lp_scene.c revision 1e17178fc40b6a1a54cb3e93c098bdd0d490b88a
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "util/u_framebuffer.h"
29#include "util/u_math.h"
30#include "util/u_memory.h"
31#include "util/u_inlines.h"
32#include "util/u_simple_list.h"
33#include "lp_scene.h"
34#include "lp_scene_queue.h"
35
36
37/** List of texture references */
38struct texture_ref {
39   struct pipe_resource *texture;
40   struct texture_ref *prev, *next;  /**< linked list w/ u_simple_list.h */
41};
42
43
44
45/**
46 * Create a new scene object.
47 * \param queue  the queue to put newly rendered/emptied scenes into
48 */
49struct lp_scene *
50lp_scene_create( struct pipe_context *pipe,
51                 struct lp_scene_queue *queue )
52{
53   unsigned i, j;
54   struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
55   if (!scene)
56      return NULL;
57
58   scene->pipe = pipe;
59   scene->empty_queue = queue;
60
61   for (i = 0; i < TILES_X; i++) {
62      for (j = 0; j < TILES_Y; j++) {
63         struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
64         bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
65      }
66   }
67
68   scene->data.head =
69      scene->data.tail = CALLOC_STRUCT(data_block);
70
71   make_empty_list(&scene->resources);
72
73   pipe_mutex_init(scene->mutex);
74
75   return scene;
76}
77
78
79/**
80 * Free all data associated with the given scene, and the scene itself.
81 */
82void
83lp_scene_destroy(struct lp_scene *scene)
84{
85   unsigned i, j;
86
87   lp_scene_reset(scene);
88
89   for (i = 0; i < TILES_X; i++)
90      for (j = 0; j < TILES_Y; j++) {
91         struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
92         assert(bin->commands.head == bin->commands.tail);
93         FREE(bin->commands.head);
94         bin->commands.head = NULL;
95         bin->commands.tail = NULL;
96      }
97
98   FREE(scene->data.head);
99   scene->data.head = NULL;
100
101   pipe_mutex_destroy(scene->mutex);
102
103   FREE(scene);
104}
105
106
107/**
108 * Check if the scene's bins are all empty.
109 * For debugging purposes.
110 */
111boolean
112lp_scene_is_empty(struct lp_scene *scene )
113{
114   unsigned x, y;
115
116   for (y = 0; y < TILES_Y; y++) {
117      for (x = 0; x < TILES_X; x++) {
118         const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
119         const struct cmd_block_list *list = &bin->commands;
120         if (list->head != list->tail || list->head->count > 0) {
121            return FALSE;
122         }
123      }
124   }
125   return TRUE;
126}
127
128
129/* Free data for one particular bin.  May be called from the
130 * rasterizer thread(s).
131 */
132void
133lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
134{
135   struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
136   struct cmd_block_list *list = &bin->commands;
137   struct cmd_block *block;
138   struct cmd_block *tmp;
139
140   assert(x < TILES_X);
141   assert(y < TILES_Y);
142
143   for (block = list->head; block != list->tail; block = tmp) {
144      tmp = block->next;
145      FREE(block);
146   }
147
148   assert(list->tail->next == NULL);
149   list->head = list->tail;
150   list->head->count = 0;
151}
152
153
154/**
155 * Free all the temporary data in a scene.  May be called from the
156 * rasterizer thread(s).
