intel_regions.c revision 2d57e9640819c7889304d1de9dd5500a1a0f66de
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Provide additional functionality on top of bufmgr buffers:
29 *   - 2d semantics and blit operations
30 *   - refcounting of buffers for multiple images in a buffer.
31 *   - refcounting of buffer mappings.
32 *   - some logic for moving the buffers to the best memory pools for
33 *     given operations.
34 *
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
39 * last moment.
40 */
41
42#include <sys/ioctl.h>
43#include <errno.h>
44
45#include "intel_context.h"
46#include "intel_regions.h"
47#include "intel_blit.h"
48#include "intel_buffer_objects.h"
49#include "intel_bufmgr.h"
50#include "intel_batchbuffer.h"
51#include "intel_chipset.h"
52
53#define FILE_DEBUG_FLAG DEBUG_REGION
54
55/* This should be set to the maximum backtrace size desired.
56 * Set it to 0 to disable backtrace debugging.
57 */
58#define DEBUG_BACKTRACE_SIZE 0
59
60#if DEBUG_BACKTRACE_SIZE == 0
61/* Use the standard debug output */
62#define _DBG(...) DBG(__VA_ARGS__)
63#else
64/* Use backtracing debug output */
65#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
66
67/* Backtracing debug support */
68#include <execinfo.h>
69
70static void
71debug_backtrace(void)
72{
73   void *trace[DEBUG_BACKTRACE_SIZE];
74   char **strings = NULL;
75   int traceSize;
76   register int i;
77
78   traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
79   strings = backtrace_symbols(trace, traceSize);
80   if (strings == NULL) {
81      DBG("no backtrace:");
82      return;
83   }
84
85   /* Spit out all the strings with a colon separator.  Ignore
86    * the first, since we don't really care about the call
87    * to debug_backtrace() itself.  Skip until the final "/" in
88    * the trace to avoid really long lines.
89    */
90   for (i = 1; i < traceSize; i++) {
91      char *p = strings[i], *slash = strings[i];
92      while (*p) {
93         if (*p++ == '/') {
94            slash = p;
95         }
96      }
97
98      DBG("%s:", slash);
99   }
100
101   /* Free up the memory, and we're done */
102   free(strings);
103}
104
105#endif
106
107
108
109/* XXX: Thread safety?
110 */
111GLubyte *
112intel_region_map(struct intel_context *intel, struct intel_region *region)
113{
114   _DBG("%s %p\n", __FUNCTION__, region);
115   if (!region->map_refcount++) {
116      if (region->pbo)
117         intel_region_cow(intel, region);
118
119      if (intel->intelScreen->kernel_exec_fencing)
120	 drm_intel_gem_bo_map_gtt(region->buffer);
121      else
122	 dri_bo_map(region->buffer, GL_TRUE);
123      region->map = region->buffer->virtual;
124   }
125
126   return region->map;
127}
128
129void
130intel_region_unmap(struct intel_context *intel, struct intel_region *region)
131{
132   _DBG("%s %p\n", __FUNCTION__, region);
133   if (!--region->map_refcount) {
134      if (intel->intelScreen->kernel_exec_fencing)
135	 drm_intel_gem_bo_unmap_gtt(region->buffer);
136      else
137	 dri_bo_unmap(region->buffer);
138      region->map = NULL;
139   }
140}
141
142static struct intel_region *
143intel_region_alloc_internal(struct intel_context *intel,
144			    GLuint cpp,
145			    GLuint width, GLuint height, GLuint pitch,
146			    dri_bo *buffer)
147{
148   struct intel_region *region;
149
150   if (buffer == NULL) {
151      _DBG("%s <-- NULL\n", __FUNCTION__);
152      return NULL;
153   }
154
155   region = calloc(sizeof(*region), 1);
156   region->cpp = cpp;
157   region->width = width;
158   region->height = height;
159   region->pitch = pitch;
160   region->refcount = 1;
161   region->buffer = buffer;
162
163   /* Default to no tiling */
164   region->tiling = I915_TILING_NONE;
165   region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
166
167   _DBG("%s <-- %p\n", __FUNCTION__, region);
168   return region;
169}
170
171struct intel_region *
172intel_region_alloc(struct intel_context *intel,
173		   uint32_t tiling,
174                   GLuint cpp, GLuint width, GLuint height, GLuint pitch,
175		   GLboolean expect_accelerated_upload)
176{
177   dri_bo *buffer;
178   struct intel_region *region;
179
180   if (expect_accelerated_upload) {
181      buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
182					     pitch * cpp * height, 64);
183   } else {
184      buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
185				  pitch * cpp * height, 64);
186   }
187
188   region = intel_region_alloc_internal(intel, cpp, width, height,
189					pitch, buffer);
190
