intel_regions.c revision 6a49473ab5797b1e6ce021e396902f9cb77674ef
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Provide additional functionality on top of bufmgr buffers:
29 *   - 2d semantics and blit operations
30 *   - refcounting of buffers for multiple images in a buffer.
31 *   - refcounting of buffer mappings.
32 *   - some logic for moving the buffers to the best memory pools for
33 *     given operations.
34 *
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
39 * last moment.
40 */
41
42#include <sys/ioctl.h>
43#include <errno.h>
44
45#include "intel_context.h"
46#include "intel_regions.h"
47#include "intel_blit.h"
48#include "intel_buffer_objects.h"
49#include "intel_bufmgr.h"
50#include "intel_batchbuffer.h"
51#include "intel_chipset.h"
52
53#define FILE_DEBUG_FLAG DEBUG_REGION
54
55/* This should be set to the maximum backtrace size desired.
56 * Set it to 0 to disable backtrace debugging.
57 */
58#define DEBUG_BACKTRACE_SIZE 0
59
60#if DEBUG_BACKTRACE_SIZE == 0
61/* Use the standard debug output */
62#define _DBG(...) DBG(__VA_ARGS__)
63#else
64/* Use backtracing debug output */
65#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
66
67/* Backtracing debug support */
68#include <execinfo.h>
69
70static void
71debug_backtrace(void)
72{
73   void *trace[DEBUG_BACKTRACE_SIZE];
74   char **strings = NULL;
75   int traceSize;
76   register int i;
77
78   traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
79   strings = backtrace_symbols(trace, traceSize);
80   if (strings == NULL) {
81      DBG("no backtrace:");
82      return;
83   }
84
85   /* Spit out all the strings with a colon separator.  Ignore
86    * the first, since we don't really care about the call
87    * to debug_backtrace() itself.  Skip until the final "/" in
88    * the trace to avoid really long lines.
89    */
90   for (i = 1; i < traceSize; i++) {
91      char *p = strings[i], *slash = strings[i];
92      while (*p) {
93         if (*p++ == '/') {
94            slash = p;
95         }
96      }
97
98      DBG("%s:", slash);
99   }
100
101   /* Free up the memory, and we're done */
102   free(strings);
103}
104
105#endif
106
107
108
109/* XXX: Thread safety?
110 */
111GLubyte *
112intel_region_map(struct intel_context *intel, struct intel_region *region)
113{
114   _DBG("%s %p\n", __FUNCTION__, region);
115   if (!region->map_refcount++) {
116      if (region->pbo)
117         intel_region_cow(intel, region);
118
119      if (region->tiling != I915_TILING_NONE &&
120	  intel->intelScreen->kernel_exec_fencing)
121	 drm_intel_gem_bo_map_gtt(region->buffer);
122      else
123	 dri_bo_map(region->buffer, GL_TRUE);
124      region->map = region->buffer->virtual;
125   }
126
127   return region->map;
128}
129
130void
131intel_region_unmap(struct intel_context *intel, struct intel_region *region)
132{
133   _DBG("%s %p\n", __FUNCTION__, region);
134   if (!--region->map_refcount) {
135      if (region->tiling != I915_TILING_NONE &&
136	  intel->intelScreen->kernel_exec_fencing)
137	 drm_intel_gem_bo_unmap_gtt(region->buffer);
138      else
139	 dri_bo_unmap(region->buffer);
140      region->map = NULL;
141   }
142}
143
144static struct intel_region *
145intel_region_alloc_internal(struct intel_context *intel,
146			    GLuint cpp,
147			    GLuint width, GLuint height, GLuint pitch,
148			    dri_bo *buffer)
149{
150   struct intel_region *region;
151
152   if (buffer == NULL) {
153      _DBG("%s <-- NULL\n", __FUNCTION__);
154      return NULL;
155   }
156
157   region = calloc(sizeof(*region), 1);
158   region->cpp = cpp;
159   region->width = width;
160   region->height = height;
161   region->pitch = pitch;
162   region->refcount = 1;
163   region->buffer = buffer;
164
165   /* Default to no tiling */
166   region->tiling = I915_TILING_NONE;
167   region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
168
169   _DBG("%s <-- %p\n", __FUNCTION__, region);
170   return region;
171}
172
173struct intel_region *
174intel_region_alloc(struct intel_context *intel,
175		   uint32_t tiling,
176                   GLuint cpp, GLuint width, GLuint height, GLuint pitch,
177		   GLboolean expect_accelerated_upload)
178{
179   dri_bo *buffer;
180   struct intel_region *region;
181
182   if (expect_accelerated_upload) {
183      buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
184					     pitch * cpp * height, 64);
185   } else {
186      buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
187				  pitch * cpp * height, 64);
188   }
189
190   region = intel_region_alloc_internal(intel, cpp, width, height,
