colormatrix.cpp revision b3a39b5b017eeb8a37ce5cb29c6e9b00d649d11b
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkColorMatrixFilter.h"
10
11#define WIDTH 500
12#define HEIGHT 500
13
14namespace skiagm {
15
16class ColorMatrixGM : public GM {
17public:
18    ColorMatrixGM() {
19        this->setBGColor(0xFF808080);
20        fBitmap = createBitmap(64, 64);
21    }
22
23protected:
24    virtual SkString onShortName() {
25        return SkString("colormatrix");
26    }
27
28    virtual SkISize onISize() {
29        return make_isize(WIDTH, HEIGHT);
30    }
31
32    SkBitmap createBitmap(int width, int height) {
33        SkBitmap bm;
34        bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
35        bm.allocPixels();
36        SkCanvas canvas(bm);
37        canvas.clear(0x0);
38        for (int y = 0; y < height; ++y) {
39            for (int x = 0; x < width; ++x) {
40                SkPaint paint;
41                paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
42                canvas.drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
43            }
44        }
45        return bm;
46    }
47    virtual void onDraw(SkCanvas* canvas) {
48
49        SkPaint paint;
50        SkColorMatrix matrix;
51        SkColorMatrixFilter* filter = new SkColorMatrixFilter();
52        paint.setColorFilter(filter)->unref();
53
54        matrix.setIdentity();
55        filter->setMatrix(matrix);
56        canvas->drawBitmap(fBitmap, 0, 0, &paint);
57
58        matrix.setRotate(SkColorMatrix::kR_Axis, 90);
59        filter->setMatrix(matrix);
60        canvas->drawBitmap(fBitmap, 80, 0, &paint);
61
62        matrix.setRotate(SkColorMatrix::kG_Axis, 90);
63        filter->setMatrix(matrix);
64        canvas->drawBitmap(fBitmap, 160, 0, &paint);
65
66        matrix.setRotate(SkColorMatrix::kB_Axis, 90);
67        filter->setMatrix(matrix);
68        canvas->drawBitmap(fBitmap, 240, 0, &paint);
69
70        matrix.setSaturation(SkFloatToScalar(0.0f));
71        filter->setMatrix(matrix);
72        canvas->drawBitmap(fBitmap, 0, 80, &paint);
73
74        matrix.setSaturation(SkFloatToScalar(0.5f));
75        filter->setMatrix(matrix);
76        canvas->drawBitmap(fBitmap, 80, 80, &paint);
77
78        matrix.setSaturation(SkFloatToScalar(1.0f));
79        filter->setMatrix(matrix);
80        canvas->drawBitmap(fBitmap, 160, 80, &paint);
81
82        matrix.setSaturation(SkFloatToScalar(2.0f));
83        filter->setMatrix(matrix);
84        canvas->drawBitmap(fBitmap, 240, 80, &paint);
85
86        matrix.setRGB2YUV();
87        filter->setMatrix(matrix);
88        canvas->drawBitmap(fBitmap, 0, 160, &paint);
89
90        matrix.setYUV2RGB();
91        filter->setMatrix(matrix);
92        canvas->drawBitmap(fBitmap, 80, 160, &paint);
93
94        SkScalar s1 = SK_Scalar1;
95        SkScalar s255 = SkIntToScalar(255);
96        // Move red into alpha, set color to white
97        SkScalar data[20] = {
98            0,  0, 0, 0, s255,
99            0,  0, 0, 0, s255,
100            0,  0, 0, 0, s255,
101            s1, 0, 0, 0, 0,
102        };
103
104        filter->setArray(data);
105        canvas->drawBitmap(fBitmap, 160, 160, &paint);
106    }
107
108private:
109    SkBitmap fBitmap;
110    typedef GM INHERITED;
111};
112
113//////////////////////////////////////////////////////////////////////////////
114
115static GM* MyFactory(void*) { return new ColorMatrixGM; }
116static GMRegistry reg(MyFactory);
117
118}
119