intel_regions.c revision 3fe9d5cbb7c680c6fb88a2eba678b28a2a06949e
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Provide additional functionality on top of bufmgr buffers:
29 *   - 2d semantics and blit operations
30 *   - refcounting of buffers for multiple images in a buffer.
31 *   - refcounting of buffer mappings.
32 *   - some logic for moving the buffers to the best memory pools for
33 *     given operations.
34 *
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
39 * last moment.
40 */
41
42#include "intel_context.h"
43#include "intel_regions.h"
44#include "intel_blit.h"
45#include "intel_buffer_objects.h"
46#include "dri_bufmgr.h"
47#include "intel_bufmgr_ttm.h"
48#include "intel_batchbuffer.h"
49
50#define FILE_DEBUG_FLAG DEBUG_REGION
51
52/* XXX: Thread safety?
53 */
54GLubyte *
55intel_region_map(struct intel_context *intel, struct intel_region *region)
56{
57   DBG("%s\n", __FUNCTION__);
58   if (!region->map_refcount++) {
59      if (region->pbo)
60         intel_region_cow(intel, region);
61
62      dri_bo_map(region->buffer, GL_TRUE);
63      region->map = region->buffer->virtual;
64   }
65
66   return region->map;
67}
68
69void
70intel_region_unmap(struct intel_context *intel, struct intel_region *region)
71{
72   DBG("%s\n", __FUNCTION__);
73   if (!--region->map_refcount) {
74      dri_bo_unmap(region->buffer);
75      region->map = NULL;
76   }
77}
78
79struct intel_region *
80intel_region_alloc(struct intel_context *intel,
81                   GLuint cpp, GLuint pitch, GLuint height)
82{
83   struct intel_region *region = calloc(sizeof(*region), 1);
84
85   DBG("%s\n", __FUNCTION__);
86
87   region->cpp = cpp;
88   region->pitch = pitch;
89   region->height = height;     /* needed? */
90   region->refcount = 1;
91
92   region->buffer = dri_bo_alloc(intel->bufmgr, "region",
93				 pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT);
94   return region;
95}
96
97void
98intel_region_reference(struct intel_region **dst, struct intel_region *src)
99{
100   assert(*dst == NULL);
101   if (src) {
102      src->refcount++;
103      *dst = src;
104   }
105}
106
107void
108intel_region_release(struct intel_region **region)
109{
110   if (!*region)
111      return;
112
113   DBG("%s %d\n", __FUNCTION__, (*region)->refcount - 1);
114
115   ASSERT((*region)->refcount > 0);
116   (*region)->refcount--;
117
118   if ((*region)->refcount == 0) {
119      assert((*region)->map_refcount == 0);
120
121      if ((*region)->pbo)
122	 (*region)->pbo->region = NULL;
123      (*region)->pbo = NULL;
124      dri_bo_unreference((*region)->buffer);
125      free(*region);
126   }
127   *region = NULL;
128}
129
130/*
131 * XXX Move this into core Mesa?
132 */
133static void
134_mesa_copy_rect(GLubyte * dst,
135                GLuint cpp,
136                GLuint dst_pitch,
137                GLuint dst_x,
138                GLuint dst_y,
139                GLuint width,
140                GLuint height,
141                const GLubyte * src,
142                GLuint src_pitch, GLuint src_x, GLuint src_y)
143{
144   GLuint i;
145
146   dst_pitch *= cpp;
147   src_pitch *= cpp;
148   dst += dst_x * cpp;
149   src += src_x * cpp;
150   dst += dst_y * dst_pitch;
151   src += src_y * dst_pitch;
152   width *= cpp;
153
154   if (width == dst_pitch && width == src_pitch)
155      memcpy(dst, src, height * width);
156   else {
157      for (i = 0; i < height; i++) {
158         memcpy(dst, src, width);
159         dst += dst_pitch;
160         src += src_pitch;
161      }
162   }
163}
164
165
166/* Upload data to a rectangular sub-region.  Lots of choices how to do this:
167 *
168 * - memcpy by span to current destination
169 * - upload data as new buffer and blit
170 *
171 * Currently always memcpy.
