radeon_span.c revision dd36006a4eb1cb08dc49af3075c215e6eea46e75
1/************************************************************************** 2 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 5 VA Linux Systems Inc., Fremont, California. 6 7The Weather Channel (TM) funded Tungsten Graphics to develop the 8initial release of the Radeon 8500 driver under the XFree86 license. 9This notice must be preserved. 10 11All Rights Reserved. 12 13Permission is hereby granted, free of charge, to any person obtaining 14a copy of this software and associated documentation files (the 15"Software"), to deal in the Software without restriction, including 16without limitation the rights to use, copy, modify, merge, publish, 17distribute, sublicense, and/or sell copies of the Software, and to 18permit persons to whom the Software is furnished to do so, subject to 19the following conditions: 20 21The above copyright notice and this permission notice (including the 22next paragraph) shall be included in all copies or substantial 23portions of the Software. 24 25THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 26EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 27MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 28IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 29LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 30OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 31WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 32 33**************************************************************************/ 34 35/* 36 * Authors: 37 * Kevin E. Martin <martin@valinux.com> 38 * Gareth Hughes <gareth@valinux.com> 39 * Keith Whitwell <keith@tungstengraphics.com> 40 * 41 */ 42 43#include "main/glheader.h" 44#include "swrast/swrast.h" 45 46#include "radeon_common.h" 47#include "radeon_lock.h" 48#include "radeon_span.h" 49 50#define DBG 0 51 52static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb); 53 54 55/* r200 depth buffer is always tiled - this is the formula 56 according to the docs unless I typo'ed in it 57*/ 58#if defined(RADEON_R200) 59static GLubyte *r200_depth_2byte(const struct radeon_renderbuffer * rrb, 60 GLint x, GLint y) 61{ 62 GLubyte *ptr = rrb->bo->ptr; 63 GLint offset; 64 if (rrb->has_surface) { 65 offset = x * rrb->cpp + y * rrb->pitch; 66 } else { 67 GLuint b; 68 offset = 0; 69 b = (((y >> 4) * (rrb->pitch >> 8) + (x >> 6))); 70 offset += (b >> 1) << 12; 71 offset += (((rrb->pitch >> 8) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11; 72 offset += ((y >> 2) & 0x3) << 9; 73 offset += ((x >> 3) & 0x1) << 8; 74 offset += ((x >> 4) & 0x3) << 6; 75 offset += ((x >> 2) & 0x1) << 5; 76 offset += ((y >> 1) & 0x1) << 4; 77 offset += ((x >> 1) & 0x1) << 3; 78 offset += (y & 0x1) << 2; 79 offset += (x & 0x1) << 1; 80 } 81 return &ptr[offset]; 82} 83 84static GLubyte *r200_depth_4byte(const struct radeon_renderbuffer * rrb, 85 GLint x, GLint y) 86{ 87 GLubyte *ptr = rrb->bo->ptr; 88 GLint offset; 89 if (rrb->has_surface) { 90 offset = x * rrb->cpp + y * rrb->pitch; 91 } else { 92 GLuint b; 93 offset = 0; 94 b = (((y & 0x7ff) >> 4) * (rrb->pitch >> 7) + (x >> 5)); 95 offset += (b >> 1) << 12; 96 offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11; 97 offset += ((y >> 2) & 0x3) << 9; 98 offset += ((x >> 2) & 0x1) << 8; 99 offset += ((x >> 3) & 0x3) << 6; 100 offset += ((y >> 1) & 0x1) << 5; 101 offset += ((x >> 1) & 0x1) << 4; 102 offset += (y & 0x1) << 3; 103 offset += (x & 0x1) << 2; 104 } 105 return &ptr[offset]; 106} 107#endif 108 109/* r600 