intel_mipmap_tree.c revision 9087ba128089ed0dc00e6eb38f37126fb7557d3b
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_context.h"
29#include "intel_mipmap_tree.h"
30#include "intel_regions.h"
31#include "intel_tex_layout.h"
32#include "main/enums.h"
33#include "main/formats.h"
34
35#define FILE_DEBUG_FLAG DEBUG_MIPTREE
36
37
38static GLenum
39target_to_target(GLenum target)
40{
41   switch (target) {
42   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
43   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
44   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
45   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
46   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
47   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
48      return GL_TEXTURE_CUBE_MAP_ARB;
49   default:
50      return target;
51   }
52}
53
54
55static struct intel_mipmap_tree *
56intel_miptree_create_internal(struct intel_context *intel,
57			      GLenum target,
58			      GLenum internal_format,
59			      GLuint first_level,
60			      GLuint last_level,
61			      GLuint width0,
62			      GLuint height0,
63			      GLuint depth0, GLuint cpp, GLuint compress_byte,
64			      uint32_t tiling)
65{
66   GLboolean ok;
67   struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
68
69   DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
70       _mesa_lookup_enum_by_nr(target),
71       _mesa_lookup_enum_by_nr(internal_format),
72       first_level, last_level, mt);
73
74   mt->target = target_to_target(target);
75   mt->internal_format = internal_format;
76   mt->first_level = first_level;
77   mt->last_level = last_level;
78   mt->width0 = width0;
79   mt->height0 = height0;
80   mt->depth0 = depth0;
81   mt->cpp = compress_byte ? compress_byte : cpp;
82   mt->compressed = compress_byte ? 1 : 0;
83   mt->refcount = 1;
84
85#ifdef I915
86   if (intel->is_945)
87      ok = i945_miptree_layout(intel, mt, tiling);
88   else
89      ok = i915_miptree_layout(intel, mt, tiling);
90#else
91   ok = brw_miptree_layout(intel, mt, tiling);
92#endif
93
94   if (!ok) {
95      free(mt);
96      DBG("%s not okay - returning NULL\n", __FUNCTION__);
97      return NULL;
98   }
99
100   return mt;
101}
102
103
104struct intel_mipmap_tree *
105intel_miptree_create(struct intel_context *intel,
106		     GLenum target,
107		     GLenum base_format,
108		     GLenum internal_format,
109		     GLuint first_level,
110		     GLuint last_level,
111		     GLuint width0,
112		     GLuint height0,
113		     GLuint depth0, GLuint cpp, GLuint compress_byte,
114		     GLboolean expect_accelerated_upload)
115{
116   struct intel_mipmap_tree *mt;
117   uint32_t tiling = I915_TILING_NONE;
118
119   if (intel->use_texture_tiling && compress_byte == 0) {
120      if (intel->gen >= 4 &&
121	  (base_format == GL_DEPTH_COMPONENT ||
122	   base_format == GL_DEPTH_STENCIL_EXT))
123	 tiling = I915_TILING_Y;
124      else if (width0 >= 64)
125	 tiling = I915_TILING_X;
126   }
127
128   mt = intel_miptree_create_internal(intel, target, internal_format,
129				      first_level, last_level, width0,
130				      height0, depth0, cpp, compress_byte,
131				      tiling);
132   /*
133    * pitch == 0 || height == 0  indicates the null texture
134    */
135   if (!mt || !mt->total_height) {
136      free(mt);
137      return NULL;
138   }
139
140   mt->region = intel_region_alloc(intel->intelScreen,
141				   tiling,
142				   mt->cpp,
143				   mt->total_width,
144				   mt->total_height,
145				   expect_accelerated_upload);
146
147   if (!mt->region) {
148       free(mt);
149       return NULL;
150   }
151
152   return mt;
153}
154
155
156struct intel_mipmap_tree *
157intel_miptree_create_for_region(struct intel_context *intel,
158				GLenum target,
159				GLenum internal_format,
160				GLuint first_level,
161				GLuint last_level,
162				struct intel_region *region,
163				GLuint depth0,
164				GLuint compress_byte)
165{
166   struct intel_mipmap_tree *mt;
167
168   mt = intel_miptree_create_internal(intel, target, internal_format,
169				      first_level, last_level,
170				      region->width, region->height, 1,
171				      region->cpp, compress_byte,
172				      I915_TILING_NONE);
173   if (!mt)
174      return mt;
175
176   intel_region_reference(&mt->region, region);
177
178   return mt;
179}
180
181void
182intel_miptree_reference(struct intel_mipmap_tree **dst,
183                        struct intel_mipmap_tree *src)
184{
185   src->refcount++;
186   *dst = src;
187   DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
188}
189
190
191void
192intel_miptree_release(struct intel_context *intel,
193                      struct intel_mipmap_tree **mt)
194{
195   if (!*mt)
196      return;
197
198   DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
199   if (--(*mt)->refcount <= 0) {
200      GLuint i;
201
202      DBG("%s deleting %p\n", __FUNCTION__, *mt);
203
204      intel_region_release(&((*mt)->region));
205
206      for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
207	 free((*mt)->level[i].x_offset);
208	 free((*mt)->level[i].y_offset);
209      }
210
211      free(*mt);
212   }
213   *mt = NULL;
214}
215
216
217/**
218 * Can the image be pulled into a unified mipmap tree?  This mirrors
219 * the completeness test in a lot of ways.