157 */
158void
159lp_scene_reset(struct lp_scene *scene )
160{
161   unsigned i, j;
162
163   /* Free all but last binner command lists:
164    */
165   for (i = 0; i < scene->tiles_x; i++) {
166      for (j = 0; j < scene->tiles_y; j++) {
167         lp_scene_bin_reset(scene, i, j);
168      }
169   }
170
171   assert(lp_scene_is_empty(scene));
172
173   /* Free all but last binned data block:
174    */
175   {
176      struct data_block_list *list = &scene->data;
177      struct data_block *block, *tmp;
178
179      for (block = list->head; block != list->tail; block = tmp) {
180         tmp = block->next;
181         FREE(block);
182      }
183
184      assert(list->tail->next == NULL);
185      list->head = list->tail;
186      list->head->used = 0;
187   }
188
189   /* Release texture refs
190    */
191   {
192      struct resource_ref *ref, *next, *ref_list = &scene->resources;
193      for (ref = ref_list->next; ref != ref_list; ref = next) {
194         next = next_elem(ref);
195         pipe_resource_reference(&ref->resource, NULL);
196         FREE(ref);
197      }
198      make_empty_list(ref_list);
199   }
200
201   scene->scene_size = 0;
202
203   scene->has_color_clear = FALSE;
204   scene->has_depthstencil_clear = FALSE;
205}
206
207
208
209
210
211
212struct cmd_block *
213lp_bin_new_cmd_block( struct cmd_block_list *list )
214{
215   struct cmd_block *block = MALLOC_STRUCT(cmd_block);
216   if (block) {
217      list->tail->next = block;
218      list->tail = block;
219      block->next = NULL;
220      block->count = 0;
221   }
222   return block;
223}
224
225
226struct data_block *
227lp_bin_new_data_block( struct data_block_list *list )
228{
229   struct data_block *block = MALLOC_STRUCT(data_block);
230   if (block) {
231      list->tail->next = block;
232      list->tail = block;
233      block->next = NULL;
234      block->used = 0;
235   }
236   return block;
237}
238
239
240/**
241 * Return number of bytes used for all bin data within a scene.
242 * This does not include resources (textures) referenced by the scene.
243 */
244unsigned
245lp_scene_data_size( const struct lp_scene *scene )
246{
247   unsigned size = 0;
248   const struct data_block *block;
249   for (block = scene->data.head; block; block = block->next) {
250      size += block->used;
251   }
252   return size;
253}
254
255
256/** Return number of bytes used for a single bin */
257unsigned
258lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
259{
260   struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
261   const struct cmd_block *cmd;
262   unsigned size = 0;
263   for (cmd = bin->commands.head; cmd; cmd = cmd->next) {
264      size += (cmd->count *
265               (sizeof(lp_rast_cmd) + sizeof(union lp_rast_cmd_arg)));
266   }
267   return size;
268}
269
270
271/**
272 * Add a reference to a resource by the scene.
273 */
274void
275lp_scene_add_resource_reference(struct lp_scene *scene,
276                                struct pipe_resource *resource)
277{
278   struct resource_ref *ref = CALLOC_STRUCT(resource_ref);
279   if (ref) {
280      struct resource_ref *ref_list = &scene->resources;
281      pipe_resource_reference(&ref->resource, resource);
282      insert_at_tail(ref_list, ref);
283   }
284
285   scene->scene_size += llvmpipe_resource_size(resource);
286}
287
288
289/**
290 * Does this scene have a reference to the given resource?
291 */
292boolean
293lp_scene_is_resource_referenced(const struct lp_scene *scene,
294                                const struct pipe_resource *resource)
295{
296   const struct resource_ref *ref_list = &scene->resources;
297   const struct resource_ref *ref;
298   foreach (ref, ref_list) {
299      if (ref->resource == resource)
300         return TRUE;
301   }
302   return FALSE;
303}
304
305
306/**
307 * Return last command in the bin
308 */
309static lp_rast_cmd
310lp_get_last_command( const struct cmd_bin *bin )
311{
312   const struct cmd_block *tail = bin->commands.tail;
313   const unsigned i = tail->count;
314   if (i > 0)
315      return tail->cmd[i - 1];
316   else
317      return NULL;
318}
319
320
321/**
322 * Replace the arg of the last command in the bin.
323 */
324static void
325lp_replace_last_command_arg( struct cmd_bin *bin,
326                             const union lp_rast_cmd_arg arg )
327{
328   struct cmd_block *tail = bin->commands.tail;
329   const unsigned i = tail->count;
330   assert(i > 0);
331   tail->arg[i - 1] = arg;
332}
333
334
335
336/**
337 * Put a state-change command into all bins.
