u_blit.c revision 05d393f59fdacbbe181f007efd3054966734b3b7
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36#include "pipe/p_context.h"
37#include "util/u_debug.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_inlines.h"
40#include "pipe/p_shader_tokens.h"
41#include "pipe/p_state.h"
42
43#include "util/u_blit.h"
44#include "util/u_draw_quad.h"
45#include "util/u_math.h"
46#include "util/u_memory.h"
47#include "util/u_simple_shaders.h"
48
49#include "cso_cache/cso_context.h"
50
51
52struct blit_state
53{
54   struct pipe_context *pipe;
55   struct cso_context *cso;
56
57   struct pipe_blend_state blend;
58   struct pipe_depth_stencil_alpha_state depthstencil;
59   struct pipe_rasterizer_state rasterizer;
60   struct pipe_sampler_state sampler;
61   struct pipe_viewport_state viewport;
62
63   void *vs;
64   void *fs;
65
66   struct pipe_buffer *vbuf;  /**< quad vertices */
67   unsigned vbuf_slot;
68
69   float vertices[4][2][4];   /**< vertex/texcoords for quad */
70};
71
72
73/**
74 * Create state object for blit.
75 * Intended to be created once and re-used for many blit() calls.
76 */
77struct blit_state *
78util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
79{
80   struct blit_state *ctx;
81   uint i;
82
83   ctx = CALLOC_STRUCT(blit_state);
84   if (!ctx)
85      return NULL;
86
87   ctx->pipe = pipe;
88   ctx->cso = cso;
89
90   /* disabled blending/masking */
91   memset(&ctx->blend, 0, sizeof(ctx->blend));
92   ctx->blend.colormask = PIPE_MASK_RGBA;
93
94   /* no-op depth/stencil/alpha */
95   memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
96
97   /* rasterizer */
98   memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
99   ctx->rasterizer.front_winding = PIPE_WINDING_CW;
100   ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
101   ctx->rasterizer.bypass_vs_clip_and_viewport = 1;
102   ctx->rasterizer.gl_rasterization_rules = 1;
103
104   /* samplers */
105   memset(&ctx->sampler, 0, sizeof(ctx->sampler));
106   ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
107   ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
108   ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
109   ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
110   ctx->sampler.min_img_filter = 0; /* set later */
111   ctx->sampler.mag_img_filter = 0; /* set later */
112   ctx->sampler.normalized_coords = 1;
113
114
115   /* vertex shader - still required to provide the linkage between
116    * fragment shader input semantics and vertex_element/buffers.
117    */
118   {
119      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
120                                      TGSI_SEMANTIC_GENERIC };
121      const uint semantic_indexes[] = { 0, 0 };
122      ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
123                                                    semantic_indexes);
124   }
125
126   /* fragment shader */
127   ctx->fs = util_make_fragment_tex_shader(pipe);
128   ctx->vbuf = NULL;
129
130   /* init vertex data that doesn't change */
131   for (i = 0; i < 4; i++) {
132      ctx->vertices[i][0][3] = 1.0f; /* w */
133      ctx->vertices[i][1][2] = 0.0f; /* r */
134      ctx->vertices[i][1][3] = 1.0f; /* q */
135   }
136
137   return ctx;
138}
139
140
141/**
142 * Destroy a blit context
143 */
144void
145util_destroy_blit(struct blit_state *ctx)
146{
147   struct pipe_context *pipe = ctx->pipe;
148
149   pipe->delete_vs_state(pipe, ctx->vs);
150   pipe->delete_fs_state(pipe, ctx->fs);
151
152   pipe_buffer_reference(&ctx->vbuf, NULL);
153
154   FREE(ctx);
155}
156
157
158/**
159 * Get offset of next free slot in vertex buffer for quad vertices.
160 */
161static unsigned
162get_next_slot( struct blit_state *ctx )
163{
164   const unsigned max_slots = 4096 / sizeof ctx->vertices;
165
166   if (ctx->vbuf_slot >= max_slots)
167      util_blit_flush( ctx );
168
169   if (!ctx->vbuf) {
170      ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
171                                     32,
172                                     PIPE_BUFFER_USAGE_VERTEX,
173                                     max_slots * sizeof ctx->vertices);
174   }
175
176   return ctx->vbuf_slot++ * sizeof ctx->vertices;
177}
178
179
180/**
181 * Setup vertex data for the textured quad we'll draw.
