                       PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
385   data = screen->transfer_map(screen, transfer);
386
387   /*
388    * Load alpha texture.
389    * Note: 0 means keep the fragment, 255 means kill it.
390    * We'll negate the texel value and use KILP which kills if value
391    * is negative.
392    */
393   for (i = 0; i < 32; i++) {
394      for (j = 0; j < 32; j++) {
395         if (stipple[i] & (bit31 >> j)) {
396            /* fragment "on" */
397            data[i * transfer->stride + j] = 0;
398         }
399         else {
400            /* fragment "off" */
401            data[i * transfer->stride + j] = 255;
402         }
403      }
404   }
405
406   /* unmap */
407   screen->transfer_unmap(screen, transfer);
408   screen->tex_transfer_destroy(transfer);
409}
410
411
412/**
413 * Create the texture map we'll use for stippling.
414 */
415static boolean
416pstip_create_texture(struct pstip_stage *pstip)
417{
418   struct pipe_context *pipe = pstip->pipe;
419   struct pipe_screen *screen = pipe->screen;
420   struct pipe_texture texTemp;
421
422   memset(&texTemp, 0, sizeof(texTemp));
423   texTemp.target = PIPE_TEXTURE_2D;
424   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
425   texTemp.last_level = 0;
426   texTemp.width[0] = 32;
427   texTemp.height[0] = 32;
428   texTemp.depth[0] = 1;
429   pf_get_block(texTemp.format, &texTemp.block);
430
431   pstip->texture = screen->texture_create(screen, &texTemp);
432   if (pstip->texture == NULL)
433      return FALSE;
434
435   return TRUE;
436}
437
438
439/**
440 * Create the sampler CSO that'll be used for stippling.
441 */
442static boolean
443pstip_create_sampler(struct pstip_stage *pstip)
444{
445   struct pipe_sampler_state sampler;
446   struct pipe_context *pipe = pstip->pipe;
447
448   memset(&sampler, 0, sizeof(sampler));
449   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
450   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
451   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
452   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
453   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
454   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
455   sampler.normalized_coords = 1;
456   sampler.min_lod = 0.0f;
457   sampler.max_lod = 0.0f;
458
459   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
460   if (pstip->sampler_cso == NULL)
461      return FALSE;
462
463   return TRUE;
464}
465
466
467/**
468 * When we're about to draw our first stipple polygon in a batch, this function
469 * is called to tell the driver to bind our modified fragment shader.
470 */
471static boolean
472bind_pstip_fragment_shader(struct pstip_stage *pstip)
473{
474   struct draw_context *draw = pstip->stage.draw;
475   if (!pstip->fs->pstip_fs &&
476       !generate_pstip_fs(pstip))
477      return FALSE;
478
479   draw->suspend_flushing = TRUE;
480   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
481   draw->suspend_flushing = FALSE;
482   return TRUE;
483}
484
485
486static INLINE struct pstip_stage *
487pstip_stage( struct draw_stage *stage )
488{
489   return (struct pstip_stage *) stage;
490}
491
492
493static void
494pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
495{
496   struct pstip_stage *pstip = pstip_stage(stage);
497   struct pipe_context *pipe = pstip->pipe;
498   struct draw_context *draw = stage->draw;
499   uint num_samplers;
500
501   assert(stage->draw->rasterizer->poly_stipple_enable);
502
503   /* bind our fragprog */
504   if (!bind_pstip_fragment_shader(pstip)) {
505      stage->tri = draw_pipe_passthrough_tri;
506      stage->tri(stage, header);
507      return;
508   }
509
510
511   /* how many samplers? */
512   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
513   num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
514   num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
515
516   /* plug in our sampler, texture */
517   pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
518   pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
519                          pstip->texture);
520
521   assert(num_samplers <= PIPE_MAX_SAMPLERS);
522
523   draw->suspend_flushing = TRUE;
524   pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
525   pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
526   draw->suspend_flushing = FALSE;
527
528   /* now really draw first triangle */
529   stage->tri = draw_pipe_passthrough_tri;
530   stage->tri(stage, header);
531}
532
533
534static void
535pstip_flush(struct draw_stage *stage, unsigned flags)
536{
537   struct draw_context *draw = stage->draw;
538   struct pstip_stage *pstip = pstip_stage(stage);
539   struct pipe_context *pipe = pstip->pipe;
540
541   stage->tri = pstip_first_tri;
542   stage->next->flush( stage->next, flags );
543
544   /* restore original frag shader, texture, sampler state */
545   draw->suspend_flushing = TRUE;
546   pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
547   pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
548                                     pstip->state.samplers);
549   pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
550                                      pstip->state.textures);
551   draw->suspend_flushing = FALSE;
552}
553
554
555static void
556pstip_reset_stipple_counter(struct draw_stage *stage)
557{
558   stage->next->reset_stipple_counter( stage->next );
559}
560
561
562static void
563pstip_destroy(struct draw_stage *stage)
564{
565   struct pstip_stage *pstip = pstip_stage(stage);
566   uint i;
567
568   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
569      pipe_texture_reference(&pstip->state.textures[i], NULL);
570   }
571
572   pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
573
574   pipe_texture_reference(&pstip->texture, NULL);
575
576   draw_free_temp_verts( stage );
577   FREE( stage );
578}
579
580
581static struct pstip_stage *
582draw_pstip_stage(struct draw_context *draw)
583{
584   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
585
586   draw_alloc_temp_verts( &pstip->stage, 8 );
587
588   pstip->stage.draw = draw;
589   pstip->stage.next = NULL;
590   pstip->stage.point = draw_pipe_passthrough_point;
591   pstip->stage.line = draw_pipe_passthrough_line;
592   pstip->stage.tri = pstip_first_tri;
593   pstip->stage.flush = pstip_flush;
594   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
595   pstip->stage.destroy = pstip_destroy;
596
597   return pstip;
598}
599
600
601static struct pstip_stage *
602pstip_stage_from_pipe(struct pipe_context *pipe)
603{
604   struct draw_context *draw = (struct draw_context *) pipe->draw;
605   return pstip_stage(draw->pipeline.pstipple);
606}
607
608
609/**
610 * This function overrides the driver's create_fs_state() function and
611 * will typically be called by the state tracker.
