intel_batchbuffer.c revision f3687284c12f34268172b9c60e2effd697162129
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_context.h"
29#include "intel_batchbuffer.h"
30#include "intel_decode.h"
31#include "intel_reg.h"
32#include "intel_bufmgr.h"
33#include "intel_buffers.h"
34
35/* Relocations in kernel space:
36 *    - pass dma buffer seperately
37 *    - memory manager knows how to patch
38 *    - pass list of dependent buffers
39 *    - pass relocation list
40 *
41 * Either:
42 *    - get back an offset for buffer to fire
43 *    - memory manager knows how to fire buffer
44 *
45 * Really want the buffer to be AGP and pinned.
46 *
47 */
48
49/* Cliprect fence: The highest fence protecting a dma buffer
50 * containing explicit cliprect information.  Like the old drawable
51 * lock but irq-driven.  X server must wait for this fence to expire
52 * before changing cliprects [and then doing sw rendering?].  For
53 * other dma buffers, the scheduler will grab current cliprect info
54 * and mix into buffer.  X server must hold the lock while changing
55 * cliprects???  Make per-drawable.  Need cliprects in shared memory
56 * -- beats storing them with every cmd buffer in the queue.
57 *
58 * ==> X server must wait for this fence to expire before touching the
59 * framebuffer with new cliprects.
60 *
61 * ==> Cliprect-dependent buffers associated with a
62 * cliprect-timestamp.  All of the buffers associated with a timestamp
63 * must go to hardware before any buffer with a newer timestamp.
64 *
65 * ==> Dma should be queued per-drawable for correct X/GL
66 * synchronization.  Or can fences be used for this?
67 *
68 * Applies to: Blit operations, metaops, X server operations -- X
69 * server automatically waits on its own dma to complete before
70 * modifying cliprects ???
71 */
72
73void
74intel_batchbuffer_reset(struct intel_batchbuffer *batch)
75{
76   struct intel_context *intel = batch->intel;
77
78   if (batch->buf != NULL) {
79      dri_bo_unreference(batch->buf);
80      batch->buf = NULL;
81   }
82
83   if (!batch->buffer && intel->ttm == GL_TRUE)
84      batch->buffer = malloc (intel->maxBatchSize);
85
86   batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
87			     intel->maxBatchSize, 4096);
88   if (batch->buffer)
89      batch->map = batch->buffer;
90   else {
91      dri_bo_map(batch->buf, GL_TRUE);
92      batch->map = batch->buf->virtual;
93   }
94   batch->size = intel->maxBatchSize;
95   batch->ptr = batch->map;
96   batch->dirty_state = ~0;
97   batch->cliprect_mode = IGNORE_CLIPRECTS;
98}
99
100struct intel_batchbuffer *
101intel_batchbuffer_alloc(struct intel_context *intel)
102{
103   struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
104
105   batch->intel = intel;
106   intel_batchbuffer_reset(batch);
107
108   return batch;
109}
110
111void
112intel_batchbuffer_free(struct intel_batchbuffer *batch)
113{
114   if (batch->buffer)
115      free (batch->buffer);
116   else {
117      if (batch->map) {
118	 dri_bo_unmap(batch->buf);
119	 batch->map = NULL;
120      }
121   }
122   dri_bo_unreference(batch->buf);
123   batch->buf = NULL;
124   free(batch);
125}
126
127
128
129/* TODO: Push this whole function into bufmgr.
130 */
131static void
132do_flush_locked(struct intel_batchbuffer *batch,
133		GLuint used, GLboolean allow_unlock)
134{
135   struct intel_context *intel = batch->intel;
136   int ret = 0;
137   unsigned int num_cliprects = 0;
138   struct drm_clip_rect *cliprects = NULL;
139   int x_off = 0, y_off = 0;
140
141   if (batch->buffer)
142      dri_bo_subdata (batch->buf, 0, used, batch->buffer);
143   else
144      dri_bo_unmap(batch->buf);
145
146   batch->map = NULL;
147   batch->ptr = NULL;
148
149
150   if (batch->cliprect_mode == LOOP_CLIPRECTS) {
151      intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
152   }
153   /* Dispatch the batchbuffer, if it has some effect (nonzero cliprects).
154    * Can't short-circuit like this once we have hardware contexts, but we
155    * should always be in DRI2 mode by then anyway.
