config.h revision 8afe7de8deaf3c9613fd68b344de8c52b02b1879
1/* $Id: config.h,v 1.40 2002/06/15 03:03:07 brianp Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 4.1 6 * 7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28/* 29 * Tunable configuration parameters. 30 */ 31 32 33 34#ifndef CONFIG_H 35#define CONFIG_H 36 37#ifdef HAVE_CONFIG_H 38#include "conf.h" 39#endif 40 41 42/* 43 * OpenGL implementation limits 44 */ 45 46/* Maximum modelview matrix stack depth: */ 47#define MAX_MODELVIEW_STACK_DEPTH 32 48 49/* Maximum projection matrix stack depth: */ 50#define MAX_PROJECTION_STACK_DEPTH 32 51 52/* Maximum texture matrix stack depth: */ 53#define MAX_TEXTURE_STACK_DEPTH 10 54 55/* Maximum color matrix stack depth: */ 56#define MAX_COLOR_STACK_DEPTH 4 57 58/* Vertex program matrix stacks: */ 59#define MAX_PROGRAM_MATRICES 8 60#define MAX_PROGRAM_STACK_DEPTH 4 61 62/* Maximum attribute stack depth: */ 63#define MAX_ATTRIB_STACK_DEPTH 16 64 65/* Maximum client attribute stack depth: */ 66#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 67 68/* Maximum recursion depth of display list calls: */ 69#define MAX_LIST_NESTING 64 70 71/* Maximum number of lights: */ 72#define MAX_LIGHTS 8 73 74/* Maximum user-defined clipping planes: */ 75#define MAX_CLIP_PLANES 6 76 77/* Maximum pixel map lookup table size: */ 78#define MAX_PIXEL_MAP_TABLE 256 79 80/* Number of auxillary color buffers: */ 81#define NUM_AUX_BUFFERS 0 82 83/* Maximum order (degree) of curves: */ 84#ifdef AMIGA 85# define MAX_EVAL_ORDER 12 86#else 87# define MAX_EVAL_ORDER 30 88#endif 89 90/* Maximum Name stack depth */ 91#define MAX_NAME_STACK_DEPTH 64 92 93/* Min and Max point sizes and granularity */ 94#define MIN_POINT_SIZE 1.0 95#define MAX_POINT_SIZE 20.0 96#define POINT_SIZE_GRANULARITY 0.1 97 98/* Min and Max line widths and granularity */ 99#define MIN_LINE_WIDTH 1.0 100#define MAX_LINE_WIDTH 10.0 101#define LINE_WIDTH_GRANULARITY 0.1 102 103/* Max texture palette / color table size */ 104#define MAX_COLOR_TABLE_SIZE 256 105 106/* Number of 1D/2D texture mipmap levels */ 107#define MAX_TEXTURE_LEVELS 12 108 109/* Number of 3D texture mipmap levels */ 110#define MAX_3D_TEXTURE_LEVELS 8 111 112/* Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 113#define MAX_CUBE_TEXTURE_LEVELS 12 114 115/* Maximum rectangular texture size - GL_NV_texture_rectangle */ 116#define MAX_TEXTURE_RECT_SIZE 2048 117 118/* Number of texture units - GL_ARB_multitexture */ 119#define MAX_TEXTURE_UNITS 8 120 121/* Maximum viewport/image size: */ 122#define MAX_WIDTH 2048 123#define MAX_HEIGHT 2048 124 125/* Maxmimum size for CVA. May be overridden by the drivers. */ 126#define MAX_ARRAY_LOCK_SIZE 3000 127 128/* Subpixel precision for antialiasing, window coordinate snapping */ 129#define SUB_PIXEL_BITS 4 130 131/* Size of histogram tables */ 132#define HISTOGRAM_TABLE_SIZE 256 133 134/* Max convolution filter sizes */ 135#define MAX_CONVOLUTION_WIDTH 9 136#define MAX_CONVOLUTION_HEIGHT 9 137 138/* GL_ARB_texture_compression */ 139#define MAX_COMPRESSED_TEXTURE_FORMATS 25 140 141/* GL_EXT_texture_filter_anisotropic */ 142#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 143 144/* GL_EXT_texture_lod_bias */ 145#define MAX_TEXTURE_LOD_BIAS 4.0 146 147 148 149/* 150 * Mesa-specific parameters 151 */ 152 153 154/* 155 * Bits per accumulation buffer color component: 8, 16 or 32 156 */ 157#define ACCUM_BITS 32 158 159 160/* 161 * Bits per depth buffer value. Any reasonable value up to 31 will 162 * work. 32 doesn't work because of integer overflow problems in the 163 * rasterizer code. 164 */ 165#ifndef DEFAULT_SOFTWARE_DEPTH_BITS 166#define DEFAULT_SOFTWARE_DEPTH_BITS 16 167#endif 168#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 169#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 170#else 171#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint 172#endif 173 174 175 176/* 177 * Bits per stencil value: 8 178 */ 179#define STENCIL_BITS 8 180 181 182/* 183 * Bits per color channel: 8, 16 or 32 184 */ 185#ifndef CHAN_BITS 186#define CHAN_BITS 8 187#endif 188 189 190/* 191 * Color channel component order 192 * (changes will almost certainly cause problems at this time) 193 */ 194#define RCOMP 0 195#define GCOMP 1 196#define BCOMP 2 197#define ACOMP 3 198 199 200#endif /* CONFIG_H */ 201