tiling 110 * two main types: 111 * - 1D (akin to macro-linear/micro-tiled on older asics) 112 * - 2D (akin to macro-tiled/micro-tiled on older asics) 113 * only 1D tiling is implemented below 114 */ 115#if defined(RADEON_R600) 116static inline GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb, 117 GLint x, GLint y, GLint is_depth, GLint is_stencil) 118{ 119 GLint element_bytes = rrb->cpp; 120 GLint num_samples = 1; 121 GLint tile_width = 8; 122 GLint tile_height = 8; 123 GLint tile_thickness = 1; 124 GLint pitch_elements = rrb->pitch / element_bytes; 125 GLint height = rrb->base.Height; 126 GLint z = 0; 127 GLint sample_number = 0; 128 /* */ 129 GLint tile_bytes; 130 GLint tiles_per_row; 131 GLint tiles_per_slice; 132 GLint slice_offset; 133 GLint tile_row_index; 134 GLint tile_column_index; 135 GLint tile_offset; 136 GLint pixel_number = 0; 137 GLint element_offset; 138 GLint offset = 0; 139 140 tile_bytes = tile_width * tile_height * tile_thickness * element_bytes * num_samples; 141 tiles_per_row = pitch_elements / tile_width; 142 tiles_per_slice = tiles_per_row * (height / tile_height); 143 slice_offset = (z / tile_thickness) * tiles_per_slice * tile_bytes; 144 tile_row_index = y / tile_height; 145 tile_column_index = x / tile_width; 146 tile_offset = ((tile_row_index * tiles_per_row) + tile_column_index) * tile_bytes; 147 148 if (is_depth) { 149 GLint pixel_offset = 0; 150 151 pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0] 152 pixel_number |= ((y >> 0) & 1) << 1; // pn[1] = y[0] 153 pixel_number |= ((x >> 1) & 1) << 2; // pn[2] = x[1] 154 pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1] 155 pixel_number |= ((x >> 2) & 1) << 4; // pn[4] = x[2] 156 pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2] 157 switch (element_bytes) { 158 case 2: 159 pixel_offset = pixel_number * element_bytes * num_samples; 160 break; 161 case 4: 162 /* stencil and depth data are stored separately within a tile. 163 * stencil is stored in a contiguous tile before the depth tile. 164 * stencil element is 1 byte, depth element is 3 bytes. 165 * stencil tile is 64 bytes. 166 */ 167 if (is_stencil) 168 pixel_offset = pixel_number * 1 * num_samples; 169 else 170 pixel_offset = (pixel_number * 3 * num_samples) + 64; 171 break; 172 } 173 element_offset = pixel_offset + (sample_number * element_bytes); 174 } else { 175 GLint sample_offset; 176 177 switch (element_bytes) { 178 case 1: 179 pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0] 180 pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1] 181 pixel_number |= ((x >> 2) & 1) << 2; // pn[2] = x[2] 182 pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1] 183 pixel_number |= ((y >> 0) & 1) << 4; // pn[4] = y[0] 184 pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2] 185 break; 186 case 2: 187 pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0] 188 pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1] 189 pixel_number |= ((x >> 2) & 1) << 2; // pn[2] = x[2] 190 pixel_number |= ((y >> 0) & 1) << 3; // pn[3] = y[0] 191 pixel_number |= ((y >> 1) & 1) << 4; // pn[4] = y[1] 192 pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2] 193 break; 194 case 4: 195 pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0] 196 pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1] 197 pixel_number |= ((y >> 0) & 1) << 2; // pn[2] = y[0] 198 pixel_number |= ((x >> 2) & 1) << 3; // pn[3] = x[2] 199 pixel_number |= ((y >> 1) & 1) << 4; // pn[4] = y[1] 200 pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2] 