radeon_span.c revision ed3a1cce73fcd0d6f4b6e9b5f69a98ad179ddc4b
1/************************************************************************** 2 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 5 VA Linux Systems Inc., Fremont, California. 6 7The Weather Channel (TM) funded Tungsten Graphics to develop the 8initial release of the Radeon 8500 driver under the XFree86 license. 9This notice must be preserved. 10 11All Rights Reserved. 12 13Permission is hereby granted, free of charge, to any person obtaining 14a copy of this software and associated documentation files (the 15"Software"), to deal in the Software without restriction, including 16without limitation the rights to use, copy, modify, merge, publish, 17distribute, sublicense, and/or sell copies of the Software, and to 18permit persons to whom the Software is furnished to do so, subject to 19the following conditions: 20 21The above copyright notice and this permission notice (including the 22next paragraph) shall be included in all copies or substantial 23portions of the Software. 24 25THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 26EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 27MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 28IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 29LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 30OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 31WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 32 33**************************************************************************/ 34 35/* 36 * Authors: 37 * Kevin E. Martin <martin@valinux.com> 38 * Gareth Hughes <gareth@valinux.com> 39 * Keith Whitwell <keith@tungstengraphics.com> 40 * 41 */ 42 43#include "main/glheader.h" 44#include "swrast/swrast.h" 45 46#include "radeon_context.h" 47#include "radeon_ioctl.h" 48#include "radeon_state.h" 49#include "radeon_span.h" 50#include "radeon_tex.h" 51 52#include "drirenderbuffer.h" 53 54#define DBG 0 55 56/* 57 * Note that all information needed to access pixels in a renderbuffer 58 * should be obtained through the gl_renderbuffer parameter, not per-context 59 * information. 60 */ 61#define LOCAL_VARS \ 62 driRenderbuffer *drb = (driRenderbuffer *) rb; \ 63 const __DRIdrawablePrivate *dPriv = drb->dPriv; \ 64 const GLuint bottom = dPriv->h - 1; \ 65 GLubyte *buf = (GLubyte *) drb->flippedData \ 66 + (dPriv->y * drb->flippedPitch + dPriv->x) * drb->cpp; \ 67 GLuint p; \ 68 (void) p; 69 70#define LOCAL_DEPTH_VARS \ 71 driRenderbuffer *drb = (driRenderbuffer *) rb; \ 72 const __DRIdrawablePrivate *dPriv = drb->dPriv; \ 73 const GLuint bottom = dPriv->h - 1; \ 74 GLuint xo = dPriv->x; \ 75 GLuint yo = dPriv->y; \ 76 GLubyte *buf = (GLubyte *) drb->Base.Data; 77 78#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 79 80#define Y_FLIP(Y) (bottom - (Y)) 81 82#define HW_LOCK() 83 84#define HW_UNLOCK() 85 86/* ================================================================ 87 * Color buffer 88 */ 89 90/* 16 bit, RGB565 color spanline and pixel functions 91 */ 92#define SPANTMP_PIXEL_FMT GL_RGB 93#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 94 95#define TAG(x) radeon##x##_RGB565 96#define TAG2(x,y) radeon##x##_RGB565##y 97#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2) 98#include "spantmp2.h" 99 100/* 32 bit, ARGB8888 color spanline and pixel functions 101 */ 102#define SPANTMP_PIXEL_FMT GL_BGRA 103#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV 104 105#define TAG(x) radeon##x##_ARGB8888 106#define TAG2(x,y) radeon##x##_ARGB8888##y 107#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4) 108#include "spantmp2.h" 109 110/* ================================================================ 111 * Depth buffer 112 */ 113 114/* The Radeon family has depth tiling on all the time, so we have to convert 115 * the x,y coordinates into the memory bus address (mba) in the same 116 * manner as the engine. In each case, the linear block address (ba) 117 * is calculated, and then wired with x and y to produce the final 118 * memory address. 119 * The chip will do address translation on its own if the surface registers 120 * are set up correctly. It is not quite enough to get it working with hyperz 121 * too... 122 */ 123 124static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y) 125{ 126 GLuint pitch = drb->pitch; 127 if (drb->depthHasSurface) { 128 return 4 * (x + y * pitch); 129 } else { 130 GLuint ba, address = 0; /* a[0..1] = 0 */ 131 132#ifdef COMPILE_R300 133 ba = (y / 8) * (pitch / 8) + (x / 8); 134#else 135 ba = (y / 16) * (pitch / 16) + (x / 16); 136#endif 137 138 address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */ 139 address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */ 140 address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */ 141 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */ 142 143 address |= (y & 0x8) << 7; /* a[10] = y[3] */ 144 address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */ 145 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */ 146 147 return address; 148 } 149} 150 151static INLINE GLuint 152radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) 