intel_extensions.c revision 87478cd6e3e6349abc2688b390f8845d1e21af3d
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/mfeatures.h" 29 30#include "intel_chipset.h" 31#include "intel_context.h" 32#include "intel_extensions.h" 33#include "utils.h" 34 35 36#define need_GL_ARB_ES2_compatibility 37#define need_GL_ARB_draw_elements_base_vertex 38#define need_GL_ARB_framebuffer_object 39#define need_GL_ARB_map_buffer_range 40#define need_GL_ARB_occlusion_query 41#define need_GL_ARB_point_parameters 42#define need_GL_ARB_shader_objects 43#define need_GL_ARB_sync 44#define need_GL_ARB_vertex_array_object 45#define need_GL_ARB_vertex_program 46#define need_GL_ARB_vertex_shader 47#define need_GL_ARB_window_pos 48#define need_GL_EXT_blend_color 49#define need_GL_EXT_blend_equation_separate 50#define need_GL_EXT_blend_func_separate 51#define need_GL_EXT_blend_minmax 52#define need_GL_EXT_draw_buffers2 53#define need_GL_EXT_fog_coord 54#define need_GL_EXT_framebuffer_blit 55#define need_GL_EXT_framebuffer_multisample 56#define need_GL_EXT_framebuffer_object 57#define need_GL_EXT_gpu_program_parameters 58#define need_GL_EXT_point_parameters 59#define need_GL_EXT_provoking_vertex 60#define need_GL_EXT_secondary_color 61#define need_GL_EXT_separate_shader_objects 62#define need_GL_EXT_stencil_two_side 63#define need_GL_EXT_timer_query 64#define need_GL_APPLE_vertex_array_object 65#define need_GL_APPLE_object_purgeable 66#define need_GL_ATI_separate_stencil 67#define need_GL_ATI_envmap_bumpmap 68#define need_GL_NV_point_sprite 69#define need_GL_NV_vertex_program 70#define need_GL_OES_EGL_image 71#define need_GL_VERSION_2_0 72#define need_GL_VERSION_2_1 73 74#include "main/remap_helper.h" 75 76 77/** 78 * Extension strings exported by the intel driver. 79 * 80 * Extensions supported by all chips supported by i830_dri, i915_dri, or 81 * i965_dri. 82 */ 83static const struct dri_extension card_extensions[] = { 84 { "GL_ARB_ES2_compatibility", GL_ARB_ES2_compatibility_functions }, 85 { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions }, 86 { "GL_ARB_explicit_attrib_location", NULL }, 87 { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, 88 { "GL_ARB_half_float_pixel", NULL }, 89 { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, 90 { "GL_ARB_multitexture", NULL }, 91 { "GL_ARB_pixel_buffer_object", NULL }, 92 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, 93 { "GL_ARB_point_sprite", NULL }, 94 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, 95 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, 96 { "GL_ARB_sync", GL_ARB_sync_functions }, 97 { "GL_ARB_texture_border_clamp", NULL }, 98 { "GL_ARB_texture_cube_map", NULL }, 99 { "GL_ARB_texture_env_add", NULL }, 100 { "GL_ARB_texture_env_combine", NULL }, 101 { "GL_ARB_texture_env_crossbar", NULL }, 102 { "GL_ARB_texture_env_dot3", NULL }, 103 { "GL_ARB_texture_mirrored_repeat", NULL }, 104 { "GL_ARB_texture_rectangle", NULL }, 105 { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, 106 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, 107 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, 108 { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, 109 { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, 110 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, 111 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, 112 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, 113 { "GL_EXT_blend_logic_op", NULL }, 114 { "GL_EXT_blend_subtract", NULL }, 115 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, 116 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, 117 { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions }, 118 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, 119 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, 120 { "GL_EXT_packed_depth_stencil", NULL }, 121 { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions }, 122 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, 123 { "GL_EXT_separate_shader_objects", GL_EXT_separate_shader_objects_functions }, 124 { "GL_EXT_stencil_wrap", NULL }, 125 { "GL_EXT_texture_edge_clamp", NULL }, 126 { "GL_EXT_texture_env_combine", NULL }, 127 { "GL_EXT_texture_env_dot3", NULL }, 128 { "GL_EXT_texture_filter_anisotropic", NULL }, 