172 */
173void
174intel_region_data(struct intel_context *intel,
175                  struct intel_region *dst,
176                  GLuint dst_offset,
177                  GLuint dstx, GLuint dsty,
178                  const void *src, GLuint src_pitch,
179                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
180{
181   GLboolean locked = GL_FALSE;
182
183   DBG("%s\n", __FUNCTION__);
184
185   if (intel == NULL)
186      return;
187
188   if (dst->pbo) {
189      if (dstx == 0 &&
190          dsty == 0 && width == dst->pitch && height == dst->height)
191         intel_region_release_pbo(intel, dst);
192      else
193         intel_region_cow(intel, dst);
194   }
195
196   if (!intel->locked) {
197      LOCK_HARDWARE(intel);
198      locked = GL_TRUE;
199   }
200
201   _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
202                   dst->cpp,
203                   dst->pitch,
204                   dstx, dsty, width, height, src, src_pitch, srcx, srcy);
205
206   intel_region_unmap(intel, dst);
207
208   if (locked)
209      UNLOCK_HARDWARE(intel);
210
211}
212
213/* Copy rectangular sub-regions. Need better logic about when to
214 * push buffers into AGP - will currently do so whenever possible.
215 */
216void
217intel_region_copy(struct intel_context *intel,
218                  struct intel_region *dst,
219                  GLuint dst_offset,
220                  GLuint dstx, GLuint dsty,
221                  struct intel_region *src,
222                  GLuint src_offset,
223                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
224{
225   DBG("%s\n", __FUNCTION__);
226
227   if (intel == NULL)
228      return;
229
230   if (dst->pbo) {
231      if (dstx == 0 &&
232          dsty == 0 && width == dst->pitch && height == dst->height)
233         intel_region_release_pbo(intel, dst);
234      else
235         intel_region_cow(intel, dst);
236   }
237
238   assert(src->cpp == dst->cpp);
239
240   intelEmitCopyBlit(intel,
241                     dst->cpp,
242                     src->pitch, src->buffer, src_offset, src->tiled,
243                     dst->pitch, dst->buffer, dst_offset, dst->tiled,
244                     srcx, srcy, dstx, dsty, width, height,
245		     GL_COPY);
246}
247
248/* Fill a rectangular sub-region.  Need better logic about when to
249 * push buffers into AGP - will currently do so whenever possible.
250 */
251void
252intel_region_fill(struct intel_context *intel,
253                  struct intel_region *dst,
254                  GLuint dst_offset,
255                  GLuint dstx, GLuint dsty,
256                  GLuint width, GLuint height, GLuint color)
257{
258   DBG("%s\n", __FUNCTION__);
259
260   if (intel == NULL)
261      return;
262
263   if (dst->pbo) {
264      if (dstx == 0 &&
265          dsty == 0 && width == dst->pitch && height == dst->height)
266         intel_region_release_pbo(intel, dst);
267      else
268         intel_region_cow(intel, dst);
269   }
270
271   intelEmitFillBlit(intel,
272                     dst->cpp,
273                     dst->pitch, dst->buffer, dst_offset, dst->tiled,
274                     dstx, dsty, width, height, color);
275}
276
277/* Attach to a pbo, discarding our data.  Effectively zero-copy upload
278 * the pbo's data.
279 */
280void
281intel_region_attach_pbo(struct intel_context *intel,
282                        struct intel_region *region,
283                        struct intel_buffer_object *pbo)
284{
285   if (region->pbo == pbo)
286      return;
287
288   /* If there is already a pbo attached, break the cow tie now.
289    * Don't call intel_region_release_pbo() as that would
290    * unnecessarily allocate a new buffer we would have to immediately
291    * discard.
292    */
293   if (region->pbo) {
294      region->pbo->region = NULL;
295      region->pbo = NULL;
296   }
297
298   if (region->buffer) {
299      dri_bo_unreference(region->buffer);
300      region->buffer = NULL;
301   }
302
303   region->pbo = pbo;
304   region->pbo->region = region;
305   dri_bo_reference(pbo->buffer);
306   region->buffer = pbo->buffer;
307}
308
309
310/* Break the COW tie to the pbo and allocate a new buffer.
311 * The pbo gets to keep the data.
312 */
313void
314intel_region_release_pbo(struct intel_context *intel,
315                         struct intel_region *region)
316{
317   assert(region->buffer == region->pbo->buffer);
318   region->pbo->region = NULL;
319   region->pbo = NULL;
320   dri_bo_unreference(region->buffer);
321   region->buffer = NULL;
322
323   region->buffer = dri_bo_alloc(intel->bufmgr, "region",
324				 region->pitch * region->cpp * region->height,
325				 64, DRM_BO_FLAG_MEM_TT);
326}
327
328/* Break the COW tie to the pbo.  Both the pbo and the region end up
329 * with a copy of the data.