182 * Note: y=0=top
183 */
184static unsigned
185setup_vertex_data(struct blit_state *ctx,
186                  float x0, float y0, float x1, float y1, float z)
187{
188   unsigned offset;
189
190   ctx->vertices[0][0][0] = x0;
191   ctx->vertices[0][0][1] = y0;
192   ctx->vertices[0][0][2] = z;
193   ctx->vertices[0][1][0] = 0.0f; /*s*/
194   ctx->vertices[0][1][1] = 0.0f; /*t*/
195
196   ctx->vertices[1][0][0] = x1;
197   ctx->vertices[1][0][1] = y0;
198   ctx->vertices[1][0][2] = z;
199   ctx->vertices[1][1][0] = 1.0f; /*s*/
200   ctx->vertices[1][1][1] = 0.0f; /*t*/
201
202   ctx->vertices[2][0][0] = x1;
203   ctx->vertices[2][0][1] = y1;
204   ctx->vertices[2][0][2] = z;
205   ctx->vertices[2][1][0] = 1.0f;
206   ctx->vertices[2][1][1] = 1.0f;
207
208   ctx->vertices[3][0][0] = x0;
209   ctx->vertices[3][0][1] = y1;
210   ctx->vertices[3][0][2] = z;
211   ctx->vertices[3][1][0] = 0.0f;
212   ctx->vertices[3][1][1] = 1.0f;
213
214   offset = get_next_slot( ctx );
215
216   pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
217                     offset, sizeof(ctx->vertices), ctx->vertices);
218
219   return offset;
220}
221
222
223/**
224 * Setup vertex data for the textured quad we'll draw.
225 * Note: y=0=top
226 */
227static unsigned
228setup_vertex_data_tex(struct blit_state *ctx,
229                      float x0, float y0, float x1, float y1,
230                      float s0, float t0, float s1, float t1,
231                      float z)
232{
233   unsigned offset;
234
235   ctx->vertices[0][0][0] = x0;
236   ctx->vertices[0][0][1] = y0;
237   ctx->vertices[0][0][2] = z;
238   ctx->vertices[0][1][0] = s0; /*s*/
239   ctx->vertices[0][1][1] = t0; /*t*/
240
241   ctx->vertices[1][0][0] = x1;
242   ctx->vertices[1][0][1] = y0;
243   ctx->vertices[1][0][2] = z;
244   ctx->vertices[1][1][0] = s1; /*s*/
245   ctx->vertices[1][1][1] = t0; /*t*/
246
247   ctx->vertices[2][0][0] = x1;
248   ctx->vertices[2][0][1] = y1;
249   ctx->vertices[2][0][2] = z;
250   ctx->vertices[2][1][0] = s1;
251   ctx->vertices[2][1][1] = t1;
252
253   ctx->vertices[3][0][0] = x0;
254   ctx->vertices[3][0][1] = y1;
255   ctx->vertices[3][0][2] = z;
256   ctx->vertices[3][1][0] = s0;
257   ctx->vertices[3][1][1] = t1;
258
259   offset = get_next_slot( ctx );
260
261   pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
262                     offset, sizeof(ctx->vertices), ctx->vertices);
263
264   return offset;
265}
266
267
268/**
269 * Copy pixel block from src surface to dst surface.
270 * Overlapping regions are acceptable.
271 * Flipping and stretching are supported.
272 * XXX need some control over blitting Z and/or stencil.
273 */
274void
275util_blit_pixels(struct blit_state *ctx,
276                 struct pipe_surface *src,
277                 int srcX0, int srcY0,
278                 int srcX1, int srcY1,
279                 struct pipe_surface *dst,
280                 int dstX0, int dstY0,
281                 int dstX1, int dstY1,
282                 float z, uint filter)
283{
284   struct pipe_context *pipe = ctx->pipe;
285   struct pipe_screen *screen = pipe->screen;
286   struct pipe_texture texTemp, *tex;
287   struct pipe_surface *texSurf;
288   struct pipe_framebuffer_state fb;
289   const int srcW = abs(srcX1 - srcX0);
290   const int srcH = abs(srcY1 - srcY0);
291   const int srcLeft = MIN2(srcX0, srcX1);
292   const int srcTop = MIN2(srcY0, srcY1);
293   unsigned offset;
294
295   assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
296          filter == PIPE_TEX_MIPFILTER_LINEAR);
297
298   assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
299                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
300   assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
301                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
302
303   /*
304    * Check for simple case:  no format conversion, no flipping, no stretching.
