intel_extensions.c revision e0564d56b1d3bc339b7a9cd232df4b042a93aab2
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_chipset.h"
29#include "intel_context.h"
30#include "intel_extensions.h"
31#include "utils.h"
32
33
34#define need_GL_ARB_copy_buffer
35#define need_GL_ARB_draw_elements_base_vertex
36#define need_GL_ARB_framebuffer_object
37#define need_GL_ARB_map_buffer_range
38#define need_GL_ARB_occlusion_query
39#define need_GL_ARB_point_parameters
40#define need_GL_ARB_shader_objects
41#define need_GL_ARB_sync
42#define need_GL_ARB_vertex_array_object
43#define need_GL_ARB_vertex_program
44#define need_GL_ARB_vertex_shader
45#define need_GL_ARB_window_pos
46#define need_GL_EXT_blend_color
47#define need_GL_EXT_blend_equation_separate
48#define need_GL_EXT_blend_func_separate
49#define need_GL_EXT_blend_minmax
50#define need_GL_EXT_cull_vertex
51#define need_GL_EXT_draw_buffers2
52#define need_GL_EXT_fog_coord
53#define need_GL_EXT_framebuffer_blit
54#define need_GL_EXT_framebuffer_multisample
55#define need_GL_EXT_framebuffer_object
56#define need_GL_EXT_gpu_program_parameters
57#define need_GL_EXT_point_parameters
58#define need_GL_EXT_provoking_vertex
59#define need_GL_EXT_secondary_color
60#define need_GL_EXT_stencil_two_side
61#define need_GL_EXT_timer_query
62#define need_GL_APPLE_vertex_array_object
63#define need_GL_APPLE_object_purgeable
64#define need_GL_ATI_separate_stencil
65#define need_GL_ATI_envmap_bumpmap
66#define need_GL_NV_point_sprite
67#define need_GL_NV_vertex_program
68#define need_GL_OES_EGL_image
69#define need_GL_VERSION_2_0
70#define need_GL_VERSION_2_1
71
72#include "main/remap_helper.h"
73
74
75/**
76 * Extension strings exported by the intel driver.
77 *
78 * Extensions supported by all chips supported by i830_dri, i915_dri, or
79 * i965_dri.
80 */
81static const struct dri_extension card_extensions[] = {
82   { "GL_ARB_copy_buffer",                GL_ARB_copy_buffer_functions },
83   { "GL_ARB_draw_elements_base_vertex",  GL_ARB_draw_elements_base_vertex_functions },
84   { "GL_ARB_half_float_pixel",           NULL },
85   { "GL_ARB_map_buffer_range",           GL_ARB_map_buffer_range_functions },
86   { "GL_ARB_multitexture",               NULL },
87   { "GL_ARB_pixel_buffer_object",      NULL },
88   { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },
89   { "GL_ARB_point_sprite",               NULL },
90   { "GL_ARB_shader_objects",             GL_ARB_shader_objects_functions },
91   { "GL_ARB_shading_language_100",       GL_VERSION_2_0_functions },
92   { "GL_ARB_shading_language_120",       GL_VERSION_2_1_functions },
93   { "GL_ARB_sync",                       GL_ARB_sync_functions },
94   { "GL_ARB_texture_border_clamp",       NULL },
95   { "GL_ARB_texture_cube_map",           NULL },
96   { "GL_ARB_texture_env_add",            NULL },
97   { "GL_ARB_texture_env_combine",        NULL },
98   { "GL_ARB_texture_env_crossbar",       NULL },
99   { "GL_ARB_texture_env_dot3",           NULL },
100   { "GL_ARB_texture_mirrored_repeat",    NULL },
101   { "GL_ARB_texture_rectangle",          NULL },
102   { "GL_ARB_vertex_array_object",        GL_ARB_vertex_array_object_functions},
103   { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },
104   { "GL_ARB_vertex_shader",              GL_ARB_vertex_shader_functions },
105   { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },
106   { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },
107   { "GL_EXT_blend_equation_separate",    GL_EXT_blend_equation_separate_functions },
108   { "GL_EXT_blend_func_separate",        GL_EXT_blend_func_separate_functions },
109   { "GL_EXT_blend_minmax",               GL_EXT_blend_minmax_functions },
110   { "GL_EXT_blend_logic_op",             NULL },
111   { "GL_EXT_blend_subtract",             NULL },
112   { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },
113   { "GL_EXT_framebuffer_blit",         GL_EXT_framebuffer_blit_functions },
114   { "GL_EXT_framebuffer_object",       GL_EXT_framebuffer_object_functions },
115   { "GL_EXT_framebuffer_multisample",    GL_EXT_framebuffer_multisample_functions },
116   { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },
117   { "GL_EXT_gpu_program_parameters",     GL_EXT_gpu_program_parameters_functions },
118   { "GL_EXT_packed_depth_stencil",       NULL },
119   { "GL_EXT_provoking_vertex",           GL_EXT_provoking_vertex_functions },
120   { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
121   { "GL_EXT_stencil_wrap",               NULL },
122   { "GL_EXT_texture_edge_clamp",         NULL },
