vbo.h revision 2708ddfb06a36d8568e2aa130bf1f7d551fcd309
1/*
2 * mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32#ifndef _VBO_H
33#define _VBO_H
34
35#include "main/mtypes.h"
36
37struct _mesa_prim {
38   GLuint mode:8;
39   GLuint indexed:1;
40   GLuint begin:1;
41   GLuint end:1;
42   GLuint weak:1;
43   GLuint pad:20;
44
45   GLuint start;
46   GLuint count;
47};
48
49/* Would like to call this a "vbo_index_buffer", but this would be
50 * confusing as the indices are not neccessarily yet in a non-null
51 * buffer object.
52 */
53struct _mesa_index_buffer {
54   GLuint count;
55   GLenum type;
56   struct gl_buffer_object *obj;
57   const void *ptr;
58};
59
60
61
62GLboolean _vbo_CreateContext( GLcontext *ctx );
63void _vbo_DestroyContext( GLcontext *ctx );
64void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state );
65
66
67typedef void (*vbo_draw_func)( GLcontext *ctx,
68			       const struct gl_client_array **arrays,
69			       const struct _mesa_prim *prims,
70			       GLuint nr_prims,
71			       const struct _mesa_index_buffer *ib,
72			       GLboolean index_bounds_valid,
73			       GLuint min_index,
74			       GLuint max_index );
75
76
77
78
79/* Utility function to cope with various constraints on tnl modules or
80 * hardware.  This can be used to split an incoming set of arrays and
81 * primitives against the following constraints:
82 *    - Maximum number of indices in index buffer.
83 *    - Maximum number of vertices referenced by index buffer.
84 *    - Maximum hardware vertex buffer size.
85 */
86struct split_limits {
87   GLuint max_verts;
88   GLuint max_indices;
89   GLuint max_vb_size;		/* bytes */
90};
91
92
93void vbo_split_prims( GLcontext *ctx,
94		      const struct gl_client_array *arrays[],
95		      const struct _mesa_prim *prim,
96		      GLuint nr_prims,
97		      const struct _mesa_index_buffer *ib,
98		      GLuint min_index,
99		      GLuint max_index,
100		      vbo_draw_func draw,
101		      const struct split_limits *limits );
102
103
104/* Helpers for dealing translating away non-zero min_index.
105 */
106GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
107
108void vbo_rebase_prims( GLcontext *ctx,
109		       const struct gl_client_array *arrays[],
110		       const struct _mesa_prim *prim,
111		       GLuint nr_prims,
112		       const struct _mesa_index_buffer *ib,
113		       GLuint min_index,
114		       GLuint max_index,
115		       vbo_draw_func draw );
116void
117vbo_get_minmax_index(GLcontext *ctx, const struct _mesa_prim *prim,
118		     const struct _mesa_index_buffer *ib,
119		     GLuint *min_index, GLuint *max_index);
120
121void vbo_use_buffer_objects(GLcontext *ctx);
122
123
124void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
125
126
127void GLAPIENTRY
128_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
129
130void GLAPIENTRY
131_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
132
133void GLAPIENTRY
134_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
135
136void GLAPIENTRY
137_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
138
139void GLAPIENTRY
140_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
141
142#endif
143