201 break; 202 } 203 sample_offset = sample_number * (tile_bytes / num_samples); 204 element_offset = sample_offset + (pixel_number * element_bytes); 205 } 206 offset = slice_offset + tile_offset + element_offset; 207 return offset; 208} 209 210/* depth buffers */ 211static GLubyte *r600_ptr_depth(const struct radeon_renderbuffer * rrb, 212 GLint x, GLint y) 213{ 214 GLubyte *ptr = rrb->bo->ptr; 215 GLint offset = r600_1d_tile_helper(rrb, x, y, 1, 0); 216 return &ptr[offset]; 217} 218 219static GLubyte *r600_ptr_stencil(const struct radeon_renderbuffer * rrb, 220 GLint x, GLint y) 221{ 222 GLubyte *ptr = rrb->bo->ptr; 223 GLint offset = r600_1d_tile_helper(rrb, x, y, 1, 1); 224 return &ptr[offset]; 225} 226 227static GLubyte *r600_ptr_color(const struct radeon_renderbuffer * rrb, 228 GLint x, GLint y) 229{ 230 GLubyte *ptr = rrb->bo->ptr; 231 uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE; 232 GLint offset; 233 234 if (rrb->has_surface || !(rrb->bo->flags & mask)) { 235 offset = x * rrb->cpp + y * rrb->pitch; 236 } else { 237 offset = r600_1d_tile_helper(rrb, x, y, 0, 0); 238 } 239 return &ptr[offset]; 240} 241 242#else 243 244/* radeon tiling on r300-r500 has 4 states, 245 macro-linear/micro-linear 246 macro-linear/micro-tiled 247 macro-tiled /micro-linear 248 macro-tiled /micro-tiled 249 1 byte surface 250 2 byte surface - two types - we only provide 8x2 microtiling 251 4 byte surface 252 8/16 byte (unused) 253*/ 254static GLubyte *radeon_ptr_4byte(const struct radeon_renderbuffer * rrb, 255 GLint x, GLint y) 256{ 257 GLubyte *ptr = rrb->bo->ptr; 258 uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE; 259 GLint offset; 260 261 if (rrb->has_surface || !(rrb->bo->flags & mask)) { 262 offset = x * rrb->cpp + y * rrb->pitch; 263 } else { 264 offset = 0; 265 if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) { 266 if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) { 267 offset = ((y >> 4) * (rrb->pitch >> 7) + (x >> 5)) << 11; 268 offset += (((y >> 3) ^ (x >> 5)) & 0x1) << 10; 269 offset += (((y >> 4) ^ (x >> 4)) & 0x1) << 9; 270 offset += (((y >> 2) ^ (x >> 4)) & 0x1) << 8; 271 offset += (((y >> 3) ^ (x >> 3)) & 0x1) << 7; 272 offset += ((y >> 1) & 0x1) << 6; 273 offset += ((x >> 2) & 0x1) << 5; 274 offset += (y & 1) << 4; 275 offset += (x & 3) << 2; 276 } else { 277 offset = ((y >> 3) * (rrb->pitch >> 8) + (x >> 6)) << 11; 278 offset += (((y >> 2) ^ (x >> 6)) & 0x1) << 10; 279 offset += (((y >> 3) ^ (x >> 5)) & 0x1) << 9; 280 offset += (((y >> 1) ^ (x >> 5)) & 0x1) << 8; 281 offset += (((y >> 2) ^ (x >> 4)) & 0x1) << 7; 282 offset += (y & 1) << 6; 283 offset += (x & 15) << 2; 284 } 285 } else { 286 offset = ((y >> 1) * (rrb->pitch >> 4) + (x >> 2)) << 5; 287 offset += (y & 1) << 4; 288 offset += (x & 3) << 2; 289 } 290 } 291 return &ptr[offset]; 292} 293 294static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb, 295 GLint x, GLint y) 296{ 297 GLubyte *ptr = rrb->bo->ptr; 298 uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE; 299 GLint offset; 300 301 if (rrb->has_surface || !