vl_idct.c revision 3dd7bf7d39781f3ef4c0b53732945674c9924cdf
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41
42#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44#define STAGE1_SCALE 4.0f
45#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
46
47struct vertex_shader_consts
48{
49   struct vertex4f norm;
50};
51
52enum VS_INPUT
53{
54   VS_I_RECT,
55   VS_I_VPOS,
56
57   NUM_VS_INPUTS
58};
59
60enum VS_OUTPUT
61{
62   VS_O_VPOS,
63   VS_O_BLOCK,
64   VS_O_TEX,
65   VS_O_START,
66   VS_O_STEP
67};
68
69static const float const_matrix[8][8] = {
70   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
71   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
72   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
73   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
74   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
75   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
76   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
77   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
78};
79
80/* vertices for a quad covering a block */
81static const struct vertex2f const_quad[4] = {
82   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
83};
84
85static void *
86create_vert_shader(struct vl_idct *idct)
87{
88   struct ureg_program *shader;
89   struct ureg_src norm, bs;
90   struct ureg_src vrect, vpos;
91   struct ureg_dst scale, t_vpos;
92   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
93
94   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
95   if (!shader)
96      return NULL;
97
98   norm = ureg_DECL_constant(shader, 0);
99   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
100
101   scale = ureg_DECL_temporary(shader);
102   t_vpos = ureg_DECL_temporary(shader);
103
104   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
105   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
106
107   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
108   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
109   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
110   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
111   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
112
113   /*
114    * scale = norm * mbs;
115    *
116    * t_vpos = vpos + vrect
117    * o_vpos.xy = t_vpos * scale
118    * o_vpos.zw = vpos
119    *
120    * o_block = vrect
121    * o_tex = t_pos
122    * o_start = vpos * scale
123    * o_step = norm
124    *
125    */
126   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
127
128   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
129   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
130   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
132
133   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
134   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
135   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
136   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
137
138   ureg_release_temporary(shader, t_vpos);
139   ureg_release_temporary(shader, scale);
140
141   ureg_END(shader);
142
143   return ureg_create_shader_and_destroy(shader, idct->pipe);
144}
145
146static void
147matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
148           struct ureg_src tc[2], struct ureg_src sampler[2],
149           struct ureg_src start[2], struct ureg_src step[2],
150           bool fetch4[2], float scale)
151{
152   struct ureg_dst t_tc[2], m[2][2], tmp[2];
153   unsigned side, i, j;
154
155   for(i = 0; i < 2; ++i) {
156      t_tc[i] = ureg_DECL_temporary(shader);
157      for(j = 0; j < 2; ++j)
158         m[i][j] = ureg_DECL_temporary(shader);
159      tmp[i] = ureg_DECL_temporary(shader);
160   }
161
162   /*
163    * m[0..1][0] = ?
164    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
165    * fragment = tmp[0] + tmp[1]
166    */
167   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
168   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
169
170   if(fetch4[1]) {
171      ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), ureg_scalar(start[1], TGSI_SWIZZLE_Y));
172      ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_scalar(tc[1], TGSI_SWIZZLE_X));
173   } else {
174      ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
175      ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
176   }
177
178   for(side = 0; side < 2; ++side) {
179      for(i = 0; i < 2; ++i) {
180         if(fetch4[side]) {
181            ureg_TEX(shader, m[i][side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
182            ureg_MOV(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X), step[side]);
183
184         } else for(j = 0; j < 4; ++j) {
185            /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
186            ureg_TEX(shader, tmp[side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
187            ureg_MOV(shader, ureg_writemask(m[i][side], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[side]), TGSI_SWIZZLE_X));
188
189            ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X << side), ureg_src(t_tc[side]), step[side]);
190         }
191      }
192   }
193
194   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
195   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
196   ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
197   ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale));
198
199   for(i = 0; i < 2; ++i) {
200      ureg_release_temporary(shader, t_tc[i]);
201      for(j = 0; j < 2; ++j)
202         ureg_release_temporary(shader, m[i][j]);
203      ureg_release_temporary(shader, tmp[i]);
204   }
205}
206
207static void *
208create_transpose_frag_shader(struct vl_idct *idct)
