draw_pipe_pstipple.c revision d00c8a52f37347fc72982611f910e85cbadca029
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Polygon stipple stage:  implement polygon stipple with texture map and
30 * fragment program.  The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors:  Brian Paul
34 */
35
36
37#include "pipe/p_util.h"
38#include "pipe/p_inlines.h"
39#include "pipe/p_context.h"
40#include "pipe/p_defines.h"
41#include "pipe/p_shader_tokens.h"
42
43#include "tgsi/util/tgsi_transform.h"
44#include "tgsi/util/tgsi_dump.h"
45
46#include "draw_context.h"
47#include "draw_pipe.h"
48
49
50
51/**
52 * Subclass of pipe_shader_state to carry extra fragment shader info.
53 */
54struct pstip_fragment_shader
55{
56   struct pipe_shader_state state;
57   void *driver_fs;
58   void *pstip_fs;
59   uint sampler_unit;
60};
61
62
63/**
64 * Subclass of draw_stage
65 */
66struct pstip_stage
67{
68   struct draw_stage stage;
69
70   void *sampler_cso;
71   struct pipe_texture *texture;
72   uint num_samplers;
73   uint num_textures;
74
75   /*
76    * Currently bound state
77    */
78   struct pstip_fragment_shader *fs;
79   struct {
80      void *samplers[PIPE_MAX_SAMPLERS];
81      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
82      const struct pipe_poly_stipple *stipple;
83   } state;
84
85   /*
86    * Driver interface/override functions
87    */
88   void * (*driver_create_fs_state)(struct pipe_context *,
89                                    const struct pipe_shader_state *);
90   void (*driver_bind_fs_state)(struct pipe_context *, void *);
91   void (*driver_delete_fs_state)(struct pipe_context *, void *);
92
93   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
94
95   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
96                                       struct pipe_texture **);
97
98   void (*driver_set_polygon_stipple)(struct pipe_context *,
99                                      const struct pipe_poly_stipple *);
100
101   struct pipe_context *pipe;
102};
103
104
105
106/**
107 * Subclass of tgsi_transform_context, used for transforming the
108 * user's fragment shader to add the special AA instructions.
109 */
110struct pstip_transform_context {
111   struct tgsi_transform_context base;
112   uint tempsUsed;  /**< bitmask */
113   int wincoordInput;
114   int maxInput;
115   uint samplersUsed;  /**< bitfield of samplers used */
116   int freeSampler;  /** an available sampler for the pstipple */
117   int texTemp;  /**< temp registers */
118   int numImmed;
119   boolean firstInstruction;
120};
121
122
123/**
124 * TGSI declaration transform callback.
125 * Look for a free sampler, a free input attrib, and two free temp regs.
126 */
127static void
128pstip_transform_decl(struct tgsi_transform_context *ctx,
129                     struct tgsi_full_declaration *decl)
130{
131   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
132
133   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
134      uint i;
135      for (i = decl->u.DeclarationRange.First;
136           i <= decl->u.DeclarationRange.Last; i++) {
137         pctx->samplersUsed |= 1 << i;
138      }
139   }
140   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
141      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->u.DeclarationRange.Last);
142      if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
143         pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
144   }
145   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
146      uint i;
147      for (i = decl->u.DeclarationRange.First;
148           i <= decl->u.DeclarationRange.Last; i++) {
149         pctx->tempsUsed |= (1 << i);
150      }
151   }
152
153   ctx->emit_declaration(ctx, decl);
154}
155
156
157static void
158pstip_transform_immed(struct tgsi_transform_context *ctx,
159                      struct tgsi_full_immediate *immed)
160{
161   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
162   pctx->numImmed++;
163}
164
165
166/**
167 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
168 */
169static int
170free_bit(uint bitfield)
171{
172   int i;
173   for (i = 0; i < 32; i++) {
174      if ((bitfield & (1 << i)) == 0)
175         return i;
176   }
177   return -1;
178}
179
180
181/**
182 * TGSI instruction transform callback.
183 * Replace writes to result.color w/ a temp reg.
184 * Upon END instruction, insert texture sampling code for antialiasing.
