radeon_span.c revision 45496122b7b590479a4ed60c8bbdc1725cad0211
1/************************************************************************** 2 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 5 VA Linux Systems Inc., Fremont, California. 6 7The Weather Channel (TM) funded Tungsten Graphics to develop the 8initial release of the Radeon 8500 driver under the XFree86 license. 9This notice must be preserved. 10 11All Rights Reserved. 12 13Permission is hereby granted, free of charge, to any person obtaining 14a copy of this software and associated documentation files (the 15"Software"), to deal in the Software without restriction, including 16without limitation the rights to use, copy, modify, merge, publish, 17distribute, sublicense, and/or sell copies of the Software, and to 18permit persons to whom the Software is furnished to do so, subject to 19the following conditions: 20 21The above copyright notice and this permission notice (including the 22next paragraph) shall be included in all copies or substantial 23portions of the Software. 24 25THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 26EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 27MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 28IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 29LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 30OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 31WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 32 33**************************************************************************/ 34 35/* 36 * Authors: 37 * Kevin E. Martin <martin@valinux.com> 38 * Gareth Hughes <gareth@valinux.com> 39 * Keith Whitwell <keith@tungstengraphics.com> 40 * 41 */ 42 43#include "main/glheader.h" 44#include "swrast/swrast.h" 45 46#include "common_context.h" 47#include "common_misc.h" 48#include "radeon_span.h" 49 50#include "radeon_buffer.h" 51 52#define DBG 0 53 54/* 55 * Note that all information needed to access pixels in a renderbuffer 56 * should be obtained through the gl_renderbuffer parameter, not per-context 57 * information. 58 */ 59#define LOCAL_VARS \ 60 struct radeon_renderbuffer *rrb = (void *) rb; \ 61 const __DRIdrawablePrivate *dPriv = rrb->dPriv; \ 62 const GLuint bottom = dPriv->h - 1; \ 63 GLuint p; \ 64 (void)p; 65 66#define LOCAL_DEPTH_VARS \ 67 struct radeon_renderbuffer *rrb = (void *) rb; \ 68 const __DRIdrawablePrivate *dPriv = rrb->dPriv; \ 69 const GLuint bottom = dPriv->h - 1; 70 71#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 72 73#define Y_FLIP(Y) (bottom - (Y)) 74 75#define HW_LOCK() 76 77#define HW_UNLOCK() 78 79/* ================================================================ 80 * Color buffer 81 */ 82 83/* 16 bit, RGB565 color spanline and pixel functions 84 */ 85#define SPANTMP_PIXEL_FMT GL_RGB 86#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 87 88#define TAG(x) radeon##x##_RGB565 89#define TAG2(x,y) radeon##x##_RGB565##y 90#define GET_PTR(X,Y) radeon_ptr16(rrb, (X), (Y)) 91#include "spantmp2.h" 92 93/* 32 bit, ARGB8888 color spanline and pixel functions 94 */ 95#define SPANTMP_PIXEL_FMT GL_BGRA 96#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV 97 98#define TAG(x) radeon##x##_ARGB8888 99#define TAG2(x,y) radeon##x##_ARGB8888##y 100#define GET_PTR(X,Y) radeon_ptr32(rrb, (X), (Y)) 101#include "spantmp2.h" 102 103/* ================================================================ 104 * Depth buffer 105 */ 106 107/* The Radeon family has depth tiling on all the time, so we have to convert 108 * the x,y coordinates into the memory bus address (mba) in the same 109 * manner as the engine. In each case, the linear block address (ba) 110 * is calculated, and then wired with x and y to produce the final 111 * memory address. 