draw_pipe_pstipple.c revision 4ddd65967915ca4846f2831bc676c878a29dae4a
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Polygon stipple stage:  implement polygon stipple with texture map and
30 * fragment program.  The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors:  Brian Paul
34 */
35
36
37#include "pipe/p_util.h"
38#include "pipe/p_inlines.h"
39#include "pipe/p_context.h"
40#include "pipe/p_defines.h"
41#include "pipe/p_shader_tokens.h"
42
43#include "tgsi/util/tgsi_transform.h"
44#include "tgsi/util/tgsi_dump.h"
45
46#include "draw_context.h"
47#include "draw_pipe.h"
48
49
50
51/**
52 * Subclass of pipe_shader_state to carry extra fragment shader info.
53 */
54struct pstip_fragment_shader
55{
56   struct pipe_shader_state state;
57   void *driver_fs;
58   void *pstip_fs;
59   uint sampler_unit;
60};
61
62
63/**
64 * Subclass of draw_stage
65 */
66struct pstip_stage
67{
68   struct draw_stage stage;
69
70   void *sampler_cso;
71   struct pipe_texture *texture;
72   uint num_samplers;
73   uint num_textures;
74
75   /*
76    * Currently bound state
77    */
78   struct pstip_fragment_shader *fs;
79   struct {
80      void *samplers[PIPE_MAX_SAMPLERS];
81      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
82      const struct pipe_poly_stipple *stipple;
83   } state;
84
85   /*
86    * Driver interface/override functions
87    */
88   void * (*driver_create_fs_state)(struct pipe_context *,
89                                    const struct pipe_shader_state *);
90   void (*driver_bind_fs_state)(struct pipe_context *, void *);
91   void (*driver_delete_fs_state)(struct pipe_context *, void *);
92
93   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
94
95   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
96                                       struct pipe_texture **);
97
98   void (*driver_set_polygon_stipple)(struct pipe_context *,
99                                      const struct pipe_poly_stipple *);
100
101   struct pipe_context *pipe;
102};
103
104
105
106/**
107 * Subclass of tgsi_transform_context, used for transforming the
108 * user's fragment shader to add the special AA instructions.
109 */
110struct pstip_transform_context {
111   struct tgsi_transform_context base;
112   uint tempsUsed;  /**< bitmask */
113   int wincoordInput;
114   int maxInput;
115   uint samplersUsed;  /**< bitfield of samplers used */
116   int freeSampler;  /** an available sampler for the pstipple */
117   int texTemp;  /**< temp registers */
118   int numImmed;
119   boolean firstInstruction;
120};
121
122
123/**
124 * TGSI declaration transform callback.
125 * Look for a free sampler, a free input attrib, and two free temp regs.
126 */
127static void
128pstip_transform_decl(struct tgsi_transform_context *ctx,
129                     struct tgsi_full_declaration *decl)
130{
131   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
132
133   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
134      uint i;
135      for (i = decl->DeclarationRange.First;
136           i <= decl->DeclarationRange.Last; i++) {
137         pctx->samplersUsed |= 1 << i;
138      }
139   }
140   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
141      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->DeclarationRange.Last);
142      if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
143         pctx->wincoordInput = (int) decl->DeclarationRange.First;
144   }
145   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
146      uint i;
147      for (i = decl->DeclarationRange.First;
148           i <= decl->DeclarationRange.Last; i++) {
149         pctx->tempsUsed |= (1 << i);
150      }
151   }
152
153   ctx->emit_declaration(ctx, decl);
154}
155
156
157static void
158pstip_transform_immed(struct tgsi_transform_context *ctx,
159                      struct tgsi_full_immediate *immed)
160{
161   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
162   pctx->numImmed++;
163}
164
165
166/**
167 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
168 */
169static int
170free_bit(uint bitfield)
171{
172   int i;
173   for (i = 0; i < 32; i++) {
174      if ((bitfield & (1 << i)) == 0)
175         return i;
176   }
177   return -1;
178}
179
180
181/**
182 * TGSI instruction transform callback.
183 * Replace writes to result.color w/ a temp reg.
184 * Upon END instruction, insert texture sampling code for antialiasing.