129 { "GL_EXT_texture_lod_bias", NULL }, 130 { "GL_3DFX_texture_compression_FXT1", NULL }, 131 { "GL_APPLE_client_storage", NULL }, 132 { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions }, 133 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, 134 { "GL_MESA_pack_invert", NULL }, 135 { "GL_MESA_ycbcr_texture", NULL }, 136 { "GL_NV_blend_square", NULL }, 137 { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, 138 { "GL_NV_vertex_program1_1", NULL }, 139#if FEATURE_OES_EGL_image 140 { "GL_OES_EGL_image", GL_OES_EGL_image_functions }, 141#endif 142 { NULL, NULL } 143}; 144 145 146/** i915 / i945-only extensions */ 147static const struct dri_extension i915_extensions[] = { 148 { "GL_ARB_depth_texture", NULL }, 149 { "GL_ARB_fragment_program", NULL }, 150 { "GL_ARB_shadow", NULL }, 151 { "GL_ARB_texture_non_power_of_two", NULL }, 152 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 153 { "GL_ATI_texture_env_combine3", NULL }, 154 { "GL_EXT_shadow_funcs", NULL }, 155 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, 156 { "GL_NV_texture_env_combine4", NULL }, 157 { NULL, NULL } 158}; 159 160 161/** i965-only extensions */ 162static const struct dri_extension brw_extensions[] = { 163 { "GL_ARB_depth_clamp", NULL }, 164 { "GL_ARB_depth_texture", NULL }, 165 { "GL_ARB_fragment_coord_conventions", NULL }, 166 { "GL_ARB_fragment_program", NULL }, 167 { "GL_ARB_fragment_program_shadow", NULL }, 168 { "GL_ARB_fragment_shader", NULL }, 169 { "GL_ARB_half_float_vertex", NULL }, 170 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 171 { "GL_ARB_point_sprite", NULL }, 172 { "GL_ARB_seamless_cube_map", NULL }, 173 { "GL_ARB_shadow", NULL }, 174#ifdef TEXTURE_FLOAT_ENABLED 175 { "GL_ARB_texture_float", NULL }, 176#endif 177 { "GL_MESA_texture_signed_rgba", NULL }, 178 { "GL_ARB_texture_non_power_of_two", NULL }, 179 { "GL_ARB_texture_rg", NULL }, 180 { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions }, 181 { "GL_EXT_framebuffer_sRGB", NULL }, 182 { "GL_EXT_shadow_funcs", NULL }, 183 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, 184 { "GL_EXT_texture_sRGB", NULL }, 185 { "GL_EXT_texture_sRGB_decode", NULL }, 186 { "GL_EXT_texture_swizzle", NULL }, 187 { "GL_EXT_vertex_array_bgra", NULL }, 188 { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions }, 189 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 190 { "GL_ATI_texture_env_combine3", NULL }, 191 { "GL_NV_texture_env_combine4", NULL }, 192 { NULL, NULL } 193}; 194 195static const struct dri_extension ironlake_extensions[] = { 196 { "GL_EXT_timer_query", GL_EXT_timer_query_functions }, 197}; 198 199static const struct dri_extension arb_oq_extensions[] = { 200 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 201 { NULL, NULL } 202}; 203 204 205static const struct dri_extension fragment_shader_extensions[] = { 206 { "GL_ARB_fragment_shader", NULL }, 207 { NULL, NULL } 208}; 209 210/** 211 * \brief Get GLSL version from the environment. 212 * 213 * If the environment variable INTEL_GLSL_VERSION is set, convert its value 214 * to an integer and return it. Otherwise, return the default version, 120. 215 */ 216static GLuint 217get_glsl_version() 218{ 219 const char * s = getenv("INTEL_GLSL_VERSION"); 220 if (s == NULL) 221 return 120; 222 else 223 return (GLuint) atoi(s); 224} 225 226/** 227 * Initializes potential list of extensions if ctx == NULL, or actually enables 228 * extensions for a context. 229 */ 230void 231intelInitExtensions(struct gl_context *ctx) 232{ 233 struct intel_context *intel = intel_context(ctx); 234 235 driInitExtensions(ctx, card_extensions, GL_FALSE); 236 237 _mesa_map_function_array(GL_VERSION_2_1_functions); 238 239 ctx->Const.GLSLVersion = get_glsl_version(); 240 241 if (intel->gen >= 5) 242 driInitExtensions(ctx, ironlake_extensions, GL_FALSE); 243 244 if (intel->gen >= 4) 245 driInitExtensions(ctx, brw_extensions, GL_FALSE); 246 247 if (intel->gen == 3) { 248 driInitExtensions(ctx, i915_extensions, GL_FALSE); 249 250 if (driQueryOptionb(&intel->optionCache, "fragment_shader")) 251 driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE); 252 253 if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) 254 driInitExtensions(ctx, arb_oq_extensions, GL_FALSE); 255 } 256} 257