s_context.c revision 2836aab2031d5b6926923fbc70f867ec638301bd
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 *    Brian Paul
27 */
28
29#include "main/imports.h"
30#include "main/bufferobj.h"
31#include "main/colormac.h"
32#include "main/mtypes.h"
33#include "main/teximage.h"
34#include "program/prog_parameter.h"
35#include "program/prog_statevars.h"
36#include "swrast.h"
37#include "s_blend.h"
38#include "s_context.h"
39#include "s_lines.h"
40#include "s_points.h"
41#include "s_span.h"
42#include "s_texfetch.h"
43#include "s_triangle.h"
44#include "s_texfilter.h"
45
46
47/**
48 * Recompute the value of swrast->_RasterMask, etc. according to
49 * the current context.  The _RasterMask field can be easily tested by
50 * drivers to determine certain basic GL state (does the primitive need
51 * stenciling, logic-op, fog, etc?).
52 */
53static void
54_swrast_update_rasterflags( struct gl_context *ctx )
55{
56   SWcontext *swrast = SWRAST_CONTEXT(ctx);
57   GLbitfield rasterMask = 0;
58   GLuint i;
59
60   if (ctx->Color.AlphaEnabled)           rasterMask |= ALPHATEST_BIT;
61   if (ctx->Color.BlendEnabled)           rasterMask |= BLEND_BIT;
62   if (ctx->Depth.Test)                   rasterMask |= DEPTH_BIT;
63   if (swrast->_FogEnabled)               rasterMask |= FOG_BIT;
64   if (ctx->Scissor.Enabled)              rasterMask |= CLIP_BIT;
65   if (ctx->Stencil._Enabled)             rasterMask |= STENCIL_BIT;
66   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
67      if (!ctx->Color.ColorMask[i][0] ||
68          !ctx->Color.ColorMask[i][1] ||
69          !ctx->Color.ColorMask[i][2] ||
70          !ctx->Color.ColorMask[i][3]) {
71         rasterMask |= MASKING_BIT;
72         break;
73      }
74   }
75   if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
76   if (ctx->Texture._EnabledUnits)     rasterMask |= TEXTURE_BIT;
77   if (   ctx->Viewport.X < 0
78       || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
79       || ctx->Viewport.Y < 0
80       || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
81      rasterMask |= CLIP_BIT;
82   }
83
84   if (ctx->Query.CurrentOcclusionObject)
85      rasterMask |= OCCLUSION_BIT;
86
87
88   /* If we're not drawing to exactly one color buffer set the
89    * MULTI_DRAW_BIT flag.  Also set it if we're drawing to no
90    * buffers or the RGBA or CI mask disables all writes.
91    */
92   if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
93      /* more than one color buffer designated for writing (or zero buffers) */
94      rasterMask |= MULTI_DRAW_BIT;
95   }
96
97   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
98      if (ctx->Color.ColorMask[i][0] +
99          ctx->Color.ColorMask[i][1] +
100          ctx->Color.ColorMask[i][2] +
101          ctx->Color.ColorMask[i][3] == 0) {
102         rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
103         break;
104      }
105   }
106
107
108   if (ctx->FragmentProgram._Current) {
109      rasterMask |= FRAGPROG_BIT;
110   }
111
112   if (ctx->ATIFragmentShader._Enabled) {
113      rasterMask |= ATIFRAGSHADER_BIT;
114   }
115
116#if CHAN_TYPE == GL_FLOAT
117   if (ctx->Color.ClampFragmentColor == GL_TRUE) {
118      rasterMask |= CLAMPING_BIT;
119   }
120#endif
121
122   SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
123}
124
125
126/**
127 * Examine polygon cull state to compute the _BackfaceCullSign field.
128 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
129 * and 1 if culling front-faces.  The Polygon FrontFace state also
130 * factors in.
131 */
132static void
133_swrast_update_polygon( struct gl_context *ctx )
134{
135   GLfloat backface_sign;
136
137   if (ctx->Polygon.CullFlag) {
138      switch (ctx->Polygon.CullFaceMode) {
139      case GL_BACK:
140         backface_sign = -1.0F;
141	 break;
142      case GL_FRONT:
143         backface_sign = 1.0F;
144	 break;
145      case GL_FRONT_AND_BACK:
146         /* fallthrough */
147      default:
148	 backface_sign = 0.0F;
149      }
150   }
151   else {
152      backface_sign = 0.0F;
153   }
154
155   SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
156
157   /* This is for front/back-face determination, but not for culling */
158   SWRAST_CONTEXT(ctx)->_BackfaceSign
159      = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
160}
161
162
163
164/**
165 * Update the _PreferPixelFog field to indicate if we need to compute
166 * fog blend factors (from the fog coords) per-fragment.