220 *
221 * Not sure whether I want to pass gl_texture_image here.
222 */
223GLboolean
224intel_miptree_match_image(struct intel_mipmap_tree *mt,
225                          struct gl_texture_image *image)
226{
227   GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat);
228   struct intel_texture_image *intelImage = intel_texture_image(image);
229   GLuint level = intelImage->level;
230
231   /* Images with borders are never pulled into mipmap trees. */
232   if (image->Border)
233      return GL_FALSE;
234
235   if (image->InternalFormat != mt->internal_format ||
236       isCompressed != mt->compressed)
237      return GL_FALSE;
238
239   if (!isCompressed &&
240       !mt->compressed &&
241       _mesa_get_format_bytes(image->TexFormat) != mt->cpp)
242      return GL_FALSE;
243
244   /* Test image dimensions against the base level image adjusted for
245    * minification.  This will also catch images not present in the
246    * tree, changed targets, etc.
247    */
248   if (image->Width != mt->level[level].width ||
249       image->Height != mt->level[level].height ||
250       image->Depth != mt->level[level].depth)
251      return GL_FALSE;
252
253   return GL_TRUE;
254}
255
256
257void
258intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
259			     GLuint level,
260			     GLuint nr_images,
261			     GLuint x, GLuint y,
262			     GLuint w, GLuint h, GLuint d)
263{
264   mt->level[level].width = w;
265   mt->level[level].height = h;
266   mt->level[level].depth = d;
267   mt->level[level].level_x = x;
268   mt->level[level].level_y = y;
269   mt->level[level].nr_images = nr_images;
270
271   DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
272       level, w, h, d, x, y);
273
274   assert(nr_images);
275   assert(!mt->level[level].x_offset);
276
277   mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
278   mt->level[level].x_offset[0] = mt->level[level].level_x;
279   mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
280   mt->level[level].y_offset[0] = mt->level[level].level_y;
281}
282
283
284void
285intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
286			       GLuint level, GLuint img,
287			       GLuint x, GLuint y)
288{
289   if (img == 0 && level == 0)
290      assert(x == 0 && y == 0);
291
292   assert(img < mt->level[level].nr_images);
293
294   mt->level[level].x_offset[img] = mt->level[level].level_x + x;
295   mt->level[level].y_offset[img] = mt->level[level].level_y + y;
296
297   DBG("%s level %d img %d pos %d,%d\n",
298       __FUNCTION__, level, img,
299       mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
300}
301
302
303void
304intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
305			       GLuint level, GLuint face, GLuint depth,
306			       GLuint *x, GLuint *y)
307{
308   if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
309      *x = mt->level[level].x_offset[face];
310      *y = mt->level[level].y_offset[face];
311   } else if (mt->target == GL_TEXTURE_3D) {
312      *x = mt->level[level].x_offset[depth];
313      *y = mt->level[level].y_offset[depth];
314   } else {
315      *x = mt->level[level].x_offset[0];
316      *y = mt->level[level].y_offset[0];
317   }
318}
319
320/**
321 * Map a teximage in a mipmap tree.
322 * \param row_stride  returns row stride in bytes
323 * \param image_stride  returns image stride in bytes (for 3D textures).