209{
210   struct ureg_program *shader;
211   struct ureg_src tc[2], sampler[2];
212   struct ureg_src start[2], step[2];
213   struct ureg_dst fragment;
214   bool fetch4[2];
215
216   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
217   if (!shader)
218      return NULL;
219
220   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
221   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
222
223   start[0] = ureg_imm1f(shader, 0.0f);
224   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
225
226   step[0] = ureg_imm1f(shader, 4.0f / BLOCK_HEIGHT);
227   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
228
229   sampler[0] = ureg_DECL_sampler(shader, 0);
230   sampler[1] = ureg_DECL_sampler(shader, 1);
231
232   fetch4[0] = true;
233   fetch4[1] = false;
234
235   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
236
237   matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE1_SCALE);
238
239   ureg_END(shader);
240
241   return ureg_create_shader_and_destroy(shader, idct->pipe);
242}
243
244static void *
245create_matrix_frag_shader(struct vl_idct *idct)
246{
247   struct ureg_program *shader;
248   struct ureg_src tc[2], sampler[2];
249   struct ureg_src start[2], step[2];
250   struct ureg_dst fragment;
251   bool fetch4[2];
252
253   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
254   if (!shader)
255      return NULL;
256
257   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
258   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
259
260   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
261   start[1] = ureg_imm1f(shader, 0.0f);
262
263   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
264   step[1] = ureg_imm1f(shader, 4.0f / BLOCK_WIDTH);
265
266   sampler[0] = ureg_DECL_sampler(shader, 1);
267   sampler[1] = ureg_DECL_sampler(shader, 0);
268
269   fetch4[0] = false;
270   fetch4[1] = true;
271
272   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
273
274   matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE2_SCALE);
275
276   ureg_END(shader);
277
278   return ureg_create_shader_and_destroy(shader, idct->pipe);
279}
280
281static void *
282create_empty_block_frag_shader(struct vl_idct *idct)
283{
284   struct ureg_program *shader;
285   struct ureg_dst fragment;
286
287   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
288   if (!shader)
289      return NULL;
290
291   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
292
293   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
294
295   ureg_END(shader);
296
297   return ureg_create_shader_and_destroy(shader, idct->pipe);
298}
299
300static void
301xfer_buffers_map(struct vl_idct *idct)
302{
303   struct pipe_box rect =
304   {
305      0, 0, 0,
306      idct->destination->width0,
307      idct->destination->height0,
308      1
309   };
310
311   idct->tex_transfer = idct->pipe->get_transfer
312   (
313      idct->pipe, idct->textures.individual.source,
314      u_subresource(0, 0),
315      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
316      &rect
317   );
318
319   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
320
321   idct->vectors = pipe_buffer_map
322   (
323      idct->pipe,
324      idct->vertex_bufs.individual.pos.buffer,
325      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
326      &idct->vec_transfer
327   );
328}
329
330static void
331xfer_buffers_unmap(struct vl_idct *idct)
332{
333   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
334
335   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
336   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
337}
338
339static bool
340init_shaders(struct vl_idct *idct)
341{
342   idct->vs = create_vert_shader(idct);
343   idct->transpose_fs = create_transpose_frag_shader(idct);
344   idct->matrix_fs = create_matrix_frag_shader(idct);
345   idct->eb_fs = create_empty_block_frag_shader(idct);
346
347   return
348      idct->vs != NULL &&
349      idct->transpose_fs != NULL &&
350      idct->matrix_fs != NULL &&
351      idct->eb_fs != NULL;
352}
353
354static void
355cleanup_shaders(struct vl_idct *idct)
356{
357   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
358   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
359   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
360   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
361}
362
363static bool
364init_buffers(struct vl_idct *idct)
365{
366   struct pipe_resource template;
367   struct pipe_sampler_view sampler_view;
368   struct pipe_vertex_element vertex_elems[2];
369   unsigned i;
370
371   idct->max_blocks =
372      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
373      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
374      idct->destination->depth0;
375
376   memset(&template, 0, sizeof(struct pipe_resource));
377   template.target = PIPE_TEXTURE_2D;
378   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
379   template.last_level = 0;
380   template.width0 = 2;
381   template.height0 = 8;
382   template.depth0 = 1;
383   template.usage = PIPE_USAGE_IMMUTABLE;
384   template.bind = PIPE_BIND_SAMPLER_VIEW;
385   template.flags = 0;
386
387   template.format = idct->destination->format;
388   template.width0 = idct->destination->width0;
389   template.height0 = idct->destination->height0;
390   template.depth0 = idct->destination->depth0;
391   template.usage = PIPE_USAGE_DYNAMIC;
392   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
393
394   template.usage = PIPE_USAGE_STATIC;
395   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
396
397   for (i = 0; i < 4; ++i) {
398      if(idct->textures.all[i] == NULL)
399         return false; /* a texture failed to allocate */