185 */
186static void
187pstip_transform_inst(struct tgsi_transform_context *ctx,
188                     struct tgsi_full_instruction *inst)
189{
190   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
191
192   if (pctx->firstInstruction) {
193      /* emit our new declarations before the first instruction */
194
195      struct tgsi_full_declaration decl;
196      struct tgsi_full_instruction newInst;
197      uint i;
198      int wincoordInput;
199
200      /* find free sampler */
201      pctx->freeSampler = free_bit(pctx->samplersUsed);
202      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
203         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
204
205      if (pctx->wincoordInput < 0)
206         wincoordInput = pctx->maxInput + 1;
207      else
208         wincoordInput = pctx->wincoordInput;
209
210      /* find one free temp reg */
211      for (i = 0; i < 32; i++) {
212         if ((pctx->tempsUsed & (1 << i)) == 0) {
213            /* found a free temp */
214            if (pctx->texTemp < 0)
215               pctx->texTemp  = i;
216            else
217               break;
218         }
219      }
220      assert(pctx->texTemp >= 0);
221
222      if (pctx->wincoordInput < 0) {
223         /* declare new position input reg */
224         decl = tgsi_default_full_declaration();
225         decl.Declaration.File = TGSI_FILE_INPUT;
226         decl.Declaration.Semantic = 1;
227         decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
228         decl.Semantic.SemanticIndex = 0;
229         decl.Declaration.Interpolate = 1;
230         decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
231         decl.u.DeclarationRange.First =
232            decl.u.DeclarationRange.Last = wincoordInput;
233         ctx->emit_declaration(ctx, &decl);
234      }
235
236      /* declare new sampler */
237      decl = tgsi_default_full_declaration();
238      decl.Declaration.File = TGSI_FILE_SAMPLER;
239      decl.u.DeclarationRange.First =
240      decl.u.DeclarationRange.Last = pctx->freeSampler;
241      ctx->emit_declaration(ctx, &decl);
242
243      /* declare new temp regs */
244      decl = tgsi_default_full_declaration();
245      decl.Declaration.File = TGSI_FILE_TEMPORARY;
246      decl.u.DeclarationRange.First =
247      decl.u.DeclarationRange.Last = pctx->texTemp;
248      ctx->emit_declaration(ctx, &decl);
249
250      /* emit immediate = {1/32, 1/32, 1, 1}
251       * The index/position of this immediate will be pctx->numImmed
252       */
253      {
254         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
255         struct tgsi_full_immediate immed;
256         uint size = 4;
257         immed = tgsi_default_full_immediate();
258         immed.Immediate.Size = 1 + size; /* one for the token itself */
259         immed.u.Pointer = (void *) value;
260         ctx->emit_immediate(ctx, &immed);
261      }
262
263      pctx->firstInstruction = FALSE;
264
265
266      /*
267       * Insert new MUL/TEX/KILP instructions at start of program
268       * Take gl_FragCoord, divide by 32 (stipple size), sample the
269       * texture and kill fragment if needed.
270       *
271       * We'd like to use non-normalized texcoords to index into a RECT
272       * texture, but we can only use GL_REPEAT wrap mode with normalized
273       * texcoords.  Darn.
274       */
275
276      /* MUL texTemp, INPUT[wincoord], 1/32; */
277      newInst = tgsi_default_full_instruction();
278      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
279      newInst.Instruction.NumDstRegs = 1;
280      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
281      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
282      newInst.Instruction.NumSrcRegs = 2;
283      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
284      newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
285      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
286      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
287      ctx->emit_instruction(ctx, &newInst);
288
289      /* TEX texTemp, texTemp, sampler; */
290      newInst = tgsi_default_full_instruction();
291      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
292      newInst.Instruction.NumDstRegs = 1;
293      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
294      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
295      newInst.Instruction.NumSrcRegs = 2;
296      newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
297      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
298      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
299      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
300      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
301      ctx->emit_instruction(ctx, &newInst);
302
303      /* KILP texTemp;   # if texTemp < 0, KILL fragment */
304      newInst = tgsi_default_full_instruction();
305      newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
306      newInst.Instruction.NumDstRegs = 0;
307      newInst.Instruction.NumSrcRegs = 1;
308      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
309      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
310      newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
311      ctx->emit_instruction(ctx, &newInst);
312   }
313
314   /* emit this instruction */
315   ctx->emit_instruction(ctx, inst);
316}
317
318
319/**
320 * Generate the frag shader we'll use for doing polygon stipple.
