draw_pipe_pstipple.c revision 6df42d80234d13676fc3207cf44f0e371e3372b5
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Polygon stipple stage:  implement polygon stipple with texture map and
30 * fragment program.  The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors:  Brian Paul
34 */
35
36
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_shader_tokens.h"
40
41#include "util/u_format.h"
42#include "util/u_math.h"
43#include "util/u_memory.h"
44
45#include "tgsi/tgsi_transform.h"
46#include "tgsi/tgsi_dump.h"
47
48#include "draw_context.h"
49#include "draw_pipe.h"
50
51
52
53/**
54 * Subclass of pipe_shader_state to carry extra fragment shader info.
55 */
56struct pstip_fragment_shader
57{
58   struct pipe_shader_state state;
59   void *driver_fs;
60   void *pstip_fs;
61   uint sampler_unit;
62};
63
64
65/**
66 * Subclass of draw_stage
67 */
68struct pstip_stage
69{
70   struct draw_stage stage;
71
72   void *sampler_cso;
73   struct pipe_texture *texture;
74   uint num_samplers;
75   uint num_textures;
76
77   /*
78    * Currently bound state
79    */
80   struct pstip_fragment_shader *fs;
81   struct {
82      void *samplers[PIPE_MAX_SAMPLERS];
83      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
84      const struct pipe_poly_stipple *stipple;
85   } state;
86
87   /*
88    * Driver interface/override functions
89    */
90   void * (*driver_create_fs_state)(struct pipe_context *,
91                                    const struct pipe_shader_state *);
92   void (*driver_bind_fs_state)(struct pipe_context *, void *);
93   void (*driver_delete_fs_state)(struct pipe_context *, void *);
94
95   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
96
97   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
98                                       struct pipe_texture **);
99
100   void (*driver_set_polygon_stipple)(struct pipe_context *,
101                                      const struct pipe_poly_stipple *);
102
103   struct pipe_context *pipe;
104};
105
106
107
108/**
109 * Subclass of tgsi_transform_context, used for transforming the
110 * user's fragment shader to add the special AA instructions.
111 */
112struct pstip_transform_context {
113   struct tgsi_transform_context base;
114   uint tempsUsed;  /**< bitmask */
115   int wincoordInput;
116   int maxInput;
117   uint samplersUsed;  /**< bitfield of samplers used */
118   int freeSampler;  /** an available sampler for the pstipple */
119   int texTemp;  /**< temp registers */
120   int numImmed;
121   boolean firstInstruction;
122};
123
124
125/**
126 * TGSI declaration transform callback.
127 * Look for a free sampler, a free input attrib, and two free temp regs.
128 */
129static void
130pstip_transform_decl(struct tgsi_transform_context *ctx,
131                     struct tgsi_full_declaration *decl)
132{
133   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
134
135   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
136      uint i;
137      for (i = decl->Range.First;
138           i <= decl->Range.Last; i++) {
139         pctx->samplersUsed |= 1 << i;
140      }
141   }
142   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
143      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
144      if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
145         pctx->wincoordInput = (int) decl->Range.First;
146   }
147   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
148      uint i;
149      for (i = decl->Range.First;
150           i <= decl->Range.Last; i++) {
151         pctx->tempsUsed |= (1 << i);
152      }
153   }
154
155   ctx->emit_declaration(ctx, decl);
156}
157
158
159static void
160pstip_transform_immed(struct tgsi_transform_context *ctx,
161                      struct tgsi_full_immediate *immed)
162{
163   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
164   pctx->numImmed++;
165}
166
167
168/**
169 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
170 */
171static int
172free_bit(uint bitfield)
173{
174   int i;
175   for (i = 0; i < 32; i++) {
176      if ((bitfield & (1 << i)) == 0)
177         return i;
178   }
179   return -1;
180}
181
182
183/**
184 * TGSI instruction transform callback.
185 * Replace writes to result.color w/ a temp reg.
186 * Upon END instruction, insert texture sampling code for antialiasing.
