SkView.h revision 80bacfeb4bda06541e8695bd502229727bccfeab
1
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkView_DEFINED
11#define SkView_DEFINED
12
13#include "SkEventSink.h"
14#include "SkRect.h"
15#include "SkDOM.h"
16#include "SkTDict.h"
17#include "SkMatrix.h"
18
19class SkCanvas;
20class SkLayerView;
21
22/** \class SkView
23
24    SkView is the base class for screen management. All widgets and controls inherit
25    from SkView.
26*/
27class SkView : public SkEventSink {
28public:
29    enum Flag_Shift {
30        kVisible_Shift,
31        kEnabled_Shift,
32        kFocusable_Shift,
33        kFlexH_Shift,
34        kFlexV_Shift,
35        kNoClip_Shift,
36
37        kFlagShiftCount
38    };
39    enum Flag_Mask {
40        kVisible_Mask   = 1 << kVisible_Shift,      //!< set if the view is visible
41        kEnabled_Mask   = 1 << kEnabled_Shift,      //!< set if the view is enabled
42        kFocusable_Mask = 1 << kFocusable_Shift,    //!< set if the view can receive focus
43        kFlexH_Mask     = 1 << kFlexH_Shift,        //!< set if the view's width is stretchable
44        kFlexV_Mask     = 1 << kFlexV_Shift,        //!< set if the view's height is stretchable
45        kNoClip_Mask    = 1 << kNoClip_Shift,        //!< set if the view is not clipped to its bounds
46
47        kAllFlagMasks   = (uint32_t)(0 - 1) >> (32 - kFlagShiftCount)
48    };
49
50                SkView(uint32_t flags = 0);
51    virtual     ~SkView();
52
53    /** Return the flags associated with the view
54    */
55    uint32_t    getFlags() const { return fFlags; }
56    /** Set the flags associated with the view
57    */
58    void        setFlags(uint32_t flags);
59
60    /** Helper that returns non-zero if the kVisible_Mask bit is set in the view's flags
61    */
62    int         isVisible() const { return fFlags & kVisible_Mask; }
63    int         isEnabled() const { return fFlags & kEnabled_Mask; }
64    int         isFocusable() const { return fFlags & kFocusable_Mask; }
65    int         isClipToBounds() const { return !(fFlags & kNoClip_Mask); }
66    /** Helper to set/clear the view's kVisible_Mask flag */
67    void        setVisibleP(bool);
68    void        setEnabledP(bool);
69    void        setFocusableP(bool);
70    void        setClipToBounds(bool);
71
72    /** Return the view's width */
73    SkScalar    width() const { return fWidth; }
74    /** Return the view's height */
75    SkScalar    height() const { return fHeight; }
76    /** Set the view's width and height. These must both be >= 0. This does not affect the view's loc */
77    void        setSize(SkScalar width, SkScalar height);
78    void        setSize(const SkPoint& size) { this->setSize(size.fX, size.fY); }
79    void        setWidth(SkScalar width) { this->setSize(width, fHeight); }
80    void        setHeight(SkScalar height) { this->setSize(fWidth, height); }
81    /** Return a rectangle set to [0, 0, width, height] */
82    void        getLocalBounds(SkRect* bounds) const;
83
84    /** Loc - the view's offset with respect to its parent in its view hiearchy.
85        NOTE: For more complex transforms, use Local Matrix. The tranformations
86        are applied in the following order:
87             canvas->translate(fLoc.fX, fLoc.fY);
88             canvas->concat(fMatrix);
89    */
90    /** Return the view's left edge */
91    SkScalar    locX() const { return fLoc.fX; }
92    /** Return the view's top edge */
93    SkScalar    locY() const { return fLoc.fY; }
94    /** Set the view's left and top edge. This does not affect the view's size */
95    void        setLoc(SkScalar x, SkScalar y);
96    void        setLoc(const SkPoint& loc) { this->setLoc(loc.fX, loc.fY); }
97    void        setLocX(SkScalar x) { this->setLoc(x, fLoc.fY); }
98    void        setLocY(SkScalar y) { this->setLoc(fLoc.fX, y); }
99
100    /** Local Matrix - matrix used to tranform the view with respect to its
101        parent in its view hiearchy. Use setLocalMatrix to apply matrix
102        transformations to the current view and in turn affect its children.
103        NOTE: For simple offsets, use Loc. The transformations are applied in
104        the following order:
105             canvas->translate(fLoc.fX, fLoc.fY);
106             canvas->concat(fMatrix);
107    */
108    const SkMatrix& getLocalMatrix() const { return fMatrix; }
109    void            setLocalMatrix(const SkMatrix& matrix);
110
111    /** Offset (move) the view by the specified dx and dy. This does not affect the view's size */
112    void        offset(SkScalar dx, SkScalar dy);
113
114    /** Call this to have the view draw into the specified canvas. */
115    virtual void draw(SkCanvas* canvas);
116
117    /** Call this to invalidate part of all of a view, requesting that the view's
118        draw method be called. The rectangle parameter specifies the part of the view
119        that should be redrawn. If it is null, it specifies the entire view bounds.
