intel_extensions.c revision 425c803c039735aaaeb70f1613268fd4909862dc
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "intel_chipset.h" 29#include "intel_context.h" 30#include "intel_extensions.h" 31 32 33#define need_GL_ARB_framebuffer_object 34#define need_GL_ARB_occlusion_query 35#define need_GL_ARB_point_parameters 36#define need_GL_ARB_shader_objects 37#define need_GL_ARB_vertex_program 38#define need_GL_ARB_vertex_shader 39#define need_GL_ARB_window_pos 40#define need_GL_EXT_blend_color 41#define need_GL_EXT_blend_equation_separate 42#define need_GL_EXT_blend_func_separate 43#define need_GL_EXT_blend_minmax 44#define need_GL_EXT_cull_vertex 45#define need_GL_EXT_fog_coord 46#define need_GL_EXT_framebuffer_object 47#define need_GL_EXT_framebuffer_blit 48#define need_GL_EXT_point_parameters 49#define need_GL_EXT_secondary_color 50#define need_GL_EXT_stencil_two_side 51#define need_GL_ATI_separate_stencil 52#define need_GL_NV_point_sprite 53#define need_GL_NV_vertex_program 54#define need_GL_VERSION_2_0 55#define need_GL_VERSION_2_1 56 57#include "extension_helper.h" 58 59 60/** 61 * Extension strings exported by the intel driver. 62 * 63 * Extensions supported by all chips supported by i830_dri, i915_dri, or 64 * i965_dri. 65 */ 66static const struct dri_extension card_extensions[] = { 67 { "GL_ARB_multitexture", NULL }, 68 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, 69 { "GL_ARB_texture_border_clamp", NULL }, 70 { "GL_ARB_texture_cube_map", NULL }, 71 { "GL_ARB_texture_env_add", NULL }, 72 { "GL_ARB_texture_env_combine", NULL }, 73 { "GL_ARB_texture_env_crossbar", NULL }, 74 { "GL_ARB_texture_env_dot3", NULL }, 75 { "GL_ARB_texture_mirrored_repeat", NULL }, 76 { "GL_ARB_texture_rectangle", NULL }, 77 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, 78 { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, 79 { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, 80 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, 81 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, 82 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, 83 { "GL_EXT_blend_logic_op", NULL }, 84 { "GL_EXT_blend_subtract", NULL }, 85 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, 86 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, 87 { "GL_EXT_packed_depth_stencil", NULL }, 88 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, 89 { "GL_EXT_stencil_wrap", NULL }, 90 { "GL_EXT_texture_edge_clamp", NULL }, 91 { "GL_EXT_texture_env_combine", NULL }, 92 { "GL_EXT_texture_env_dot3", NULL }, 93 { "GL_EXT_texture_filter_anisotropic", NULL }, 94 { "GL_EXT_texture_lod_bias", NULL }, 95 { "GL_3DFX_texture_compression_FXT1", NULL }, 96 { "GL_APPLE_client_storage", NULL }, 97 { "GL_MESA_pack_invert", NULL }, 98 { "GL_MESA_ycbcr_texture", NULL }, 99 { "GL_NV_blend_square", NULL }, 100 { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, 101 { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, 102 { "GL_NV_vertex_program1_1", NULL }, 103 { "GL_SGIS_generate_mipmap", NULL }, 104 { NULL, NULL } 105}; 106 107 108/** i915 / i945-only extensions */ 109static const struct dri_extension i915_extensions[] = { 110 { "GL_ARB_depth_texture", NULL }, 111 { "GL_ARB_fragment_program", NULL }, 112 { "GL_ARB_shadow", NULL }, 113 { "GL_ARB_texture_non_power_of_two", NULL }, 114 { "GL_ATI_texture_env_combine3", NULL }, 115 { "GL_EXT_shadow_funcs", NULL }, 116 { "GL_NV_texture_env_combine4", NULL }, 117 { NULL, NULL } 118}; 119 120 121/** i965-only extensions */ 122static const struct dri_extension brw_extensions[] = { 123 { "GL_ARB_depth_texture", NULL }, 124 { "GL_ARB_fragment_program", NULL }, 125 { "GL_ARB_fragment_program_shadow", NULL }, 126 { "GL_ARB_fragment_shader", NULL }, 127 { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, 128 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 129 { "GL_ARB_point_sprite", NULL }, 130 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, 131 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, 132#if 0 133 /* Support for GLSL 1.20 is currently broken in core Mesa. 134 */ 135 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, 136#endif 137 { "GL_ARB_shadow", NULL }, 138 { "GL_ARB_texture_non_power_of_two", NULL }, 139 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, 140 { "GL_EXT_shadow_funcs", NULL }, 141 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, 142 { "GL_EXT_texture_sRGB", NULL }, 143 { "GL_EXT_texture_swizzle", NULL }, 144 { "GL_EXT_vertex_array_bgra", NULL }, 145 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 146 { "GL_ATI_texture_env_combine3", NULL }, 147 { "GL_NV_texture_env_combine4", NULL }, 148 { NULL, NULL } 149}; 150 151 152static const struct dri_extension arb_oq_extensions[] = { 153 { NULL, NULL } 154}; 155 156 157static const struct dri_extension ttm_extensions[] = { 158 { "GL_ARB_pixel_buffer_object", NULL }, 159 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, 160 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, 161 { NULL, NULL } 162}; 163 164 165/** 166 * Initializes potential list of extensions if ctx == NULL, or actually enables 167 * extensions for a context. 168 */ 169void 170intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) 171{ 172 struct intel_context *intel = ctx?intel_context(ctx):NULL; 173 174 /* Disable imaging extension until convolution is working in teximage paths. 175 */ 176 enable_imaging = GL_FALSE; 177 178 driInitExtensions(ctx, card_extensions, enable_imaging); 179 180 if (intel == NULL || intel->ttm) 181 driInitExtensions(ctx, ttm_extensions, GL_FALSE); 182 183 if (intel == NULL || IS_965(intel->intelScreen->deviceID)) 184 driInitExtensions(ctx, brw_extensions, GL_FALSE); 185 186 if (intel == NULL || IS_915(intel->intelScreen->deviceID) 187 || IS_945(intel->intelScreen->deviceID)) 188 driInitExtensions(ctx, i915_extensions, GL_FALSE); 189} 190