187 */
188static void
189pstip_transform_inst(struct tgsi_transform_context *ctx,
190                     struct tgsi_full_instruction *inst)
191{
192   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
193
194   if (pctx->firstInstruction) {
195      /* emit our new declarations before the first instruction */
196
197      struct tgsi_full_declaration decl;
198      struct tgsi_full_instruction newInst;
199      uint i;
200      int wincoordInput;
201
202      /* find free sampler */
203      pctx->freeSampler = free_bit(pctx->samplersUsed);
204      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
205         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
206
207      if (pctx->wincoordInput < 0)
208         wincoordInput = pctx->maxInput + 1;
209      else
210         wincoordInput = pctx->wincoordInput;
211
212      /* find one free temp reg */
213      for (i = 0; i < 32; i++) {
214         if ((pctx->tempsUsed & (1 << i)) == 0) {
215            /* found a free temp */
216            if (pctx->texTemp < 0)
217               pctx->texTemp  = i;
218            else
219               break;
220         }
221      }
222      assert(pctx->texTemp >= 0);
223
224      if (pctx->wincoordInput < 0) {
225         /* declare new position input reg */
226         decl = tgsi_default_full_declaration();
227         decl.Declaration.File = TGSI_FILE_INPUT;
228         decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
229         decl.Declaration.Semantic = 1;
230         decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
231         decl.Semantic.Index = 0;
232         decl.Range.First =
233            decl.Range.Last = wincoordInput;
234         ctx->emit_declaration(ctx, &decl);
235      }
236
237      /* declare new sampler */
238      decl = tgsi_default_full_declaration();
239      decl.Declaration.File = TGSI_FILE_SAMPLER;
240      decl.Range.First =
241      decl.Range.Last = pctx->freeSampler;
242      ctx->emit_declaration(ctx, &decl);
243
244      /* declare new temp regs */
245      decl = tgsi_default_full_declaration();
246      decl.Declaration.File = TGSI_FILE_TEMPORARY;
247      decl.Range.First =
248      decl.Range.Last = pctx->texTemp;
249      ctx->emit_declaration(ctx, &decl);
250
251      /* emit immediate = {1/32, 1/32, 1, 1}
252       * The index/position of this immediate will be pctx->numImmed
253       */
254      {
255         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
256         struct tgsi_full_immediate immed;
257         uint size = 4;
258         immed = tgsi_default_full_immediate();
259         immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
260         immed.u[0].Float = value[0];
261         immed.u[1].Float = value[1];
262         immed.u[2].Float = value[2];
263         immed.u[3].Float = value[3];
264         ctx->emit_immediate(ctx, &immed);
265      }
266
267      pctx->firstInstruction = FALSE;
268
269
270      /*
271       * Insert new MUL/TEX/KILP instructions at start of program
272       * Take gl_FragCoord, divide by 32 (stipple size), sample the
273       * texture and kill fragment if needed.
274       *
275       * We'd like to use non-normalized texcoords to index into a RECT
276       * texture, but we can only use GL_REPEAT wrap mode with normalized
277       * texcoords.  Darn.
278       */
279
280      /* MUL texTemp, INPUT[wincoord], 1/32; */
281      newInst = tgsi_default_full_instruction();
282      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
283      newInst.Instruction.NumDstRegs = 1;
284      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
285      newInst.Dst[0].Register.Index = pctx->texTemp;
286      newInst.Instruction.NumSrcRegs = 2;
287      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
288      newInst.Src[0].Register.Index = wincoordInput;
289      newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
290      newInst.Src[1].Register.Index = pctx->numImmed;
291      ctx->emit_instruction(ctx, &newInst);
292
293      /* TEX texTemp, texTemp, sampler; */
294      newInst = tgsi_default_full_instruction();
295      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
296      newInst.Instruction.NumDstRegs = 1;
297      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
298      newInst.Dst[0].Register.Index = pctx->texTemp;
299      newInst.Instruction.NumSrcRegs = 2;
300      newInst.Instruction.Texture = TRUE;
301      newInst.Texture.Texture = TGSI_TEXTURE_2D;
302      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
303      newInst.Src[0].Register.Index = pctx->texTemp;
304      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
305      newInst.Src[1].Register.Index = pctx->freeSampler;
306      ctx->emit_instruction(ctx, &newInst);
307
308      /* KIL -texTemp;   # if -texTemp < 0, KILL fragment */
309      newInst = tgsi_default_full_instruction();
310      newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
311      newInst.Instruction.NumDstRegs = 0;
312      newInst.Instruction.NumSrcRegs = 1;
313      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
314      newInst.Src[0].Register.Index = pctx->texTemp;
315      newInst.Src[0].Register.Negate = 1;
316      ctx->emit_instruction(ctx, &newInst);
317   }
318
319   /* emit this instruction */
320   ctx->emit_instruction(ctx, inst);
321}
322
323
324/**
325 * Generate the frag shader we'll use for doing polygon stipple.
