intel_extensions.c revision b0824bd860f6d4b3ad28fc142c2eebd840ed6173
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/mfeatures.h" 29 30#include "intel_chipset.h" 31#include "intel_context.h" 32#include "intel_extensions.h" 33#include "utils.h" 34 35/** 36 * Initializes potential list of extensions if ctx == NULL, or actually enables 37 * extensions for a context. 38 */ 39void 40intelInitExtensions(struct gl_context *ctx) 41{ 42 struct intel_context *intel = intel_context(ctx); 43 44 ctx->Extensions.ARB_draw_elements_base_vertex = true; 45 ctx->Extensions.ARB_explicit_attrib_location = true; 46 ctx->Extensions.ARB_framebuffer_object = true; 47 ctx->Extensions.ARB_half_float_pixel = true; 48 ctx->Extensions.ARB_map_buffer_range = true; 49 ctx->Extensions.ARB_point_sprite = true; 50 ctx->Extensions.ARB_sampler_objects = true; 51 ctx->Extensions.ARB_shader_objects = true; 52 ctx->Extensions.ARB_shading_language_100 = true; 53 ctx->Extensions.ARB_sync = true; 54 ctx->Extensions.ARB_texture_border_clamp = true; 55 ctx->Extensions.ARB_texture_cube_map = true; 56 ctx->Extensions.ARB_texture_env_combine = true; 57 ctx->Extensions.ARB_texture_env_crossbar = true; 58 ctx->Extensions.ARB_texture_env_dot3 = true; 59 ctx->Extensions.ARB_texture_mirrored_repeat = true; 60 ctx->Extensions.ARB_vertex_array_object = true; 61 ctx->Extensions.ARB_vertex_program = true; 62 ctx->Extensions.ARB_vertex_shader = true; 63 ctx->Extensions.EXT_blend_color = true; 64 ctx->Extensions.EXT_blend_equation_separate = true; 65 ctx->Extensions.EXT_blend_func_separate = true; 66 ctx->Extensions.EXT_blend_minmax = true; 67 ctx->Extensions.EXT_framebuffer_blit = true; 68 ctx->Extensions.EXT_framebuffer_object = true; 69 ctx->Extensions.EXT_framebuffer_multisample = true; 70 ctx->Extensions.EXT_fog_coord = true; 71 ctx->Extensions.EXT_gpu_program_parameters = true; 72 ctx->Extensions.EXT_packed_depth_stencil = true; 73 ctx->Extensions.EXT_pixel_buffer_object = true; 74 ctx->Extensions.EXT_point_parameters = true; 75 ctx->Extensions.EXT_provoking_vertex = true; 76 ctx->Extensions.EXT_secondary_color = true; 77 ctx->Extensions.EXT_separate_shader_objects = true; 78 ctx->Extensions.EXT_texture_env_dot3 = true; 79 ctx->Extensions.EXT_texture_filter_anisotropic = true; 80 ctx->Extensions.APPLE_object_purgeable = true; 81 ctx->Extensions.APPLE_vertex_array_object = true; 82 ctx->Extensions.MESA_pack_invert = true; 83 ctx->Extensions.MESA_ycbcr_texture = true; 84 ctx->Extensions.NV_blend_square = true; 85 ctx->Extensions.NV_texture_rectangle = true; 86 ctx->Extensions.NV_vertex_program = true; 87 ctx->Extensions.NV_vertex_program1_1 = true; 88 ctx->Extensions.TDFX_texture_compression_FXT1 = true; 89#if FEATURE_OES_EGL_image 90 ctx->Extensions.OES_EGL_image = true; 91#endif 92 93 ctx->Const.GLSLVersion = 120; 94 _mesa_override_glsl_version(ctx); 95 96 if (intel->gen >= 5) 97 ctx->Extensions.EXT_timer_query = true; 98 99 if (intel->gen >= 4) { 100 ctx->Extensions.ARB_color_buffer_float = true; 101 ctx->Extensions.ARB_depth_clamp = true; 102 ctx->Extensions.ARB_fragment_coord_conventions = true; 103 ctx->Extensions.ARB_fragment_program_shadow = true; 104 ctx->Extensions.ARB_fragment_shader = true; 105 ctx->Extensions.ARB_half_float_vertex = true; 106 ctx->Extensions.ARB_occlusion_query = true; 107 ctx->Extensions.ARB_point_sprite = true; 108 ctx->Extensions.ARB_seamless_cube_map = true; 109 ctx->Extensions.ARB_shader_texture_lod = true; 110#ifdef TEXTURE_FLOAT_ENABLED 111 ctx->Extensions.ARB_texture_float = true; 112 ctx->Extensions.EXT_texture_shared_exponent = true; 113 ctx->Extensions.EXT_packed_float = true; 114#endif 115 ctx->Extensions.ARB_texture_compression_rgtc = true; 116 ctx->Extensions.ARB_texture_rg = true; 117 ctx->Extensions.EXT_draw_buffers2 = true; 118 ctx->Extensions.EXT_framebuffer_sRGB = true; 119 ctx->Extensions.EXT_texture_snorm = true; 120 ctx->Extensions.EXT_texture_sRGB = true; 121 ctx->Extensions.EXT_texture_sRGB_decode = true; 122 ctx->Extensions.EXT_texture_swizzle = true; 123 ctx->Extensions.EXT_vertex_array_bgra = true; 124 ctx->Extensions.ATI_envmap_bumpmap = true; 125 ctx->Extensions.NV_conditional_render = true; 126 } 127 128 if (intel->gen >= 3) { 129 ctx->Extensions.ARB_ES2_compatibility = true; 130 ctx->Extensions.ARB_depth_texture = true; 131 ctx->Extensions.ARB_fragment_program = true; 132 ctx->Extensions.ARB_shadow = true; 133 ctx->Extensions.ARB_texture_non_power_of_two = true; 134 ctx->Extensions.EXT_shadow_funcs = true; 135 ctx->Extensions.EXT_stencil_two_side = true; 136 ctx->Extensions.ATI_separate_stencil = true; 137 ctx->Extensions.ATI_texture_env_combine3 = true; 138 ctx->Extensions.NV_texture_env_combine4 = true; 139 140 if (driQueryOptionb(&intel->optionCache, "fragment_shader")) 141 ctx->Extensions.ARB_fragment_shader = true; 142 143 if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) 144 ctx->Extensions.ARB_occlusion_query = true; 145 } 146 147 if (intel->ctx.Mesa_DXTn) { 148 ctx->Extensions.EXT_texture_compression_s3tc = true; 149 ctx->Extensions.S3_s3tc = true; 150 } 151 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 152 ctx->Extensions.EXT_texture_compression_s3tc = true; 153 } 154} 155