GrGLDefines.h revision f9deb8a15de8061863b38839850207f63a8e47e4
1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10#ifndef GrGLDefines_DEFINED 11#define GrGLDefines_DEFINED 12 13/* Profiles */ 14#define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18// The following constants consist of the intersection of GL constants 19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23#define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25/* Boolean */ 26#define GR_GL_FALSE 0 27#define GR_GL_TRUE 1 28 29/* BeginMode */ 30#define GR_GL_POINTS 0x0000 31#define GR_GL_LINES 0x0001 32#define GR_GL_LINE_LOOP 0x0002 33#define GR_GL_LINE_STRIP 0x0003 34#define GR_GL_TRIANGLES 0x0004 35#define GR_GL_TRIANGLE_STRIP 0x0005 36#define GR_GL_TRIANGLE_FAN 0x0006 37 38/* AlphaFunction (not supported in ES20) */ 39/* GL_NEVER */ 40/* GL_LESS */ 41/* GL_EQUAL */ 42/* GL_LEQUAL */ 43/* GL_GREATER */ 44/* GL_NOTEQUAL */ 45/* GL_GEQUAL */ 46/* GL_ALWAYS */ 47 48/* BlendingFactorDest */ 49#define GR_GL_ZERO 0 50#define GR_GL_ONE 1 51#define GR_GL_SRC_COLOR 0x0300 52#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 53#define GR_GL_SRC_ALPHA 0x0302 54#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 55#define GR_GL_DST_ALPHA 0x0304 56#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 57 58/* BlendingFactorSrc */ 59/* GL_ZERO */ 60/* GL_ONE */ 61#define GR_GL_DST_COLOR 0x0306 62#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 63#define GR_GL_SRC_ALPHA_SATURATE 0x0308 64/* GL_SRC_ALPHA */ 65/* GL_ONE_MINUS_SRC_ALPHA */ 66/* GL_DST_ALPHA */ 67/* GL_ONE_MINUS_DST_ALPHA */ 68 69/* ExtendedBlendFactors */ 70#define GR_GL_SRC1_COLOR 0x88F9 71#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 72/* GL_SRC1_ALPHA */ 73#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 74 75/* Separate Blend Functions */ 76#define GR_GL_BLEND_DST_RGB 0x80C8 77#define GR_GL_BLEND_SRC_RGB 0x80C9 78#define GR_GL_BLEND_DST_ALPHA 0x80CA 79#define GR_GL_BLEND_SRC_ALPHA 0x80CB 80#define GR_GL_CONSTANT_COLOR 0x8001 81#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 82#define GR_GL_CONSTANT_ALPHA 0x8003 83#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 84#define GR_GL_BLEND_COLOR 0x8005 85 86/* Buffer Objects */ 87#define GR_GL_ARRAY_BUFFER 0x8892 88#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 89#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 90#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 91 92#define GR_GL_STREAM_DRAW 0x88E0 93#define GR_GL_STATIC_DRAW 0x88E4 94#define GR_GL_DYNAMIC_DRAW 0x88E8 95 96#define GR_GL_BUFFER_SIZE 0x8764 97#define GR_GL_BUFFER_USAGE 0x8765 98 99#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 100 101/* CullFaceMode */ 102#define GR_GL_FRONT 0x0404 103#define GR_GL_BACK 0x0405 104#define GR_GL_FRONT_AND_BACK 0x0408 105 106/* DepthFunction */ 107/* GL_NEVER */ 108/* GL_LESS */ 109/* GL_EQUAL */ 110/* GL_LEQUAL */ 111/* GL_GREATER */ 112/* GL_NOTEQUAL */ 113/* GL_GEQUAL */ 114/* GL_ALWAYS */ 115 116/* EnableCap */ 117#define GR_GL_TEXTURE_2D 0x0DE1 118#define GR_GL_CULL_FACE 0x0B44 119#define GR_GL_BLEND 0x0BE2 120#define GR_GL_DITHER 0x0BD0 121#define GR_GL_STENCIL_TEST 0x0B90 122#define GR_GL_DEPTH_TEST 0x0B71 123#define GR_GL_SCISSOR_TEST 0x0C11 124#define GR_GL_POLYGON_OFFSET_FILL 0x8037 125#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 126#define GR_GL_SAMPLE_COVERAGE 0x80A0 127#define GR_GL_POLYGON_OFFSET_FILL 0x8037 128#define GR_GL_POLYGON_SMOOTH 0x0B41 129#define GR_GL_POLYGON_STIPPLE 0x0B42 130#define GR_GL_COLOR_LOGIC_OP 0x0BF2 131#define GR_GL_COLOR_TABLE 0x80D0 132#define GR_GL_INDEX_LOGIC_OP 