(rrb->bo->flags & mask)) { 302 offset = x * rrb->cpp + y * rrb->pitch; 303 } else { 304 offset = 0; 305 if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) { 306 if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) { 307 offset = ((y >> 4) * (rrb->pitch >> 7) + (x >> 6)) << 11; 308 offset += (((y >> 3) ^ (x >> 6)) & 0x1) << 10; 309 offset += (((y >> 4) ^ (x >> 5)) & 0x1) << 9; 310 offset += (((y >> 2) ^ (x >> 5)) & 0x1) << 8; 311 offset += (((y >> 3) ^ (x >> 4)) & 0x1) << 7; 312 offset += ((y >> 1) & 0x1) << 6; 313 offset += ((x >> 3) & 0x1) << 5; 314 offset += (y & 1) << 4; 315 offset += (x & 3) << 2; 316 } else { 317 offset = ((y >> 3) * (rrb->pitch >> 8) + (x >> 7)) << 11; 318 offset += (((y >> 2) ^ (x >> 7)) & 0x1) << 10; 319 offset += (((y >> 3) ^ (x >> 6)) & 0x1) << 9; 320 offset += (((y >> 1) ^ (x >> 6)) & 0x1) << 8; 321 offset += (((y >> 2) ^ (x >> 5)) & 0x1) << 7; 322 offset += (y & 1) << 6; 323 offset += ((x >> 4) & 0x1) << 5; 324 offset += (x & 15) << 2; 325 } 326 } else { 327 offset = ((y >> 1) * (rrb->pitch >> 4) + (x >> 3)) << 5; 328 offset += (y & 0x1) << 4; 329 offset += (x & 0x7) << 1; 330 } 331 } 332 return &ptr[offset]; 333} 334 335#endif 336 337/* 338 * Note that all information needed to access pixels in a renderbuffer 339 * should be obtained through the gl_renderbuffer parameter, not per-context 340 * information. 341 */ 342#define LOCAL_VARS \ 343 struct radeon_context *radeon = RADEON_CONTEXT(ctx); \ 344 struct radeon_renderbuffer *rrb = (void *) rb; \ 345 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \ 346 const GLint yBias = ctx->DrawBuffer->Name ? 0 : rrb->base.Height - 1;\ 347 unsigned int num_cliprects; \ 348 struct drm_clip_rect *cliprects; \ 349 int x_off, y_off; \ 350 GLuint p; \ 351 (void)p; \ 352 radeon_get_cliprects(radeon, &cliprects, &num_cliprects, &x_off, &y_off); 353 354#define LOCAL_DEPTH_VARS \ 355 struct radeon_context *radeon = RADEON_CONTEXT(ctx); \ 356 struct radeon_renderbuffer *rrb = (void *) rb; \ 357 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \ 358 const GLint yBias = ctx->DrawBuffer->Name ? 0 : rrb->base.Height - 1;\ 359 unsigned int num_cliprects; \ 360 struct drm_clip_rect *cliprects; \ 361 int x_off, y_off; \ 362 radeon_get_cliprects(radeon, &cliprects, &num_cliprects, &x_off, &y_off); 363 364#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 365 366#define Y_FLIP(_y) ((_y) * yScale + yBias) 367 368#define HW_LOCK() 369 370#define HW_UNLOCK() 371 372/* XXX FBO: this is identical to the macro in spantmp2.h except we get 373 * the cliprect info from the context, not the driDrawable. 374 * Move this into spantmp2.h someday. 375 */ 376#define HW_CLIPLOOP() \ 377 do { \ 378 int _nc = num_cliprects; \ 379 while ( _nc-- ) { \ 380 int minx = cliprects[_nc].x1 - x_off; \ 381 int miny = cliprects[_nc].y1 - y_off; \ 382 int maxx = cliprects[_nc].x2 - x_off; \ 383 int maxy = cliprects[_nc].y2 - y_off; 384 385/* ================================================================ 386 * Color buffer 387 */ 388 389/* 16 bit, RGB565 color spanline and pixel functions 390 */ 391#define SPANTMP_PIXEL_FMT GL_RGB 392#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 393 394#define TAG(x) radeon##x##_RGB565 395#define TAG2(x,y) radeon##x##_RGB565##y 396#if defined(RADEON_R600) 397#define GET_PTR(X,Y) r600_ptr_color(rrb, (X) + x_off, (Y) + y_off) 398#else 399#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off) 400#endif 401#include "spantmp2.h" 402 403/* 16 bit, ARGB1555 color spanline and pixel functions 404 */ 405#define SPANTMP_PIXEL_FMT GL_BGRA 406#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV 407 408#define TAG(x) radeon##x##_ARGB1555 409#define TAG2(x,y) radeon##x##_ARGB1555##y 410#if defined(RADEON_R600) 411#define GET_PTR(X,Y) r600_ptr_color(rrb, (X) + x_off, (Y) + y_off) 412#else 413#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off) 414#endif 415#include "spantmp2.h" 416 417/* 16 bit, RGBA4 color spanline and pixel