167 */
168static void
169_swrast_update_fog_hint( struct gl_context *ctx )
170{
171   SWcontext *swrast = SWRAST_CONTEXT(ctx);
172   swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
173                              ctx->FragmentProgram._Current ||
174			      (ctx->Hint.Fog == GL_NICEST &&
175			       swrast->AllowPixelFog));
176}
177
178
179
180/**
181 * Update the swrast->_TextureCombinePrimary flag.
182 */
183static void
184_swrast_update_texture_env( struct gl_context *ctx )
185{
186   SWcontext *swrast = SWRAST_CONTEXT(ctx);
187   GLuint i;
188
189   swrast->_TextureCombinePrimary = GL_FALSE;
190
191   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
192      const struct gl_tex_env_combine_state *combine =
193         ctx->Texture.Unit[i]._CurrentCombine;
194      GLuint term;
195      for (term = 0; term < combine->_NumArgsRGB; term++) {
196         if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
197            swrast->_TextureCombinePrimary = GL_TRUE;
198            return;
199         }
200         if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
201            swrast->_TextureCombinePrimary = GL_TRUE;
202            return;
203         }
204      }
205   }
206}
207
208
209/**
210 * Determine if we can defer texturing/shading until after Z/stencil
211 * testing.  This potentially allows us to skip texturing/shading for
212 * lots of fragments.
213 */
214static void
215_swrast_update_deferred_texture(struct gl_context *ctx)
216{
217   SWcontext *swrast = SWRAST_CONTEXT(ctx);
218   if (ctx->Color.AlphaEnabled) {
219      /* alpha test depends on post-texture/shader colors */
220      swrast->_DeferredTexture = GL_FALSE;
221   }
222   else {
223      const struct gl_fragment_program *fprog
224         = ctx->FragmentProgram._Current;
225      if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
226         /* Z comes from fragment program/shader */
227         swrast->_DeferredTexture = GL_FALSE;
228      }
229      else if (fprog && fprog->UsesKill) {
230         swrast->_DeferredTexture = GL_FALSE;
231      }
232      else if (ctx->Query.CurrentOcclusionObject) {
233         /* occlusion query depends on shader discard/kill results */
234         swrast->_DeferredTexture = GL_FALSE;
235      }
236      else {
237         swrast->_DeferredTexture = GL_TRUE;
238      }
239   }
240}
241
242
243/**
244 * Update swrast->_FogColor and swrast->_FogEnable values.
245 */
246static void
247_swrast_update_fog_state( struct gl_context *ctx )
248{
249   SWcontext *swrast = SWRAST_CONTEXT(ctx);
250   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
251
252   assert((fp == NULL) || (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB));
253
254   /* determine if fog is needed, and if so, which fog mode */
255   swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled);
256}
257
258
259/**
260 * Update state for running fragment programs.  Basically, load the
261 * program parameters with current state values.
262 */
263static void
264_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
265{
266   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
267   if (fp) {
268      _mesa_load_state_parameters(ctx, fp->Base.Parameters);
269   }
270}
271
272
273/**
274 * See if we can do early diffuse+specular (primary+secondary) color
275 * add per vertex instead of per-fragment.
276 */
277static void
278_swrast_update_specular_vertex_add(struct gl_context *ctx)
279{
280   SWcontext *swrast = SWRAST_CONTEXT(ctx);
281   GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
282      (ctx->Light.Enabled &&
283       ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
284
285   swrast->SpecularVertexAdd = (separateSpecular
286                                && ctx->Texture._EnabledUnits == 0x0
287                                && !ctx->FragmentProgram._Current
288                                && !ctx->ATIFragmentShader._Enabled);
289}
290
291
292#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK |	\
293                             _NEW_PROGRAM_CONSTANTS |   \
294			     _NEW_TEXTURE |		\
295			     _NEW_HINT |		\
296			     _NEW_POLYGON )
297
298/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
299 */
300#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED |		\
301			      _NEW_RENDERMODE|			\
302                              _NEW_POLYGON|			\
303                              _NEW_DEPTH|			\
304                              _NEW_STENCIL|			\
305                              _NEW_COLOR|			\
306                              _NEW_TEXTURE|			\
307                              _SWRAST_NEW_RASTERMASK|		\
308                              _NEW_LIGHT|			\
309                              _NEW_FOG |			\
310			      _DD_NEW_SEPARATE_SPECULAR)
311
312#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED |		\
313			  _NEW_RENDERMODE|		\
314                          _NEW_LINE|			\
315                          _NEW_TEXTURE|			\
316                          _NEW_LIGHT|			\
317                          _NEW_FOG|			\
318                          _NEW_DEPTH |			\
319                          _DD_NEW_SEPARATE_SPECULAR)
320
321#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED |	\
322			   _NEW_RENDERMODE |		\
323			   _NEW_POINT |			\
324			   _NEW_TEXTURE |		\
325			   _NEW_LIGHT |			\
326			   _NEW_FOG |			\
327                           _DD_NEW_SEPARATE_SPECULAR)
328
329#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
330
331#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
332
333#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
334
335
336
337/**
338 * Stub for swrast->Triangle to select a true triangle function
339 * after a state change.