153{ 154 GLuint pitch = drb->pitch; 155 if (drb->depthHasSurface) { 156 return 2 * (x + y * pitch); 157 } else { 158 GLuint ba, address = 0; /* a[0] = 0 */ 159 160 ba = (y / 16) * (pitch / 32) + (x / 32); 161 162 address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */ 163 address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */ 164 address |= (x & 0x8) << 4; /* a[7] = x[3] */ 165 address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */ 166 address |= (y & 0x8) << 7; /* a[10] = y[3] */ 167 address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */ 168 address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */ 169 170 return address; 171 } 172} 173 174/* 16-bit depth buffer functions 175 */ 176#define VALUE_TYPE GLushort 177 178#define WRITE_DEPTH( _x, _y, d ) \ 179 *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d; 180 181#define READ_DEPTH( d, _x, _y ) \ 182 d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )); 183 184#define TAG(x) radeon##x##_z16 185#include "depthtmp.h" 186 187/* 24 bit depth, 8 bit stencil depthbuffer functions 188 * 189 * Careful: It looks like the R300 uses ZZZS byte order while the R200 190 * uses SZZZ for 24 bit depth, 8 bit stencil mode. 191 */ 192#define VALUE_TYPE GLuint 193 194#ifdef COMPILE_R300 195#define WRITE_DEPTH( _x, _y, d ) \ 196do { \ 197 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \ 198 GLuint tmp = *(GLuint *)(buf + offset); \ 199 tmp &= 0x000000ff; \ 200 tmp |= ((d << 8) & 0xffffff00); \ 201 *(GLuint *)(buf + offset) = tmp; \ 202} while (0) 203#else 204#define WRITE_DEPTH( _x, _y, d ) \ 205do { \ 206 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \ 207 GLuint tmp = *(GLuint *)(buf + offset); \ 208 tmp &= 0xff000000; \ 209 tmp |= ((d) & 0x00ffffff); \ 210 *(GLuint *)(buf + offset) = tmp; \ 211} while (0) 212#endif 213 214#ifdef COMPILE_R300 215#define READ_DEPTH( d, _x, _y ) \ 216 do { \ 217 d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \ 218 _y + yo )) & 0xffffff00) >> 8; \ 219 }while(0) 220#else 221#define READ_DEPTH( d, _x, _y ) \ 222 d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \ 223 _y + yo )) & 0x00ffffff; 224#endif 225 226#define TAG(x) radeon##x##_z24_s8 227#include "depthtmp.h" 228 229/* ================================================================ 230 * Stencil buffer 231 */ 232 233/* 24 bit depth, 8 bit stencil depthbuffer functions 234 */ 235#ifdef COMPILE_R300 236#define WRITE_STENCIL( _x, _y, d ) \ 237do { \ 238 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \ 239 GLuint tmp = *(GLuint *)(buf + offset); \ 240 tmp &= 0xffffff00; \ 241 tmp |= (d) & 0xff; \ 242 *(GLuint *)(buf + offset) = tmp; \ 243} while (0) 244#else 245#define WRITE_STENCIL( _x, _y, d ) \ 246do { \ 247 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \ 248 GLuint tmp = *(GLuint *)(buf + offset); \ 249 tmp &= 0x00ffffff; \ 250 tmp |= (((d) & 0xff) << 24); \ 251 *(GLuint *)(buf + offset) = tmp; \ 252} while (0) 253#endif 254 255#ifdef COMPILE_R300 256#define READ_STENCIL( d, _x, _y ) \ 257do { \ 258 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \ 259 GLuint tmp = *(GLuint *)(buf + offset); \ 260 d = tmp & 0x000000ff; \ 261} while (0) 262#else 263#define READ_STENCIL( d, _x, _y ) \ 264do { \ 265 GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \ 266 GLuint tmp = *(GLuint *)(buf + offset); \ 267 d = (tmp & 0xff000000) >> 24; \ 268} while (0) 269#endif 270 271#define TAG(x) radeon##x##_z24_s8 272#include "stenciltmp.h" 273 274/* Move locking out to get reasonable span performance (10x better 275 * than doing this in HW_LOCK above). WaitForIdle() is the main 276 * culprit. 277 */ 278 279static void radeonSpanRenderStart(GLcontext * ctx) 280{ 281 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); 282#ifdef COMPILE_R300 283 r300ContextPtr r300 = (r300ContextPtr) rmesa; 284 R300_FIREVERTICES(r300); 285#else 286 r100ContextPtr r100 = (r100ContextPtr) rmesa; 287 RADEON_FIREVERTICES(r100); 288#endif 289 LOCK_HARDWARE(rmesa); 290 radeonWaitForIdleLocked(rmesa); 291} 292 293static void radeonSpanRenderFinish(GLcontext * ctx) 294{ 295 radeonContextPtr rmesa = RADEON_CONTEXT(ctx); 296 _swrast_flush(ctx); 297 UNLOCK_HARDWARE(rmesa); 298} 299 300void radeonInitSpanFuncs(GLcontext * ctx) 301{ 302 struct swrast_device_driver *swdd = 303 _swrast_GetDeviceDriverReference(ctx); 304 swdd->SpanRenderStart = radeonSpanRenderStart; 305 swdd->SpanRenderFinish = radeonSpanRenderFinish; 306} 307 308/** 309 * Plug in the Get/Put routines for the given driRenderbuffer. 310 */ 311void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb) 312{ 313 if (rrb->base.InternalFormat == GL_RGB5) { 314 radeonInitPointers_RGB565(&rrb->base); 315 } else if (rrb->base.InternalFormat == GL_RGBA8) { 316 radeonInitPointers_ARGB8888(&rrb->base); 317 } else if (rrb->base.InternalFormat == GL_DEPTH_COMPONENT16) { 318 radeonInitDepthPointers_z16(&rrb->base); 319 } else if (rrb->base.InternalFormat == GL_DEPTH_COMPONENT24) { 320 radeonInitDepthPointers_z24_s8(&rrb->base); 321 } else if (rrb->base.InternalFormat == GL_STENCIL_INDEX8_EXT) { 322 radeonInitStencilPointers_z24_s8(&rrb->base); 323 } 324} 325