321 * This will be the user's shader prefixed with a TEX and KIL instruction.
322 */
323static boolean
324generate_pstip_fs(struct pstip_stage *pstip)
325{
326   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
327   /*struct draw_context *draw = pstip->stage.draw;*/
328   struct pipe_shader_state pstip_fs;
329   struct pstip_transform_context transform;
330
331#define MAX 1000
332
333   pstip_fs = *orig_fs; /* copy to init */
334   pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
335   if (pstip_fs.tokens == NULL)
336      return FALSE;
337
338   memset(&transform, 0, sizeof(transform));
339   transform.wincoordInput = -1;
340   transform.maxInput = -1;
341   transform.texTemp = -1;
342   transform.firstInstruction = TRUE;
343   transform.base.transform_instruction = pstip_transform_inst;
344   transform.base.transform_declaration = pstip_transform_decl;
345   transform.base.transform_immediate = pstip_transform_immed;
346
347   tgsi_transform_shader(orig_fs->tokens,
348                         (struct tgsi_token *) pstip_fs.tokens,
349                         MAX, &transform.base);
350
351#if 0 /* DEBUG */
352   tgsi_dump(orig_fs->tokens, 0);
353   tgsi_dump(pstip_fs.tokens, 0);
354#endif
355
356   pstip->fs->sampler_unit = transform.freeSampler;
357   assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
358
359   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
360
361   return TRUE;
362}
363
364
365/**
366 * Load texture image with current stipple pattern.
367 */
368static void
369pstip_update_texture(struct pstip_stage *pstip)
370{
371   static const uint bit31 = 1 << 31;
372   struct pipe_context *pipe = pstip->pipe;
373   struct pipe_screen *screen = pipe->screen;
374   struct pipe_surface *surface;
375   const uint *stipple = pstip->state.stipple->stipple;
376   uint i, j;
377   ubyte *data;
378
379   /* XXX: want to avoid flushing just because we use stipple:
380    */
381   pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
382
383   surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0,
384                                     PIPE_BUFFER_USAGE_CPU_WRITE);
385   data = screen->surface_map(screen, surface,
386                              PIPE_BUFFER_USAGE_CPU_WRITE);
387
388   /*
389    * Load alpha texture.
390    * Note: 0 means keep the fragment, 255 means kill it.
391    * We'll negate the texel value and use KILP which kills if value
392    * is negative.
393    */
394   for (i = 0; i < 32; i++) {
395      for (j = 0; j < 32; j++) {
396         if (stipple[i] & (bit31 >> j)) {
397            /* fragment "on" */
398            data[i * surface->pitch + j] = 0;
399         }
400         else {
401            /* fragment "off" */
402            data[i * surface->pitch + j] = 255;
403         }
404      }
405   }
406
407   /* unmap */
408   screen->surface_unmap(screen, surface);
409   screen->tex_surface_release(screen, &surface);
410}
411
412
413/**
414 * Create the texture map we'll use for stippling.
415 */
416static boolean
417pstip_create_texture(struct pstip_stage *pstip)
418{
419   struct pipe_context *pipe = pstip->pipe;
420   struct pipe_screen *screen = pipe->screen;
421   struct pipe_texture texTemp;
422
423   memset(&texTemp, 0, sizeof(texTemp));
424   texTemp.target = PIPE_TEXTURE_2D;
425   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
426   texTemp.last_level = 0;
427   texTemp.width[0] = 32;
428   texTemp.height[0] = 32;
429   texTemp.depth[0] = 1;
430   texTemp.cpp = 1;
431
432   pstip->texture = screen->texture_create(screen, &texTemp);
433   if (pstip->texture == NULL)
434      return FALSE;
435
436   return TRUE;
437}
438
439
440/**
441 * Create the sampler CSO that'll be used for stippling.
