intel_extensions.c revision 1f070125e365dadf97797785fdeef1ccb1431f21
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "intel_chipset.h" 29#include "intel_context.h" 30#include "intel_extensions.h" 31 32 33#define need_GL_ARB_framebuffer_object 34#define need_GL_ARB_occlusion_query 35#define need_GL_ARB_point_parameters 36#define need_GL_ARB_shader_objects 37#define need_GL_ARB_vertex_array_object 38#define need_GL_ARB_vertex_program 39#define need_GL_ARB_vertex_shader 40#define need_GL_ARB_window_pos 41#define need_GL_EXT_blend_color 42#define need_GL_EXT_blend_equation_separate 43#define need_GL_EXT_blend_func_separate 44#define need_GL_EXT_blend_minmax 45#define need_GL_EXT_cull_vertex 46#define need_GL_EXT_fog_coord 47#define need_GL_EXT_framebuffer_object 48#define need_GL_EXT_framebuffer_blit 49#define need_GL_EXT_gpu_program_parameters 50#define need_GL_EXT_point_parameters 51#define need_GL_EXT_secondary_color 52#define need_GL_EXT_stencil_two_side 53#define need_GL_APPLE_vertex_array_object 54#define need_GL_ATI_separate_stencil 55#define need_GL_ATI_envmap_bumpmap 56#define need_GL_NV_point_sprite 57#define need_GL_NV_vertex_program 58#define need_GL_VERSION_2_0 59#define need_GL_VERSION_2_1 60 61#include "extension_helper.h" 62 63 64/** 65 * Extension strings exported by the intel driver. 66 * 67 * Extensions supported by all chips supported by i830_dri, i915_dri, or 68 * i965_dri. 69 */ 70static const struct dri_extension card_extensions[] = { 71 { "GL_ARB_half_float_pixel", NULL }, 72 { "GL_ARB_multitexture", NULL }, 73 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, 74 { "GL_ARB_texture_border_clamp", NULL }, 75 { "GL_ARB_texture_cube_map", NULL }, 76 { "GL_ARB_texture_env_add", NULL }, 77 { "GL_ARB_texture_env_combine", NULL }, 78 { "GL_ARB_texture_env_crossbar", NULL }, 79 { "GL_ARB_texture_env_dot3", NULL }, 80 { "GL_ARB_texture_mirrored_repeat", NULL }, 81 { "GL_ARB_texture_rectangle", NULL }, 82 { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, 83 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, 84 { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, 85 { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, 86 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, 87 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, 88 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, 89 { "GL_EXT_blend_logic_op", NULL }, 90 { "GL_EXT_blend_subtract", NULL }, 91 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, 92 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, 93 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, 94 { "GL_EXT_packed_depth_stencil", NULL }, 95 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, 96 { "GL_EXT_stencil_wrap", NULL }, 97 { "GL_EXT_texture_edge_clamp", NULL }, 98 { "GL_EXT_texture_env_combine", NULL }, 99 { "GL_EXT_texture_env_dot3", NULL }, 100 { "GL_EXT_texture_filter_anisotropic", NULL }, 101 { "GL_EXT_texture_lod_bias", NULL }, 102 { "GL_3DFX_texture_compression_FXT1", NULL }, 103 { "GL_APPLE_client_storage", NULL }, 104 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, 105 { "GL_MESA_pack_invert", NULL }, 106 { "GL_MESA_ycbcr_texture", NULL }, 107 { "GL_NV_blend_square", NULL }, 108 { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, 109 { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, 110 { "GL_NV_vertex_program1_1", NULL }, 111 { "GL_SGIS_generate_mipmap", NULL }, 112 { NULL, NULL } 113}; 114 115 116/** i915 / i945-only extensions */ 117static const struct dri_extension i915_extensions[] = { 118 { "GL_ARB_depth_texture", NULL }, 119 { "GL_ARB_fragment_program", NULL }, 120 { "GL_ARB_shadow", NULL }, 121 { "GL_ARB_texture_non_power_of_two", NULL }, 122 { "GL_ATI_texture_env_combine3", NULL }, 123 { "GL_EXT_shadow_funcs", NULL }, 124 { "GL_NV_texture_env_combine4", NULL }, 125 { NULL, NULL } 126}; 127 128 129/** i965-only extensions */ 130static const struct dri_extension brw_extensions[] = { 131 { "GL_ARB_depth_texture", NULL }, 132 { "GL_ARB_fragment_program", NULL }, 133 { "GL_ARB_fragment_program_shadow", NULL }, 134 { "GL_ARB_fragment_shader", NULL }, 135 { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, 136 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 137 { "GL_ARB_point_sprite", NULL }, 138 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, 139 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, 140 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, 141 { "GL_ARB_shadow", NULL }, 142 { "GL_MESA_texture_signed_rgba", NULL }, 143 { "GL_ARB_texture_non_power_of_two", NULL }, 144 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, 145 { "GL_EXT_shadow_funcs", NULL }, 146 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, 147 { "GL_EXT_texture_sRGB", NULL }, 148 { "GL_EXT_texture_swizzle", NULL }, 149 { "GL_EXT_vertex_array_bgra", NULL }, 150 { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions }, 151 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 152 { "GL_ATI_texture_env_combine3", NULL }, 153 { "GL_NV_texture_env_combine4", NULL }, 154 { NULL, NULL } 155}; 156 157 158static const struct dri_extension arb_oq_extensions[] = { 159 { NULL, NULL } 160}; 161 162 163static const struct dri_extension ttm_extensions[] = { 164 { "GL_ARB_pixel_buffer_object", NULL }, 165 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, 166 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, 167 { NULL, NULL } 168}; 169 170 171/** 172 * Initializes potential list of extensions if ctx == NULL, or actually enables 173 * extensions for a context. 174 */ 175void 176intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) 177{ 178 struct intel_context *intel = ctx?intel_context(ctx):NULL; 179 180 /* Disable imaging extension until convolution is working in teximage paths. 181 */ 182 enable_imaging = GL_FALSE; 183 184 driInitExtensions(ctx, card_extensions, enable_imaging); 185 186 if (intel == NULL || intel->ttm) 187 driInitExtensions(ctx, ttm_extensions, GL_FALSE); 188 189 if (intel == NULL || IS_965(intel->intelScreen->deviceID)) 190 driInitExtensions(ctx, brw_extensions, GL_FALSE); 191 192 if (intel == NULL || IS_915(intel->intelScreen->deviceID) 193 || IS_945(intel->intelScreen->deviceID)) 194 driInitExtensions(ctx, i915_extensions, GL_FALSE); 195} 196