612 */
613static void *
614pstip_create_fs_state(struct pipe_context *pipe,
615                       const struct pipe_shader_state *fs)
616{
617   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
618   struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
619
620   if (aafs) {
621      aafs->state = *fs;
622
623      /* pass-through */
624      aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
625   }
626
627   return aafs;
628}
629
630
631static void
632pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
633{
634   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
635   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
636   /* save current */
637   pstip->fs = aafs;
638   /* pass-through */
639   pstip->driver_bind_fs_state(pstip->pipe,
640                               (aafs ? aafs->driver_fs : NULL));
641}
642
643
644static void
645pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
646{
647   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
648   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
649   /* pass-through */
650   pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
651   FREE(aafs);
652}
653
654
655static void
656pstip_bind_sampler_states(struct pipe_context *pipe,
657                          unsigned num, void **sampler)
658{
659   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
660   uint i;
661
662   /* save current */
663   memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
664   for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
665      pstip->state.samplers[i] = NULL;
666   }
667
668   pstip->num_samplers = num;
669   /* pass-through */
670   pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
671}
672
673
674static void
675pstip_set_sampler_textures(struct pipe_context *pipe,
676                           unsigned num, struct pipe_texture **texture)
677{
678   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
679   uint i;
680
681   /* save current */
682   for (i = 0; i < num; i++) {
683      pipe_texture_reference(&pstip->state.textures[i], texture[i]);
684   }
685   for (; i < PIPE_MAX_SAMPLERS; i++) {
686      pipe_texture_reference(&pstip->state.textures[i], NULL);
687   }
688
689   pstip->num_textures = num;
690
691   /* pass-through */
692   pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
693}
694
695
696static void
697pstip_set_polygon_stipple(struct pipe_context *pipe,
698                          const struct pipe_poly_stipple *stipple)
699{
700   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
701
702   /* save current */
703   pstip->state.stipple = stipple;
704
705   /* pass-through */
706   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
707
708   pstip_update_texture(pstip);
709}
710
711
712/**
713 * Called by drivers that want to install this polygon stipple stage
714 * into the draw module's pipeline.  This will not be used if the
715 * hardware has native support for polygon stipple.
716 */
717boolean
718draw_install_pstipple_stage(struct draw_context *draw,
719                            struct pipe_context *pipe)
720{
721   struct pstip_stage *pstip;
722
723   pipe->draw = (void *) draw;
724
725   /*
726    * Create / install pgon stipple drawing / prim stage
727    */
728   pstip = draw_pstip_stage( draw );
729   if (pstip == NULL)
730      goto fail;
731
732   draw->pipeline.pstipple = &pstip->stage;
733
734   pstip->pipe = pipe;
735
736   /* create special texture, sampler state */
737   if (!pstip_create_texture(pstip))
738      goto fail;
739
740   if (!pstip_create_sampler(pstip))
741      goto fail;
742
743   /* save original driver functions */
744   pstip->driver_create_fs_state = pipe->create_fs_state;
745   pstip->driver_bind_fs_state = pipe->bind_fs_state;
746   pstip->driver_delete_fs_state = pipe->delete_fs_state;
747
748   pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
749   pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
750   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
751
752   /* override the driver's functions */
753   pipe->create_fs_state = pstip_create_fs_state;
754   pipe->bind_fs_state = pstip_bind_fs_state;
755   pipe->delete_fs_state = pstip_delete_fs_state;
756
757   pipe->bind_sampler_states = pstip_bind_sampler_states;
758   pipe->set_sampler_textures = pstip_set_sampler_textures;
759   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
760
761   return TRUE;
762
763 fail:
764   if (pstip)
765      pstip->stage.destroy( &pstip->stage );
766
767   return FALSE;
768}
769