191					pitch, buffer);
192
193   if (tiling != I915_TILING_NONE) {
194      assert(((pitch * cpp) & 127) == 0);
195      drm_intel_bo_set_tiling(buffer, &tiling, pitch * cpp);
196      drm_intel_bo_get_tiling(buffer, &region->tiling, &region->bit_6_swizzle);
197   }
198
199   return region;
200}
201
202struct intel_region *
203intel_region_alloc_for_handle(struct intel_context *intel,
204			      GLuint cpp,
205			      GLuint width, GLuint height, GLuint pitch,
206			      GLuint handle, const char *name)
207{
208   struct intel_region *region;
209   dri_bo *buffer;
210   int ret;
211
212   buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle);
213
214   region = intel_region_alloc_internal(intel, cpp,
215					width, height, pitch, buffer);
216   if (region == NULL)
217      return region;
218
219   ret = dri_bo_get_tiling(region->buffer, &region->tiling,
220			   &region->bit_6_swizzle);
221   if (ret != 0) {
222      fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
223	      handle, name, strerror(-ret));
224      intel_region_release(&region);
225      return NULL;
226   }
227
228   return region;
229}
230
231void
232intel_region_reference(struct intel_region **dst, struct intel_region *src)
233{
234   if (src)
235      _DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
236
237   assert(*dst == NULL);
238   if (src) {
239      src->refcount++;
240      *dst = src;
241   }
242}
243
244void
245intel_region_release(struct intel_region **region_handle)
246{
247   struct intel_region *region = *region_handle;
248
249   if (region == NULL) {
250      _DBG("%s NULL\n", __FUNCTION__);
251      return;
252   }
253
254   _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
255
256   ASSERT(region->refcount > 0);
257   region->refcount--;
258
259   if (region->refcount == 0) {
260      assert(region->map_refcount == 0);
261
262      if (region->pbo)
263	 region->pbo->region = NULL;
264      region->pbo = NULL;
265      dri_bo_unreference(region->buffer);
266
267      if (region->classic_map != NULL) {
268	 drmUnmap(region->classic_map,
269			region->pitch * region->cpp * region->height);
270      }
271
272      free(region);
273   }
274   *region_handle = NULL;
275}
276
277/*
278 * XXX Move this into core Mesa?
279 */
280void
281_mesa_copy_rect(GLubyte * dst,
282                GLuint cpp,
283                GLuint dst_pitch,
284                GLuint dst_x,
285                GLuint dst_y,
286                GLuint width,
287                GLuint height,
288                const GLubyte * src,
289                GLuint src_pitch, GLuint src_x, GLuint src_y)
290{
291   GLuint i;
292
293   dst_pitch *= cpp;
294   src_pitch *= cpp;
295   dst += dst_x * cpp;
296   src += src_x * cpp;
297   dst += dst_y * dst_pitch;
298   src += src_y * dst_pitch;
299   width *= cpp;
300
301   if (width == dst_pitch && width == src_pitch)
302      memcpy(dst, src, height * width);
303   else {
304      for (i = 0; i < height; i++) {
305         memcpy(dst, src, width);
306         dst += dst_pitch;
307         src += src_pitch;
308      }
309   }
310}
311
312
313/* Upload data to a rectangular sub-region.  Lots of choices how to do this:
314 *
315 * - memcpy by span to current destination
316 * - upload data as new buffer and blit
317 *
318 * Currently always memcpy.
319 */
320void
321intel_region_data(struct intel_context *intel,
322                  struct intel_region *dst,
323                  GLuint dst_offset,
324                  GLuint dstx, GLuint dsty,
325                  const void *src, GLuint src_pitch,
326                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
327{
328   GLboolean locked = GL_FALSE;
329
330   _DBG("%s\n", __FUNCTION__);
331
332   if (intel == NULL)
333      return;
334
335   if (dst->pbo) {
336      if (dstx == 0 &&
337          dsty == 0 && width == dst->pitch && height == dst->height)
338         intel_region_release_pbo(intel, dst);
339      else
340         intel_region_cow(intel, dst);
341   }
342
343   if (!intel->locked) {
344      LOCK_HARDWARE(intel);
345      locked = GL_TRUE;
346   }
347
348   _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
349                   dst->cpp,
350                   dst->pitch,
351                   dstx, dsty, width, height, src, src_pitch, srcx, srcy);
352
353   intel_region_unmap(intel, dst);
354
355   if (locked)
356      UNLOCK_HARDWARE(intel);
357
358}
359
360/* Copy rectangular sub-regions. Need better logic about when to
361 * push buffers into AGP - will currently do so whenever possible.