functions 418 */ 419#define SPANTMP_PIXEL_FMT GL_BGRA 420#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV 421 422#define TAG(x) radeon##x##_ARGB4444 423#define TAG2(x,y) radeon##x##_ARGB4444##y 424#if defined(RADEON_R600) 425#define GET_PTR(X,Y) r600_ptr_color(rrb, (X) + x_off, (Y) + y_off) 426#else 427#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off) 428#endif 429#include "spantmp2.h" 430 431/* 32 bit, xRGB8888 color spanline and pixel functions 432 */ 433#define SPANTMP_PIXEL_FMT GL_BGRA 434#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV 435 436#define TAG(x) radeon##x##_xRGB8888 437#define TAG2(x,y) radeon##x##_xRGB8888##y 438#if defined(RADEON_R600) 439#define GET_VALUE(_x, _y) ((*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off)) | 0xff000000)) 440#define PUT_VALUE(_x, _y, d) { \ 441 GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off ); \ 442 *_ptr = d; \ 443} while (0) 444#else 445#define GET_VALUE(_x, _y) ((*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) | 0xff000000)) 446#define PUT_VALUE(_x, _y, d) { \ 447 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 448 *_ptr = d; \ 449} while (0) 450#endif 451#include "spantmp2.h" 452 453/* 32 bit, ARGB8888 color spanline and pixel functions 454 */ 455#define SPANTMP_PIXEL_FMT GL_BGRA 456#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV 457 458#define TAG(x) radeon##x##_ARGB8888 459#define TAG2(x,y) radeon##x##_ARGB8888##y 460#if defined(RADEON_R600) 461#define GET_VALUE(_x, _y) (*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))) 462#define PUT_VALUE(_x, _y, d) { \ 463 GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off ); \ 464 *_ptr = d; \ 465} while (0) 466#else 467#define GET_VALUE(_x, _y) (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off))) 468#define PUT_VALUE(_x, _y, d) { \ 469 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 470 *_ptr = d; \ 471} while (0) 472#endif 473#include "spantmp2.h" 474 475/* ================================================================ 476 * Depth buffer 477 */ 478 479/* The Radeon family has depth tiling on all the time, so we have to convert 480 * the x,y coordinates into the memory bus address (mba) in the same 481 * manner as the engine. In each case, the linear block address (ba) 482 * is calculated, and then wired with x and y to produce the final 483 * memory address. 484 * The chip will do address translation on its own if the surface registers 485 * are set up correctly. It is not quite enough to get it working with hyperz 486 * too... 487 */ 488 489/* 16-bit depth buffer functions 490 */ 491#define VALUE_TYPE GLushort 492 493#if defined(RADEON_R200) 494#define WRITE_DEPTH( _x, _y, d ) \ 495 *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off) = d 496#elif defined(RADEON_R600) 497#define WRITE_DEPTH( _x, _y, d ) \ 498 *(GLushort *)r600_ptr_depth(rrb, _x + x_off, _y + y_off) = d 499#else 500#define WRITE_DEPTH( _x, _y, d ) \ 501 *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off) = d 502#endif 503 504#if defined(RADEON_R200) 505#define READ_DEPTH( d, _x, _y ) \ 506 d = *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off) 507#elif defined(RADEON_R600) 508#define READ_DEPTH( d, _x, _y ) \ 509 d = *(GLushort *)r600_ptr_depth(rrb, _x + x_off, _y + y_off) 510#else 511#define READ_DEPTH( d, _x, _y ) \ 512 d = *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off) 513#endif 514 515#define TAG(x) radeon##x##_z16 516#include "depthtmp.h" 517 518/* 24 bit depth 519 * 520 * Careful: It