120    */
121    void        inval(SkRect* rectOrNull);
122
123    //  Focus management
124
125    SkView* getFocusView() const;
126    bool    hasFocus() const;
127
128    enum FocusDirection {
129        kNext_FocusDirection,
130        kPrev_FocusDirection,
131
132        kFocusDirectionCount
133    };
134    bool    acceptFocus();
135    SkView* moveFocus(FocusDirection);
136
137    //  Click handling
138
139    class Click {
140    public:
141        Click(SkView* target);
142        virtual ~Click();
143
144        const char* getType() const { return fType; }
145        bool        isType(const char type[]) const;
146        void        setType(const char type[]);     // does NOT make a copy of the string
147        void        copyType(const char type[]);    // makes a copy of the string
148
149        enum State {
150            kDown_State,
151            kMoved_State,
152            kUp_State
153        };
154        SkPoint     fOrig, fPrev, fCurr;
155        SkIPoint    fIOrig, fIPrev, fICurr;
156        State       fState;
157        void*       fOwner;
158    private:
159        SkEventSinkID   fTargetID;
160        char*           fType;
161        bool            fWeOwnTheType;
162
163        void resetType();
164
165        friend class SkView;
166    };
167    Click*  findClickHandler(SkScalar x, SkScalar y);
168
169    static void DoClickDown(Click*, int x, int y);
170    static void DoClickMoved(Click*, int x, int y);
171    static void DoClickUp(Click*, int x, int y);
172
173    /** Send the event to the view's parent, and its parent etc. until one of them
174        returns true from its onEvent call. This view is returned. If no parent handles
175        the event, null is returned.
176     */
177    SkView*     sendEventToParents(const SkEvent&);
178    /** Send the query to the view's parent, and its parent etc. until one of them
179        returns true from its onQuery call. This view is returned. If no parent handles
180        the query, null is returned.
181     */
182    SkView* sendQueryToParents(SkEvent*);
183
184    //  View hierarchy management
185
186    /** Return the view's parent, or null if it has none. This does not affect the parent's reference count. */
187    SkView*     getParent() const { return fParent; }
188    SkView*     attachChildToFront(SkView* child);
189    /** Attach the child view to this view, and increment the child's reference count. The child view is added
190        such that it will be drawn before all other child views.
191        The child view parameter is returned.
192    */
193    SkView*     attachChildToBack(SkView* child);
194    /** If the view has a parent, detach the view from its parent and decrement the view's reference count.
195        If the parent was the only owner of the view, this will cause the view to be deleted.
196    */
197    void        detachFromParent();
198    /** Attach the child view to this view, and increment the child's reference count. The child view is added
199        such that it will be drawn after all other child views.
200        The child view parameter is returned.
201    */
202    /** Detach all child views from this view. */
203    void        detachAllChildren();
204
205    /** Convert the specified point from global coordinates into view-local coordinates
206     *  Return true on success; false on failure
207     */
208    bool        globalToLocal(SkPoint* pt) const {
209        if (NULL != pt) {
210            return this->globalToLocal(pt->fX, pt->fY, pt);
211        }
212        return true;  // nothing to do so return true
213    }
214    /** Convert the specified x,y from global coordinates into view-local coordinates, returning
215        the answer in the local parameter.
216    */
217    bool        globalToLocal(SkScalar globalX, SkScalar globalY, SkPoint* local) const;
218
219    /** \class F2BIter
220
221        Iterator that will return each of this view's children, in
222        front-to-back order (the order used for clicking). The first
223        call to next() returns the front-most child view. When
224        next() returns null, there are no more child views.
225    */
226    class F2BIter {
227    public:
228        F2BIter(const SkView* parent);
229        SkView* next();
230    private:
231        SkView* fFirstChild, *fChild;
232    };
233
234    /** \class B2FIter
235
236        Iterator that will return each of this view's children, in
237        back-to-front order (the order they are drawn). The first
238        call to next() returns the back-most child view. When
239        next() returns null, there are no more child views.
240    */
241    class B2FIter {
242    public:
243        B2FIter(const SkView* parent);
244        SkView* next();
245    private:
246        SkView* fFirstChild, *fChild;
247    };
248
249    /** \class Artist
250
251        Install a subclass of this in a view (calling setArtist()), and then the
252        default implementation of that view's onDraw() will invoke this object
253        automatically.
254    */
255    class Artist : public SkRefCnt {
256    public:
257        SK_DECLARE_INST_COUNT(Artist)
258
259        void draw(SkView*, SkCanvas*);
260        void inflate(const SkDOM&, const SkDOM::Node*);
261    protected:
262        virtual void onDraw(SkView*, SkCanvas*) = 0;
263        virtual void onInflate(const SkDOM&, const SkDOM::Node*);
264    private:
265        typedef SkRefCnt INHERITED;
266    };
267    /** Return the artist attached to this view (or null). The artist's reference
268        count is not affected.