326 * This will be the user's shader prefixed with a TEX and KIL instruction.
327 */
328static boolean
329generate_pstip_fs(struct pstip_stage *pstip)
330{
331   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
332   /*struct draw_context *draw = pstip->stage.draw;*/
333   struct pipe_shader_state pstip_fs;
334   struct pstip_transform_context transform;
335
336#define MAX 1000
337
338   pstip_fs = *orig_fs; /* copy to init */
339   pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
340   if (pstip_fs.tokens == NULL)
341      return FALSE;
342
343   memset(&transform, 0, sizeof(transform));
344   transform.wincoordInput = -1;
345   transform.maxInput = -1;
346   transform.texTemp = -1;
347   transform.firstInstruction = TRUE;
348   transform.base.transform_instruction = pstip_transform_inst;
349   transform.base.transform_declaration = pstip_transform_decl;
350   transform.base.transform_immediate = pstip_transform_immed;
351
352   tgsi_transform_shader(orig_fs->tokens,
353                         (struct tgsi_token *) pstip_fs.tokens,
354                         MAX, &transform.base);
355
356#if 0 /* DEBUG */
357   tgsi_dump(orig_fs->tokens, 0);
358   tgsi_dump(pstip_fs.tokens, 0);
359#endif
360
361   pstip->fs->sampler_unit = transform.freeSampler;
362   assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
363
364   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
365
366   FREE((void *)pstip_fs.tokens);
367   return TRUE;
368}
369
370
371/**
372 * Load texture image with current stipple pattern.
373 */
374static void
375pstip_update_texture(struct pstip_stage *pstip)
376{
377   static const uint bit31 = 1 << 31;
378   struct pipe_context *pipe = pstip->pipe;
379   struct pipe_screen *screen = pipe->screen;
380   struct pipe_transfer *transfer;
381   const uint *stipple = pstip->state.stipple->stipple;
382   uint i, j;
383   ubyte *data;
384
385   /* XXX: want to avoid flushing just because we use stipple:
386    */
387   pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
388
389   transfer = screen->get_tex_transfer(screen, pstip->texture, 0, 0, 0,
390                                       PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
391   data = screen->transfer_map(screen, transfer);
392
393   /*
394    * Load alpha texture.
395    * Note: 0 means keep the fragment, 255 means kill it.
396    * We'll negate the texel value and use KILP which kills if value
397    * is negative.
398    */
399   for (i = 0; i < 32; i++) {
400      for (j = 0; j < 32; j++) {
401         if (stipple[i] & (bit31 >> j)) {
402            /* fragment "on" */
403            data[i * transfer->stride + j] = 0;
404         }
405         else {
406            /* fragment "off" */
407            data[i * transfer->stride + j] = 255;
408         }
409      }
410   }
411
412   /* unmap */
413   screen->transfer_unmap(screen, transfer);
414   screen->tex_transfer_destroy(transfer);
415}
416
417
418/**
419 * Create the texture map we'll use for stippling.
420 */
421static boolean
422pstip_create_texture(struct pstip_stage *pstip)
423{
424   struct pipe_context *pipe = pstip->pipe;
425   struct pipe_screen *screen = pipe->screen;
426   struct pipe_texture texTemp;
427
428   memset(&texTemp, 0, sizeof(texTemp));
429   texTemp.target = PIPE_TEXTURE_2D;
430   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
431   texTemp.last_level = 0;
432   texTemp.width0 = 32;
433   texTemp.height0 = 32;
434   texTemp.depth0 = 1;
435   util_format_get_block(texTemp.format, &texTemp.block);
436
437   pstip->texture = screen->texture_create(screen, &texTemp);
438   if (pstip->texture == NULL)
439      return FALSE;
440
441   return TRUE;
442}
443
444
445/**
446 * Create the sampler CSO that'll be used for stippling.