looks like the R300 uses ZZZS byte order while the R200 521 * uses SZZZ for 24 bit depth, 8 bit stencil mode. 522 */ 523#define VALUE_TYPE GLuint 524 525#if defined(RADEON_R300) 526#define WRITE_DEPTH( _x, _y, d ) \ 527do { \ 528 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 529 GLuint tmp = *_ptr; \ 530 tmp &= 0x000000ff; \ 531 tmp |= ((d << 8) & 0xffffff00); \ 532 *_ptr = tmp; \ 533} while (0) 534#elif defined(RADEON_R600) 535#define WRITE_DEPTH( _x, _y, d ) \ 536do { \ 537 GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off ); \ 538 GLuint tmp = *_ptr; \ 539 tmp &= 0xff000000; \ 540 tmp |= ((d) & 0x00ffffff); \ 541 *_ptr = tmp; \ 542} while (0) 543#elif defined(RADEON_R200) 544#define WRITE_DEPTH( _x, _y, d ) \ 545do { \ 546 GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ 547 GLuint tmp = *_ptr; \ 548 tmp &= 0xff000000; \ 549 tmp |= ((d) & 0x00ffffff); \ 550 *_ptr = tmp; \ 551} while (0) 552#else 553#define WRITE_DEPTH( _x, _y, d ) \ 554do { \ 555 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 556 GLuint tmp = *_ptr; \ 557 tmp &= 0xff000000; \ 558 tmp |= ((d) & 0x00ffffff); \ 559 *_ptr = tmp; \ 560} while (0) 561#endif 562 563#if defined(RADEON_R300) 564#define READ_DEPTH( d, _x, _y ) \ 565 do { \ 566 d = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) & 0xffffff00) >> 8; \ 567 }while(0) 568#elif defined(RADEON_R600) 569#define READ_DEPTH( d, _x, _y ) \ 570 do { \ 571 d = (*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off)) & 0x00ffffff); \ 572 }while(0) 573#elif defined(RADEON_R200) 574#define READ_DEPTH( d, _x, _y ) \ 575 do { \ 576 d = *(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off)) & 0x00ffffff; \ 577 }while(0) 578#else 579#define READ_DEPTH( d, _x, _y ) \ 580 d = *(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) & 0x00ffffff; 581#endif 582 583#define TAG(x) radeon##x##_z24 584#include "depthtmp.h" 585 586/* 24 bit depth, 8 bit stencil depthbuffer functions 587 * EXT_depth_stencil 588 * 589 * Careful: It looks like the R300 uses ZZZS byte order while the R200 590 * uses SZZZ for 24 bit depth, 8 bit stencil mode. 591 */ 592#define VALUE_TYPE GLuint 593 594#if defined(RADEON_R300) 595#define WRITE_DEPTH( _x, _y, d ) \ 596do { \ 597 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 598 *_ptr = d; \ 599} while (0) 600#elif defined(RADEON_R600) 601#define WRITE_DEPTH( _x, _y, d ) \ 602do { \ 603 GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off ); \ 604 GLuint tmp = *_ptr; \ 605 tmp &= 0xff000000; \ 606 tmp |= ((d) & 0x00ffffff); \ 607 *_ptr = tmp; \ 608 _ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off); \ 609 tmp = *_ptr; \ 610 tmp &= 0xffffff00; \ 611 tmp |= ((d) >> 24) & 0xff; \ 612 *_ptr = tmp; \ 613} while (0) 614#elif defined(RADEON_R200) 615#define WRITE_DEPTH( _x, _y, d ) \ 616do { \ 617 GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ 618 *_ptr = d; \ 619} while (0) 620#else 621#define WRITE_DEPTH( _x, _y, d ) \ 622do { \ 623 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 624 *_ptr = d; \ 625} while (0) 626#endif 627 628#if defined(RADEON_R300) 629#define READ_DEPTH( d, _x, _y ) \ 630 do { \ 631 d = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off))); \ 632 }while(0) 633#elif defined(RADEON_R600) 634#define READ_DEPTH( d, _x, _y ) \ 635 do { \ 636 d = (*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) & 0x00ffffff; \ 637 d |= ((*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) << 24) & 0xff000000; \ 638 }while(0) 639#elif defined(RADEON_R200) 