185 */
186static void
187pstip_transform_inst(struct tgsi_transform_context *ctx,
188                     struct tgsi_full_instruction *inst)
189{
190   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
191
192   if (pctx->firstInstruction) {
193      /* emit our new declarations before the first instruction */
194
195      struct tgsi_full_declaration decl;
196      struct tgsi_full_instruction newInst;
197      uint i;
198      int wincoordInput;
199
200      /* find free sampler */
201      pctx->freeSampler = free_bit(pctx->samplersUsed);
202      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
203         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
204
205      if (pctx->wincoordInput < 0)
206         wincoordInput = pctx->maxInput + 1;
207      else
208         wincoordInput = pctx->wincoordInput;
209
210      /* find one free temp reg */
211      for (i = 0; i < 32; i++) {
212         if ((pctx->tempsUsed & (1 << i)) == 0) {
213            /* found a free temp */
214            if (pctx->texTemp < 0)
215               pctx->texTemp  = i;
216            else
217               break;
218         }
219      }
220      assert(pctx->texTemp >= 0);
221
222      if (pctx->wincoordInput < 0) {
223         /* declare new position input reg */
224         decl = tgsi_default_full_declaration();
225         decl.Declaration.File = TGSI_FILE_INPUT;
226         decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
227         decl.Declaration.Semantic = 1;
228         decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
229         decl.Semantic.SemanticIndex = 0;
230         decl.DeclarationRange.First =
231            decl.DeclarationRange.Last = wincoordInput;
232         ctx->emit_declaration(ctx, &decl);
233      }
234
235      /* declare new sampler */
236      decl = tgsi_default_full_declaration();
237      decl.Declaration.File = TGSI_FILE_SAMPLER;
238      decl.DeclarationRange.First =
239      decl.DeclarationRange.Last = pctx->freeSampler;
240      ctx->emit_declaration(ctx, &decl);
241
242      /* declare new temp regs */
243      decl = tgsi_default_full_declaration();
244      decl.Declaration.File = TGSI_FILE_TEMPORARY;
245      decl.DeclarationRange.First =
246      decl.DeclarationRange.Last = pctx->texTemp;
247      ctx->emit_declaration(ctx, &decl);
248
249      /* emit immediate = {1/32, 1/32, 1, 1}
250       * The index/position of this immediate will be pctx->numImmed
251       */
252      {
253         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
254         struct tgsi_full_immediate immed;
255         uint size = 4;
256         immed = tgsi_default_full_immediate();
257         immed.Immediate.Size = 1 + size; /* one for the token itself */
258         immed.u.Pointer = (void *) value;
259         ctx->emit_immediate(ctx, &immed);
260      }
261
262      pctx->firstInstruction = FALSE;
263
264
265      /*
266       * Insert new MUL/TEX/KILP instructions at start of program
267       * Take gl_FragCoord, divide by 32 (stipple size), sample the
268       * texture and kill fragment if needed.
269       *
270       * We'd like to use non-normalized texcoords to index into a RECT
271       * texture, but we can only use GL_REPEAT wrap mode with normalized
272       * texcoords.  Darn.
273       */
274
275      /* MUL texTemp, INPUT[wincoord], 1/32; */
276      newInst = tgsi_default_full_instruction();
277      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
278      newInst.Instruction.NumDstRegs = 1;
279      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
280      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
281      newInst.Instruction.NumSrcRegs = 2;
282      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
283      newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
284      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
285      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
286      ctx->emit_instruction(ctx, &newInst);
287
288      /* TEX texTemp, texTemp, sampler; */
289      newInst = tgsi_default_full_instruction();
290      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
291      newInst.Instruction.NumDstRegs = 1;
292      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
293      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
294      newInst.Instruction.NumSrcRegs = 2;
295      newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
296      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
297      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
298      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
299      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
300      ctx->emit_instruction(ctx, &newInst);
301
302      /* KILP texTemp;   # if texTemp < 0, KILL fragment */
303      newInst = tgsi_default_full_instruction();
304      newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
305      newInst.Instruction.NumDstRegs = 0;
306      newInst.Instruction.NumSrcRegs = 1;
307      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
308      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
309      newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
310      ctx->emit_instruction(ctx, &newInst);
311   }
312
313   /* emit this instruction */
314   ctx->emit_instruction(ctx, inst);
315}
316
317
318/**
319 * Generate the frag shader we'll use for doing polygon stipple.
