1 2/* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef SkEdge_DEFINED 11#define SkEdge_DEFINED 12 13#include "SkRect.h" 14#include "SkFDot6.h" 15#include "SkMath.h" 16 17// This correctly favors the lower-pixel when y0 is on a 1/2 pixel boundary 18#define SkEdge_Compute_DY(top, y0) ((top << 6) + 32 - (y0)) 19 20struct SkEdge { 21 enum Type { 22 kLine_Type, 23 kQuad_Type, 24 kCubic_Type 25 }; 26 27 SkEdge* fNext; 28 SkEdge* fPrev; 29 30 SkFixed fX; 31 SkFixed fDX; 32 int32_t fFirstY; 33 int32_t fLastY; 34 int8_t fCurveCount; // only used by kQuad(+) and kCubic(-) 35 uint8_t fCurveShift; // appled to all Dx/DDx/DDDx except for fCubicDShift exception 36 uint8_t fCubicDShift; // applied to fCDx and fCDy only in cubic 37 int8_t fWinding; // 1 or -1 38 39 int setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, 40 int shiftUp); 41 // call this version if you know you don't have a clip 42 inline int setLine(const SkPoint& p0, const SkPoint& p1, int shiftUp); 43 inline int updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by); 44 void chopLineWithClip(const SkIRect& clip); 45 46 inline bool intersectsClip(const SkIRect& clip) const { 47 SkASSERT(fFirstY < clip.fBottom); 48 return fLastY >= clip.fTop; 49 } 50 51#ifdef SK_DEBUG 52 void dump() const { 53 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding); 54 } 55 56 void validate() const { 57 SkASSERT(fPrev && fNext); 58 SkASSERT(fPrev->fNext == this); 59 SkASSERT(fNext->fPrev == this); 60 61 SkASSERT(fFirstY <= fLastY); 62 SkASSERT(SkAbs32(fWinding) == 1); 63 } 64#endif 65}; 66 67struct SkQuadraticEdge : public SkEdge { 68 SkFixed fQx, fQy; 69 SkFixed fQDx, fQDy; 70 SkFixed fQDDx, fQDDy; 71 SkFixed fQLastX, fQLastY; 72 73 int setQuadratic(const SkPoint pts[3], int shiftUp); 74 int updateQuadratic(); 75}; 76 77struct SkCubicEdge : public SkEdge { 78 SkFixed fCx, fCy; 79 SkFixed fCDx, fCDy; 80 SkFixed fCDDx, fCDDy; 81 SkFixed fCDDDx, fCDDDy; 82 SkFixed fCLastX, fCLastY; 83 84 int setCubic(const SkPoint pts[4], const SkIRect* clip, int shiftUp); 85 int updateCubic(); 86}; 87 88int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) { 89 SkFDot6 x0, y0, x1, y1; 90 91 { 92 float scale = float(1 << (shift + 6)); 93 x0 = int(p0.fX * scale); 94 y0 = int(p0.fY * scale); 95 x1 = int(p1.fX * scale); 96 y1 = int(p1.fY * scale); 97 } 98 99 int winding = 1; 100 101 if (y0 > y1) { 102 SkTSwap(x0, x1); 103 SkTSwap(y0, y1); 104 winding = -1; 105 } 106 107 int top = SkFDot6Round(y0); 108 int bot = SkFDot6Round(y1); 109 110 // are we a zero-height line? 111 if (top == bot) { 112 return 0; 113 } 114 115 SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); 116 const int dy = SkEdge_Compute_DY(top, y0); 117 118 fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); // + SK_Fixed1/2 119 fDX = slope; 120 fFirstY = top; 121 fLastY = bot - 1; 122 fCurveCount = 0; 123 fWinding = SkToS8(winding); 124 fCurveShift = 0; 125 return 1; 126} 127 128 129#endif 130