442 */
443static boolean
444pstip_create_sampler(struct pstip_stage *pstip)
445{
446   struct pipe_sampler_state sampler;
447   struct pipe_context *pipe = pstip->pipe;
448
449   memset(&sampler, 0, sizeof(sampler));
450   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
451   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
452   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
453   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
454   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
455   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
456   sampler.normalized_coords = 1;
457   sampler.min_lod = 0.0f;
458   sampler.max_lod = 0.0f;
459
460   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
461   if (pstip->sampler_cso == NULL)
462      return FALSE;
463
464   return TRUE;
465}
466
467
468/**
469 * When we're about to draw our first stipple polygon in a batch, this function
470 * is called to tell the driver to bind our modified fragment shader.
471 */
472static boolean
473bind_pstip_fragment_shader(struct pstip_stage *pstip)
474{
475   struct draw_context *draw = pstip->stage.draw;
476   if (!pstip->fs->pstip_fs &&
477       !generate_pstip_fs(pstip))
478      return FALSE;
479
480   draw->suspend_flushing = TRUE;
481   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
482   draw->suspend_flushing = FALSE;
483   return TRUE;
484}
485
486
487static INLINE struct pstip_stage *
488pstip_stage( struct draw_stage *stage )
489{
490   return (struct pstip_stage *) stage;
491}
492
493
494static void
495pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
496{
497   struct pstip_stage *pstip = pstip_stage(stage);
498   struct pipe_context *pipe = pstip->pipe;
499   struct draw_context *draw = stage->draw;
500   uint num_samplers;
501
502   assert(stage->draw->rasterizer->poly_stipple_enable);
503
504   /* bind our fragprog */
505   if (!bind_pstip_fragment_shader(pstip)) {
506      stage->tri = draw_pipe_passthrough_tri;
507      stage->tri(stage, header);
508      return;
509   }
510
511
512   /* how many samplers? */
513   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
514   num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
515   num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
516
517   /* plug in our sampler, texture */
518   pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
519   pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
520                          pstip->texture);
521
522   assert(num_samplers <= PIPE_MAX_SAMPLERS);
523
524   draw->suspend_flushing = TRUE;
525   pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
526   pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
527   draw->suspend_flushing = FALSE;
528
529   /* now really draw first triangle */
530   stage->tri = draw_pipe_passthrough_tri;
531   stage->tri(stage, header);
532}
533
534
535static void
536pstip_flush(struct draw_stage *stage, unsigned flags)
537{
538   struct draw_context *draw = stage->draw;
539   struct pstip_stage *pstip = pstip_stage(stage);
540   struct pipe_context *pipe = pstip->pipe;
541
542   stage->tri = pstip_first_tri;
543   stage->next->flush( stage->next, flags );
544
545   /* restore original frag shader, texture, sampler state */
546   draw->suspend_flushing = TRUE;
547   pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
548   pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
549                                     pstip->state.samplers);
550   pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
551                                      pstip->state.textures);
552   draw->suspend_flushing = FALSE;
553}
554
555
556static void
557pstip_reset_stipple_counter(struct draw_stage *stage)
558{
559   stage->next->reset_stipple_counter( stage->next );
560}
561
562
563static void
564pstip_destroy(struct draw_stage *stage)
565{
566   struct pstip_stage *pstip = pstip_stage(stage);
567   uint i;
568
569   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
570      pipe_texture_reference(&pstip->state.textures[i], NULL);
571   }
572
573   pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
574
575   pipe_texture_release(&pstip->texture);
576
577   draw_free_temp_verts( stage );
578   FREE( stage );
579}
580
581
582static struct pstip_stage *
583draw_pstip_stage(struct draw_context *draw)
584{
585   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
586
587   draw_alloc_temp_verts( &pstip->stage, 8 );
588
589   pstip->stage.draw = draw;
590   pstip->stage.next = NULL;
591   pstip->stage.point = draw_pipe_passthrough_point;
592   pstip->stage.line = draw_pipe_passthrough_line;
593   pstip->stage.tri = pstip_first_tri;
594   pstip->stage.flush = pstip_flush;
595   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
596   pstip->stage.destroy = pstip_destroy;
597
598   return pstip;
599}
600
601
602static struct pstip_stage *
603pstip_stage_from_pipe(struct pipe_context *pipe)
604{
605   struct draw_context *draw = (struct draw_context *) pipe->draw;
606   return pstip_stage(draw->pipeline.pstipple);
607}
608
609
610/**
611 * This function overrides the driver's create_fs_state() function and
612 * will typically be called by the state tracker.
