s_aalinetemp.h revision 8662c5d98febd8efaf5f8ee47d34c7fcfd597ce3
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.3
4 *
5 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * Antialiased line template.
28 */
29
30
31/*
32 * Function to render each fragment in the AA line.
33 */
34static void
35NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
36{
37   const GLfloat fx = (GLfloat) ix;
38   const GLfloat fy = (GLfloat) iy;
39#ifdef DO_INDEX
40   const GLfloat coverage = compute_coveragei(line, ix, iy);
41#else
42   const GLfloat coverage = compute_coveragef(line, ix, iy);
43#endif
44   const GLuint i = line->span.end;
45
46   if (coverage == 0.0)
47      return;
48
49   line->span.end++;
50   line->span.array->coverage[i] = coverage;
51   line->span.array->x[i] = ix;
52   line->span.array->y[i] = iy;
53
54   /*
55    * Compute Z, color, texture coords, fog for the fragment by
56    * solving the plane equations at (ix,iy).
57    */
58#ifdef DO_Z
59   line->span.array->z[i] = (GLdepth) IROUND(solve_plane(fx, fy, line->zPlane));
60#endif
61#ifdef DO_FOG
62   line->span.array->fog[i] = solve_plane(fx, fy, line->fPlane);
63#endif
64#ifdef DO_RGBA
65   line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
66   line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
67   line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
68   line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
69#endif
70#ifdef DO_INDEX
71   line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane);
72#endif
73#ifdef DO_SPEC
74   line->span.array->spec[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane);
75   line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane);
76   line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane);
77#endif
78#ifdef DO_TEX
79   {
80      const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]);
81      line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ;
82      line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ;
83      line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ;
84      line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ,
85                                          line->texWidth[0], line->texHeight[0]);
86   }
87#elif defined(DO_MULTITEX)
88   {
89      GLuint unit;
90      for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
91         if (ctx->Texture.Unit[unit]._ReallyEnabled) {
92            const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]);
93            line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ;
94            line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ;
95            line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ;
96            line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit],
97                                               line->tPlane[unit], invQ,
98                                               line->texWidth[unit], line->texHeight[unit]);
99         }
100      }
101   }
102#endif
103
104   if (line->span.end == MAX_WIDTH) {
105#if defined(DO_TEX) || defined(DO_MULTITEX)
106      _swrast_write_texture_span(ctx, &(line->span));
107#elif defined(DO_RGBA)
108      _swrast_write_rgba_span(ctx, &(line->span));
109#else
110      _swrast_write_index_span(ctx, &(line->span));
111#endif
112      line->span.end = 0; /* reset counter */
113   }
114}
115
116
117
118/*
119 * Line setup
120 */
121static void
122NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
123{
124   SWcontext *swrast = SWRAST_CONTEXT(ctx);
125   GLfloat tStart, tEnd;   /* segment start, end along line length */
126   GLboolean inSegment;
127   GLint iLen, i;
128
129   /* Init the LineInfo struct */
130   struct LineInfo line;
131   line.x0 = v0->win[0];
132   line.y0 = v0->win[1];
133   line.x1 = v1->win[0];
134   line.y1 = v1->win[1];
135   line.dx = line.x1 - line.x0;
136   line.dy = line.y1 - line.y0;
137   line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
138   line.halfWidth = 0.5F * ctx->Line.Width;
139
140   if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
141      return;
142
143   INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE);
144
145   line.xAdj = line.dx / line.len * line.halfWidth;
146   line.yAdj = line.dy / line.len * line.halfWidth;
147
148#ifdef DO_Z
149   line.span.arrayMask |= SPAN_Z;
150   compute_plane(line.x0, line.y0, line.x1, line.y1,
151                 v0->win[2], v1->win[2], line.zPlane);
152#endif
153#ifdef DO_FOG
154   line.span.arrayMask |= SPAN_FOG;
155   compute_plane(line.x0, line.y0, line.x1, line.y1,
156                 v0->fog, v1->fog, line.fPlane);
157#endif
158#ifdef DO_RGBA
159   line.span.arrayMask |= SPAN_RGBA;
160   if (ctx->Light.ShadeModel == GL_SMOOTH) {
161      compute_plane(line.x0, line.y0, line.x1, line.y1,
162                    v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
163      compute_plane(line.x0, line.y0, line.x1, line.y1,
164                    v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
165      compute_plane(line.x0, line.y0, line.x1, line.y1,
166                    v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
167      compute_plane(line.x0, line.y0, line.x1, line.y1,
168                    v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
169   }
170   else {
171      constant_plane(v1->color[RCOMP], line.rPlane);
172      constant_plane(v1->color[GCOMP], line.gPlane);
173      constant_plane(v1->color[BCOMP], line.bPlane);
174      constant_plane(v1->color[ACOMP], line.aPlane);