340 */
341static void
342_swrast_validate_triangle( struct gl_context *ctx,
343			   const SWvertex *v0,
344                           const SWvertex *v1,
345                           const SWvertex *v2 )
346{
347   SWcontext *swrast = SWRAST_CONTEXT(ctx);
348
349   _swrast_validate_derived( ctx );
350   swrast->choose_triangle( ctx );
351   ASSERT(swrast->Triangle);
352
353   if (swrast->SpecularVertexAdd) {
354      /* separate specular color, but no texture */
355      swrast->SpecTriangle = swrast->Triangle;
356      swrast->Triangle = _swrast_add_spec_terms_triangle;
357   }
358
359   swrast->Triangle( ctx, v0, v1, v2 );
360}
361
362/**
363 * Called via swrast->Line.  Examine current GL state and choose a software
364 * line routine.  Then call it.
365 */
366static void
367_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
368{
369   SWcontext *swrast = SWRAST_CONTEXT(ctx);
370
371   _swrast_validate_derived( ctx );
372   swrast->choose_line( ctx );
373   ASSERT(swrast->Line);
374
375   if (swrast->SpecularVertexAdd) {
376      swrast->SpecLine = swrast->Line;
377      swrast->Line = _swrast_add_spec_terms_line;
378   }
379
380   swrast->Line( ctx, v0, v1 );
381}
382
383/**
384 * Called via swrast->Point.  Examine current GL state and choose a software
385 * point routine.  Then call it.
386 */
387static void
388_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
389{
390   SWcontext *swrast = SWRAST_CONTEXT(ctx);
391
392   _swrast_validate_derived( ctx );
393   swrast->choose_point( ctx );
394
395   if (swrast->SpecularVertexAdd) {
396      swrast->SpecPoint = swrast->Point;
397      swrast->Point = _swrast_add_spec_terms_point;
398   }
399
400   swrast->Point( ctx, v0 );
401}
402
403
404/**
405 * Called via swrast->BlendFunc.  Examine GL state to choose a blending
406 * function, then call it.
407 */
408static void _ASMAPI
409_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
410                            GLvoid *src, const GLvoid *dst,
411                            GLenum chanType )
412{
413   SWcontext *swrast = SWRAST_CONTEXT(ctx);
414
415   _swrast_validate_derived( ctx ); /* why is this needed? */
416   _swrast_choose_blend_func( ctx, chanType );
417
418   swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
419}
420
421static void
422_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
423{
424   (void) ctx; (void) new_state;
425}
426
427
428static void
429_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
430{
431   SWcontext *swrast = SWRAST_CONTEXT(ctx);
432   GLuint i;
433
434   swrast->NewState |= new_state;
435
436   /* After 10 statechanges without any swrast functions being called,
437    * put the module to sleep.
438    */
439   if (++swrast->StateChanges > 10) {
440      swrast->InvalidateState = _swrast_sleep;
441      swrast->NewState = ~0;
442      new_state = ~0;
443   }
444
445   if (new_state & swrast->InvalidateTriangleMask)
446      swrast->Triangle = _swrast_validate_triangle;
447
448   if (new_state & swrast->InvalidateLineMask)
449      swrast->Line = _swrast_validate_line;
450
451   if (new_state & swrast->InvalidatePointMask)
452      swrast->Point = _swrast_validate_point;
453
454   if (new_state & _SWRAST_NEW_BLEND_FUNC)
455      swrast->BlendFunc = _swrast_validate_blend_func;
456
457   if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
458      for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
459	 swrast->TextureSample[i] = NULL;
460}
461
462
463void
464_swrast_update_texture_samplers(struct gl_context *ctx)
465{
466   SWcontext *swrast = SWRAST_CONTEXT(ctx);
467   GLuint u;
468
469   if (!swrast)
470      return; /* pipe hack */
471
472   for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
473      struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
474      /* Note: If tObj is NULL, the sample function will be a simple
475       * function that just returns opaque black (0,0,0,1).