0x0BF1 133#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 134#define GR_GL_LINE_STIPPLE 0x0B24 135 136/* ErrorCode */ 137#define GR_GL_NO_ERROR 0 138#define GR_GL_INVALID_ENUM 0x0500 139#define GR_GL_INVALID_VALUE 0x0501 140#define GR_GL_INVALID_OPERATION 0x0502 141#define GR_GL_OUT_OF_MEMORY 0x0505 142#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 143 144/* FrontFaceDirection */ 145#define GR_GL_CW 0x0900 146#define GR_GL_CCW 0x0901 147 148/* GetPName */ 149#define GR_GL_LINE_WIDTH 0x0B21 150#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 151#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 152#define GR_GL_CULL_FACE_MODE 0x0B45 153#define GR_GL_FRONT_FACE 0x0B46 154#define GR_GL_DEPTH_RANGE 0x0B70 155#define GR_GL_DEPTH_WRITEMASK 0x0B72 156#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 157#define GR_GL_DEPTH_FUNC 0x0B74 158#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 159#define GR_GL_STENCIL_FUNC 0x0B92 160#define GR_GL_STENCIL_FAIL 0x0B94 161#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 162#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 163#define GR_GL_STENCIL_REF 0x0B97 164#define GR_GL_STENCIL_VALUE_MASK 0x0B93 165#define GR_GL_STENCIL_WRITEMASK 0x0B98 166#define GR_GL_STENCIL_BACK_FUNC 0x8800 167#define GR_GL_STENCIL_BACK_FAIL 0x8801 168#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 169#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 170#define GR_GL_STENCIL_BACK_REF 0x8CA3 171#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 172#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 173#define GR_GL_VIEWPORT 0x0BA2 174#define GR_GL_SCISSOR_BOX 0x0C10 175/* GL_SCISSOR_TEST */ 176#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 177#define GR_GL_COLOR_WRITEMASK 0x0C23 178#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 179#define GR_GL_UNPACK_FLIP_Y 0x9240 180#define GR_GL_PACK_ALIGNMENT 0x0D05 181#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 182#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 183#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 184#define GR_GL_SUBPIXEL_BITS 0x0D50 185#define GR_GL_RED_BITS 0x0D52 186#define GR_GL_GREEN_BITS 0x0D53 187#define GR_GL_BLUE_BITS 0x0D54 188#define GR_GL_ALPHA_BITS 0x0D55 189#define GR_GL_DEPTH_BITS 0x0D56 190#define GR_GL_STENCIL_BITS 0x0D57 191#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 192/* GL_POLYGON_OFFSET_FILL */ 193#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 194#define GR_GL_TEXTURE_BINDING_2D 0x8069 195#define GR_GL_SAMPLE_BUFFERS 0x80A8 196#define GR_GL_SAMPLES 0x80A9 197#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 198#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 199#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 200#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 201#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 202#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 203 204/* GetTextureParameter */ 205/* GL_TEXTURE_MAG_FILTER */ 206/* GL_TEXTURE_MIN_FILTER */ 207/* GL_TEXTURE_WRAP_S */ 208/* GL_TEXTURE_WRAP_T */ 209 210#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 211#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 212 213/* HintMode */ 214#define GR_GL_DONT_CARE 0x1100 215#define GR_GL_FASTEST 0x1101 216#define GR_GL_NICEST 0x1102 217 218/* HintTarget */ 219#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 220 221/* DataType */ 222#define GR_GL_BYTE 0x1400 223#define GR_GL_UNSIGNED_BYTE 0x1401 224#define GR_GL_SHORT 0x1402 225#define GR_GL_UNSIGNED_SHORT 0x1403 226#define GR_GL_INT 0x1404 227#define