config.h revision 738318bb75dea8dac4465f53850987f6062a732d
1/*
2 * Mesa 3-D graphics library
3 * Version:  5.1
4 *
5 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * Tunable configuration parameters.
28 */
29
30
31
32#ifndef CONFIG_H
33#define CONFIG_H
34
35#ifdef HAVE_CONFIG_H
36#include "conf.h"
37#endif
38
39
40/*
41 * OpenGL implementation limits
42 */
43
44/* Maximum modelview matrix stack depth: */
45#define MAX_MODELVIEW_STACK_DEPTH 32
46
47/* Maximum projection matrix stack depth: */
48#define MAX_PROJECTION_STACK_DEPTH 32
49
50/* Maximum texture matrix stack depth: */
51#define MAX_TEXTURE_STACK_DEPTH 10
52
53/* Maximum color matrix stack depth: */
54#define MAX_COLOR_STACK_DEPTH 4
55
56/* Vertex program matrix stacks: */
57#define MAX_PROGRAM_MATRICES 8
58#define MAX_PROGRAM_STACK_DEPTH 4
59
60/* Maximum attribute stack depth: */
61#define MAX_ATTRIB_STACK_DEPTH 16
62
63/* Maximum client attribute stack depth: */
64#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
65
66/* Maximum recursion depth of display list calls: */
67#define MAX_LIST_NESTING 64
68
69/* Maximum number of lights: */
70#define MAX_LIGHTS 8
71
72/* Maximum user-defined clipping planes: */
73#define MAX_CLIP_PLANES 6
74
75/* Maximum pixel map lookup table size: */
76#define MAX_PIXEL_MAP_TABLE 256
77
78/* Number of auxillary color buffers: */
79#define NUM_AUX_BUFFERS 0
80
81/* Maximum order (degree) of curves: */
82#ifdef AMIGA
83#   define MAX_EVAL_ORDER 12
84#else
85#   define MAX_EVAL_ORDER 30
86#endif
87
88/* Maximum Name stack depth */
89#define MAX_NAME_STACK_DEPTH 64
90
91/* Min and Max point sizes and granularity */
92#define MIN_POINT_SIZE 1.0
93#define MAX_POINT_SIZE 20.0
94#define POINT_SIZE_GRANULARITY 0.1
95
96/* Min and Max line widths and granularity */
97#define MIN_LINE_WIDTH 1.0
98#define MAX_LINE_WIDTH 10.0
99#define LINE_WIDTH_GRANULARITY 0.1
100
101/* Max texture palette / color table size */
102#define MAX_COLOR_TABLE_SIZE 256
103
104/* Number of 1D/2D texture mipmap levels */
105#define MAX_TEXTURE_LEVELS 12
106
107/* Number of 3D texture mipmap levels */
108#define MAX_3D_TEXTURE_LEVELS 9
109
110/* Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
111#define MAX_CUBE_TEXTURE_LEVELS 12
112
113/* Maximum rectangular texture size - GL_NV_texture_rectangle */
114#define MAX_TEXTURE_RECT_SIZE 2048
115
116/* Number of texture units - GL_ARB_multitexture */
117#define MAX_TEXTURE_UNITS 8
118
119/* New: separate numbers of texture coordinates and texture image units.
120 * These values will eventually replace most instances of MAX_TEXTURE_UNITS.
121 * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
122 * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
123 */
124#define MAX_TEXTURE_COORD_UNITS 8
125#define MAX_TEXTURE_IMAGE_UNITS 8
126
127/* Maximum viewport/image size: */
128#define MAX_WIDTH 2048
129#define MAX_HEIGHT 2048
130
131/* Maxmimum size for CVA.  May be overridden by the drivers.  */
132#define MAX_ARRAY_LOCK_SIZE 3000
133
134/* Subpixel precision for antialiasing, window coordinate snapping */
135#define SUB_PIXEL_BITS 4
136
137/* Size of histogram tables */
138#define HISTOGRAM_TABLE_SIZE 256
139
140/* Max convolution filter sizes */
141#define MAX_CONVOLUTION_WIDTH 9
142#define MAX_CONVOLUTION_HEIGHT 9
143
144/* GL_ARB_texture_compression */
145#define MAX_COMPRESSED_TEXTURE_FORMATS 25
146
147/* GL_EXT_texture_filter_anisotropic */
148#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
149
150/* GL_EXT_texture_lod_bias */
151#define MAX_TEXTURE_LOD_BIAS 4.0
152
153/* GL_NV_vertex_program */
154#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
155#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
156#define MAX_NV_VERTEX_PROGRAM_PARAMS        96
157#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
158#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
159
160/* GL_NV_fragment_program */
161#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128
162#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
163#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
164#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
165#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
166#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
167
168
169
170/*
171 * Mesa-specific parameters
172 */
173
174
175/*
176 * Bits per accumulation buffer color component:  8, 16 or 32
177 */
178#define ACCUM_BITS 16
179
180
181/*
182 * Bits per depth buffer value.  Any reasonable value up to 31 will
183 * work.  32 doesn't work because of integer overflow problems in the
184 * rasterizer code.
185 */
186#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
187#define DEFAULT_SOFTWARE_DEPTH_BITS 16
188#endif
189#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
190#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
191#else
192#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
193#endif
194
195
196
197/*
198 * Bits per stencil value:  8
199 */
200#define STENCIL_BITS 8
201
202
203/*
204 * Bits per color channel:  8, 16 or 32
205 */
206#ifndef CHAN_BITS
207#define CHAN_BITS 8
208#endif
209
210
211/*
212 * Color channel component order
213 * (changes will almost certainly cause problems at this time)
214 */
215#define RCOMP 0
216#define GCOMP 1
217#define BCOMP 2
218#define ACOMP 3
219
220
221
222/*
223 * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
224 */
225#define FEATURE_NV_vertex_program 1
226
227#define FEATURE_NV_fragment_program 1
228
229#define FEATURE_ARB_vertex_buffer_object 1
230
231#endif /* CONFIG_H */
232