305    */
306   if (dst->format == src->format &&
307       srcX0 < srcX1 &&
308       dstX0 < dstX1 &&
309       srcY0 < srcY1 &&
310       dstY0 < dstY1 &&
311       (dstX1 - dstX0) == (srcX1 - srcX0) &&
312       (dstY1 - dstY0) == (srcY1 - srcY0)) {
313      /* FIXME: this will most surely fail for overlapping rectangles */
314      pipe->surface_copy(pipe,
315			 dst, dstX0, dstY0, /* dest */
316			 src, srcX0, srcY0, /* src */
317			 srcW, srcH);       /* size */
318      return;
319   }
320
321   if (srcLeft != srcX0) {
322      /* left-right flip */
323      int tmp = dstX0;
324      dstX0 = dstX1;
325      dstX1 = tmp;
326   }
327
328   if (srcTop != srcY0) {
329      /* up-down flip */
330      int tmp = dstY0;
331      dstY0 = dstY1;
332      dstY1 = tmp;
333   }
334
335   assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
336                                      PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
337
338   /*
339    * XXX for now we're always creating a temporary texture.
340    * Strictly speaking that's not always needed.
341    */
342
343   /* create temp texture */
344   memset(&texTemp, 0, sizeof(texTemp));
345   texTemp.target = PIPE_TEXTURE_2D;
346   texTemp.format = src->format;
347   texTemp.last_level = 0;
348   texTemp.width[0] = srcW;
349   texTemp.height[0] = srcH;
350   texTemp.depth[0] = 1;
351   pf_get_block(src->format, &texTemp.block);
352
353   tex = screen->texture_create(screen, &texTemp);
354   if (!tex)
355      return;
356
357   texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
358                                     PIPE_BUFFER_USAGE_GPU_WRITE);
359
360   /* load temp texture */
361   pipe->surface_copy(pipe,
362                      texSurf, 0, 0,   /* dest */
363                      src, srcLeft, srcTop, /* src */
364                      srcW, srcH);     /* size */
365
366   /* free the surface, update the texture if necessary.
367    */
368   pipe_surface_reference(&texSurf, NULL);
369
370   /* save state (restored below) */
371   cso_save_blend(ctx->cso);
372   cso_save_depth_stencil_alpha(ctx->cso);
373   cso_save_rasterizer(ctx->cso);
374   cso_save_samplers(ctx->cso);
375   cso_save_sampler_textures(ctx->cso);
376   cso_save_framebuffer(ctx->cso);
377   cso_save_fragment_shader(ctx->cso);
378   cso_save_vertex_shader(ctx->cso);
379
380   /* set misc state we care about */
381   cso_set_blend(ctx->cso, &ctx->blend);
382   cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
383   cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
384
385   /* sampler */
386   ctx->sampler.min_img_filter = filter;
387   ctx->sampler.mag_img_filter = filter;
388   cso_single_sampler(ctx->cso, 0, &ctx->sampler);
389   cso_single_sampler_done(ctx->cso);
390
391   /* texture */
392   cso_set_sampler_textures(ctx->cso, 1, &tex);
393
394   /* shaders */
395   cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
396   cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
397
398   /* drawing dest */
399   memset(&fb, 0, sizeof(fb));
400   fb.width = dst->width;
401   fb.height = dst->height;
402   fb.nr_cbufs = 1;
403   fb.cbufs[0] = dst;
404   cso_set_framebuffer(ctx->cso, &fb);
405
406   /* draw quad */
407   offset = setup_vertex_data(ctx,
408                              (float) dstX0, (float) dstY0,
409                              (float) dstX1, (float) dstY1, z);
410
411   util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
412                           PIPE_PRIM_TRIANGLE_FAN,
413                           4,  /* verts */
414                           2); /* attribs/vert */
415
416   /* restore state we changed */
417   cso_restore_blend(ctx->cso);
418   cso_restore_depth_stencil_alpha(ctx->cso);
419   cso_restore_rasterizer(ctx->cso);
420   cso_restore_samplers(ctx->cso);
421   cso_restore_sampler_textures(ctx->cso);
422   cso_restore_framebuffer(ctx->cso);
423   cso_restore_fragment_shader(ctx->cso);
424   cso_restore_vertex_shader(ctx->cso);
425
426   pipe_texture_reference(&tex, NULL);
427}
428
429
430/* Release vertex buffer at end of frame to avoid synchronous
431 * rendering.