123   { "GL_EXT_texture_env_combine",        NULL },
124   { "GL_EXT_texture_env_dot3",           NULL },
125   { "GL_EXT_texture_filter_anisotropic", NULL },
126   { "GL_EXT_texture_lod_bias",           NULL },
127   { "GL_3DFX_texture_compression_FXT1",  NULL },
128   { "GL_APPLE_client_storage",           NULL },
129   { "GL_APPLE_object_purgeable",         GL_APPLE_object_purgeable_functions },
130   { "GL_APPLE_vertex_array_object",      GL_APPLE_vertex_array_object_functions},
131   { "GL_MESA_pack_invert",               NULL },
132   { "GL_MESA_ycbcr_texture",             NULL },
133   { "GL_NV_blend_square",                NULL },
134   { "GL_NV_vertex_program",              GL_NV_vertex_program_functions },
135   { "GL_NV_vertex_program1_1",           NULL },
136   { "GL_SGIS_generate_mipmap",           NULL },
137#if FEATURE_OES_EGL_image
138   { "GL_OES_EGL_image",                  GL_OES_EGL_image_functions },
139#endif
140   { NULL, NULL }
141};
142
143
144/** i915 / i945-only extensions */
145static const struct dri_extension i915_extensions[] = {
146   { "GL_ARB_depth_texture",              NULL },
147   { "GL_ARB_fragment_program",           NULL },
148   { "GL_ARB_shadow",                     NULL },
149   { "GL_ARB_texture_non_power_of_two",   NULL },
150   { "GL_ATI_separate_stencil",           GL_ATI_separate_stencil_functions },
151   { "GL_ATI_texture_env_combine3",       NULL },
152   { "GL_EXT_shadow_funcs",               NULL },
153   { "GL_EXT_stencil_two_side",           GL_EXT_stencil_two_side_functions },
154   { "GL_NV_texture_env_combine4",        NULL },
155   { NULL,                                NULL }
156};
157
158
159/** i965-only extensions */
160static const struct dri_extension brw_extensions[] = {
161   { "GL_ARB_depth_clamp",                NULL },
162   { "GL_ARB_depth_texture",              NULL },
163   { "GL_ARB_fragment_coord_conventions", NULL },
164   { "GL_ARB_fragment_program",           NULL },
165   { "GL_ARB_fragment_program_shadow",    NULL },
166   { "GL_ARB_fragment_shader",            NULL },
167   { "GL_ARB_framebuffer_object",         GL_ARB_framebuffer_object_functions},
168   { "GL_ARB_half_float_vertex",          NULL },
169   { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
170   { "GL_ARB_point_sprite", 		  NULL },
171   { "GL_ARB_seamless_cube_map",          NULL },
172   { "GL_ARB_shadow",                     NULL },
173   { "GL_MESA_texture_signed_rgba",       NULL },
174   { "GL_ARB_texture_non_power_of_two",   NULL },
175   { "GL_EXT_draw_buffers2",              GL_EXT_draw_buffers2_functions },
176   { "GL_EXT_shadow_funcs",               NULL },
177   { "GL_EXT_stencil_two_side",           GL_EXT_stencil_two_side_functions },
178   { "GL_EXT_texture_sRGB",		  NULL },
179   { "GL_EXT_texture_swizzle",		  NULL },
180   { "GL_EXT_vertex_array_bgra",	  NULL },
181   { "GL_ATI_envmap_bumpmap",             GL_ATI_envmap_bumpmap_functions },
182   { "GL_ATI_separate_stencil",           GL_ATI_separate_stencil_functions },
183   { "GL_ATI_texture_env_combine3",       NULL },
184   { "GL_NV_texture_env_combine4",        NULL },
185   { NULL,                                NULL }
186};
187
188static const struct dri_extension ironlake_extensions[] = {
189   { "GL_EXT_timer_query",                GL_EXT_timer_query_functions },
190};
191
192static const struct dri_extension arb_oq_extensions[] = {
193   { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
194   { NULL, NULL }
195};
196
197
198static const struct dri_extension fragment_shader_extensions[] = {
199   { "GL_ARB_fragment_shader",            NULL },
200   { NULL, NULL }
201};
202
203/**
204 * Initializes potential list of extensions if ctx == NULL, or actually enables
205 * extensions for a context.
206 */
207void
208intelInitExtensions(GLcontext *ctx)
209{
210   struct intel_context *intel = intel_context(ctx);
211
212   /* Disable imaging extension until convolution is working in teximage paths.
213    */
214   driInitExtensions(ctx, card_extensions, GL_FALSE);
215
216   if (intel->gen >= 5)
217      driInitExtensions(ctx, ironlake_extensions, GL_FALSE);
218
219   if (intel->gen >= 4)
220      driInitExtensions(ctx, brw_extensions, GL_FALSE);
221
222   if (intel->gen == 3) {
223      driInitExtensions(ctx, i915_extensions, GL_FALSE);
224
225      if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
226	 driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE);
227
228      if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
229	 driInitExtensions(ctx, arb_oq_extensions, GL_FALSE);
230   }
231}
232