330 */
331void
332intel_region_cow(struct intel_context *intel, struct intel_region *region)
333{
334   struct intel_buffer_object *pbo = region->pbo;
335   GLboolean was_locked = intel->locked;
336
337   if (intel == NULL)
338      return;
339
340   intel_region_release_pbo(intel, region);
341
342   assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
343
344   DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size);
345
346   /* Now blit from the texture buffer to the new buffer:
347    */
348
349   intel_batchbuffer_flush(intel->batch);
350
351   was_locked = intel->locked;
352   if (intel->locked)
353      LOCK_HARDWARE(intel);
354
355   intelEmitCopyBlit(intel,
356		     region->cpp,
357		     region->pitch, region->buffer, 0, region->tiled,
358		     region->pitch, pbo->buffer, 0, region->tiled,
359		     0, 0, 0, 0,
360		     region->pitch, region->height,
361		     GL_COPY);
362
363   intel_batchbuffer_flush(intel->batch);
364
365   if (was_locked)
366      UNLOCK_HARDWARE(intel);
367}
368
369dri_bo *
370intel_region_buffer(struct intel_context *intel,
371                    struct intel_region *region, GLuint flag)
372{
373   if (region->pbo) {
374      if (flag == INTEL_WRITE_PART)
375         intel_region_cow(intel, region);
376      else if (flag == INTEL_WRITE_FULL)
377         intel_region_release_pbo(intel, region);
378   }
379
380   return region->buffer;
381}
382
383static struct intel_region *
384intel_recreate_static(struct intel_context *intel,
385		      const char *name,
386		      struct intel_region *region,
387		      intelRegion *region_desc,
388		      GLuint mem_type)
389{
390   intelScreenPrivate *intelScreen = intel->intelScreen;
391
392   if (region == NULL) {
393      region = calloc(sizeof(*region), 1);
394      region->refcount = 1;
395   }
396
397   region->cpp = intelScreen->cpp;
398   region->pitch = region_desc->pitch / intelScreen->cpp;
399   region->height = intelScreen->height;     /* needed? */
400   region->tiled = region_desc->tiled;
401
402   if (intel->ttm) {
403      assert(region_desc->bo_handle != -1);
404      region->buffer = intel_ttm_bo_create_from_handle(intel->bufmgr,
405						       name,
406						       region_desc->bo_handle);
407   } else {
408      region->buffer = dri_bo_alloc_static(intel->bufmgr,
409					   name,
410					   region_desc->offset,
411					   region_desc->pitch *
412					   intelScreen->height,
413					   region_desc->map,
414					   DRM_BO_FLAG_MEM_TT);
415   }
416
417   assert(region->buffer != NULL);
418
419   return region;
420}
421
422/**
423 * Create intel_region structs to describe the static front, back, and depth
424 * buffers created by the xserver.
425 *
426 * Although FBO's mean we now no longer use these as render targets in
427 * all circumstances, they won't go away until the back and depth
428 * buffers become private, and the front buffer will remain even then.
429 *
430 * Note that these don't allocate video memory, just describe
431 * allocations alread made by the X server.
432 */
433void
434intel_recreate_static_regions(struct intel_context *intel)
435{
436   intelScreenPrivate *intelScreen = intel->intelScreen;
437
438   intel->front_region =
439      intel_recreate_static(intel, "front",
440			    intel->front_region,
441			    &intelScreen->front,
442			    DRM_BO_FLAG_MEM_TT);
443
444   intel->back_region =
445      intel_recreate_static(intel, "back",
446			    intel->back_region,
447			    &intelScreen->back,
448			    DRM_BO_FLAG_MEM_TT);
449
450#ifdef I915
451   if (intelScreen->third.handle) {
452      intel->third_region =
453	 intel_recreate_static(intel, "third",
454			       intel->third_region,
455			       &intelScreen->third,
456			       DRM_BO_FLAG_MEM_TT);
457   }
458#endif /* I915 */
459
460   /* Still assumes front.cpp == depth.cpp.  We can kill this when we move to
461    * private buffers.
462    */
463   intel->depth_region =
464      intel_recreate_static(intel, "depth",
465			    intel->depth_region,
466			    &intelScreen->depth,
467			    DRM_BO_FLAG_MEM_TT);
468}
469