324 * \param image_offsets pointer to array of pixel offsets from the returned
325 *	  pointer to each depth image
326 * \return address of mapping
327 */
328GLubyte *
329intel_miptree_image_map(struct intel_context * intel,
330                        struct intel_mipmap_tree * mt,
331                        GLuint face,
332                        GLuint level,
333                        GLuint * row_stride, GLuint * image_offsets)
334{
335   GLuint x, y;
336   DBG("%s \n", __FUNCTION__);
337
338   if (row_stride)
339      *row_stride = mt->region->pitch * mt->cpp;
340
341   if (mt->target == GL_TEXTURE_3D) {
342      int i;
343
344      for (i = 0; i < mt->level[level].depth; i++) {
345
346	 intel_miptree_get_image_offset(mt, level, face, i,
347					&x, &y);
348	 image_offsets[i] = x + y * mt->region->pitch;
349      }
350
351      return intel_region_map(intel, mt->region);
352   } else {
353      assert(mt->level[level].depth == 1);
354      intel_miptree_get_image_offset(mt, level, face, 0,
355				     &x, &y);
356      image_offsets[0] = 0;
357
358      return intel_region_map(intel, mt->region) +
359	 (x + y * mt->region->pitch) * mt->cpp;
360   }
361}
362
363
364void
365intel_miptree_image_unmap(struct intel_context *intel,
366                          struct intel_mipmap_tree *mt)
367{
368   DBG("%s\n", __FUNCTION__);
369   intel_region_unmap(intel, mt->region);
370}
371
372
373/**
374 * Upload data for a particular image.
375 */
376void
377intel_miptree_image_data(struct intel_context *intel,
378			 struct intel_mipmap_tree *dst,
379			 GLuint face,
380			 GLuint level,
381			 void *src,
382			 GLuint src_row_pitch,
383			 GLuint src_image_pitch)
384{
385   const GLuint depth = dst->level[level].depth;
386   GLuint i;
387
388   DBG("%s: %d/%d\n", __FUNCTION__, face, level);
389   for (i = 0; i < depth; i++) {
390      GLuint dst_x, dst_y, height;
391
392      intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
393
394      height = dst->level[level].height;
395      if(dst->compressed)
396	 height = (height + 3) / 4;
397
398      intel_region_data(intel,
399			dst->region, 0, dst_x, dst_y,
400			src,
401			src_row_pitch,
402			0, 0,                             /* source x, y */
403			dst->level[level].width, height); /* width, height */
404
405      src = (char *)src + src_image_pitch * dst->cpp;
406   }
407}
408
409
410/**
411 * Copy mipmap image between trees
412 */
413void
414intel_miptree_image_copy(struct intel_context *intel,
415                         struct intel_mipmap_tree *dst,
416                         GLuint face, GLuint level,
417                         struct intel_mipmap_tree *src)
418{
419   GLuint width = src->level[level].width;
420   GLuint height = src->level[level].height;
421   GLuint depth = src->level[level].depth;
422   GLuint src_x, src_y, dst_x, dst_y;
423   GLuint i;
424   GLboolean success;
425
426   if (dst->compressed) {
427       GLuint align_w, align_h;
428
429       intel_get_texture_alignment_unit(dst->internal_format,
430                                        &align_w, &align_h);
431       height = (height + 3) / 4;
432       width = ALIGN(width, align_w);
433   }
434
435   intel_prepare_render(intel);
436
437   for (i = 0; i < depth; i++) {
438      intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
439      intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
440      success = intel_region_copy(intel,
441				  dst->region, 0, dst_x, dst_y,
442				  src->region, 0, src_x, src_y,
443				  width, height, GL_FALSE,
444				  GL_COPY);
445      if (!success) {
446	 GLubyte *src_ptr, *dst_ptr;
447
448	 src_ptr = intel_region_map(intel, src->region);
449	 dst_ptr = intel_region_map(intel, dst->region);
450
451	 _mesa_copy_rect(dst_ptr,
452			 dst->cpp,
453			 dst->region->pitch,
454			 dst_x, dst_y, width, height,
455			 src_ptr,
456			 src->region->pitch,
457			 src_x, src_y);
458	 intel_region_unmap(intel, src->region);
459	 intel_region_unmap(intel, dst->region);
460      }
461   }
462}
463