112 * The chip will do address translation on its own if the surface registers 113 * are set up correctly. It is not quite enough to get it working with hyperz 114 * too... 115 */ 116 117/* 16-bit depth buffer functions 118 */ 119#define VALUE_TYPE GLushort 120 121#define WRITE_DEPTH( _x, _y, d ) \ 122 *(GLushort *)radeon_ptr(rrb, _x, _y) = d 123 124#define READ_DEPTH( d, _x, _y ) \ 125 d = *(GLushort *)radeon_ptr(rrb, _x, _y) 126 127#define TAG(x) radeon##x##_z16 128#include "depthtmp.h" 129 130/* 24 bit depth, 8 bit stencil depthbuffer functions 131 * 132 * Careful: It looks like the R300 uses ZZZS byte order while the R200 133 * uses SZZZ for 24 bit depth, 8 bit stencil mode. 134 */ 135#define VALUE_TYPE GLuint 136 137#ifdef COMPILE_R300 138#define WRITE_DEPTH( _x, _y, d ) \ 139do { \ 140 GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \ 141 GLuint tmp = *_ptr; \ 142 tmp &= 0x000000ff; \ 143 tmp |= ((d << 8) & 0xffffff00); \ 144 *_ptr = tmp; \ 145} while (0) 146#else 147#define WRITE_DEPTH( _x, _y, d ) \ 148do { \ 149 GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \ 150 GLuint tmp = *_ptr; \ 151 tmp &= 0xff000000; \ 152 tmp |= ((d) & 0x00ffffff); \ 153 *_ptr = tmp; \ 154} while (0) 155#endif 156 157#ifdef COMPILE_R300 158#define READ_DEPTH( d, _x, _y ) \ 159 do { \ 160 d = (*(GLuint*)(radeon_ptr32(rrb, _x, _y)) & 0xffffff00) >> 8; \ 161 }while(0) 162#else 163#define READ_DEPTH( d, _x, _y ) \ 164 d = *(GLuint*)(radeon_ptr32(rrb, _x, _y )) & 0x00ffffff; 165#endif 166/* 167 fprintf(stderr, "dval(%d, %d, %d, %d)=0x%08X\n", _x, xo, _y, yo, d);\ 168 d = *(GLuint*)(radeon_ptr(rrb, _x, _y )) & 0x00ffffff; 169*/ 170#define TAG(x) radeon##x##_z24_s8 171#include "depthtmp.h" 172 173/* ================================================================ 174 * Stencil buffer 175 */ 176 177/* 24 bit depth, 8 bit stencil depthbuffer functions 178 */ 179#ifdef COMPILE_R300 180#define WRITE_STENCIL( _x, _y, d ) \ 181do { \ 182 GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \ 183 GLuint tmp = *_ptr; \ 184 tmp &= 0xffffff00; \ 185 tmp |= (d) & 0xff; \ 186 *_ptr = tmp; \ 187} while (0) 188#else 189#define WRITE_STENCIL( _x, _y, d ) \ 190do { \ 191 GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \ 192 GLuint tmp = *_ptr; \ 193 tmp &= 0x00ffffff; \ 194 tmp |= (((d) & 0xff) << 24); \ 195 *_ptr = tmp; \ 196} while (0) 197#endif 198 199#ifdef COMPILE_R300 200#define READ_STENCIL( d, _x, _y ) \ 201do { \ 202 GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \ 203 GLuint tmp = *_ptr; \ 204 d = tmp & 0x000000ff; \ 205} while (0) 206#else 207#define READ_STENCIL( d, _x, _y ) \ 208do { \ 209 GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \ 210 GLuint tmp = *_ptr; \ 211 d = (tmp & 0xff000000) >> 24; \ 212} while (0) 213#endif 214 215#define TAG(x) radeon##x##_z24_s8 216#include "stenciltmp.h" 217 218void radeonInitSpanFuncs(GLcontext * ctx) 219{ 220 struct swrast_device_driver *swdd = 221 _swrast_GetDeviceDriverReference(ctx); 222 swdd->SpanRenderStart = radeonSpanRenderStart; 223 swdd->SpanRenderFinish = radeonSpanRenderFinish; 224} 225 226/** 227 * Plug in the Get/Put routines for the given driRenderbuffer. 228 */ 229void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb) 230{ 231 if (rrb->base.InternalFormat == GL_RGB5) { 232 radeonInitPointers_RGB565(&rrb->base); 233 } else if (rrb->base.InternalFormat == GL_RGBA8) { 234 radeonInitPointers_ARGB8888(&rrb->base); 235 } else if (rrb->base.InternalFormat == GL_DEPTH_COMPONENT16) { 236 radeonInitDepthPointers_z16(&rrb->base); 237 } else if (rrb->base.InternalFormat == GL_DEPTH_COMPONENT24) { 238 radeonInitDepthPointers_z24_s8(&rrb->base); 239 } else if (rrb->base.InternalFormat == GL_STENCIL_INDEX8_EXT) { 240 radeonInitStencilPointers_z24_s8(&rrb->base); 241 } 242} 243