613 */
614static void *
615pstip_create_fs_state(struct pipe_context *pipe,
616                       const struct pipe_shader_state *fs)
617{
618   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
619   struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
620
621   if (aafs) {
622      aafs->state = *fs;
623
624      /* pass-through */
625      aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
626   }
627
628   return aafs;
629}
630
631
632static void
633pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
634{
635   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
636   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
637   /* save current */
638   pstip->fs = aafs;
639   /* pass-through */
640   pstip->driver_bind_fs_state(pstip->pipe,
641                               (aafs ? aafs->driver_fs : NULL));
642}
643
644
645static void
646pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
647{
648   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
649   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
650   /* pass-through */
651   pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
652   FREE(aafs);
653}
654
655
656static void
657pstip_bind_sampler_states(struct pipe_context *pipe,
658                          unsigned num, void **sampler)
659{
660   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
661   uint i;
662
663   /* save current */
664   memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
665   for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
666      pstip->state.samplers[i] = NULL;
667   }
668
669   pstip->num_samplers = num;
670   /* pass-through */
671   pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
672}
673
674
675static void
676pstip_set_sampler_textures(struct pipe_context *pipe,
677                           unsigned num, struct pipe_texture **texture)
678{
679   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
680   uint i;
681
682   /* save current */
683   for (i = 0; i < num; i++) {
684      pipe_texture_reference(&pstip->state.textures[i], texture[i]);
685   }
686   for (; i < PIPE_MAX_SAMPLERS; i++) {
687      pipe_texture_reference(&pstip->state.textures[i], NULL);
688   }
689
690   pstip->num_textures = num;
691
692   /* pass-through */
693   pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
694}
695
696
697static void
698pstip_set_polygon_stipple(struct pipe_context *pipe,
699                          const struct pipe_poly_stipple *stipple)
700{
701   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
702
703   /* save current */
704   pstip->state.stipple = stipple;
705
706   /* pass-through */
707   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
708
709   pstip_update_texture(pstip);
710}
711
712
713/**
714 * Called by drivers that want to install this polygon stipple stage
715 * into the draw module's pipeline.  This will not be used if the
716 * hardware has native support for polygon stipple.
717 */
718boolean
719draw_install_pstipple_stage(struct draw_context *draw,
720                            struct pipe_context *pipe)
721{
722   struct pstip_stage *pstip;
723
724   pipe->draw = (void *) draw;
725
726   /*
727    * Create / install pgon stipple drawing / prim stage
728    */
729   pstip = draw_pstip_stage( draw );
730   if (pstip == NULL)
731      goto fail;
732
733   draw->pipeline.pstipple = &pstip->stage;
734
735   pstip->pipe = pipe;
736
737   /* create special texture, sampler state */
738   if (!pstip_create_texture(pstip))
739      goto fail;
740
741   if (!pstip_create_sampler(pstip))
742      goto fail;
743
744   /* save original driver functions */
745   pstip->driver_create_fs_state = pipe->create_fs_state;
746   pstip->driver_bind_fs_state = pipe->bind_fs_state;
747   pstip->driver_delete_fs_state = pipe->delete_fs_state;
748
749   pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
750   pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
751   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
752
753   /* override the driver's functions */
754   pipe->create_fs_state = pstip_create_fs_state;
755   pipe->bind_fs_state = pstip_bind_fs_state;
756   pipe->delete_fs_state = pstip_delete_fs_state;
757
758   pipe->bind_sampler_states = pstip_bind_sampler_states;
759   pipe->set_sampler_textures = pstip_set_sampler_textures;
760   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
761
762   return TRUE;
763
764 fail:
765   if (pstip)
766      pstip->stage.destroy( &pstip->stage );
767
768   return FALSE;
769}
770