476       */
477      if (tObj) {
478         _mesa_update_fetch_functions(tObj);
479         swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
480      }
481   }
482}
483
484
485/**
486 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
487 * swrast->_ActiveAtttribMask.
488 */
489static void
490_swrast_update_active_attribs(struct gl_context *ctx)
491{
492   SWcontext *swrast = SWRAST_CONTEXT(ctx);
493   GLuint attribsMask;
494
495   /*
496    * Compute _ActiveAttribsMask = which fragment attributes are needed.
497    */
498   if (ctx->FragmentProgram._Current) {
499      /* fragment program/shader */
500      attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
501      attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
502   }
503   else if (ctx->ATIFragmentShader._Enabled) {
504      attribsMask = ~0;  /* XXX fix me */
505   }
506   else {
507      /* fixed function */
508      attribsMask = 0x0;
509
510#if CHAN_TYPE == GL_FLOAT
511      attribsMask |= FRAG_BIT_COL0;
512#endif
513
514      if (ctx->Fog.ColorSumEnabled ||
515          (ctx->Light.Enabled &&
516           ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
517         attribsMask |= FRAG_BIT_COL1;
518      }
519
520      if (swrast->_FogEnabled)
521         attribsMask |= FRAG_BIT_FOGC;
522
523      attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
524   }
525
526   swrast->_ActiveAttribMask = attribsMask;
527
528   /* Update _ActiveAttribs[] list */
529   {
530      GLuint i, num = 0;
531      for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
532         if (attribsMask & (1 << i)) {
533            swrast->_ActiveAttribs[num++] = i;
534            /* how should this attribute be interpolated? */
535            if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
536               swrast->_InterpMode[i] = ctx->Light.ShadeModel;
537            else
538               swrast->_InterpMode[i] = GL_SMOOTH;
539         }
540      }
541      swrast->_NumActiveAttribs = num;
542   }
543}
544
545
546void
547_swrast_validate_derived( struct gl_context *ctx )
548{
549   SWcontext *swrast = SWRAST_CONTEXT(ctx);
550
551   if (swrast->NewState) {
552      if (swrast->NewState & _NEW_POLYGON)
553	 _swrast_update_polygon( ctx );
554
555      if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
556	 _swrast_update_fog_hint( ctx );
557
558      if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
559	 _swrast_update_texture_env( ctx );
560
561      if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
562         _swrast_update_fog_state( ctx );
563
564      if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
565	 _swrast_update_fragment_program( ctx, swrast->NewState );
566
567      if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
568         _swrast_update_texture_samplers( ctx );
569      }
570
571      if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
572         _swrast_update_deferred_texture(ctx);
573
574      if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
575 	 _swrast_update_rasterflags( ctx );
576
577      if (swrast->NewState & (_NEW_DEPTH |
578                              _NEW_FOG |
579                              _NEW_LIGHT |
580                              _NEW_PROGRAM |
581                              _NEW_TEXTURE))
582         _swrast_update_active_attribs(ctx);
583
584      if (swrast->NewState & (_NEW_FOG |
585                              _NEW_PROGRAM |
586                              _NEW_LIGHT |
587                              _NEW_TEXTURE))
588         _swrast_update_specular_vertex_add(ctx);
589
590      swrast->NewState = 0;
591      swrast->StateChanges = 0;
592      swrast->InvalidateState = _swrast_invalidate_state;
593   }
594}
595
596#define SWRAST_DEBUG 0
597
598/* Public entrypoints:  See also s_accum.c, s_bitmap.c, etc.
