prog_statevars.h revision 63e7a4c6e5bf51d8090046ebc5adcb4207448565
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#ifndef PROG_STATEVARS_H
26#define PROG_STATEVARS_H
27
28
29#include "main/glheader.h"
30
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37struct gl_context;
38struct gl_program_parameter_list;
39
40/**
41 * Number of STATE_* values we need to address any GL state.
42 * Used to dimension arrays.
43 */
44#define STATE_LENGTH 5
45
46
47/**
48 * Used for describing GL state referenced from inside ARB vertex and
49 * fragment programs.
50 * A string such as "state.light[0].ambient" gets translated into a
51 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
52 *
53 * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
54 * always be the array index.
55 */
56typedef enum gl_state_index_ {
57   STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */
58
59   STATE_LIGHT,
60   STATE_LIGHTMODEL_AMBIENT,
61   STATE_LIGHTMODEL_SCENECOLOR,
62   STATE_LIGHTPROD,
63
64   STATE_TEXGEN,
65
66   STATE_FOG_COLOR,
67   STATE_FOG_PARAMS,
68
69   STATE_CLIPPLANE,
70
71   STATE_POINT_SIZE,
72   STATE_POINT_ATTENUATION,
73
74   STATE_MODELVIEW_MATRIX,
75   STATE_PROJECTION_MATRIX,
76   STATE_MVP_MATRIX,
77   STATE_TEXTURE_MATRIX,
78   STATE_PROGRAM_MATRIX,
79   STATE_MATRIX_INVERSE,
80   STATE_MATRIX_TRANSPOSE,
81   STATE_MATRIX_INVTRANS,
82
83   STATE_AMBIENT,
84   STATE_DIFFUSE,
85   STATE_SPECULAR,
86   STATE_EMISSION,
87   STATE_SHININESS,
88   STATE_HALF_VECTOR,
89
90   STATE_POSITION,       /**< xyzw = position */
91   STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
92   STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
93   STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
94
95   STATE_TEXGEN_EYE_S,
96   STATE_TEXGEN_EYE_T,
97   STATE_TEXGEN_EYE_R,
98   STATE_TEXGEN_EYE_Q,
99   STATE_TEXGEN_OBJECT_S,
100   STATE_TEXGEN_OBJECT_T,
101   STATE_TEXGEN_OBJECT_R,
102   STATE_TEXGEN_OBJECT_Q,
103
104   STATE_TEXENV_COLOR,
105
106   STATE_DEPTH_RANGE,
107
108   STATE_VERTEX_PROGRAM,
109   STATE_FRAGMENT_PROGRAM,
110
111   STATE_ENV,
112   STATE_LOCAL,
113
114   STATE_INTERNAL,		/* Mesa additions */
115   STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
116   STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
117   STATE_NORMAL_SCALE,
118   STATE_TEXRECT_SCALE,
119   STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
120   STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
121   STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
122   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
123   STATE_LIGHT_POSITION,              /* object vs eye space */
124   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
125   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
126   STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
127   STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
128   STATE_SHADOW_AMBIENT,        /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
129   STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
130   STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
131   STATE_ROT_MATRIX_0,          /**< ATI_envmap_bumpmap, rot matrix row 0 */
132   STATE_ROT_MATRIX_1,          /**< ATI_envmap_bumpmap, rot matrix row 1 */
133   STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */
134} gl_state_index;
135
136
137
138extern void
139_mesa_load_state_parameters(struct gl_context *ctx,
140                            struct gl_program_parameter_list *paramList);
141
142
143extern GLbitfield
144_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
145
146
147extern char *
148_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
149
150
151extern void
152_mesa_load_tracked_matrices(struct gl_context *ctx);
153
154
155#ifdef __cplusplus
156}
157#endif
158
159#endif /* PROG_STATEVARS_H */
160