269    */
270    Artist* getArtist() const;
271    /** Attach the specified artist (or null) to the view, replacing any existing
272        artist. If the new artist is not null, its reference count is incremented.
273        The artist parameter is returned.
274    */
275    Artist* setArtist(Artist* artist);
276
277    /** \class Layout
278
279        Install a subclass of this in a view (calling setLayout()), and then the
280        default implementation of that view's onLayoutChildren() will invoke
281        this object automatically.
282    */
283    class Layout : public SkRefCnt {
284    public:
285        SK_DECLARE_INST_COUNT(Layout)
286
287        void layoutChildren(SkView* parent);
288        void inflate(const SkDOM&, const SkDOM::Node*);
289    protected:
290        virtual void onLayoutChildren(SkView* parent) = 0;
291        virtual void onInflate(const SkDOM&, const SkDOM::Node*);
292    private:
293        typedef SkRefCnt INHERITED;
294    };
295
296    /** Return the layout attached to this view (or null). The layout's reference
297        count is not affected.
298    */
299    Layout* getLayout() const;
300    /** Attach the specified layout (or null) to the view, replacing any existing
301        layout. If the new layout is not null, its reference count is incremented.
302        The layout parameter is returned.
303    */
304    Layout* setLayout(Layout*, bool invokeLayoutNow = true);
305    /** If a layout is attached to this view, call its layoutChildren() method
306    */
307    void    invokeLayout();
308
309    /** Call this to initialize this view based on the specified XML node
310    */
311    void    inflate(const SkDOM& dom, const SkDOM::Node* node);
312    /** After a view hierarchy is inflated, this may be called with a dictionary
313        containing pairs of <name, view*>, where the name string was the view's
314        "id" attribute when it was inflated.
315
316        This will call the virtual onPostInflate for this view, and the recursively
317        call postInflate on all of the view's children.
318    */
319    void    postInflate(const SkTDict<SkView*>& ids);
320
321    SkDEBUGCODE(void dump(bool recurse) const;)
322
323protected:
324    /** Override this to draw inside the view. Be sure to call the inherited version too */
325    virtual void    onDraw(SkCanvas*);
326    /** Override this to be notified when the view's size changes. Be sure to call the inherited version too */
327    virtual void    onSizeChange();
328    /** Override this if you want to handle an inval request from this view or one of its children.
329        Tyically this is only overridden by the by the "window". If your subclass does handle the
330        request, return true so the request will not continue to propogate to the parent.
331    */
332    virtual bool    handleInval(const SkRect*);
333    //! called once before all of the children are drawn (or clipped/translated)
334    virtual SkCanvas* beforeChildren(SkCanvas* c) { return c; }
335    //! called once after all of the children are drawn (or clipped/translated)
336    virtual void afterChildren(SkCanvas* orig) {}
337
338    //! called right before this child's onDraw is called
339    virtual void beforeChild(SkView* child, SkCanvas* canvas) {}
340    //! called right after this child's onDraw is called
341    virtual void afterChild(SkView* child, SkCanvas* canvas) {}
342
343    /** Override this if you might handle the click
344    */
345    virtual Click* onFindClickHandler(SkScalar x, SkScalar y);
346    /** Override this to decide if your children are targets for a click.
347        The default returns true, in which case your children views will be
348        candidates for onFindClickHandler. Returning false wil skip the children
349        and just call your onFindClickHandler.
350     */
351    virtual bool onSendClickToChildren(SkScalar x, SkScalar y);
352    /** Override this to track clicks, returning true as long as you want to track
353        the pen/mouse.
354    */
355    virtual bool    onClick(Click*);
356    /** Override this to initialize your subclass from the XML node. Be sure to call the inherited version too */
357    virtual void    onInflate(const SkDOM& dom, const SkDOM::Node* node);
358    /** Override this if you want to perform post initialization work based on the ID dictionary built
359        during XML parsing. Be sure to call the inherited version too.
360    */
361    virtual void    onPostInflate(const SkTDict<SkView*>&);
362
363public:
364    // default action is to inval the view
365    virtual void    onFocusChange(bool gainFocusP);
366protected:
367
368    // override these if you're acting as a layer/host
369    virtual bool    onGetFocusView(SkView**) const { return false; }
370    virtual bool    onSetFocusView(SkView*) { return false; }
371
372private:
373    SkScalar    fWidth, fHeight;
374    SkMatrix    fMatrix;
375    SkPoint     fLoc;
376    SkView*     fParent;
377    SkView*     fFirstChild;
378    SkView*     fNextSibling;
379    SkView*     fPrevSibling;
380    uint8_t     fFlags;
381    uint8_t     fContainsFocus;
382
383    friend class B2FIter;
384    friend class F2BIter;
385
386    friend class SkLayerView;
387
388    bool    setFocusView(SkView* fvOrNull);
389    SkView* acceptFocus(FocusDirection);
390    void    detachFromParent_NoLayout();
391    /** Compute the matrix to transform view-local coordinates into global ones */
392    void    localToGlobal(SkMatrix* matrix) const;
393};
394
395#endif
396
397