191   if (tiling != I915_TILING_NONE) {
192      assert(((pitch * cpp) & 511) == 0);
193      drm_intel_bo_set_tiling(buffer, &tiling, pitch * cpp);
194      drm_intel_bo_get_tiling(buffer, &region->tiling, &region->bit_6_swizzle);
195   }
196
197   return region;
198}
199
200struct intel_region *
201intel_region_alloc_for_handle(struct intel_context *intel,
202			      GLuint cpp,
203			      GLuint width, GLuint height, GLuint pitch,
204			      GLuint handle, const char *name)
205{
206   struct intel_region *region;
207   dri_bo *buffer;
208   int ret;
209
210   buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle);
211
212   region = intel_region_alloc_internal(intel, cpp,
213					width, height, pitch, buffer);
214   if (region == NULL)
215      return region;
216
217   ret = dri_bo_get_tiling(region->buffer, &region->tiling,
218			   &region->bit_6_swizzle);
219   if (ret != 0) {
220      fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
221	      handle, name, strerror(-ret));
222      intel_region_release(&region);
223      return NULL;
224   }
225
226   return region;
227}
228
229void
230intel_region_reference(struct intel_region **dst, struct intel_region *src)
231{
232   if (src)
233      _DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
234
235   assert(*dst == NULL);
236   if (src) {
237      src->refcount++;
238      *dst = src;
239   }
240}
241
242void
243intel_region_release(struct intel_region **region_handle)
244{
245   struct intel_region *region = *region_handle;
246
247   if (region == NULL) {
248      _DBG("%s NULL\n", __FUNCTION__);
249      return;
250   }
251
252   _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
253
254   ASSERT(region->refcount > 0);
255   region->refcount--;
256
257   if (region->refcount == 0) {
258      assert(region->map_refcount == 0);
259
260      if (region->pbo)
261	 region->pbo->region = NULL;
262      region->pbo = NULL;
263      dri_bo_unreference(region->buffer);
264
265      if (region->classic_map != NULL) {
266	 drmUnmap(region->classic_map,
267			region->pitch * region->cpp * region->height);
268      }
269
270      free(region);
271   }
272   *region_handle = NULL;
273}
274
275/*
276 * XXX Move this into core Mesa?
277 */
278void
279_mesa_copy_rect(GLubyte * dst,
280                GLuint cpp,
281                GLuint dst_pitch,
282                GLuint dst_x,
283                GLuint dst_y,
284                GLuint width,
285                GLuint height,
286                const GLubyte * src,
287                GLuint src_pitch, GLuint src_x, GLuint src_y)
288{
289   GLuint i;
290
291   dst_pitch *= cpp;
292   src_pitch *= cpp;
293   dst += dst_x * cpp;
294   src += src_x * cpp;
295   dst += dst_y * dst_pitch;
296   src += src_y * dst_pitch;
297   width *= cpp;
298
299   if (width == dst_pitch && width == src_pitch)
300      memcpy(dst, src, height * width);
301   else {
302      for (i = 0; i < height; i++) {
303         memcpy(dst, src, width);
304         dst += dst_pitch;
305         src += src_pitch;
306      }
307   }
308}
309
310
311/* Upload data to a rectangular sub-region.  Lots of choices how to do this:
312 *
313 * - memcpy by span to current destination
314 * - upload data as new buffer and blit
315 *
316 * Currently always memcpy.
317 */
318void
319intel_region_data(struct intel_context *intel,
320                  struct intel_region *dst,
321                  GLuint dst_offset,
322                  GLuint dstx, GLuint dsty,
323                  const void *src, GLuint src_pitch,
324                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
325{
326   GLboolean locked = GL_FALSE;
327
328   _DBG("%s\n", __FUNCTION__);
329
330   if (intel == NULL)
331      return;
332
333   if (dst->pbo) {
334      if (dstx == 0 &&
335          dsty == 0 && width == dst->pitch && height == dst->height)
336         intel_region_release_pbo(intel, dst);
337      else
338         intel_region_cow(intel, dst);
339   }
340
341   if (!intel->locked) {
342      LOCK_HARDWARE(intel);
343      locked = GL_TRUE;
344   }
345
346   _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
347                   dst->cpp,
348                   dst->pitch,
349                   dstx, dsty, width, height, src, src_pitch, srcx, srcy);
350
351   intel_region_unmap(intel, dst);
352
353   if (locked)
354      UNLOCK_HARDWARE(intel);
355
356}
357
358/* Copy rectangular sub-regions. Need better logic about when to
359 * push buffers into AGP - will currently do so whenever possible.