320 * This will be the user's shader prefixed with a TEX and KIL instruction.
321 */
322static boolean
323generate_pstip_fs(struct pstip_stage *pstip)
324{
325   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
326   /*struct draw_context *draw = pstip->stage.draw;*/
327   struct pipe_shader_state pstip_fs;
328   struct pstip_transform_context transform;
329
330#define MAX 1000
331
332   pstip_fs = *orig_fs; /* copy to init */
333   pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
334   if (pstip_fs.tokens == NULL)
335      return FALSE;
336
337   memset(&transform, 0, sizeof(transform));
338   transform.wincoordInput = -1;
339   transform.maxInput = -1;
340   transform.texTemp = -1;
341   transform.firstInstruction = TRUE;
342   transform.base.transform_instruction = pstip_transform_inst;
343   transform.base.transform_declaration = pstip_transform_decl;
344   transform.base.transform_immediate = pstip_transform_immed;
345
346   tgsi_transform_shader(orig_fs->tokens,
347                         (struct tgsi_token *) pstip_fs.tokens,
348                         MAX, &transform.base);
349
350#if 0 /* DEBUG */
351   tgsi_dump(orig_fs->tokens, 0);
352   tgsi_dump(pstip_fs.tokens, 0);
353#endif
354
355   pstip->fs->sampler_unit = transform.freeSampler;
356   assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
357
358   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
359
360   return TRUE;
361}
362
363
364/**
365 * Load texture image with current stipple pattern.
366 */
367static void
368pstip_update_texture(struct pstip_stage *pstip)
369{
370   static const uint bit31 = 1 << 31;
371   struct pipe_context *pipe = pstip->pipe;
372   struct pipe_screen *screen = pipe->screen;
373   struct pipe_surface *surface;
374   const uint *stipple = pstip->state.stipple->stipple;
375   uint i, j;
376   ubyte *data;
377
378   /* XXX: want to avoid flushing just because we use stipple:
379    */
380   pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
381
382   surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0,
383                                     PIPE_BUFFER_USAGE_CPU_WRITE);
384   data = screen->surface_map(screen, surface,
385                              PIPE_BUFFER_USAGE_CPU_WRITE);
386
387   /*
388    * Load alpha texture.
389    * Note: 0 means keep the fragment, 255 means kill it.
390    * We'll negate the texel value and use KILP which kills if value
391    * is negative.
392    */
393   for (i = 0; i < 32; i++) {
394      for (j = 0; j < 32; j++) {
395         if (stipple[i] & (bit31 >> j)) {
396            /* fragment "on" */
397            data[i * surface->stride + j] = 0;
398         }
399         else {
400            /* fragment "off" */
401            data[i * surface->stride + j] = 255;
402         }
403      }
404   }
405
406   /* unmap */
407   screen->surface_unmap(screen, surface);
408   screen->tex_surface_release(screen, &surface);
409}
410
411
412/**
413 * Create the texture map we'll use for stippling.
414 */
415static boolean
416pstip_create_texture(struct pstip_stage *pstip)
417{
418   struct pipe_context *pipe = pstip->pipe;
419   struct pipe_screen *screen = pipe->screen;
420   struct pipe_texture texTemp;
421
422   memset(&texTemp, 0, sizeof(texTemp));
423   texTemp.target = PIPE_TEXTURE_2D;
424   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
425   texTemp.last_level = 0;
426   texTemp.width[0] = 32;
427   texTemp.height[0] = 32;
428   texTemp.depth[0] = 1;
429   pf_get_block(texTemp.format, &texTemp.block);
430
431   pstip->texture = screen->texture_create(screen, &texTemp);
432   if (pstip->texture == NULL)
433      return FALSE;
434
435   return TRUE;
436}
437
438
439/**
440 * Create the sampler CSO that'll be used for stippling.