447 */
448static boolean
449pstip_create_sampler(struct pstip_stage *pstip)
450{
451   struct pipe_sampler_state sampler;
452   struct pipe_context *pipe = pstip->pipe;
453
454   memset(&sampler, 0, sizeof(sampler));
455   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
456   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
457   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
458   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
459   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
460   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
461   sampler.normalized_coords = 1;
462   sampler.min_lod = 0.0f;
463   sampler.max_lod = 0.0f;
464
465   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
466   if (pstip->sampler_cso == NULL)
467      return FALSE;
468
469   return TRUE;
470}
471
472
473/**
474 * When we're about to draw our first stipple polygon in a batch, this function
475 * is called to tell the driver to bind our modified fragment shader.
476 */
477static boolean
478bind_pstip_fragment_shader(struct pstip_stage *pstip)
479{
480   struct draw_context *draw = pstip->stage.draw;
481   if (!pstip->fs->pstip_fs &&
482       !generate_pstip_fs(pstip))
483      return FALSE;
484
485   draw->suspend_flushing = TRUE;
486   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
487   draw->suspend_flushing = FALSE;
488   return TRUE;
489}
490
491
492static INLINE struct pstip_stage *
493pstip_stage( struct draw_stage *stage )
494{
495   return (struct pstip_stage *) stage;
496}
497
498
499static void
500pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
501{
502   struct pstip_stage *pstip = pstip_stage(stage);
503   struct pipe_context *pipe = pstip->pipe;
504   struct draw_context *draw = stage->draw;
505   uint num_samplers;
506
507   assert(stage->draw->rasterizer->poly_stipple_enable);
508
509   /* bind our fragprog */
510   if (!bind_pstip_fragment_shader(pstip)) {
511      stage->tri = draw_pipe_passthrough_tri;
512      stage->tri(stage, header);
513      return;
514   }
515
516
517   /* how many samplers? */
518   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
519   num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
520   num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
521
522   /* plug in our sampler, texture */
523   pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
524   pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
525                          pstip->texture);
526
527   assert(num_samplers <= PIPE_MAX_SAMPLERS);
528
529   draw->suspend_flushing = TRUE;
530   pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
531   pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
532   draw->suspend_flushing = FALSE;
533
534   /* now really draw first triangle */
535   stage->tri = draw_pipe_passthrough_tri;
536   stage->tri(stage, header);
537}
538
539
540static void
541pstip_flush(struct draw_stage *stage, unsigned flags)
542{
543   struct draw_context *draw = stage->draw;
544   struct pstip_stage *pstip = pstip_stage(stage);
545   struct pipe_context *pipe = pstip->pipe;
546
547   stage->tri = pstip_first_tri;
548   stage->next->flush( stage->next, flags );
549
550   /* restore original frag shader, texture, sampler state */
551   draw->suspend_flushing = TRUE;
552   pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
553   pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
554                                     pstip->state.samplers);
555   pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
556                                      pstip->state.textures);
557   draw->suspend_flushing = FALSE;
558}
559
560
561static void
562pstip_reset_stipple_counter(struct draw_stage *stage)
563{
564   stage->next->reset_stipple_counter( stage->next );
565}
566
567
568static void
569pstip_destroy(struct draw_stage *stage)
570{
571   struct pstip_stage *pstip = pstip_stage(stage);
572   uint i;
573
574   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
575      pipe_texture_reference(&pstip->state.textures[i], NULL);
576   }
577
578   pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
579
580   pipe_texture_reference(&pstip->texture, NULL);
581
582   draw_free_temp_verts( stage );
583   FREE( stage );
584}
585
586
587static struct pstip_stage *
588draw_pstip_stage(struct draw_context *draw)
589{
590   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
591
592   draw_alloc_temp_verts( &pstip->stage, 8 );
593
594   pstip->stage.draw = draw;
595   pstip->stage.name = "pstip";
596   pstip->stage.next = NULL;
597   pstip->stage.point = draw_pipe_passthrough_point;
598   pstip->stage.line = draw_pipe_passthrough_line;
599   pstip->stage.tri = pstip_first_tri;
600   pstip->stage.flush = pstip_flush;
601   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
602   pstip->stage.destroy = pstip_destroy;
603
604   return pstip;
605}
606
607
608static struct pstip_stage *
609pstip_stage_from_pipe(struct pipe_context *pipe)
610{
611   struct draw_context *draw = (struct draw_context *) pipe->draw;
612   return pstip_stage(draw->pipeline.pstipple);
613}
614
615
616/**
617 * This function overrides the driver's create_fs_state() function and
618 * will typically be called by the state tracker.