362 */
363void
364intel_region_copy(struct intel_context *intel,
365                  struct intel_region *dst,
366                  GLuint dst_offset,
367                  GLuint dstx, GLuint dsty,
368                  struct intel_region *src,
369                  GLuint src_offset,
370                  GLuint srcx, GLuint srcy, GLuint width, GLuint height)
371{
372   _DBG("%s\n", __FUNCTION__);
373
374   if (intel == NULL)
375      return;
376
377   if (dst->pbo) {
378      if (dstx == 0 &&
379          dsty == 0 && width == dst->pitch && height == dst->height)
380         intel_region_release_pbo(intel, dst);
381      else
382         intel_region_cow(intel, dst);
383   }
384
385   assert(src->cpp == dst->cpp);
386
387   intelEmitCopyBlit(intel,
388                     dst->cpp,
389                     src->pitch, src->buffer, src_offset, src->tiling,
390                     dst->pitch, dst->buffer, dst_offset, dst->tiling,
391                     srcx, srcy, dstx, dsty, width, height,
392		     GL_COPY);
393}
394
395/* Attach to a pbo, discarding our data.  Effectively zero-copy upload
396 * the pbo's data.
397 */
398void
399intel_region_attach_pbo(struct intel_context *intel,
400                        struct intel_region *region,
401                        struct intel_buffer_object *pbo)
402{
403   dri_bo *buffer;
404
405   if (region->pbo == pbo)
406      return;
407
408   _DBG("%s %p %p\n", __FUNCTION__, region, pbo);
409
410   /* If there is already a pbo attached, break the cow tie now.
411    * Don't call intel_region_release_pbo() as that would
412    * unnecessarily allocate a new buffer we would have to immediately
413    * discard.
414    */
415   if (region->pbo) {
416      region->pbo->region = NULL;
417      region->pbo = NULL;
418   }
419
420   if (region->buffer) {
421      dri_bo_unreference(region->buffer);
422      region->buffer = NULL;
423   }
424
425   /* make sure pbo has a buffer of its own */
426   buffer = intel_bufferobj_buffer(intel, pbo, INTEL_WRITE_FULL);
427
428   region->pbo = pbo;
429   region->pbo->region = region;
430   dri_bo_reference(buffer);
431   region->buffer = buffer;
432}
433
434
435/* Break the COW tie to the pbo and allocate a new buffer.
436 * The pbo gets to keep the data.
437 */
438void
439intel_region_release_pbo(struct intel_context *intel,
440                         struct intel_region *region)
441{
442   _DBG("%s %p\n", __FUNCTION__, region);
443   assert(region->buffer == region->pbo->buffer);
444   region->pbo->region = NULL;
445   region->pbo = NULL;
446   dri_bo_unreference(region->buffer);
447   region->buffer = NULL;
448
449   region->buffer = dri_bo_alloc(intel->bufmgr, "region",
450				 region->pitch * region->cpp * region->height,
451				 64);
452}
453
454/* Break the COW tie to the pbo.  Both the pbo and the region end up
455 * with a copy of the data.
