radeon_span.c revision cf5b2f7419b28cdd533c60e205d5a90d96e85c8e
1/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */ 2/************************************************************************** 3 4Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 5 VA Linux Systems Inc., Fremont, California. 6 7All Rights Reserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Kevin E. Martin <martin@valinux.com> 34 * Gareth Hughes <gareth@valinux.com> 35 * Keith Whitwell <keith@tungstengraphics.com> 36 * 37 */ 38 39#include "glheader.h" 40#include "swrast/swrast.h" 41 42#include "radeon_context.h" 43#include "radeon_ioctl.h" 44#include "radeon_state.h" 45#include "radeon_span.h" 46#include "radeon_tex.h" 47 48#define DBG 0 49 50#define LOCAL_VARS \ 51 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ 52 radeonScreenPtr radeonScreen = rmesa->radeonScreen; \ 53 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \ 54 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \ 55 GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \ 56 GLuint height = dPriv->h; \ 57 char *buf = (char *)(sPriv->pFB + \ 58 rmesa->state.color.drawOffset + \ 59 (dPriv->x * radeonScreen->cpp) + \ 60 (dPriv->y * pitch)); \ 61 char *read_buf = (char *)(sPriv->pFB + \ 62 rmesa->state.pixel.readOffset + \ 63 (dPriv->x * radeonScreen->cpp) + \ 64 (dPriv->y * pitch)); \ 65 GLuint p; \ 66 (void) read_buf; (void) buf; (void) p 67 68#define LOCAL_DEPTH_VARS \ 69 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ 70 radeonScreenPtr radeonScreen = rmesa->radeonScreen; \ 71 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \ 72 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \ 73 GLuint height = dPriv->h; \ 74 GLuint xo = dPriv->x; \ 75 GLuint yo = dPriv->y; \ 76 char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \ 77 (void) buf 78 79#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 80 81#define Y_FLIP( _y ) (height - _y - 1) 82 83#define HW_LOCK() 84 85#define HW_UNLOCK() 86 87 88 89/* ================================================================ 90 * Color buffer 91 */ 92 93/* 16 bit, RGB565 color spanline and pixel functions 94 */ 95#define INIT_MONO_PIXEL(p, color) \ 96 p = PACK_COLOR_565( color[0], color[1], color[2] ) 97 98#define WRITE_RGBA( _x, _y, r, g, b, a ) \ 99 *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \ 100 (((int)g & 0xfc) << 3) | \ 101 (((int)b & 0xf8) >> 3)) 102 103#define WRITE_PIXEL( _x, _y, p ) \ 104 *(GLushort *)(buf + _x*2 + _y*pitch) = p 105 106#define READ_RGBA( rgba, _x, _y ) \ 107 do { \ 108 GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \ 109 rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ 110 rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ 111 rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ 112 rgba[3] = 0xff; \ 113 } while (0) 114 115#define TAG(x) radeon##x##_RGB565 116#include "spantmp.h" 117 118/* 32 bit, ARGB8888 color spanline and pixel functions 119 */ 120#undef INIT_MONO_PIXEL 121#define INIT_MONO_PIXEL(p, color) \ 122 p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] ) 123 124#define WRITE_RGBA( _x, _y, r, g, b, a ) \ 125do { \ 126 *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \ 127 (g << 8) | \ 128 (r << 16) | \ 129 (a << 24) ); \ 130} while (0) 131 132#define WRITE_PIXEL( _x, _y, p ) \ 133do { \ 134 *(GLuint *)(buf + _x*4 + _y*pitch) = p; \ 135} while (0) 136 137#define READ_RGBA( rgba, _x, _y ) \ 138do { \ 139 volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \ 140 GLuint p = *ptr; \ 141 rgba[0] = (p >> 16) & 0xff; \ 142 rgba[1] = (p >> 8) & 0xff; \ 143 rgba[2] = (p >> 0) & 0xff; \ 144 rgba[3] = (p >> 24) & 0xff; \ 145} while (0) 146 147#define TAG(x) radeon##x##_ARGB8888 148#include "spantmp.h" 149 150 151 152/* ================================================================ 153 * Depth buffer 154 */ 155 156/* The Radeon family has depth tiling on all the time, so we have to convert 157 * the x,y coordinates into the memory bus address (mba) in the same 158 * manner as the engine. In each case, the linear block address (ba) 159 * is calculated, and then wired with x and y to produce the final 160 * memory address. 