619 */
620static void *
621pstip_create_fs_state(struct pipe_context *pipe,
622                       const struct pipe_shader_state *fs)
623{
624   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
625   struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
626
627   if (aafs) {
628      aafs->state = *fs;
629
630      /* pass-through */
631      aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
632   }
633
634   return aafs;
635}
636
637
638static void
639pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
640{
641   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
642   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
643   /* save current */
644   pstip->fs = aafs;
645   /* pass-through */
646   pstip->driver_bind_fs_state(pstip->pipe,
647                               (aafs ? aafs->driver_fs : NULL));
648}
649
650
651static void
652pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
653{
654   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
655   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
656   /* pass-through */
657   pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
658
659   if (aafs->pstip_fs)
660      pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
661
662   FREE(aafs);
663}
664
665
666static void
667pstip_bind_sampler_states(struct pipe_context *pipe,
668                          unsigned num, void **sampler)
669{
670   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
671   uint i;
672
673   /* save current */
674   memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
675   for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
676      pstip->state.samplers[i] = NULL;
677   }
678
679   pstip->num_samplers = num;
680   /* pass-through */
681   pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
682}
683
684
685static void
686pstip_set_sampler_textures(struct pipe_context *pipe,
687                           unsigned num, struct pipe_texture **texture)
688{
689   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
690   uint i;
691
692   /* save current */
693   for (i = 0; i < num; i++) {
694      pipe_texture_reference(&pstip->state.textures[i], texture[i]);
695   }
696   for (; i < PIPE_MAX_SAMPLERS; i++) {
697      pipe_texture_reference(&pstip->state.textures[i], NULL);
698   }
699
700   pstip->num_textures = num;
701
702   /* pass-through */
703   pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
704}
705
706
707static void
708pstip_set_polygon_stipple(struct pipe_context *pipe,
709                          const struct pipe_poly_stipple *stipple)
710{
711   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
712
713   /* save current */
714   pstip->state.stipple = stipple;
715
716   /* pass-through */
717   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
718
719   pstip_update_texture(pstip);
720}
721
722
723/**
724 * Called by drivers that want to install this polygon stipple stage
725 * into the draw module's pipeline.  This will not be used if the
726 * hardware has native support for polygon stipple.
727 */
728boolean
729draw_install_pstipple_stage(struct draw_context *draw,
730                            struct pipe_context *pipe)
731{
732   struct pstip_stage *pstip;
733
734   pipe->draw = (void *) draw;
735
736   /*
737    * Create / install pgon stipple drawing / prim stage
738    */
739   pstip = draw_pstip_stage( draw );
740   if (pstip == NULL)
741      goto fail;
742
743   draw->pipeline.pstipple = &pstip->stage;
744
745   pstip->pipe = pipe;
746
747   /* create special texture, sampler state */
748   if (!pstip_create_texture(pstip))
749      goto fail;
750
751   if (!pstip_create_sampler(pstip))
752      goto fail;
753
754   /* save original driver functions */
755   pstip->driver_create_fs_state = pipe->create_fs_state;
756   pstip->driver_bind_fs_state = pipe->bind_fs_state;
757   pstip->driver_delete_fs_state = pipe->delete_fs_state;
758
759   pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
760   pstip->driver_set_sampler_textures = pipe->set_fragment_sampler_textures;
761   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
762
763   /* override the driver's functions */
764   pipe->create_fs_state = pstip_create_fs_state;
765   pipe->bind_fs_state = pstip_bind_fs_state;
766   pipe->delete_fs_state = pstip_delete_fs_state;
767
768   pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
769   pipe->set_fragment_sampler_textures = pstip_set_sampler_textures;
770   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
771
772   return TRUE;
773
774 fail:
775   if (pstip)
776      pstip->stage.destroy( &pstip->stage );
777
778   return FALSE;
779}
780