GR_GL_UNSIGNED_INT 0x1405 228#define GR_GL_FLOAT 0x1406 229#define GR_GL_FIXED 0x140C 230 231/* Lighting */ 232#define GR_GL_LIGHTING 0x0B50 233#define GR_GL_LIGHT0 0x4000 234#define GR_GL_LIGHT1 0x4001 235#define GR_GL_LIGHT2 0x4002 236#define GR_GL_LIGHT3 0x4003 237#define GR_GL_LIGHT4 0x4004 238#define GR_GL_LIGHT5 0x4005 239#define GR_GL_LIGHT6 0x4006 240#define GR_GL_LIGHT7 0x4007 241#define GR_GL_SPOT_EXPONENT 0x1205 242#define GR_GL_SPOT_CUTOFF 0x1206 243#define GR_GL_CONSTANT_ATTENUATION 0x1207 244#define GR_GL_LINEAR_ATTENUATION 0x1208 245#define GR_GL_QUADRATIC_ATTENUATION 0x1209 246#define GR_GL_AMBIENT 0x1200 247#define GR_GL_DIFFUSE 0x1201 248#define GR_GL_SPECULAR 0x1202 249#define GR_GL_SHININESS 0x1601 250#define GR_GL_EMISSION 0x1600 251#define GR_GL_POSITION 0x1203 252#define GR_GL_SPOT_DIRECTION 0x1204 253#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 254#define GR_GL_COLOR_INDEXES 0x1603 255#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 256#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 257#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 258#define GR_GL_FRONT_AND_BACK 0x0408 259#define GR_GL_SHADE_MODEL 0x0B54 260#define GR_GL_FLAT 0x1D00 261#define GR_GL_SMOOTH 0x1D01 262#define GR_GL_COLOR_MATERIAL 0x0B57 263#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 264#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 265#define GR_GL_NORMALIZE 0x0BA1 266 267/* Matrix Mode */ 268#define GR_GL_MATRIX_MODE 0x0BA0 269#define GR_GL_MODELVIEW 0x1700 270#define GR_GL_PROJECTION 0x1701 271#define GR_GL_TEXTURE 0x1702 272 273/* multisample */ 274#define GR_GL_MULTISAMPLE 0x809D 275 276/* Points */ 277#define GR_GL_POINT_SMOOTH 0x0B10 278#define GR_GL_POINT_SIZE 0x0B11 279#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 280#define GR_GL_POINT_SIZE_RANGE 0x0B12 281 282/* Lines */ 283#define GR_GL_LINE_SMOOTH 0x0B20 284#define GR_GL_LINE_STIPPLE 0x0B24 285#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 286#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 287#define GR_GL_LINE_WIDTH 0x0B21 288#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 289#define GR_GL_LINE_WIDTH_RANGE 0x0B22 290 291/* PixelFormat */ 292#define GR_GL_DEPTH_COMPONENT 0x1902 293#define GR_GL_RED 0x1903 294#define GR_GL_GREEN 0x1904 295#define GR_GL_BLUE 0x1905 296#define GR_GL_ALPHA 0x1906 297#define GR_GL_RGB 0x1907 298#define GR_GL_RGBA 0x1908 299#define GR_GL_BGRA 0x80E1 300#define GR_GL_LUMINANCE 0x1909 301#define GR_GL_LUMINANCE_ALPHA 0x190A 302#define GR_GL_PALETTE8_RGBA8 0x8B96 303#define GR_GL_ALPHA8 0x803C 304 305#define GR_GL_R8 0x8229 306 307/* PixelType */ 308/* GL_UNSIGNED_BYTE */ 309#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 310#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 311#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 312 313/* Shaders */ 314#define GR_GL_FRAGMENT_SHADER 0x8B30 315#define GR_GL_VERTEX_SHADER 0x8B31 316#define GR_GL_GEOMETRY_SHADER 0x8DD9 317#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 318#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 319#define GR_GL_MAX_VARYING_VECTORS 0x8DFC 320#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 321#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 322#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 323#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 324#define GR_GL_SHADER_TYPE 0x8B4F 325#define GR_GL_DELETE_STATUS 0x8B80 326#define GR_GL_LINK_STATUS 0x8B82 327#define GR_GL_VALIDATE_STATUS 0x8B83 328#define GR_GL_ATTACHED_SHADERS 0x8B85 329#define GR_GL_ACTIVE_UNIFORMS 0x8B86 