441 */
442static boolean
443pstip_create_sampler(struct pstip_stage *pstip)
444{
445   struct pipe_sampler_state sampler;
446   struct pipe_context *pipe = pstip->pipe;
447
448   memset(&sampler, 0, sizeof(sampler));
449   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
450   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
451   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
452   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
453   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
454   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
455   sampler.normalized_coords = 1;
456   sampler.min_lod = 0.0f;
457   sampler.max_lod = 0.0f;
458
459   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
460   if (pstip->sampler_cso == NULL)
461      return FALSE;
462
463   return TRUE;
464}
465
466
467/**
468 * When we're about to draw our first stipple polygon in a batch, this function
469 * is called to tell the driver to bind our modified fragment shader.
470 */
471static boolean
472bind_pstip_fragment_shader(struct pstip_stage *pstip)
473{
474   struct draw_context *draw = pstip->stage.draw;
475   if (!pstip->fs->pstip_fs &&
476       !generate_pstip_fs(pstip))
477      return FALSE;
478
479   draw->suspend_flushing = TRUE;
480   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
481   draw->suspend_flushing = FALSE;
482   return TRUE;
483}
484
485
486static INLINE struct pstip_stage *
487pstip_stage( struct draw_stage *stage )
488{
489   return (struct pstip_stage *) stage;
490}
491
492
493static void
494pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
495{
496   struct pstip_stage *pstip = pstip_stage(stage);
497   struct pipe_context *pipe = pstip->pipe;
498   struct draw_context *draw = stage->draw;
499   uint num_samplers;
500
501   assert(stage->draw->rasterizer->poly_stipple_enable);
502
503   /* bind our fragprog */
504   if (!bind_pstip_fragment_shader(pstip)) {
505      stage->tri = draw_pipe_passthrough_tri;
506      stage->tri(stage, header);
507      return;
508   }
509
510
511   /* how many samplers? */
512   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
513   num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
514   num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
515
516   /* plug in our sampler, texture */
517   pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
518   pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
519                          pstip->texture);
520
521   assert(num_samplers <= PIPE_MAX_SAMPLERS);
522
523   draw->suspend_flushing = TRUE;
524   pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
525   pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
526   draw->suspend_flushing = FALSE;
527
528   /* now really draw first triangle */
529   stage->tri = draw_pipe_passthrough_tri;
530   stage->tri(stage, header);
531}
532
533
534static void
535pstip_flush(struct draw_stage *stage, unsigned flags)
536{
537   struct draw_context *draw = stage->draw;
538   struct pstip_stage *pstip = pstip_stage(stage);
539   struct pipe_context *pipe = pstip->pipe;
540
541   stage->tri = pstip_first_tri;
542   stage->next->flush( stage->next, flags );
543
544   /* restore original frag shader, texture, sampler state */
545   draw->suspend_flushing = TRUE;
546   pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
547   pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
548                                     pstip->state.samplers);
549   pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
550                                      pstip->state.textures);
551   draw->suspend_flushing = FALSE;
552}
553
554
555static void
556pstip_reset_stipple_counter(struct draw_stage *stage)
557{
558   stage->next->reset_stipple_counter( stage->next );
559}
560
561
562static void
563pstip_destroy(struct draw_stage *stage)
564{
565   struct pstip_stage *pstip = pstip_stage(stage);
566   uint i;
567
568   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
569      pipe_texture_reference(&pstip->state.textures[i], NULL);
570   }
571
572   pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
573
574   pipe_texture_release(&pstip->texture);
575
576   draw_free_temp_verts( stage );
577   FREE( stage );
578}
579
580
581static struct pstip_stage *
582draw_pstip_stage(struct draw_context *draw)
583{
584   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
585
586   draw_alloc_temp_verts( &pstip->stage, 8 );
587
588   pstip->stage.draw = draw;
589   pstip->stage.next = NULL;
590   pstip->stage.point = draw_pipe_passthrough_point;
591   pstip->stage.line = draw_pipe_passthrough_line;
592   pstip->stage.tri = pstip_first_tri;
593   pstip->stage.flush = pstip_flush;
594   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
595   pstip->stage.destroy = pstip_destroy;
596
597   return pstip;
598}
599
600
601static struct pstip_stage *
602pstip_stage_from_pipe(struct pipe_context *pipe)
603{
604   struct draw_context *draw = (struct draw_context *) pipe->draw;
605   return pstip_stage(draw->pipeline.pstipple);
606}
607
608
609/**
610 * This function overrides the driver's create_fs_state() function and
611 * will typically be called by the state tracker.
