sp_state.h revision 152db5b8846c38d8bcd85d39927e810da7bf1169
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31#ifndef SP_STATE_H
32#define SP_STATE_H
33
34#include "pipe/p_state.h"
35#include "tgsi/tgsi_scan.h"
36
37
38#define SP_NEW_VIEWPORT      0x1
39#define SP_NEW_RASTERIZER    0x2
40#define SP_NEW_FS            0x4
41#define SP_NEW_BLEND         0x8
42#define SP_NEW_CLIP          0x10
43#define SP_NEW_SCISSOR       0x20
44#define SP_NEW_STIPPLE       0x40
45#define SP_NEW_FRAMEBUFFER   0x80
46#define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
47#define SP_NEW_CONSTANTS     0x200
48#define SP_NEW_SAMPLER       0x400
49#define SP_NEW_TEXTURE       0x800
50#define SP_NEW_VERTEX        0x1000
51#define SP_NEW_VS            0x2000
52#define SP_NEW_QUERY         0x4000
53
54
55struct tgsi_sampler;
56struct tgsi_exec_machine;
57struct vertex_info;
58
59
60/**
61 * Subclass of pipe_shader_state (though it doesn't really need to be).
62 *
63 * This is starting to look an awful lot like a quad pipeline stage...
64 */
65struct sp_fragment_shader {
66   struct pipe_shader_state shader;
67
68   struct tgsi_shader_info info;
69
70   void (*prepare)( const struct sp_fragment_shader *shader,
71		    struct tgsi_exec_machine *machine,
72		    struct tgsi_sampler **samplers);
73
74   /* Run the shader - this interface will get cleaned up in the
75    * future:
76    */
77   unsigned (*run)( const struct sp_fragment_shader *shader,
78		    struct tgsi_exec_machine *machine,
79		    struct quad_header *quad );
80
81
82   void (*delete)( struct sp_fragment_shader * );
83};
84
85
86/** Subclass of pipe_shader_state */
87struct sp_vertex_shader {
88   struct pipe_shader_state shader;  /* Note: this field not actually used */
89   struct draw_vertex_shader *draw_data;
90};
91
92
93
94void *
95softpipe_create_blend_state(struct pipe_context *,
96                            const struct pipe_blend_state *);
97void softpipe_bind_blend_state(struct pipe_context *,
98                               void *);
99void softpipe_delete_blend_state(struct pipe_context *,
100                                 void *);
101
102void *
103softpipe_create_sampler_state(struct pipe_context *,
104                              const struct pipe_sampler_state *);
105void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
106void softpipe_delete_sampler_state(struct pipe_context *, void *);
107
108void *
109softpipe_create_depth_stencil_state(struct pipe_context *,
110                                    const struct pipe_depth_stencil_alpha_state *);
111void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
112void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
113
114void *
115softpipe_create_rasterizer_state(struct pipe_context *,
116                                 const struct pipe_rasterizer_state *);
117void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
118void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
119
120void softpipe_set_framebuffer_state( struct pipe_context *,
121			     const struct pipe_framebuffer_state * );
122
123void softpipe_set_blend_color( struct pipe_context *pipe,
124                               const struct pipe_blend_color *blend_color );
125
126void softpipe_set_clip_state( struct pipe_context *,
127			     const struct pipe_clip_state * );
128
129void softpipe_set_constant_buffer(struct pipe_context *,
130                                  uint shader, uint index,
131                                  const struct pipe_constant_buffer *buf);
132
133void *softpipe_create_fs_state(struct pipe_context *,
134                               const struct pipe_shader_state *);
135void softpipe_bind_fs_state(struct pipe_context *, void *);
136void softpipe_delete_fs_state(struct pipe_context *, void *);
137void *softpipe_create_vs_state(struct pipe_context *,
138                               const struct pipe_shader_state *);
139void softpipe_bind_vs_state(struct pipe_context *, void *);
140void softpipe_delete_vs_state(struct pipe_context *, void *);
141
142void softpipe_set_polygon_stipple( struct pipe_context *,
143				  const struct pipe_poly_stipple * );
144
145void softpipe_set_scissor_state( struct pipe_context *,
146                                 const struct pipe_scissor_state * );
147
148void softpipe_set_sampler_textures( struct pipe_context *,
149                                    unsigned num,
150                                    struct pipe_texture ** );
151
152void softpipe_set_viewport_state( struct pipe_context *,
153                                  const struct pipe_viewport_state * );
154
155void softpipe_set_vertex_elements(struct pipe_context *,
156                                  unsigned count,
157                                  const struct pipe_vertex_element *);
158
159void softpipe_set_vertex_buffers(struct pipe_context *,
160                                 unsigned count,
161                                 const struct pipe_vertex_buffer *);
162
163
164void softpipe_update_derived( struct softpipe_context *softpipe );
165
166
167boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
168			     unsigned start, unsigned count);
169
170boolean softpipe_draw_elements(struct pipe_context *pipe,
171			       struct pipe_buffer *indexBuffer,
172			       unsigned indexSize,
173			       unsigned mode, unsigned start, unsigned count);
174boolean
175softpipe_draw_range_elements(struct pipe_context *pipe,
176                             struct pipe_buffer *indexBuffer,
177                             unsigned indexSize,
178                             unsigned min_index,
179                             unsigned max_index,
180                             unsigned mode, unsigned start, unsigned count);
181
182void
183softpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags);
184
185
186void
187softpipe_map_surfaces(struct softpipe_context *sp);
188
189void
190softpipe_unmap_surfaces(struct softpipe_context *sp);
191
192void
193softpipe_map_texture_surfaces(struct softpipe_context *sp);
194
195void
196softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
197
198
199struct vertex_info *
200softpipe_get_vertex_info(struct softpipe_context *softpipe);
201
202struct vertex_info *
203softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
204
205
206#endif
207