432 */
433void util_blit_flush( struct blit_state *ctx )
434{
435   pipe_buffer_reference(&ctx->vbuf, NULL);
436   ctx->vbuf_slot = 0;
437}
438
439
440
441/**
442 * Copy pixel block from src texture to dst surface.
443 * Overlapping regions are acceptable.
444 *
445 * XXX Should support selection of level.
446 * XXX need some control over blitting Z and/or stencil.
447 */
448void
449util_blit_pixels_tex(struct blit_state *ctx,
450                 struct pipe_texture *tex,
451                 int srcX0, int srcY0,
452                 int srcX1, int srcY1,
453                 struct pipe_surface *dst,
454                 int dstX0, int dstY0,
455                 int dstX1, int dstY1,
456                 float z, uint filter)
457{
458   struct pipe_framebuffer_state fb;
459   float s0, t0, s1, t1;
460   unsigned offset;
461
462   assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
463          filter == PIPE_TEX_MIPFILTER_LINEAR);
464
465   assert(tex->width[0] != 0);
466   assert(tex->height[0] != 0);
467
468   s0 = srcX0 / (float)tex->width[0];
469   s1 = srcX1 / (float)tex->width[0];
470   t0 = srcY0 / (float)tex->height[0];
471   t1 = srcY1 / (float)tex->height[0];
472
473   assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
474                                                 PIPE_TEXTURE_2D,
475                                                 PIPE_TEXTURE_USAGE_RENDER_TARGET,
476                                                 0));
477
478   /* save state (restored below) */
479   cso_save_blend(ctx->cso);
480   cso_save_depth_stencil_alpha(ctx->cso);
481   cso_save_rasterizer(ctx->cso);
482   cso_save_samplers(ctx->cso);
483   cso_save_sampler_textures(ctx->cso);
484   cso_save_framebuffer(ctx->cso);
485   cso_save_fragment_shader(ctx->cso);
486   cso_save_vertex_shader(ctx->cso);
487
488   /* set misc state we care about */
489   cso_set_blend(ctx->cso, &ctx->blend);
490   cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
491   cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
492
493   /* sampler */
494   ctx->sampler.min_img_filter = filter;
495   ctx->sampler.mag_img_filter = filter;
496   cso_single_sampler(ctx->cso, 0, &ctx->sampler);
497   cso_single_sampler_done(ctx->cso);
498
499   /* texture */
500   cso_set_sampler_textures(ctx->cso, 1, &tex);
501
502   /* shaders */
503   cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
504   cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
505
506   /* drawing dest */
507   memset(&fb, 0, sizeof(fb));
508   fb.width = dst->width;
509   fb.height = dst->height;
510   fb.nr_cbufs = 1;
511   fb.cbufs[0] = dst;
512   cso_set_framebuffer(ctx->cso, &fb);
513
514   /* draw quad */
515   offset = setup_vertex_data_tex(ctx,
516                                  (float) dstX0, (float) dstY0,
517                                  (float) dstX1, (float) dstY1,
518                                  s0, t0, s1, t1,
519                                  z);
520
521   util_draw_vertex_buffer(ctx->pipe,
522                           ctx->vbuf, offset,
523                           PIPE_PRIM_TRIANGLE_FAN,
524                           4,  /* verts */
525                           2); /* attribs/vert */
526
527   /* restore state we changed */
528   cso_restore_blend(ctx->cso);
529   cso_restore_depth_stencil_alpha(ctx->cso);
530   cso_restore_rasterizer(ctx->cso);
531   cso_restore_samplers(ctx->cso);
532   cso_restore_sampler_textures(ctx->cso);
533   cso_restore_framebuffer(ctx->cso);
534   cso_restore_fragment_shader(ctx->cso);
535   cso_restore_vertex_shader(ctx->cso);
536}
537