330#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 331#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 332#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 333#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 334#define GR_GL_CURRENT_PROGRAM 0x8B8D 335#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 336#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 337 338/* StencilFunction */ 339#define GR_GL_NEVER 0x0200 340#define GR_GL_LESS 0x0201 341#define GR_GL_EQUAL 0x0202 342#define GR_GL_LEQUAL 0x0203 343#define GR_GL_GREATER 0x0204 344#define GR_GL_NOTEQUAL 0x0205 345#define GR_GL_GEQUAL 0x0206 346#define GR_GL_ALWAYS 0x0207 347 348/* StencilOp */ 349/* GL_ZERO */ 350#define GR_GL_KEEP 0x1E00 351#define GR_GL_REPLACE 0x1E01 352#define GR_GL_INCR 0x1E02 353#define GR_GL_DECR 0x1E03 354#define GR_GL_INVERT 0x150A 355#define GR_GL_INCR_WRAP 0x8507 356#define GR_GL_DECR_WRAP 0x8508 357 358/* StringName */ 359#define GR_GL_VENDOR 0x1F00 360#define GR_GL_RENDERER 0x1F01 361#define GR_GL_VERSION 0x1F02 362#define GR_GL_EXTENSIONS 0x1F03 363 364/* StringCounts */ 365#define GR_GL_NUM_EXTENSIONS 0x821D 366 367/* Pixel Mode / Transfer */ 368#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 369#define GR_GL_PACK_ROW_LENGTH 0x0D02 370 371 372/* TextureMagFilter */ 373#define GR_GL_NEAREST 0x2600 374#define GR_GL_LINEAR 0x2601 375 376/* TextureMinFilter */ 377/* GL_NEAREST */ 378/* GL_LINEAR */ 379#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 380#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 381#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 382#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 383 384/* TextureUsage */ 385#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 386 387/* TextureParameterName */ 388#define GR_GL_TEXTURE_MAG_FILTER 0x2800 389#define GR_GL_TEXTURE_MIN_FILTER 0x2801 390#define GR_GL_TEXTURE_WRAP_S 0x2802 391#define GR_GL_TEXTURE_WRAP_T 0x2803 392#define GR_GL_TEXTURE_USAGE 0x93A2 393 394/* TextureTarget */ 395/* GL_TEXTURE_2D */ 396#define GR_GL_TEXTURE 0x1702 397#define GR_GL_TEXTURE_CUBE_MAP 0x8513 398#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 399#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 400#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 401#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 402#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 403#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 404#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 405#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 406 407/* TextureUnit */ 408#define GR_GL_TEXTURE0 0x84C0 409#define GR_GL_TEXTURE1 0x84C1 410#define GR_GL_TEXTURE2 0x84C2 411#define GR_GL_TEXTURE3 0x84C3 412#define GR_GL_TEXTURE4 0x84C4 413#define GR_GL_TEXTURE5 0x84C5 414#define GR_GL_TEXTURE6 0x84C6 415#define GR_GL_TEXTURE7 0x84C7 416#define GR_GL_TEXTURE8 0x84C8 417#define GR_GL_TEXTURE9 0x84C9 418#define GR_GL_TEXTURE10 0x84CA 419#define GR_GL_TEXTURE11 0x84CB 420#define GR_GL_TEXTURE12 0x84CC 421#define GR_GL_TEXTURE13 0x84CD 422#define GR_GL_TEXTURE14 0x84CE 423#define GR_GL_TEXTURE15 0x84CF 424#define GR_GL_TEXTURE16 0x84D0 425#define GR_GL_TEXTURE17 0x84D1 426#define GR_GL_TEXTURE18 0x84D2 427#define GR_GL_TEXTURE19 0x84D3 428#define GR_GL_TEXTURE20 0x84D4 429#define GR_GL_TEXTURE21 0x84D5 430#define GR_GL_TEXTURE22 0x84D6 431#define GR_GL_TEXTURE23 0x84D7 432#define GR_GL_TEXTURE24 0x84D8 433#define GR_GL_TEXTURE25 0x84D9 434#define GR_GL_TEXTURE26 0x84DA 435#define GR_GL_TEXTURE27 0x84DB 436#define GR_GL_TEXTURE28 0x84DC 437#define GR_GL_TEXTURE29 0x84DD 438#define GR_GL_TEXTURE30 0x84DE 439#define