r600_blit.c revision 7e011d92c9746ba4050890442db6e504fa42c4ad
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include "util/u_surface.h"
24#include "util/u_blitter.h"
25#include "util/u_format.h"
26#include "radeonsi_pipe.h"
27#include "si_state.h"
28
29enum r600_blitter_op /* bitmask */
30{
31	R600_SAVE_TEXTURES      = 1,
32	R600_SAVE_FRAMEBUFFER   = 2,
33	R600_DISABLE_RENDER_COND = 4,
34
35	R600_CLEAR         = 0,
36
37	R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
38
39	R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
40			     R600_DISABLE_RENDER_COND,
41
42	R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
43};
44
45static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
46{
47	struct r600_context *rctx = (struct r600_context *)ctx;
48
49	r600_context_queries_suspend(rctx);
50
51	util_blitter_save_blend(rctx->blitter, rctx->queued.named.blend);
52	util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
53	if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
54		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
55	}
56	util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
57	util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
58	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
59	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
60	if (rctx->queued.named.viewport) {
61		util_blitter_save_viewport(rctx->blitter, &rctx->queued.named.viewport->viewport);
62	}
63	util_blitter_save_vertex_buffers(rctx->blitter,
64					 rctx->nr_vertex_buffers,
65					 rctx->vertex_buffer);
66	util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
67				     (struct pipe_stream_output_target**)rctx->so_targets);
68
69	if (op & R600_SAVE_FRAMEBUFFER)
70		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
71
72	if (op & R600_SAVE_TEXTURES) {
73		util_blitter_save_fragment_sampler_states(
74			rctx->blitter, rctx->ps_samplers.n_samplers,
75			(void**)rctx->ps_samplers.samplers);
76
77		util_blitter_save_fragment_sampler_views(
78			rctx->blitter, rctx->ps_samplers.n_views,
79			(struct pipe_sampler_view**)rctx->ps_samplers.views);
80	}
81
82	if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
83		rctx->saved_render_cond = rctx->current_render_cond;
84		rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
85		rctx->context.render_condition(&rctx->context, NULL, 0);
86	}
87
88}
89
90static void r600_blitter_end(struct pipe_context *ctx)
91{
92	struct r600_context *rctx = (struct r600_context *)ctx;
93	if (rctx->saved_render_cond) {
94		rctx->context.render_condition(&rctx->context,
95					       rctx->saved_render_cond,
96					       rctx->saved_render_cond_mode);
97		rctx->saved_render_cond = NULL;
98	}
99	r600_context_queries_resume(rctx);
100}
101
102static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
103{
104	switch (r->target) {
105	case PIPE_TEXTURE_CUBE:
106		return 6;
107	case PIPE_TEXTURE_3D:
108		return u_minify(r->depth0, level);
109	case PIPE_TEXTURE_1D_ARRAY:
110		return r->array_size;
111	case PIPE_TEXTURE_2D_ARRAY:
112		return r->array_size;
113	default:
114		return 1;
115	}
116}
117
118void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
119{
120	struct r600_context *rctx = (struct r600_context *)ctx;
121	unsigned layer, level;
122	float depth = 1.0f;
123
124	if (!texture->dirty_db)
125		return;
126
127	for (level = 0; level <= texture->resource.b.b.last_level; level++) {
128		unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
129
130		for (layer = 0; layer < num_layers; layer++) {
131			struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
132
133			surf_tmpl.format = texture->real_format;
134			surf_tmpl.u.tex.level = level;
135			surf_tmpl.u.tex.first_layer = layer;
136			surf_tmpl.u.tex.last_layer = layer;
137			surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
138
139			zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
140
141			surf_tmpl.format = texture->flushed_depth_texture->real_format;
142			surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
143			cbsurf = ctx->create_surface(ctx,
144					(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
145
146			r600_blitter_begin(ctx, R600_DECOMPRESS);
147			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
148			r600_blitter_end(ctx);
149
150			pipe_surface_reference(&zsurf, NULL);
151			pipe_surface_reference(&cbsurf, NULL);
152		}
153	}
154
155	texture->dirty_db = FALSE;
156}
157
158void r600_flush_depth_textures(struct r600_context *rctx)
159{
160	unsigned int i;
161
162	/* FIXME: This handles fragment shader textures only. */
163
164	for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
165		struct si_pipe_sampler_view *view;
166		struct r600_resource_texture *tex;
167
168		view = rctx->ps_samplers.views[i];
169		if (!view) continue;
170
171		tex = (struct r600_resource_texture *)view->base.texture;
172		if (!tex->depth)
173			continue;
174
175		if (tex->is_flushing_texture)
176			continue;
177
178		r600_blit_uncompress_depth(&rctx->context, tex);
179	}
180
181	/* also check CB here */
182	for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
183		struct r600_resource_texture *tex;
184		tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
185
186		if (!tex->depth)
187			continue;
188
189		if (tex->is_flushing_texture)
190			continue;
191
192		r600_blit_uncompress_depth(&rctx->context, tex);
193	}
194}
195
196static void r600_clear(struct pipe_context *ctx, unsigned buffers,
197		       const union pipe_color_union *color,
198		       double depth, unsigned stencil)
199{
200	struct r600_context *rctx = (struct r600_context *)ctx;
201	struct pipe_framebuffer_state *fb = &rctx->framebuffer;
202
203	r600_blitter_begin(ctx, R600_CLEAR);
204	util_blitter_clear(rctx->blitter, fb->width, fb->height,
205			   fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
206			   color, depth, stencil);
207	r600_blitter_end(ctx);
208}
209
210static void r600_clear_render_target(struct pipe_context *ctx,
211				     struct pipe_surface *dst,
212				     const union pipe_color_union *color,
213				     unsigned dstx, unsigned dsty,
214				     unsigned width, unsigned height)
215{
216	struct r600_context *rctx = (struct r600_context *)ctx;
217
218	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