640#define READ_DEPTH( d, _x, _y ) \ 641 do { \ 642 d = *(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off)); \ 643 }while(0) 644#else 645#define READ_DEPTH( d, _x, _y ) do { \ 646 d = *(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off )); \ 647 } while (0) 648#endif 649 650#define TAG(x) radeon##x##_s8_z24 651#include "depthtmp.h" 652 653/* ================================================================ 654 * Stencil buffer 655 */ 656 657/* 24 bit depth, 8 bit stencil depthbuffer functions 658 */ 659#ifdef RADEON_R300 660#define WRITE_STENCIL( _x, _y, d ) \ 661do { \ 662 GLuint *_ptr = (GLuint*)radeon_ptr_4byte(rrb, _x + x_off, _y + y_off); \ 663 GLuint tmp = *_ptr; \ 664 tmp &= 0xffffff00; \ 665 tmp |= (d) & 0xff; \ 666 *_ptr = tmp; \ 667} while (0) 668#elif defined(RADEON_R600) 669#define WRITE_STENCIL( _x, _y, d ) \ 670do { \ 671 GLuint *_ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off); \ 672 GLuint tmp = *_ptr; \ 673 tmp &= 0xffffff00; \ 674 tmp |= (d) & 0xff; \ 675 *_ptr = tmp; \ 676} while (0) 677#elif defined(RADEON_R200) 678#define WRITE_STENCIL( _x, _y, d ) \ 679do { \ 680 GLuint *_ptr = (GLuint*)r200_depth_4byte(rrb, _x + x_off, _y + y_off); \ 681 GLuint tmp = *_ptr; \ 682 tmp &= 0x00ffffff; \ 683 tmp |= (((d) & 0xff) << 24); \ 684 *_ptr = tmp; \ 685} while (0) 686#else 687#define WRITE_STENCIL( _x, _y, d ) \ 688do { \ 689 GLuint *_ptr = (GLuint*)radeon_ptr_4byte(rrb, _x + x_off, _y + y_off); \ 690 GLuint tmp = *_ptr; \ 691 tmp &= 0x00ffffff; \ 692 tmp |= (((d) & 0xff) << 24); \ 693 *_ptr = tmp; \ 694} while (0) 695#endif 696 697#ifdef RADEON_R300 698#define READ_STENCIL( d, _x, _y ) \ 699do { \ 700 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 701 GLuint tmp = *_ptr; \ 702 d = tmp & 0x000000ff; \ 703} while (0) 704#elif defined(RADEON_R600) 705#define READ_STENCIL( d, _x, _y ) \ 706do { \ 707 GLuint *_ptr = (GLuint*)r600_ptr_stencil( rrb, _x + x_off, _y + y_off ); \ 708 GLuint tmp = *_ptr; \ 709 d = tmp & 0x000000ff; \ 710} while (0) 711#elif defined(RADEON_R200) 712#define READ_STENCIL( d, _x, _y ) \ 713do { \ 714 GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ 715 GLuint tmp = *_ptr; \ 716 d = (tmp & 0xff000000) >> 24; \ 717} while (0) 718#else 719#define READ_STENCIL( d, _x, _y ) \ 720do { \ 721 GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ 722 GLuint tmp = *_ptr; \ 723 d = (tmp & 0xff000000) >> 24; \ 724} while (0) 725#endif 726 727#define TAG(x) radeon##x##_s8_z24 728#include "stenciltmp.h" 729 730 731static void map_unmap_rb(struct gl_renderbuffer *rb, int flag) 732{ 733 struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb); 734 int r; 735 736 if (rrb == NULL || !rrb->bo) 737 return; 738 739 if (flag) { 740 if (rrb->bo->bom->funcs->bo_wait) 741 radeon_bo_wait(rrb->bo); 742 r = radeon_bo_map(rrb->bo, 1); 743 if (r) { 744 fprintf(stderr, "(%s) error(%d) mapping buffer.\n", 745 __FUNCTION__, r); 746 } 747 748 radeonSetSpanFunctions(rrb); 749 } else { 750 radeon_bo_unmap(rrb->bo); 751 rb->GetRow = NULL; 752 rb->PutRow = NULL; 753 } 754} 755 756static void 757radeon_map_unmap_buffers(GLcontext *ctx, GLboolean map) 758{ 759 GLuint i, j; 760 761 /* color draw buffers */ 762 for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) 763 map_unmap_rb(ctx->DrawBuffer->_ColorDrawBuffers[j], map); 764 765 /* check for render to textures */ 766 for (i = 0; i < BUFFER_COUNT; i++) { 767 struct gl_renderbuffer_attachment *att = 768 ctx->DrawBuffer->Attachment + i; 769 struct gl_texture_object *tex = att->Texture; 770 if (tex) { 771 /* Render to texture. Note that a mipmapped texture need not 772 * be complete for render to texture, so we must restrict to 773 * mapping only the attached image. 