612 */
613static void *
614pstip_create_fs_state(struct pipe_context *pipe,
615                       const struct pipe_shader_state *fs)
616{
617   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
618   struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
619
620   if (aafs) {
621      aafs->state = *fs;
622
623      /* pass-through */
624      aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
625   }
626
627   return aafs;
628}
629
630
631static void
632pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
633{
634   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
635   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
636   /* save current */
637   pstip->fs = aafs;
638   /* pass-through */
639   pstip->driver_bind_fs_state(pstip->pipe,
640                               (aafs ? aafs->driver_fs : NULL));
641}
642
643
644static void
645pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
646{
647   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
648   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
649   /* pass-through */
650   pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
651   FREE(aafs);
652}
653
654
655static void
656pstip_bind_sampler_states(struct pipe_context *pipe,
657                          unsigned num, void **sampler)
658{
659   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
660   uint i;
661
662   /* save current */
663   memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
664   for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
665      pstip->state.samplers[i] = NULL;
666   }
667
668   pstip->num_samplers = num;
669   /* pass-through */
670   pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
671}
672
673
674static void
675pstip_set_sampler_textures(struct pipe_context *pipe,
676                           unsigned num, struct pipe_texture **texture)
677{
678   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
679   uint i;
680
681   /* save current */
682   for (i = 0; i < num; i++) {
683      pipe_texture_reference(&pstip->state.textures[i], texture[i]);
684   }
685   for (; i < PIPE_MAX_SAMPLERS; i++) {
686      pipe_texture_reference(&pstip->state.textures[i], NULL);
687   }
688
689   pstip->num_textures = num;
690
691   /* pass-through */
692   pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
693}
694
695
696static void
697pstip_set_polygon_stipple(struct pipe_context *pipe,
698                          const struct pipe_poly_stipple *stipple)
699{
700   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
701
702   /* save current */
703   pstip->state.stipple = stipple;
704
705   /* pass-through */
706   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
707
708   pstip_update_texture(pstip);
709}
710
711
712/**
713 * Called by drivers that want to install this polygon stipple stage
714 * into the draw module's pipeline.  This will not be used if the
715 * hardware has native support for polygon stipple.
716 */
717boolean
718draw_install_pstipple_stage(struct draw_context *draw,
719                            struct pipe_context *pipe)
720{
721   struct pstip_stage *pstip;
722
723   pipe->draw = (void *) draw;
724
725   /*
726    * Create / install pgon stipple drawing / prim stage
727    */
728   pstip = draw_pstip_stage( draw );
729   if (pstip == NULL)
730      goto fail;
731
732   draw->pipeline.pstipple = &pstip->stage;
733
734   pstip->pipe = pipe;
735
736   /* create special texture, sampler state */
737   if (!pstip_create_texture(pstip))
738      goto fail;
739
740   if (!pstip_create_sampler(pstip))
741      goto fail;
742
743   /* save original driver functions */
744   pstip->driver_create_fs_state = pipe->create_fs_state;
745   pstip->driver_bind_fs_state = pipe->bind_fs_state;
746   pstip->driver_delete_fs_state = pipe->delete_fs_state;
747
748   pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
749   pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
750   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
751
752   /* override the driver's functions */
753   pipe->create_fs_state = pstip_create_fs_state;
754   pipe->bind_fs_state = pstip_bind_fs_state;
755   pipe->delete_fs_state = pstip_delete_fs_state;
756
757   pipe->bind_sampler_states = pstip_bind_sampler_states;
758   pipe->set_sampler_textures = pstip_set_sampler_textures;
759   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
760
761   return TRUE;
762
763 fail:
764   if (pstip)
765      pstip->stage.destroy( &pstip->stage );
766
767   return FALSE;
768}
769