400
401      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
402      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
403   }
404
405   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
406   idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
407   idct->vertex_bufs.individual.quad.buffer_offset = 0;
408   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
409   (
410      idct->pipe->screen,
411      PIPE_BIND_VERTEX_BUFFER,
412      sizeof(struct vertex2f) * 4 * idct->max_blocks
413   );
414
415   if(idct->vertex_bufs.individual.quad.buffer == NULL)
416      return false;
417
418   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
419   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
420   idct->vertex_bufs.individual.pos.buffer_offset = 0;
421   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
422   (
423      idct->pipe->screen,
424      PIPE_BIND_VERTEX_BUFFER,
425      sizeof(struct vertex2f) * 4 * idct->max_blocks
426   );
427
428   if(idct->vertex_bufs.individual.pos.buffer == NULL)
429      return false;
430
431   /* Rect element */
432   vertex_elems[0].src_offset = 0;
433   vertex_elems[0].instance_divisor = 0;
434   vertex_elems[0].vertex_buffer_index = 0;
435   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
436
437   /* Pos element */
438   vertex_elems[1].src_offset = 0;
439   vertex_elems[1].instance_divisor = 0;
440   vertex_elems[1].vertex_buffer_index = 1;
441   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
442
443   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
444
445   idct->vs_const_buf = pipe_buffer_create
446   (
447      idct->pipe->screen,
448      PIPE_BIND_CONSTANT_BUFFER,
449      sizeof(struct vertex_shader_consts)
450   );
451
452   if(idct->vs_const_buf == NULL)
453      return false;
454
455   return true;
456}
457
458static void
459cleanup_buffers(struct vl_idct *idct)
460{
461   unsigned i;
462
463   assert(idct);
464
465   pipe_resource_reference(&idct->vs_const_buf, NULL);
466
467   for (i = 0; i < 4; ++i) {
468      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
469      pipe_resource_reference(&idct->textures.all[i], NULL);
470   }
471
472   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
473   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
474   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
475}
476
477static void
478init_constants(struct vl_idct *idct)
479{
480   struct pipe_transfer *buf_transfer;
481   struct vertex_shader_consts *vs_consts;
482   struct vertex2f *v;
483
484   unsigned i;
485
486   /* quad vectors */
487   v = pipe_buffer_map
488   (
489      idct->pipe,
490      idct->vertex_bufs.individual.quad.buffer,
491      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
492      &buf_transfer
493   );
494   for ( i = 0; i < idct->max_blocks; ++i)
495     memcpy(v + i * 4, &const_quad, sizeof(const_quad));
496   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
497
498   /* normalisation constants */
499   vs_consts = pipe_buffer_map
500   (
501      idct->pipe, idct->vs_const_buf,
502      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
503      &buf_transfer
504   );
505
506   vs_consts->norm.x = 1.0f / idct->destination->width0;
507   vs_consts->norm.y = 1.0f / idct->destination->height0;
508
509   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
510}
511
512static void
513init_state(struct vl_idct *idct)
514{
515   struct pipe_sampler_state sampler;
516   unsigned i;
517
518   idct->num_blocks = 0;
519   idct->num_empty_blocks = 0;
520
521   idct->viewport.scale[0] = idct->destination->width0;
522   idct->viewport.scale[1] = idct->destination->height0;
523   idct->viewport.scale[2] = 1;
524   idct->viewport.scale[3] = 1;
525   idct->viewport.translate[0] = 0;
526   idct->viewport.translate[1] = 0;
527   idct->viewport.translate[2] = 0;
528   idct->viewport.translate[3] = 0;
529
530   idct->fb_state.width = idct->destination->width0;
531   idct->fb_state.height = idct->destination->height0;
532   idct->fb_state.nr_cbufs = 1;
533   idct->fb_state.zsbuf = NULL;
534
535   for (i = 0; i < 4; ++i) {
536      memset(&sampler, 0, sizeof(sampler));
537      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
538      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
539      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
540      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
541      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
542      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
543      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
544      sampler.compare_func = PIPE_FUNC_ALWAYS;
545      sampler.normalized_coords = 1;
546      /*sampler.shadow_ambient = ; */
547      /*sampler.lod_bias = ; */
548      sampler.min_lod = 0;
549      /*sampler.max_lod = ; */
550      /*sampler.border_color[0] = ; */
551      /*sampler.max_anisotropy = ; */
552      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
553   }
554}
555
556static void
557cleanup_state(struct vl_idct *idct)
558{
559   unsigned i;
560
561   for (i = 0; i < 4; ++i)
562      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
563}
564
565struct pipe_resource *
566vl_idct_upload_matrix(struct pipe_context *pipe)
567{
568   struct pipe_resource template, *matrix;
569   struct pipe_transfer *buf_transfer;
570   unsigned i, j, pitch;
571   float *f;
572
573   struct pipe_box rect =
574   {
575      0, 0, 0,
576      BLOCK_WIDTH,
577      BLOCK_HEIGHT,
578      1
579   };
580
581   memset(&template, 0, sizeof(struct pipe_resource));
582   template.target = PIPE_TEXTURE_2D;
583   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