599 */
600void
601_swrast_Quad( struct gl_context *ctx,
602	      const SWvertex *v0, const SWvertex *v1,
603              const SWvertex *v2, const SWvertex *v3 )
604{
605   if (SWRAST_DEBUG) {
606      _mesa_debug(ctx, "_swrast_Quad\n");
607      _swrast_print_vertex( ctx, v0 );
608      _swrast_print_vertex( ctx, v1 );
609      _swrast_print_vertex( ctx, v2 );
610      _swrast_print_vertex( ctx, v3 );
611   }
612   SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
613   SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
614}
615
616void
617_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
618                  const SWvertex *v1, const SWvertex *v2 )
619{
620   if (SWRAST_DEBUG) {
621      _mesa_debug(ctx, "_swrast_Triangle\n");
622      _swrast_print_vertex( ctx, v0 );
623      _swrast_print_vertex( ctx, v1 );
624      _swrast_print_vertex( ctx, v2 );
625   }
626   SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
627}
628
629void
630_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
631{
632   if (SWRAST_DEBUG) {
633      _mesa_debug(ctx, "_swrast_Line\n");
634      _swrast_print_vertex( ctx, v0 );
635      _swrast_print_vertex( ctx, v1 );
636   }
637   SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
638}
639
640void
641_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
642{
643   if (SWRAST_DEBUG) {
644      _mesa_debug(ctx, "_swrast_Point\n");
645      _swrast_print_vertex( ctx, v0 );
646   }
647   SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
648}
649
650void
651_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
652{
653   if (SWRAST_DEBUG) {
654      _mesa_debug(ctx, "_swrast_InvalidateState\n");
655   }
656   SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
657}
658
659void
660_swrast_ResetLineStipple( struct gl_context *ctx )
661{
662   if (SWRAST_DEBUG) {
663      _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
664   }
665   SWRAST_CONTEXT(ctx)->StippleCounter = 0;
666}
667
668void
669_swrast_SetFacing(struct gl_context *ctx, GLuint facing)
670{
671   SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
672}
673
674void
675_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
676{
677   if (SWRAST_DEBUG) {
678      _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
679   }
680   SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
681   SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
682}
683
684void
685_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
686{
687   if (SWRAST_DEBUG) {
688      _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
689   }
690   SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
691   SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
692}
693
694
695/**
696 * Initialize native program limits by copying the logical limits.
697 * See comments in init_program_limits() in context.c
698 */
699static void
700init_program_native_limits(struct gl_program_constants *prog)
701{
702   prog->MaxNativeInstructions = prog->MaxInstructions;
703   prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
704   prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
705   prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
706   prog->MaxNativeAttribs = prog->MaxAttribs;
707   prog->MaxNativeTemps = prog->MaxTemps;
708   prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
709   prog->MaxNativeParameters = prog->MaxParameters;
710}
711
712
713GLboolean
714_swrast_CreateContext( struct gl_context *ctx )
715{
716   GLuint i;
717   SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
718#ifdef _OPENMP
719   const GLint maxThreads = omp_get_max_threads();
720#else
721   const GLint maxThreads = 1;
722#endif
723
724   if (SWRAST_DEBUG) {
725      _mesa_debug(ctx, "_swrast_CreateContext\n");
726   }
727
728   if (!swrast)
729      return GL_FALSE;
730
731   swrast->NewState = ~0;
732
733   swrast->choose_point = _swrast_choose_point;
734   swrast->choose_line = _swrast_choose_line;
735   swrast->choose_triangle = _swrast_choose_triangle;
736
737   swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
738   swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
739   swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
740
741   swrast->Point = _swrast_validate_point;
742   swrast->Line = _swrast_validate_line;
743   swrast->Triangle = _swrast_validate_triangle;
744   swrast->InvalidateState = _swrast_sleep;
745   swrast->BlendFunc = _swrast_validate_blend_func;
746
747   swrast->AllowVertexFog = GL_TRUE;
748   swrast->AllowPixelFog = GL_TRUE;
749
750   /* Optimized Accum buffer */
751   swrast->_IntegerAccumMode = GL_FALSE;
752   swrast->_IntegerAccumScaler = 0.0;
753
754   for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
755      swrast->TextureSample[i] = NULL;
756
757   /* SpanArrays is global and shared by all SWspan instances. However, when
758    * using multiple threads, it is necessary to have one SpanArrays instance
759    * per thread.
760    */
761   swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays));
762   if (!swrast->SpanArrays) {
763      FREE(swrast);
764      return GL_FALSE;
765   }
766   for(i = 0; i < maxThreads; i++) {
767      swrast->SpanArrays[i].ChanType = CHAN_TYPE;
768#if CHAN_TYPE == GL_UNSIGNED_BYTE
769      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8;
770#elif CHAN_TYPE == GL_UNSIGNED_SHORT
771      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
772#else
773      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
774#endif
775   }
776
777   /* init point span buffer */
778   swrast->PointSpan.primitive = GL_POINT;
779   swrast->PointSpan.end = 0;
780   swrast->PointSpan.facing = 0;
781   swrast->PointSpan.array = swrast->SpanArrays;
782
783   /* TexelBuffer is also global and normally shared by all SWspan instances;
784    * when running with multiple threads, create one per thread.