338 * If we find that the last command in a bin was also a state-change
339 * command, we can simply replace that one with the new one.
340 */
341void
342lp_scene_bin_state_command( struct lp_scene *scene,
343                            lp_rast_cmd cmd,
344                            const union lp_rast_cmd_arg arg )
345{
346   unsigned i, j;
347   for (i = 0; i < scene->tiles_x; i++) {
348      for (j = 0; j < scene->tiles_y; j++) {
349         struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
350         lp_rast_cmd last_cmd = lp_get_last_command(bin);
351         if (last_cmd == cmd) {
352            lp_replace_last_command_arg(bin, arg);
353         }
354         else {
355            lp_scene_bin_command( scene, i, j, cmd, arg );
356         }
357      }
358   }
359}
360
361
362/** advance curr_x,y to the next bin */
363static boolean
364next_bin(struct lp_scene *scene)
365{
366   scene->curr_x++;
367   if (scene->curr_x >= scene->tiles_x) {
368      scene->curr_x = 0;
369      scene->curr_y++;
370   }
371   if (scene->curr_y >= scene->tiles_y) {
372      /* no more bins */
373      return FALSE;
374   }
375   return TRUE;
376}
377
378
379void
380lp_scene_bin_iter_begin( struct lp_scene *scene )
381{
382   scene->curr_x = scene->curr_y = -1;
383}
384
385
386/**
387 * Return pointer to next bin to be rendered.
388 * The lp_scene::curr_x and ::curr_y fields will be advanced.
389 * Multiple rendering threads will call this function to get a chunk
390 * of work (a bin) to work on.
391 */
392struct cmd_bin *
393lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y )
394{
395   struct cmd_bin *bin = NULL;
396
397   pipe_mutex_lock(scene->mutex);
398
399   if (scene->curr_x < 0) {
400      /* first bin */
401      scene->curr_x = 0;
402      scene->curr_y = 0;
403   }
404   else if (!next_bin(scene)) {
405      /* no more bins left */
406      goto end;
407   }
408
409   bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
410   *bin_x = scene->curr_x;
411   *bin_y = scene->curr_y;
412
413end:
414   /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
415   pipe_mutex_unlock(scene->mutex);
416   return bin;
417}
418
419
420void lp_scene_begin_binning( struct lp_scene *scene,
421                             struct pipe_framebuffer_state *fb )
422{
423   assert(lp_scene_is_empty(scene));
424
425   util_copy_framebuffer_state(&scene->fb, fb);
426
427   scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
428   scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
429
430   assert(scene->tiles_x <= TILES_X);
431   assert(scene->tiles_y <= TILES_Y);
432}
433
434
435void lp_scene_rasterize( struct lp_scene *scene,
436                         struct lp_rasterizer *rast )
437{
438   if (0) {
439      unsigned x, y;
440      debug_printf("rasterize scene:\n");
441      debug_printf("  data size: %u\n", lp_scene_data_size(scene));
442      for (y = 0; y < scene->tiles_y; y++) {
443         for (x = 0; x < scene->tiles_x; x++) {
444            debug_printf("  bin %u, %u size: %u\n", x, y,
445                         lp_scene_bin_size(scene, x, y));
446         }
447      }
448   }
449
450   /* Enqueue the scene for rasterization, then immediately wait for
451    * it to finish.
452    */
453   lp_rast_queue_scene( rast, scene );
454
455   /* Currently just wait for the rasterizer to finish.  Some
456    * threading interactions need to be worked out, particularly once
457    * transfers become per-context:
458    */
459   lp_rast_finish( rast );
460
461   util_unreference_framebuffer_state( &scene->fb );
462
463   /* put scene into the empty list */
464   lp_scene_enqueue( scene->empty_queue, scene );
465}
466