vbo.h revision c885775cae8feabe5431ba7867fac99332f5ee8e
1/* 2 * mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file vbo_context.h 27 * \brief VBO builder module datatypes and definitions. 28 * \author Keith Whitwell 29 */ 30 31 32#ifndef _VBO_H 33#define _VBO_H 34 35#include "main/mtypes.h" 36 37struct _mesa_prim { 38 GLuint mode:8; 39 GLuint indexed:1; 40 GLuint begin:1; 41 GLuint end:1; 42 GLuint weak:1; 43 GLuint pad:20; 44 45 GLuint start; 46 GLuint count; 47}; 48 49/* Would like to call this a "vbo_index_buffer", but this would be 50 * confusing as the indices are not neccessarily yet in a non-null 51 * buffer object. 52 */ 53struct _mesa_index_buffer { 54 GLuint count; 55 GLenum type; 56 struct gl_buffer_object *obj; 57 const void *ptr; 58}; 59 60 61 62GLboolean _vbo_CreateContext( GLcontext *ctx ); 63void _vbo_DestroyContext( GLcontext *ctx ); 64void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ); 65 66 67typedef void (*vbo_draw_func)( GLcontext *ctx, 68 const struct gl_client_array **arrays, 69 const struct _mesa_prim *prims, 70 GLuint nr_prims, 71 const struct _mesa_index_buffer *ib, 72 GLuint min_index, 73 GLuint max_index ); 74 75 76 77 78/* Utility function to cope with various constraints on tnl modules or 79 * hardware. This can be used to split an incoming set of arrays and 80 * primitives against the following constraints: 81 * - Maximum number of indices in index buffer. 82 * - Maximum number of vertices referenced by index buffer. 83 * - Maximum hardware vertex buffer size. 84 */ 85struct split_limits { 86 GLuint max_verts; 87 GLuint max_indices; 88 GLuint max_vb_size; /* bytes */ 89}; 90 91 92void vbo_split_prims( GLcontext *ctx, 93 const struct gl_client_array *arrays[], 94 const struct _mesa_prim *prim, 95 GLuint nr_prims, 96 const struct _mesa_index_buffer *ib, 97 GLuint min_index, 98 GLuint max_index, 99 vbo_draw_func draw, 100 const struct split_limits *limits ); 101 102 103/* Helpers for dealing translating away non-zero min_index. 104 */ 105GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); 106 107void vbo_rebase_prims( GLcontext *ctx, 108 const struct gl_client_array *arrays[], 109 const struct _mesa_prim *prim, 110 GLuint nr_prims, 111 const struct _mesa_index_buffer *ib, 112 GLuint min_index, 113 GLuint max_index, 114 vbo_draw_func draw ); 115 116 117void vbo_use_buffer_objects(GLcontext *ctx); 118 119 120void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func); 121 122 123#endif 124