161 * The chip will do address translation on its own if the surface registers 162 * are set up correctly. It is not quite enough to get it working with hyperz too... 163 */ 164 165static GLuint radeon_mba_z32( radeonContextPtr rmesa, 166 GLint x, GLint y ) 167{ 168 GLuint pitch = rmesa->radeonScreen->frontPitch; 169 if (rmesa->radeonScreen->depthHasSurface) { 170 return 4*(x + y*pitch); 171 } 172 else { 173 GLuint ba, address = 0; /* a[0..1] = 0 */ 174 175 ba = (y / 16) * (pitch / 16) + (x / 16); 176 177 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */ 178 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */ 179 address |= 180 (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */ 181 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */ 182 183 address |= (y & 0x8) << 7; /* a[10] = y[3] */ 184 address |= 185 (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */ 186 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */ 187 188 return address; 189 } 190} 191 192static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y ) 193{ 194 GLuint pitch = rmesa->radeonScreen->frontPitch; 195 if (rmesa->radeonScreen->depthHasSurface) { 196 return 2*(x + y*pitch); 197 } 198 else { 199 GLuint ba, address = 0; /* a[0] = 0 */ 200 201 ba = (y / 16) * (pitch / 32) + (x / 32); 202 203 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */ 204 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */ 205 address |= (x & 0x8) << 4; /* a[7] = x[3] */ 206 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */ 207 address |= (y & 0x8) << 7; /* a[10] = y[3] */ 208 address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */ 209 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */ 210 211 return address; 212 } 213} 214 215 216/* 16-bit depth buffer functions 217 */ 218#define WRITE_DEPTH( _x, _y, d ) \ 219 *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )) = d; 220 221#define READ_DEPTH( d, _x, _y ) \ 222 d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )); 223 224#define TAG(x) radeon##x##_16 225#include "depthtmp.h" 226 227/* 24 bit depth, 8 bit stencil depthbuffer functions 228 */ 229#define WRITE_DEPTH( _x, _y, d ) \ 230do { \ 231 GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \ 232 GLuint tmp = *(GLuint *)(buf + offset); \ 233 tmp &= 0xff000000; \ 234 tmp |= ((d) & 0x00ffffff); \ 235 *(GLuint *)(buf + offset) = tmp; \ 236} while (0) 237 238#define READ_DEPTH( d, _x, _y ) \ 239 d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x + xo, \ 240 _y + yo )) & 0x00ffffff; 241 242#define TAG(x) radeon##x##_24_8 243#include "depthtmp.h" 244 245 246/* ================================================================ 247 * Stencil buffer 248 */ 249 250/* 24 bit depth, 8 bit stencil depthbuffer functions 251 */ 252#define WRITE_STENCIL( _x, _y, d ) \ 253do { \ 254 GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \ 255 GLuint tmp = *(GLuint *)(buf + offset); \ 256 tmp &= 0x00ffffff; \ 257 tmp |= (((d) & 0xff) << 24); \ 258 *(GLuint *)(buf + offset) = tmp; \ 259} while (0) 260 261#define READ_STENCIL( d, _x, _y ) \ 262do { \ 263 GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \ 264 GLuint tmp = *(GLuint *)(buf + offset); \ 265 tmp &= 0xff000000; \ 266 d = tmp >> 24; \ 267} while (0) 268 269#define TAG(x) radeon##x##_24_8 270#include "stenciltmp.h" 271 272 273/* 274 * This function is called to specify which buffer to read and write 275 * for software rasterization (swrast) fallbacks. This doesn't necessarily 276 * correspond to glDrawBuffer() or glReadBuffer() calls. 277 */ 278static void radeonSetBuffer( GLcontext *ctx, 279 GLframebuffer *colorBuffer, 280 GLuint bufferBit ) 281{ 282 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); 283 284 switch ( bufferBit ) { 285 case BUFFER_BIT_FRONT_LEFT: 286 if ( rmesa->sarea->pfCurrentPage == 1 ) { 287 rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset; 288 rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch; 289 rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset; 290 rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch; 291 } else { 292 rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset; 293 rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch; 294 rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset; 295 rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch; 296 } 297 break; 298 case BUFFER_BIT_BACK_LEFT: 299 if ( rmesa->sarea->pfCurrentPage == 1 ) { 300 rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset; 301 rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch; 302 rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset; 303 rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch; 304 } else { 305 rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset; 306 rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch; 307 rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset; 308 rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch; 309 } 310 break; 311 default: 312 assert(0); 313 break; 314 } 315} 316 317/* Move locking out to get reasonable span performance (10x better 318 * than doing this in HW_LOCK above). WaitForIdle() is the main 319 * culprit. 