785    */
786   swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads *
787                                           MAX_WIDTH * 4 * sizeof(GLfloat));
788   if (!swrast->TexelBuffer) {
789      FREE(swrast->SpanArrays);
790      FREE(swrast);
791      return GL_FALSE;
792   }
793
794   init_program_native_limits(&ctx->Const.VertexProgram);
795   init_program_native_limits(&ctx->Const.GeometryProgram);
796   init_program_native_limits(&ctx->Const.FragmentProgram);
797
798   ctx->swrast_context = swrast;
799
800   return GL_TRUE;
801}
802
803void
804_swrast_DestroyContext( struct gl_context *ctx )
805{
806   SWcontext *swrast = SWRAST_CONTEXT(ctx);
807
808   if (SWRAST_DEBUG) {
809      _mesa_debug(ctx, "_swrast_DestroyContext\n");
810   }
811
812   FREE( swrast->SpanArrays );
813   if (swrast->ZoomedArrays)
814      FREE( swrast->ZoomedArrays );
815   FREE( swrast->TexelBuffer );
816   FREE( swrast );
817
818   ctx->swrast_context = 0;
819}
820
821
822struct swrast_device_driver *
823_swrast_GetDeviceDriverReference( struct gl_context *ctx )
824{
825   SWcontext *swrast = SWRAST_CONTEXT(ctx);
826   return &swrast->Driver;
827}
828
829void
830_swrast_flush( struct gl_context *ctx )
831{
832   SWcontext *swrast = SWRAST_CONTEXT(ctx);
833   /* flush any pending fragments from rendering points */
834   if (swrast->PointSpan.end > 0) {
835      _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
836      swrast->PointSpan.end = 0;
837   }
838}
839
840void
841_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
842{
843   SWcontext *swrast = SWRAST_CONTEXT(ctx);
844   if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
845      _swrast_flush(ctx);
846   }
847   swrast->Primitive = prim;
848}
849
850
851void
852_swrast_render_start( struct gl_context *ctx )
853{
854   SWcontext *swrast = SWRAST_CONTEXT(ctx);
855   if (swrast->Driver.SpanRenderStart)
856      swrast->Driver.SpanRenderStart( ctx );
857   swrast->PointSpan.end = 0;
858}
859
860void
861_swrast_render_finish( struct gl_context *ctx )
862{
863   SWcontext *swrast = SWRAST_CONTEXT(ctx);
864   if (swrast->Driver.SpanRenderFinish)
865      swrast->Driver.SpanRenderFinish( ctx );
866
867   _swrast_flush(ctx);
868}
869
870
871#define SWRAST_DEBUG_VERTICES 0
872
873void
874_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
875{
876   GLuint i;
877
878   if (SWRAST_DEBUG_VERTICES) {
879      _mesa_debug(ctx, "win %f %f %f %f\n",
880                  v->attrib[FRAG_ATTRIB_WPOS][0],
881                  v->attrib[FRAG_ATTRIB_WPOS][1],
882                  v->attrib[FRAG_ATTRIB_WPOS][2],
883                  v->attrib[FRAG_ATTRIB_WPOS][3]);
884
885      for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
886	 if (ctx->Texture.Unit[i]._ReallyEnabled)
887	    _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
888                        v->attrib[FRAG_ATTRIB_TEX0 + i][0],
889                        v->attrib[FRAG_ATTRIB_TEX0 + i][1],
890                        v->attrib[FRAG_ATTRIB_TEX0 + i][2],
891                        v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
892
893#if CHAN_TYPE == GL_FLOAT
894      _mesa_debug(ctx, "color %f %f %f %f\n",
895                  v->color[0], v->color[1], v->color[2], v->color[3]);
896#else
897      _mesa_debug(ctx, "color %d %d %d %d\n",
898                  v->color[0], v->color[1], v->color[2], v->color[3]);
899#endif
900      _mesa_debug(ctx, "spec %g %g %g %g\n",
901                  v->attrib[FRAG_ATTRIB_COL1][0],
902                  v->attrib[FRAG_ATTRIB_COL1][1],
903                  v->attrib[FRAG_ATTRIB_COL1][2],
904                  v->attrib[FRAG_ATTRIB_COL1][3]);
905      _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
906      _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
907      _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
908      _mesa_debug(ctx, "\n");
909   }
910}
911