175   }
176#endif
177#ifdef DO_SPEC
178   line.span.arrayMask |= SPAN_SPEC;
179   if (ctx->Light.ShadeModel == GL_SMOOTH) {
180      compute_plane(line.x0, line.y0, line.x1, line.y1,
181                    v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane);
182      compute_plane(line.x0, line.y0, line.x1, line.y1,
183                    v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane);
184      compute_plane(line.x0, line.y0, line.x1, line.y1,
185                    v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane);
186   }
187   else {
188      constant_plane(v1->specular[RCOMP], line.srPlane);
189      constant_plane(v1->specular[GCOMP], line.sgPlane);
190      constant_plane(v1->specular[BCOMP], line.sbPlane);
191   }
192#endif
193#ifdef DO_INDEX
194   line.span.arrayMask |= SPAN_INDEX;
195   if (ctx->Light.ShadeModel == GL_SMOOTH) {
196      compute_plane(line.x0, line.y0, line.x1, line.y1,
197                    v0->index, v1->index, line.iPlane);
198   }
199   else {
200      constant_plane(v1->index, line.iPlane);
201   }
202#endif
203#ifdef DO_TEX
204   {
205      const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
206      const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
207      const GLfloat invW0 = v0->win[3];
208      const GLfloat invW1 = v1->win[3];
209      const GLfloat s0 = v0->texcoord[0][0] * invW0;
210      const GLfloat s1 = v1->texcoord[0][0] * invW1;
211      const GLfloat t0 = v0->texcoord[0][1] * invW0;
212      const GLfloat t1 = v1->texcoord[0][1] * invW1;
213      const GLfloat r0 = v0->texcoord[0][2] * invW0;
214      const GLfloat r1 = v1->texcoord[0][2] * invW1;
215      const GLfloat q0 = v0->texcoord[0][3] * invW0;
216      const GLfloat q1 = v1->texcoord[0][3] * invW1;
217      line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
218      compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]);
219      compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]);
220      compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]);
221      compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[0]);
222      line.texWidth[0] = (GLfloat) texImage->Width;
223      line.texHeight[0] = (GLfloat) texImage->Height;
224   }
225#elif defined(DO_MULTITEX)
226   {
227      GLuint u;
228      line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
229      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
230         if (ctx->Texture.Unit[u]._ReallyEnabled) {
231            const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
232            const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
233            const GLfloat invW0 = v0->win[3];
234            const GLfloat invW1 = v1->win[3];
235            const GLfloat s0 = v0->texcoord[u][0] * invW0;
236            const GLfloat s1 = v1->texcoord[u][0] * invW1;
237            const GLfloat t0 = v0->texcoord[u][1] * invW0;
238            const GLfloat t1 = v1->texcoord[u][1] * invW1;
239            const GLfloat r0 = v0->texcoord[u][2] * invW0;
240            const GLfloat r1 = v1->texcoord[u][2] * invW1;
241            const GLfloat q0 = v0->texcoord[u][3] * invW0;
242            const GLfloat q1 = v1->texcoord[u][3] * invW1;
243            compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]);
244            compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]);
245            compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]);
246            compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]);
247            line.texWidth[u]  = (GLfloat) texImage->Width;
248            line.texHeight[u] = (GLfloat) texImage->Height;
249         }
250      }
251   }
252#endif
253
254   tStart = tEnd = 0.0;
255   inSegment = GL_FALSE;
256   iLen = (GLint) line.len;
257
258   if (ctx->Line.StippleFlag) {
259      for (i = 0; i < iLen; i++) {
260         const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
261         if ((1 << bit) & ctx->Line.StipplePattern) {
262            /* stipple bit is on */
263            const GLfloat t = (GLfloat) i / (GLfloat) line.len;
264            if (!inSegment) {
265               /* start new segment */
266               inSegment = GL_TRUE;
267               tStart = t;
268            }
269            else {
270               /* still in the segment, extend it */
271               tEnd = t;
272            }
273         }
274         else {
275            /* stipple bit is off */
276            if (inSegment && (tEnd > tStart)) {
277               /* draw the segment */
278               segment(ctx, &line, NAME(plot), tStart, tEnd);
279               inSegment = GL_FALSE;
280            }
281            else {
282               /* still between segments, do nothing */
283            }
284         }
285         swrast->StippleCounter++;
286      }
287
288      if (inSegment) {
289         /* draw the final segment of the line */
290         segment(ctx, &line, NAME(plot), tStart, 1.0F);
291      }
292   }
293   else {
294      /* non-stippled */
295      segment(ctx, &line, NAME(plot), 0.0, 1.0);
296   }
297
298#if defined(DO_TEX) || defined(DO_MULTITEX)
299   _swrast_write_texture_span(ctx, &(line.span));
300#elif defined(DO_RGBA)
301   _swrast_write_rgba_span(ctx, &(line.span));
302#else
303   _swrast_write_index_span(ctx, &(line.span));
304#endif
305}
306
307
308
309
310#undef DO_Z
311#undef DO_FOG
312#undef DO_RGBA
313#undef DO_INDEX
314#undef DO_SPEC
315#undef DO_TEX
316#undef DO_MULTITEX
317#undef NAME
318