584   template.last_level = 0;
585   template.width0 = 2;
586   template.height0 = 8;
587   template.depth0 = 1;
588   template.usage = PIPE_USAGE_IMMUTABLE;
589   template.bind = PIPE_BIND_SAMPLER_VIEW;
590   template.flags = 0;
591
592   matrix = pipe->screen->resource_create(pipe->screen, &template);
593
594   /* matrix */
595   buf_transfer = pipe->get_transfer
596   (
597      pipe, matrix,
598      u_subresource(0, 0),
599      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
600      &rect
601   );
602   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
603
604   f = pipe->transfer_map(pipe, buf_transfer);
605   for(i = 0; i < BLOCK_HEIGHT; ++i)
606      for(j = 0; j < BLOCK_WIDTH; ++j)
607         f[i * pitch * 4 + j] = const_matrix[j][i]; // transpose
608
609   pipe->transfer_unmap(pipe, buf_transfer);
610   pipe->transfer_destroy(pipe, buf_transfer);
611
612   return matrix;
613}
614
615bool
616vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
617{
618   assert(idct && pipe && dst);
619
620   idct->pipe = pipe;
621   pipe_resource_reference(&idct->textures.individual.matrix, matrix);
622   pipe_resource_reference(&idct->textures.individual.transpose, matrix);
623   pipe_resource_reference(&idct->destination, dst);
624
625   init_state(idct);
626
627   if(!init_shaders(idct))
628      return false;
629
630   if(!init_buffers(idct)) {
631      cleanup_shaders(idct);
632      return false;
633   }
634
635   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
636      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
637      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
638
639   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
640      idct->pipe->screen, idct->destination, 0, 0, 0,
641      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
642
643   init_constants(idct);
644   xfer_buffers_map(idct);
645
646   return true;
647}
648
649void
650vl_idct_cleanup(struct vl_idct *idct)
651{
652   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
653   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
654
655   cleanup_shaders(idct);
656   cleanup_buffers(idct);
657
658   cleanup_state(idct);
659
660   pipe_resource_reference(&idct->destination, NULL);
661}
662
663void
664vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
665{
666   struct vertex2f v, *v_dst;
667
668   unsigned tex_pitch;
669   short *texels;
670
671   unsigned i;
672
673   assert(idct);
674
675   if(block) {
676      tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
677      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
678
679      for (i = 0; i < BLOCK_HEIGHT; ++i)
680         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
681
682      /* non empty blocks fills the vector buffer from left to right */
683      v_dst = idct->vectors + idct->num_blocks * 4;
684
685      idct->num_blocks++;
686
687   } else {
688
689      /* while empty blocks fills the vector buffer from right to left */
690      v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
691
692      idct->num_empty_blocks++;
693   }
694
695   v.x = x;
696   v.y = y;
697
698   for (i = 0; i < 4; ++i) {
699      v_dst[i] = v;
700   }
701}
702
703void
704vl_idct_flush(struct vl_idct *idct)
705{
706   xfer_buffers_unmap(idct);
707
708   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
709
710   if(idct->num_blocks > 0) {
711
712      /* first stage */
713      idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
714      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
715      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
716
717      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
718      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
719      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
720      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
721      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
722      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
723
724      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
725
726      /* second stage */
727      idct->fb_state.cbufs[0] = idct->surfaces.destination;
728      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
729      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
730
731      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
732      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
733      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
734      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
735      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
736      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
737
738      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
739   }
740
741   if(idct->num_empty_blocks > 0) {
742
743      /* empty block handling */
744      idct->fb_state.cbufs[0] = idct->surfaces.destination;
745      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
746      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
747
748      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
749      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
750      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
751      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
752      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
753      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
754
755      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
756         (idct->max_blocks - idct->num_empty_blocks) * 4,
757         idct->num_empty_blocks * 4);
758   }
759
760   idct->num_blocks = 0;
761   idct->num_empty_blocks = 0;
762   xfer_buffers_map(idct);
763}
764