intel_extensions.c revision 817ed687102b40d504d010b4d0e3c2e24ae4cd50
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "intel_chipset.h" 29#include "intel_context.h" 30#include "intel_extensions.h" 31#include "utils.h" 32 33 34#define need_GL_ARB_draw_elements_base_vertex 35#define need_GL_ARB_framebuffer_object 36#define need_GL_ARB_map_buffer_range 37#define need_GL_ARB_occlusion_query 38#define need_GL_ARB_point_parameters 39#define need_GL_ARB_shader_objects 40#define need_GL_ARB_sync 41#define need_GL_ARB_vertex_array_object 42#define need_GL_ARB_vertex_program 43#define need_GL_ARB_vertex_shader 44#define need_GL_ARB_window_pos 45#define need_GL_EXT_blend_color 46#define need_GL_EXT_blend_equation_separate 47#define need_GL_EXT_blend_func_separate 48#define need_GL_EXT_blend_minmax 49#define need_GL_EXT_draw_buffers2 50#define need_GL_EXT_fog_coord 51#define need_GL_EXT_framebuffer_blit 52#define need_GL_EXT_framebuffer_multisample 53#define need_GL_EXT_framebuffer_object 54#define need_GL_EXT_gpu_program_parameters 55#define need_GL_EXT_point_parameters 56#define need_GL_EXT_provoking_vertex 57#define need_GL_EXT_secondary_color 58#define need_GL_EXT_separate_shader_objects 59#define need_GL_EXT_stencil_two_side 60#define need_GL_EXT_timer_query 61#define need_GL_APPLE_vertex_array_object 62#define need_GL_APPLE_object_purgeable 63#define need_GL_ATI_separate_stencil 64#define need_GL_ATI_envmap_bumpmap 65#define need_GL_NV_point_sprite 66#define need_GL_NV_vertex_program 67#define need_GL_OES_EGL_image 68#define need_GL_VERSION_2_0 69#define need_GL_VERSION_2_1 70 71#include "main/remap_helper.h" 72 73 74/** 75 * Extension strings exported by the intel driver. 76 * 77 * Extensions supported by all chips supported by i830_dri, i915_dri, or 78 * i965_dri. 79 */ 80static const struct dri_extension card_extensions[] = { 81 { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions }, 82 { "GL_ARB_explicit_attrib_location", NULL }, 83 { "GL_ARB_half_float_pixel", NULL }, 84 { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, 85 { "GL_ARB_multitexture", NULL }, 86 { "GL_ARB_pixel_buffer_object", NULL }, 87 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, 88 { "GL_ARB_point_sprite", NULL }, 89 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, 90 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, 91 { "GL_ARB_sync", GL_ARB_sync_functions }, 92 { "GL_ARB_texture_border_clamp", NULL }, 93 { "GL_ARB_texture_cube_map", NULL }, 94 { "GL_ARB_texture_env_add", NULL }, 95 { "GL_ARB_texture_env_combine", NULL }, 96 { "GL_ARB_texture_env_crossbar", NULL }, 97 { "GL_ARB_texture_env_dot3", NULL }, 98 { "GL_ARB_texture_mirrored_repeat", NULL }, 99 { "GL_ARB_texture_rectangle", NULL }, 100 { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, 101 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, 102 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, 103 { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, 104 { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, 105 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, 106 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, 107 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, 108 { "GL_EXT_blend_logic_op", NULL }, 109 { "GL_EXT_blend_subtract", NULL }, 110 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, 111 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, 112 { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions }, 113 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, 114 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, 115 { "GL_EXT_packed_depth_stencil", NULL }, 116 { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions }, 117 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, 118 { "GL_EXT_separate_shader_objects", GL_EXT_separate_shader_objects_functions }, 119 { "GL_EXT_stencil_wrap", NULL }, 120 { "GL_EXT_texture_edge_clamp", NULL }, 121 { "GL_EXT_texture_env_combine", NULL }, 122 { "GL_EXT_texture_env_dot3", NULL }, 123 { "GL_EXT_texture_filter_anisotropic", NULL }, 124 { "GL_EXT_texture_lod_bias", NULL }, 125 { "GL_3DFX_texture_compression_FXT1", NULL }, 126 { "GL_APPLE_client_storage", NULL }, 127 { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions }, 128 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, 129 { "GL_MESA_pack_invert", NULL }, 130 { "GL_MESA_ycbcr_texture", NULL }, 131 { "GL_NV_blend_square", NULL }, 132 { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, 133 { "GL_NV_vertex_program1_1", NULL }, 134#if FEATURE_OES_EGL_image 135 { "GL_OES_EGL_image", GL_OES_EGL_image_functions }, 136#endif 137 { NULL, NULL } 138}; 139 140 141/** i915 / i945-only extensions */ 142static const struct dri_extension i915_extensions[] = { 143 { "GL_ARB_depth_texture", NULL }, 144 { "GL_ARB_fragment_program", NULL }, 145 { "GL_ARB_shadow", NULL }, 146 { "GL_ARB_texture_non_power_of_two", NULL }, 147 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 148 { "GL_ATI_texture_env_combine3", NULL }, 149 { "GL_EXT_shadow_funcs", NULL }, 150 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, 151 { "GL_NV_texture_env_combine4", NULL }, 152 { NULL, NULL } 153}; 154 155 156/** i965-only extensions */ 157static const struct dri_extension brw_extensions[] = { 158 { "GL_ARB_depth_clamp", NULL }, 159 { "GL_ARB_depth_texture", NULL }, 160 { "GL_ARB_fragment_coord_conventions", NULL }, 161 { "GL_ARB_fragment_program", NULL }, 162 { "GL_ARB_fragment_program_shadow", NULL }, 163 { "GL_ARB_fragment_shader", NULL }, 164 { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, 165 { "GL_ARB_half_float_vertex", NULL }, 166 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 167 { "GL_ARB_point_sprite", NULL }, 168 { "GL_ARB_seamless_cube_map", NULL }, 169 { "GL_ARB_shadow", NULL }, 170 { "GL_MESA_texture_signed_rgba", NULL }, 171 { "GL_ARB_texture_non_power_of_two", NULL }, 172 { "GL_ARB_texture_rg", NULL }, 173 { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions }, 174 { "GL_EXT_shadow_funcs", NULL }, 175 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, 176 { "GL_EXT_texture_sRGB", NULL }, 177 { "GL_EXT_texture_swizzle", NULL }, 178 { "GL_EXT_vertex_array_bgra", NULL }, 179 { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions }, 180 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 181 { "GL_ATI_texture_env_combine3", NULL }, 182 { "GL_NV_texture_env_combine4", NULL }, 183 { NULL, NULL } 184}; 185 186static const struct dri_extension ironlake_extensions[] = { 187 { "GL_EXT_timer_query", GL_EXT_timer_query_functions }, 188}; 189 190static const struct dri_extension arb_oq_extensions[] = { 191 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 192 { NULL, NULL } 193}; 194 195 196static const struct dri_extension fragment_shader_extensions[] = { 197 { "GL_ARB_fragment_shader", NULL }, 198 { NULL, NULL } 199}; 200 201/** 202 * \brief Get GLSL version from the environment. 203 * 204 * If the environment variable INTEL_GLSL_VERSION is set, convert its value 205 * to an integer and return it. Otherwise, return the default version, 120. 206 */ 207static GLuint 208get_glsl_version() 209{ 210 const char * s = getenv("INTEL_GLSL_VERSION"); 211 if (s == NULL) 212 return 120; 213 else 214 return (GLuint) atoi(s); 215} 216 217/** 218 * Initializes potential list of extensions if ctx == NULL, or actually enables 219 * extensions for a context. 220 */ 221void 222intelInitExtensions(struct gl_context *ctx) 223{ 224 struct intel_context *intel = intel_context(ctx); 225 226 driInitExtensions(ctx, card_extensions, GL_FALSE); 227 228 _mesa_map_function_array(GL_VERSION_2_1_functions); 229 230 ctx->Const.GLSLVersion = get_glsl_version(); 231 232 if (intel->gen >= 5) 233 driInitExtensions(ctx, ironlake_extensions, GL_FALSE); 234 235 if (intel->gen >= 4) 236 driInitExtensions(ctx, brw_extensions, GL_FALSE); 237 238 if (intel->gen == 3) { 239 driInitExtensions(ctx, i915_extensions, GL_FALSE); 240 241 if (driQueryOptionb(&intel->optionCache, "fragment_shader")) 242 driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE); 243 244 if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) 245 driInitExtensions(ctx, arb_oq_extensions, GL_FALSE); 246 } 247} 248