360 */
361void
362intel_region_copy(struct intel_context *intel,
363                  struct intel_region *dst,
364                  GLuint dst_offset,
365                  GLuint dstx, GLuint dsty,
366                  struct intel_region *src,
367                  GLuint src_offset,
368                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
369{
370   _DBG("%s\n", __FUNCTION__);
371
372   if (intel == NULL)
373      return;
374
375   if (dst->pbo) {
376      if (dstx == 0 &&
377          dsty == 0 && width == dst->pitch && height == dst->height)
378         intel_region_release_pbo(intel, dst);
379      else
380         intel_region_cow(intel, dst);
381   }
382
383   assert(src->cpp == dst->cpp);
384
385   intelEmitCopyBlit(intel,
386                     dst->cpp,
387                     src->pitch, src->buffer, src_offset, src->tiling,
388                     dst->pitch, dst->buffer, dst_offset, dst->tiling,
389                     srcx, srcy, dstx, dsty, width, height,
390		     GL_COPY);
391}
392
393/* Fill a rectangular sub-region.  Need better logic about when to
394 * push buffers into AGP - will currently do so whenever possible.
395 */
396void
397intel_region_fill(struct intel_context *intel,
398                  struct intel_region *dst,
399                  GLuint dst_offset,
400                  GLuint dstx, GLuint dsty,
401                  GLuint width, GLuint height, GLuint color)
402{
403   _DBG("%s\n", __FUNCTION__);
404
405   if (intel == NULL)
406      return;
407
408   if (dst->pbo) {
409      if (dstx == 0 &&
410          dsty == 0 && width == dst->pitch && height == dst->height)
411         intel_region_release_pbo(intel, dst);
412      else
413         intel_region_cow(intel, dst);
414   }
415
416   intelEmitFillBlit(intel,
417                     dst->cpp,
418                     dst->pitch, dst->buffer, dst_offset, dst->tiling,
419                     dstx, dsty, width, height, color);
420}
421
422/* Attach to a pbo, discarding our data.  Effectively zero-copy upload
423 * the pbo's data.
424 */
425void
426intel_region_attach_pbo(struct intel_context *intel,
427                        struct intel_region *region,
428                        struct intel_buffer_object *pbo)
429{
430   if (region->pbo == pbo)
431      return;
432
433   _DBG("%s %p %p\n", __FUNCTION__, region, pbo);
434
435   /* If there is already a pbo attached, break the cow tie now.
436    * Don't call intel_region_release_pbo() as that would
437    * unnecessarily allocate a new buffer we would have to immediately
438    * discard.
439    */
440   if (region->pbo) {
441      region->pbo->region = NULL;
442      region->pbo = NULL;
443   }
444
445   if (region->buffer) {
446      dri_bo_unreference(region->buffer);
447      region->buffer = NULL;
448   }
449
450   region->pbo = pbo;
451   region->pbo->region = region;
452   dri_bo_reference(pbo->buffer);
453   region->buffer = pbo->buffer;
454}
455
456
457/* Break the COW tie to the pbo and allocate a new buffer.
458 * The pbo gets to keep the data.
459 */
460void
461intel_region_release_pbo(struct intel_context *intel,
462                         struct intel_region *region)
463{
464   _DBG("%s %p\n", __FUNCTION__, region);
465   assert(region->buffer == region->pbo->buffer);
466   region->pbo->region = NULL;
467   region->pbo = NULL;
468   dri_bo_unreference(region->buffer);
469   region->buffer = NULL;
470
471   region->buffer = dri_bo_alloc(intel->bufmgr, "region",
472				 region->pitch * region->cpp * region->height,
473				 64);
474}
475
476/* Break the COW tie to the pbo.  Both the pbo and the region end up
477 * with a copy of the data.