320 */ 321 322static void radeonSpanRenderStart( GLcontext *ctx ) 323{ 324 radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); 325 326 RADEON_FIREVERTICES( rmesa ); 327 LOCK_HARDWARE( rmesa ); 328 radeonWaitForIdleLocked( rmesa ); 329} 330 331static void radeonSpanRenderFinish( GLcontext *ctx ) 332{ 333 radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); 334 _swrast_flush( ctx ); 335 UNLOCK_HARDWARE( rmesa ); 336} 337 338void radeonInitSpanFuncs( GLcontext *ctx ) 339{ 340 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); 341 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); 342 343 swdd->SetBuffer = radeonSetBuffer; 344 345 switch ( rmesa->radeonScreen->cpp ) { 346 case 2: 347#if 0 348 swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565; 349 swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565; 350 swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565; 351 swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565; 352 swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565; 353 swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565; 354 swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565; 355#endif 356 break; 357 358 case 4: 359#if 0 360 swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888; 361 swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888; 362 swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888; 363 swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888; 364 swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888; 365 swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888; 366 swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888; 367#endif 368 break; 369 370 default: 371 break; 372 } 373 374 switch ( rmesa->glCtx->Visual.depthBits ) { 375 case 16: 376#if 0 377 swdd->ReadDepthSpan = radeonReadDepthSpan_16; 378 swdd->WriteDepthSpan = radeonWriteDepthSpan_16; 379 swdd->ReadDepthPixels = radeonReadDepthPixels_16; 380 swdd->WriteDepthPixels = radeonWriteDepthPixels_16; 381#endif 382 break; 383 384 case 24: 385#if 0 386 swdd->ReadDepthSpan = radeonReadDepthSpan_24_8; 387 swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8; 388 swdd->ReadDepthPixels = radeonReadDepthPixels_24_8; 389 swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8; 390 391 swdd->ReadStencilSpan = radeonReadStencilSpan_24_8; 392 swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8; 393 swdd->ReadStencilPixels = radeonReadStencilPixels_24_8; 394 swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8; 395#endif 396 break; 397 398 default: 399 break; 400 } 401 402 swdd->SpanRenderStart = radeonSpanRenderStart; 403 swdd->SpanRenderFinish = radeonSpanRenderFinish; 404} 405 406 407/** 408 * Plug in the Get/Put routines for the given driRenderbuffer. 409 */ 410void 411radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) 412{ 413 if (drb->Base.InternalFormat == GL_RGBA) { 414 if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { 415 drb->Base.GetRow = radeonReadRGBASpan_RGB565; 416 drb->Base.GetValues = radeonReadRGBAPixels_RGB565; 417 drb->Base.PutRow = radeonWriteRGBASpan_RGB565; 418 drb->Base.PutRowRGB = radeonWriteRGBSpan_RGB565; 419 drb->Base.PutMonoRow = radeonWriteMonoRGBASpan_RGB565; 420 drb->Base.PutValues = radeonWriteRGBAPixels_RGB565; 421 drb->Base.PutMonoValues = radeonWriteMonoRGBAPixels_RGB565; 422 } 423 else { 424 drb->Base.GetRow = radeonReadRGBASpan_ARGB8888; 425 drb->Base.GetValues = radeonReadRGBAPixels_ARGB8888; 426 drb->Base.PutRow = radeonWriteRGBASpan_ARGB8888; 427 drb->Base.PutRowRGB = radeonWriteRGBSpan_ARGB8888; 428 drb->Base.PutMonoRow = radeonWriteMonoRGBASpan_ARGB8888; 429 drb->Base.PutValues = radeonWriteRGBAPixels_ARGB8888; 430 drb->Base.PutMonoValues = radeonWriteMonoRGBAPixels_ARGB8888; 431 } 432 } 433 else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { 434 drb->Base.GetRow = radeonReadDepthSpan_16; 435 drb->Base.GetValues = radeonReadDepthPixels_16; 436 drb->Base.PutRow = radeonWriteDepthSpan_16; 437 drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_16; 438 drb->Base.PutValues = radeonWriteDepthPixels_16; 439 drb->Base.PutMonoValues = NULL; 440 } 441 else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { 442 drb->Base.GetRow = radeonReadDepthSpan_24_8; 443 drb->Base.GetValues = radeonReadDepthPixels_24_8; 444 drb->Base.PutRow = radeonWriteDepthSpan_24_8; 445 drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_24_8; 446 drb->Base.PutValues = radeonWriteDepthPixels_24_8; 447 drb->Base.PutMonoValues = NULL; 448 } 449 else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { 450 drb->Base.GetRow = radeonReadStencilSpan_24_8; 451 drb->Base.GetValues = radeonReadStencilPixels_24_8; 452 drb->Base.PutRow = radeonWriteStencilSpan_24_8; 453 drb->Base.PutMonoRow = radeonWriteMonoStencilSpan_24_8; 454 drb->Base.PutValues = radeonWriteStencilPixels_24_8; 455 drb->Base.PutMonoValues = NULL; 456 } 457} 458