456 */
457void
458intel_region_cow(struct intel_context *intel, struct intel_region *region)
459{
460   struct intel_buffer_object *pbo = region->pbo;
461   GLboolean was_locked = intel->locked;
462
463   if (intel == NULL)
464      return;
465
466   intel_region_release_pbo(intel, region);
467
468   assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
469
470   _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size);
471
472   /* Now blit from the texture buffer to the new buffer:
473    */
474
475   was_locked = intel->locked;
476   if (!was_locked)
477      LOCK_HARDWARE(intel);
478
479   intelEmitCopyBlit(intel,
480		     region->cpp,
481		     region->pitch, pbo->buffer, 0, region->tiling,
482		     region->pitch, region->buffer, 0, region->tiling,
483		     0, 0, 0, 0,
484		     region->pitch, region->height,
485		     GL_COPY);
486
487   if (!was_locked)
488      UNLOCK_HARDWARE(intel);
489}
490
491dri_bo *
492intel_region_buffer(struct intel_context *intel,
493                    struct intel_region *region, GLuint flag)
494{
495   if (region->pbo) {
496      if (flag == INTEL_WRITE_PART)
497         intel_region_cow(intel, region);
498      else if (flag == INTEL_WRITE_FULL)
499         intel_region_release_pbo(intel, region);
500   }
501
502   return region->buffer;
503}
504
505static struct intel_region *
506intel_recreate_static(struct intel_context *intel,
507		      const char *name,
508		      struct intel_region *region,
509		      intelRegion *region_desc)
510{
511   intelScreenPrivate *intelScreen = intel->intelScreen;
512   int ret;
513
514   if (region == NULL) {
515      region = calloc(sizeof(*region), 1);
516      region->refcount = 1;
517      _DBG("%s creating new region %p\n", __FUNCTION__, region);
518   }
519   else {
520      _DBG("%s %p\n", __FUNCTION__, region);
521   }
522
523   if (intel->ctx.Visual.rgbBits == 24)
524      region->cpp = 4;
525   else
526      region->cpp = intel->ctx.Visual.rgbBits / 8;
527   region->pitch = intelScreen->pitch;
528   region->width = intelScreen->width;
529   region->height = intelScreen->height;
530
531   if (region->buffer != NULL) {
532      dri_bo_unreference(region->buffer);
533      region->buffer = NULL;
534   }
535
536   if (intel->ttm) {
537      assert(region_desc->bo_handle != -1);
538      region->buffer = intel_bo_gem_create_from_name(intel->bufmgr,
539						     name,
540						     region_desc->bo_handle);
541
542      ret = dri_bo_get_tiling(region->buffer, &region->tiling,
543			      &region->bit_6_swizzle);
544      if (ret != 0) {
545	 fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
546		 region_desc->bo_handle, name, strerror(-ret));
547	 intel_region_release(&region);
548	 return NULL;
549      }
550   } else {
551      if (region->classic_map != NULL) {
552	 drmUnmap(region->classic_map,
553		  region->pitch * region->cpp * region->height);
554	 region->classic_map = NULL;
555      }
556      ret = drmMap(intel->driFd, region_desc->handle,
557		   region->pitch * region->cpp * region->height,
558		   &region->classic_map);
559      if (ret != 0) {
560	 fprintf(stderr, "Failed to drmMap %s buffer\n", name);
561	 free(region);
562	 return NULL;
563      }
564
565      region->buffer = intel_bo_fake_alloc_static(intel->bufmgr,
566						  name,
567						  region_desc->offset,
568						  region->pitch * region->cpp *
569						  region->height,
570						  region->classic_map);
571
572      /* The sarea just gives us a boolean for whether it's tiled or not,
573       * instead of which tiling mode it is.  Guess.
574       */
575      if (region_desc->tiled) {
576	 if (IS_965(intel->intelScreen->deviceID) &&
577	     region_desc == &intelScreen->depth)
578	    region->tiling = I915_TILING_Y;
579	 else
580	    region->tiling = I915_TILING_X;
581      } else {
582	 region->tiling = I915_TILING_NONE;
583      }
584
585      region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
586   }
587
588   assert(region->buffer != NULL);
589
590   return region;
591}
592
593/**
594 * Create intel_region structs to describe the static front, back, and depth
595 * buffers created by the xserver.
596 *
597 * Although FBO's mean we now no longer use these as render targets in
598 * all circumstances, they won't go away until the back and depth
599 * buffers become private, and the front buffer will remain even then.
600 *
601 * Note that these don't allocate video memory, just describe
602 * allocations alread made by the X server.
603 */
604void
605intel_recreate_static_regions(struct intel_context *intel)
606{
607   intelScreenPrivate *intelScreen = intel->intelScreen;
608
609   intel->front_region =
610      intel_recreate_static(intel, "front",
611			    intel->front_region,
612			    &intelScreen->front);
613
614   intel->back_region =
615      intel_recreate_static(intel, "back",
616			    intel->back_region,
617			    &intelScreen->back);
618
619   /* Still assumes front.cpp == depth.cpp.  We can kill this when we move to
620    * private buffers.
621    */
622   intel->depth_region =
623      intel_recreate_static(intel, "depth",
624			    intel->depth_region,
625			    &intelScreen->depth);
626}
627