nouveau_fbo.c revision 1933e97034a1774e37268035f67ca5973220e8c6
1/*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27#include "nouveau_driver.h"
28#include "nouveau_fbo.h"
29#include "nouveau_context.h"
30#include "nouveau_texture.h"
31
32#include "main/framebuffer.h"
33#include "main/renderbuffer.h"
34#include "main/fbobject.h"
35#include "main/mfeatures.h"
36
37static GLboolean
38set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
39{
40	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
41
42	rb->InternalFormat  = internalFormat;
43
44	switch (internalFormat) {
45	case GL_RGB:
46	case GL_RGB8:
47		rb->_BaseFormat  = GL_RGB;
48		rb->Format = MESA_FORMAT_XRGB8888;
49		rb->DataType = GL_UNSIGNED_BYTE;
50		s->cpp = 4;
51		break;
52	case GL_RGBA:
53	case GL_RGBA8:
54		rb->_BaseFormat  = GL_RGBA;
55		rb->Format = MESA_FORMAT_ARGB8888;
56		rb->DataType = GL_UNSIGNED_BYTE;
57		s->cpp = 4;
58		break;
59	case GL_RGB5:
60		rb->_BaseFormat  = GL_RGB;
61		rb->Format = MESA_FORMAT_RGB565;
62		rb->DataType = GL_UNSIGNED_BYTE;
63		s->cpp = 2;
64		break;
65	case GL_DEPTH_COMPONENT16:
66		rb->_BaseFormat  = GL_DEPTH_COMPONENT;
67		rb->Format = MESA_FORMAT_Z16;
68		rb->DataType = GL_UNSIGNED_SHORT;
69		s->cpp = 2;
70		break;
71	case GL_DEPTH_COMPONENT:
72	case GL_DEPTH_COMPONENT24:
73	case GL_STENCIL_INDEX8_EXT:
74	case GL_DEPTH24_STENCIL8_EXT:
75		rb->_BaseFormat  = GL_DEPTH_STENCIL;
76		rb->Format = MESA_FORMAT_Z24_S8;
77		rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
78		s->cpp = 4;
79		break;
80	default:
81		return GL_FALSE;
82	}
83
84	s->format = rb->Format;
85
86	return GL_TRUE;
87}
88
89static GLboolean
90nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
91			     GLenum internalFormat,
92			     GLuint width, GLuint height)
93{
94	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
95
96	if (!set_renderbuffer_format(rb, internalFormat))
97		return GL_FALSE;
98
99	rb->Width = width;
100	rb->Height = height;
101
102	nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
103			      rb->Format, width, height);
104
105	context_dirty(ctx, FRAMEBUFFER);
106	return GL_TRUE;
107}
108
109static void
110nouveau_renderbuffer_del(struct gl_renderbuffer *rb)
111{
112	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
113
114	nouveau_surface_ref(NULL, s);
115	FREE(rb);
116}
117
118static struct gl_renderbuffer *
119nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
120{
121	struct gl_renderbuffer *rb;
122
123	rb = (struct gl_renderbuffer *)
124		CALLOC_STRUCT(nouveau_renderbuffer);
125	if (!rb)
126		return NULL;
127
128	_mesa_init_renderbuffer(rb, name);
129
130	rb->AllocStorage = nouveau_renderbuffer_storage;
131	rb->Delete = nouveau_renderbuffer_del;
132
133	return rb;
134}
135
136static GLboolean
137nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
138				 GLenum internalFormat,
139				 GLuint width, GLuint height)
140{
141	if (!set_renderbuffer_format(rb, internalFormat))
142		return GL_FALSE;
143
144	rb->Width = width;
145	rb->Height = height;
146
147	return GL_TRUE;
148}
149
150struct gl_renderbuffer *
151nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
152{
153	struct gl_renderbuffer *rb;
154
155	rb = nouveau_renderbuffer_new(NULL, 0);
156	if (!rb)
157		return NULL;
158
159	rb->AllocStorage = nouveau_renderbuffer_dri_storage;
160
161	if (!set_renderbuffer_format(rb, format)) {
162		nouveau_renderbuffer_del(rb);
163		return NULL;
164	}
165
166	return rb;
167}
168
169static struct gl_framebuffer *
170nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
171{
172	struct nouveau_framebuffer *nfb;
173
174	nfb = CALLOC_STRUCT(nouveau_framebuffer);
175	if (!nfb)
176		return NULL;
177
178	_mesa_initialize_user_framebuffer(&nfb->base, name);
179
180	return &nfb->base;
181}
182
183struct gl_framebuffer *
184nouveau_framebuffer_dri_new(const struct gl_config *visual)
185{
186	struct nouveau_framebuffer *nfb;
187
188	nfb = CALLOC_STRUCT(nouveau_framebuffer);
189	if (!nfb)
190		return NULL;
191
192	_mesa_initialize_window_framebuffer(&nfb->base, visual);
193	nfb->need_front = !visual->doubleBufferMode;
194
195	return &nfb->base;
196}
197
198static void
199nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
200			 struct gl_framebuffer *dfb,
201			 struct gl_framebuffer *rfb)
202{
203	context_dirty(ctx, FRAMEBUFFER);
204}
205
206static void
207nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
208				 GLenum attachment, struct gl_renderbuffer *rb)
209{
210	_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
211
212	context_dirty(ctx, FRAMEBUFFER);
213}
214
215static GLenum
216get_tex_format(struct gl_texture_image *ti)
217{
218	switch (ti->TexFormat) {
219	case MESA_FORMAT_ARGB8888:
220		return GL_RGBA8;
221	case MESA_FORMAT_XRGB8888:
222		return GL_RGB8;
223	case MESA_FORMAT_RGB565:
224		return GL_RGB5;
225	default:
226		return GL_NONE;
227	}
228}
229
230static void
231nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
232		       struct gl_renderbuffer_attachment *att)
233{
234	struct gl_renderbuffer *rb = att->Renderbuffer;
235	struct gl_texture_image *ti =
236		att->Texture->Image[att->CubeMapFace][att->TextureLevel];
237
238	/* Allocate a renderbuffer object for the texture if we
239	 * haven't already done so. */
240	if (!rb) {
241		rb = nouveau_renderbuffer_new(ctx, ~0);
242		assert(rb);
243
244		rb->AllocStorage = NULL;
245		_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
246	}
247
248	/* Update the renderbuffer fields from the texture. */
249	set_renderbuffer_format(rb, get_tex_format(ti));
250	rb->Width = ti->Width;
251	rb->Height = ti->Height;
252	nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
253			    &to_nouveau_renderbuffer(rb)->surface);
254
255	context_dirty(ctx, FRAMEBUFFER);
256}
257
258static void
259nouveau_finish_render_texture(struct gl_context *ctx,
260			      struct gl_renderbuffer_attachment *att)
261{
262	texture_dirty(att->Texture);
263}
264
265void
266nouveau_fbo_functions_init(struct dd_function_table *functions)
267{
268#if FEATURE_EXT_framebuffer_object
269	functions->NewFramebuffer = nouveau_framebuffer_new;
270	functions->NewRenderbuffer = nouveau_renderbuffer_new;
271	functions->BindFramebuffer = nouveau_bind_framebuffer;
272	functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
273	functions->RenderTexture = nouveau_render_texture;
274	functions->FinishRenderTexture = nouveau_finish_render_texture;
275#endif
276}
277