774 */ 775 radeon_texture_image *image = get_radeon_texture_image(tex->Image[att->CubeMapFace][att->TextureLevel]); 776 ASSERT(att->Renderbuffer); 777 778 if (map) 779 radeon_teximage_map(image, GL_TRUE); 780 else 781 radeon_teximage_unmap(image); 782 } 783 } 784 785 map_unmap_rb(ctx->ReadBuffer->_ColorReadBuffer, map); 786 787 /* depth buffer (Note wrapper!) */ 788 if (ctx->DrawBuffer->_DepthBuffer) 789 map_unmap_rb(ctx->DrawBuffer->_DepthBuffer->Wrapped, map); 790 791 if (ctx->DrawBuffer->_StencilBuffer) 792 map_unmap_rb(ctx->DrawBuffer->_StencilBuffer->Wrapped, map); 793} 794 795static void radeonSpanRenderStart(GLcontext * ctx) 796{ 797 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); 798 int i; 799 800 radeon_firevertices(rmesa); 801 802 /* The locking and wait for idle should really only be needed in classic mode. 803 * In a future memory manager based implementation, this should become 804 * unnecessary due to the fact that mapping our buffers, textures, etc. 805 * should implicitly wait for any previous rendering commands that must 806 * be waited on. */ 807 if (!rmesa->radeonScreen->driScreen->dri2.enabled) { 808 LOCK_HARDWARE(rmesa); 809 radeonWaitForIdleLocked(rmesa); 810 } 811 812 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { 813 if (ctx->Texture.Unit[i]._ReallyEnabled) 814 ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current); 815 } 816 817 radeon_map_unmap_buffers(ctx, 1); 818} 819 820static void radeonSpanRenderFinish(GLcontext * ctx) 821{ 822 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); 823 int i; 824 _swrast_flush(ctx); 825 if (!rmesa->radeonScreen->driScreen->dri2.enabled) { 826 UNLOCK_HARDWARE(rmesa); 827 } 828 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { 829 if (ctx->Texture.Unit[i]._ReallyEnabled) 830 ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[i]._Current); 831 } 832 833 radeon_map_unmap_buffers(ctx, 0); 834} 835 836void radeonInitSpanFuncs(GLcontext * ctx) 837{ 838 struct swrast_device_driver *swdd = 839 _swrast_GetDeviceDriverReference(ctx); 840 swdd->SpanRenderStart = radeonSpanRenderStart; 841 swdd->SpanRenderFinish = radeonSpanRenderFinish; 842} 843 844/** 845 * Plug in the Get/Put routines for the given driRenderbuffer. 846 */ 847static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb) 848{ 849 if (rrb->base.Format == MESA_FORMAT_RGB565) { 850 radeonInitPointers_RGB565(&rrb->base); 851 } else if (rrb->base.Format == MESA_FORMAT_XRGB8888) { 852 radeonInitPointers_xRGB8888(&rrb->base); 853 } else if (rrb->base.Format == MESA_FORMAT_ARGB8888) { 854 radeonInitPointers_ARGB8888(&rrb->base); 855 } else if (rrb->base.Format == MESA_FORMAT_ARGB4444) { 856 radeonInitPointers_ARGB4444(&rrb->base); 857 } else if (rrb->base.Format == MESA_FORMAT_ARGB1555) { 858 radeonInitPointers_ARGB1555(&rrb->base); 859 } else if (rrb->base.Format == MESA_FORMAT_Z16) { 860 radeonInitDepthPointers_z16(&rrb->base); 861 } else if (rrb->base.Format == MESA_FORMAT_X8_Z24) { 862 radeonInitDepthPointers_z24(&rrb->base); 863 } else if (rrb->base.Format == MESA_FORMAT_S8_Z24) { 864 radeonInitDepthPointers_s8_z24(&rrb->base); 865 } else if (rrb->base.Format == MESA_FORMAT_S8) { 866 radeonInitStencilPointers_s8_z24(&rrb->base); 867 } else { 868 fprintf(stderr, "radeonSetSpanFunctions: bad format: 0x%04X\n", rrb->base.Format); 869 } 870} 871