219	util_blitter_clear_render_target(rctx->blitter, dst, color,
220					 dstx, dsty, width, height);
221	r600_blitter_end(ctx);
222}
223
224static void r600_clear_depth_stencil(struct pipe_context *ctx,
225				     struct pipe_surface *dst,
226				     unsigned clear_flags,
227				     double depth,
228				     unsigned stencil,
229				     unsigned dstx, unsigned dsty,
230				     unsigned width, unsigned height)
231{
232	struct r600_context *rctx = (struct r600_context *)ctx;
233
234	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
235	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
236					 dstx, dsty, width, height);
237	r600_blitter_end(ctx);
238}
239
240
241
242/* Copy a block of pixels from one surface to another using HW. */
243static void r600_hw_copy_region(struct pipe_context *ctx,
244				struct pipe_resource *dst,
245				unsigned dst_level,
246				unsigned dstx, unsigned dsty, unsigned dstz,
247				struct pipe_resource *src,
248				unsigned src_level,
249				const struct pipe_box *src_box)
250{
251	struct r600_context *rctx = (struct r600_context *)ctx;
252
253	r600_blitter_begin(ctx, R600_COPY);
254	util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
255				  src, src_level, src_box, TRUE);
256	r600_blitter_end(ctx);
257}
258
259struct texture_orig_info {
260	unsigned format;
261	unsigned width0;
262	unsigned height0;
263	unsigned npix_x;
264	unsigned npix_y;
265	unsigned npix0_x;
266	unsigned npix0_y;
267};
268
269static void r600_compressed_to_blittable(struct pipe_resource *tex,
270				   unsigned level,
271				   struct texture_orig_info *orig)
272{
273	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
274	struct r600_screen *rscreen = (struct r600_screen *)tex->screen;
275	unsigned pixsize = util_format_get_blocksize(rtex->real_format);
276	int new_format;
277	int new_height, new_width;
278
279	orig->format = tex->format;
280	orig->width0 = tex->width0;
281	orig->height0 = tex->height0;
282	orig->npix0_x = rtex->surface.level[0].npix_x;
283	orig->npix0_y = rtex->surface.level[0].npix_y;
284	orig->npix_x = rtex->surface.level[level].npix_x;
285	orig->npix_y = rtex->surface.level[level].npix_y;
286
287	if (pixsize == 8)
288		new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
289	else
290		new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
291
292	new_width = util_format_get_nblocksx(tex->format, orig->width0);
293	new_height = util_format_get_nblocksy(tex->format, orig->height0);
294
295	tex->width0 = new_width;
296	tex->height0 = new_height;
297	tex->format = new_format;
298	rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
299	rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
300	rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
301	rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
302}
303
304static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
305					       unsigned level,
306					       struct texture_orig_info *orig)
307{
308	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
309	struct r600_screen *rscreen = (struct r600_screen *)tex->screen;
310
311	tex->format = orig->format;
312	tex->width0 = orig->width0;
313	tex->height0 = orig->height0;
314	rtex->surface.level[0].npix_x = orig->npix0_x;
315	rtex->surface.level[0].npix_y = orig->npix0_y;
316	rtex->surface.level[level].npix_x = orig->npix_x;
317	rtex->surface.level[level].npix_y = orig->npix_y;
318}
319
320static void r600_resource_copy_region(struct pipe_context *ctx,
321				      struct pipe_resource *dst,
322				      unsigned dst_level,
323				      unsigned dstx, unsigned dsty, unsigned dstz,
324				      struct pipe_resource *src,
325				      unsigned src_level,
326				      const struct pipe_box *src_box)
327{
328	struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
329	struct texture_orig_info orig_info[2];
330	struct pipe_box sbox;
331	const struct pipe_box *psbox;
332	boolean restore_orig[2];
333
334	memset(orig_info, 0, sizeof(orig_info));
335
336	/* Fallback for buffers. */
337	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
338		util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
339                                          src, src_level, src_box);
340		return;
341	}
342
343	if (rsrc->depth && !rsrc->is_flushing_texture)
344		r600_texture_depth_flush(ctx, src, FALSE);
345
346	restore_orig[0] = restore_orig[1] = FALSE;
347
348	if (util_format_is_compressed(src->format)) {
349		r600_compressed_to_blittable(src, src_level, &orig_info[0]);
350		restore_orig[0] = TRUE;
351		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
352		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
353		sbox.z = src_box->z;
354		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
355		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
356		sbox.depth = src_box->depth;
357		psbox=&sbox;
358	} else
359		psbox=src_box;
360
361	if (util_format_is_compressed(dst->format)) {
362		r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
363		restore_orig[1] = TRUE;
364		/* translate the dst box as well */
365		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
366		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
367	}
368
369	r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
370			    src, src_level, psbox);
371
372	if (restore_orig[0])
373		r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
374
375	if (restore_orig[1])
376		r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
377}
378
379void r600_init_blit_functions(struct r600_context *rctx)
380{
381	rctx->context.clear = r600_clear;
382	rctx->context.clear_render_target = r600_clear_render_target;
383	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
384	rctx->context.resource_copy_region = r600_resource_copy_region;
385}
386
387void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
388{
389	struct pipe_box sbox;
390
391	sbox.x = sbox.y = sbox.z = 0;
392	sbox.width = texture->resource.b.b.width0;
393	sbox.height = texture->resource.b.b.height0;
394	/* XXX that might be wrong */
395	sbox.depth = 1;
396
397	r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
398			    0, 0, 0,
399			    (struct pipe_resource *)texture->flushed_depth_texture, 0,
400			    &sbox);
401}
402