156    */
157   if ((batch->cliprect_mode != LOOP_CLIPRECTS ||
158	num_cliprects != 0) && !intel->no_hw) {
159      dri_bo_exec(batch->buf, used, cliprects, num_cliprects,
160		  (x_off & 0xffff) | (y_off << 16));
161   }
162
163   if (batch->cliprect_mode == LOOP_CLIPRECTS && num_cliprects == 0) {
164      if (allow_unlock) {
165	 /* If we are not doing any actual user-visible rendering,
166	  * do a sched_yield to keep the app from pegging the cpu while
167	  * achieving nothing.
168	  */
169         UNLOCK_HARDWARE(intel);
170         sched_yield();
171         LOCK_HARDWARE(intel);
172      }
173   }
174
175   if (INTEL_DEBUG & DEBUG_BATCH) {
176      dri_bo_map(batch->buf, GL_FALSE);
177      intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
178		   intel->intelScreen->deviceID);
179      dri_bo_unmap(batch->buf);
180
181      if (intel->vtbl.debug_batch != NULL)
182	 intel->vtbl.debug_batch(intel);
183   }
184
185   if (ret != 0) {
186      UNLOCK_HARDWARE(intel);
187      exit(1);
188   }
189   intel->vtbl.new_batch(intel);
190}
191
192void
193_intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
194			 int line)
195{
196   struct intel_context *intel = batch->intel;
197   GLuint used = batch->ptr - batch->map;
198   GLboolean was_locked = intel->locked;
199
200   if (used == 0) {
201      batch->cliprect_mode = IGNORE_CLIPRECTS;
202      return;
203   }
204
205   if (INTEL_DEBUG & DEBUG_BATCH)
206      fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
207	      used);
208
209   /* Emit a flush if the bufmgr doesn't do it for us. */
210   if (intel->always_flush_cache || !intel->ttm) {
211      *(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
212      batch->ptr += 4;
213      used = batch->ptr - batch->map;
214   }
215
216   /* Round batchbuffer usage to 2 DWORDs. */
217
218   if ((used & 4) == 0) {
219      *(GLuint *) (batch->ptr) = 0; /* noop */
220      batch->ptr += 4;
221      used = batch->ptr - batch->map;
222   }
223
224   /* Mark the end of the buffer. */
225   *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */
226   batch->ptr += 4;
227   used = batch->ptr - batch->map;
228
229   /* Workaround for recursive batchbuffer flushing: If the window is
230    * moved, we can get into a case where we try to flush during a
231    * flush.  What happens is that when we try to grab the lock for
232    * the first flush, we detect that the window moved which then
233    * causes another flush (from the intel_draw_buffer() call in
234    * intelUpdatePageFlipping()).  To work around this we reset the
235    * batchbuffer tail pointer before trying to get the lock.  This
236    * prevent the nested buffer flush, but a better fix would be to
237    * avoid that in the first place. */
238   batch->ptr = batch->map;
239
240   if (intel->vtbl.finish_batch)
241      intel->vtbl.finish_batch(intel);
242
243   /* TODO: Just pass the relocation list and dma buffer up to the
244    * kernel.
245    */
246   if (!was_locked)
247      LOCK_HARDWARE(intel);
248
249   do_flush_locked(batch, used, GL_FALSE);
250
251   if (!was_locked)
252      UNLOCK_HARDWARE(intel);
253
254   if (INTEL_DEBUG & DEBUG_SYNC) {
255      fprintf(stderr, "waiting for idle\n");
256      dri_bo_map(batch->buf, GL_TRUE);
257      dri_bo_unmap(batch->buf);
258   }
259
260   /* Reset the buffer:
261    */
262   intel_batchbuffer_reset(batch);
263}
264
265
266/*  This is the only way buffers get added to the validate list.
267 */
268GLboolean
269intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
270                             dri_bo *buffer,
271                             uint32_t read_domains, uint32_t write_domain,
272			     uint32_t delta)
273{
274   int ret;
275
276   if (batch->ptr - batch->map > batch->buf->size)
277    _mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n",
278		  batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
279   ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain,
280			   delta, batch->ptr - batch->map, buffer);
281
282   /*
283    * Using the old buffer offset, write in what the right data would be, in case
284    * the buffer doesn't move and we can short-circuit the relocation processing
285    * in the kernel
286    */
287   intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
288
289   return GL_TRUE;
290}
291
292void
293intel_batchbuffer_data(struct intel_batchbuffer *batch,
294                       const void *data, GLuint bytes,
295		       enum cliprect_mode cliprect_mode)
296{
297   assert((bytes & 3) == 0);
298   intel_batchbuffer_require_space(batch, bytes, cliprect_mode);
299   __memcpy(batch->ptr, data, bytes);
300   batch->ptr += bytes;
301}
302