478 */
479void
480intel_region_cow(struct intel_context *intel, struct intel_region *region)
481{
482   struct intel_buffer_object *pbo = region->pbo;
483   GLboolean was_locked = intel->locked;
484
485   if (intel == NULL)
486      return;
487
488   intel_region_release_pbo(intel, region);
489
490   assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
491
492   _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size);
493
494   /* Now blit from the texture buffer to the new buffer:
495    */
496
497   was_locked = intel->locked;
498   if (!was_locked)
499      LOCK_HARDWARE(intel);
500
501   intelEmitCopyBlit(intel,
502		     region->cpp,
503		     region->pitch, region->buffer, 0, region->tiling,
504		     region->pitch, pbo->buffer, 0, region->tiling,
505		     0, 0, 0, 0,
506		     region->pitch, region->height,
507		     GL_COPY);
508
509   if (!was_locked)
510      UNLOCK_HARDWARE(intel);
511}
512
513dri_bo *
514intel_region_buffer(struct intel_context *intel,
515                    struct intel_region *region, GLuint flag)
516{
517   if (region->pbo) {
518      if (flag == INTEL_WRITE_PART)
519         intel_region_cow(intel, region);
520      else if (flag == INTEL_WRITE_FULL)
521         intel_region_release_pbo(intel, region);
522   }
523
524   return region->buffer;
525}
526
527static struct intel_region *
528intel_recreate_static(struct intel_context *intel,
529		      const char *name,
530		      struct intel_region *region,
531		      intelRegion *region_desc)
532{
533   intelScreenPrivate *intelScreen = intel->intelScreen;
534   int ret;
535
536   if (region == NULL) {
537      region = calloc(sizeof(*region), 1);
538      region->refcount = 1;
539      _DBG("%s creating new region %p\n", __FUNCTION__, region);
540   }
541   else {
542      _DBG("%s %p\n", __FUNCTION__, region);
543   }
544
545   if (intel->ctx.Visual.rgbBits == 24)
546      region->cpp = 4;
547   else
548      region->cpp = intel->ctx.Visual.rgbBits / 8;
549   region->pitch = intelScreen->pitch;
550   region->width = intelScreen->width;
551   region->height = intelScreen->height;
552
553   if (region->buffer != NULL) {
554      dri_bo_unreference(region->buffer);
555      region->buffer = NULL;
556   }
557
558   if (intel->ttm) {
559      assert(region_desc->bo_handle != -1);
560      region->buffer = intel_bo_gem_create_from_name(intel->bufmgr,
561						     name,
562						     region_desc->bo_handle);
563
564      ret = dri_bo_get_tiling(region->buffer, &region->tiling,
565			      &region->bit_6_swizzle);
566      if (ret != 0) {
567	 fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
568		 region_desc->bo_handle, name, strerror(-ret));
569	 intel_region_release(&region);
570	 return NULL;
571      }
572   } else {
573      if (region->classic_map != NULL) {
574	 drmUnmap(region->classic_map,
575		  region->pitch * region->cpp * region->height);
576	 region->classic_map = NULL;
577      }
578      ret = drmMap(intel->driFd, region_desc->handle,
579		   region->pitch * region->cpp * region->height,
580		   &region->classic_map);
581      if (ret != 0) {
582	 fprintf(stderr, "Failed to drmMap %s buffer\n", name);
583	 free(region);
584	 return NULL;
585      }
586
587      region->buffer = intel_bo_fake_alloc_static(intel->bufmgr,
588						  name,
589						  region_desc->offset,
590						  region->pitch * region->cpp *
591						  region->height,
592						  region->classic_map);
593
594      /* The sarea just gives us a boolean for whether it's tiled or not,
595       * instead of which tiling mode it is.  Guess.
596       */
597      if (region_desc->tiled) {
598	 if (IS_965(intel->intelScreen->deviceID) &&
599	     region_desc == &intelScreen->depth)
600	    region->tiling = I915_TILING_Y;
601	 else
602	    region->tiling = I915_TILING_X;
603      } else {
604	 region->tiling = I915_TILING_NONE;
605      }
606
607      region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
608   }
609
610   assert(region->buffer != NULL);
611
612   return region;
613}
614
615/**
616 * Create intel_region structs to describe the static front, back, and depth
617 * buffers created by the xserver.
618 *
619 * Although FBO's mean we now no longer use these as render targets in
620 * all circumstances, they won't go away until the back and depth
621 * buffers become private, and the front buffer will remain even then.
622 *
623 * Note that these don't allocate video memory, just describe
624 * allocations alread made by the X server.
625 */
626void
627intel_recreate_static_regions(struct intel_context *intel)
628{
629   intelScreenPrivate *intelScreen = intel->intelScreen;
630
631   intel->front_region =
632      intel_recreate_static(intel, "front",
633			    intel->front_region,
634			    &intelScreen->front);
635
636   intel->back_region =
637      intel_recreate_static(intel, "back",
638			    intel->back_region,
639			    &intelScreen->back);
640
641   /* Still assumes front.cpp == depth.cpp.  We can kill this when we move to
642    * private buffers.
643    */
644   intel->depth_region =
645      intel_recreate_static(intel, "depth",
646			    intel->depth_region,
647			    &intelScreen->depth);
648}
649