GR_GL_TEXTURE31 0x84DF 440#define GR_GL_ACTIVE_TEXTURE 0x84E0 441#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 442#define GR_GL_MAX_TEXTURE_COORDS 0x8871 443 444/* TextureWrapMode */ 445#define GR_GL_REPEAT 0x2901 446#define GR_GL_CLAMP_TO_EDGE 0x812F 447#define GR_GL_MIRRORED_REPEAT 0x8370 448 449/* Texture Swizzle */ 450#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 451#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 452#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 453#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 454#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 455 456/* Texture mapping */ 457#define GR_GL_TEXTURE_ENV 0x2300 458#define GR_GL_TEXTURE_ENV_MODE 0x2200 459#define GR_GL_TEXTURE_1D 0x0DE0 460/* GL_TEXTURE_2D */ 461/* GL_TEXTURE_WRAP_S */ 462/* GL_TEXTURE_WRAP_T */ 463/* GL_TEXTURE_MAG_FILTER */ 464/* GL_TEXTURE_MIN_FILTER */ 465#define GR_GL_TEXTURE_ENV_COLOR 0x2201 466#define GR_GL_TEXTURE_GEN_S 0x0C60 467#define GR_GL_TEXTURE_GEN_T 0x0C61 468#define GR_GL_TEXTURE_GEN_R 0x0C62 469#define GR_GL_TEXTURE_GEN_Q 0x0C63 470#define GR_GL_TEXTURE_GEN_MODE 0x2500 471#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 472#define GR_GL_TEXTURE_WIDTH 0x1000 473#define GR_GL_TEXTURE_HEIGHT 0x1001 474#define GR_GL_TEXTURE_BORDER 0x1005 475#define GR_GL_TEXTURE_COMPONENTS 0x1003 476#define GR_GL_TEXTURE_RED_SIZE 0x805C 477#define GR_GL_TEXTURE_GREEN_SIZE 0x805D 478#define GR_GL_TEXTURE_BLUE_SIZE 0x805E 479#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 480#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 481#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 482#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 483/* GL_NEAREST_MIPMAP_NEAREST */ 484/* GL_NEAREST_MIPMAP_LINEAR */ 485/* GL_LINEAR_MIPMAP_NEAREST */ 486/* GL_LINEAR_MIPMAP_LINEAR */ 487#define GR_GL_OBJECT_LINEAR 0x2401 488#define GR_GL_OBJECT_PLANE 0x2501 489#define GR_GL_EYE_LINEAR 0x2400 490#define GR_GL_EYE_PLANE 0x2502 491#define GR_GL_SPHERE_MAP 0x2402 492#define GR_GL_DECAL 0x2101 493#define GR_GL_MODULATE 0x2100 494/* GL_NEAREST */ 495/* GL_REPEAT */ 496#define GR_GL_CLAMP 0x2900 497#define GR_GL_S 0x2000 498#define GR_GL_T 0x2001 499#define GR_GL_R 0x2002 500#define GR_GL_Q 0x2003 501#define GR_GL_TEXTURE_GEN_R 0x0C62 502#define GR_GL_TEXTURE_GEN_Q 0x0C63 503 504/* texture_env_combine */ 505#define GR_GL_COMBINE 0x8570 506#define GR_GL_COMBINE_RGB 0x8571 507#define GR_GL_COMBINE_ALPHA 0x8572 508#define GR_GL_SOURCE0_RGB 0x8580 509#define GR_GL_SOURCE1_RGB 0x8581 510#define GR_GL_SOURCE2_RGB 0x8582 511#define GR_GL_SOURCE0_ALPHA 0x8588 512#define GR_GL_SOURCE1_ALPHA 0x8589 513#define GR_GL_SOURCE2_ALPHA 0x858A 514#define GR_GL_OPERAND0_RGB 0x8590 515#define GR_GL_OPERAND1_RGB 0x8591 516#define GR_GL_OPERAND2_RGB 0x8592 517#define GR_GL_OPERAND0_ALPHA 0x8598 518#define GR_GL_OPERAND1_ALPHA 0x8599 519#define GR_GL_OPERAND2_ALPHA 0x859A 520#define GR_GL_RGB_SCALE 0x8573 521#define GR_GL_ADD_SIGNED 0x8574 522#define GR_GL_INTERPOLATE 0x8575 523#define GR_GL_SUBTRACT 0x84E7 524#define GR_GL_CONSTANT 0x8576 525#define GR_GL_PRIMARY_COLOR 0x8577 526#define GR_GL_PREVIOUS 0x8578 527#define GR_GL_SRC0_RGB 0x8580 528#define GR_GL_SRC1_RGB 0x8581 529#define GR_GL_SRC2_RGB 0x8582 530#define GR_GL_SRC0_ALPHA 0x8588 531#define GR_GL_SRC1_ALPHA 0x8589 532#define GR_GL_SRC2_ALPHA 0x858A 533 534/* Uniform Types */ 535#define GR_GL_FLOAT_VEC2 0x8B50 536#define GR_GL_FLOAT_VEC3 0x8B51 537#define GR_GL_FLOAT_VEC4 0x8B52 538#define GR_GL_INT_VEC2 0x8B53 539#define GR_GL_INT_VEC3 0x8B54 540#define GR_GL_INT_VEC4 0x8B55 541#define GR_GL_BOOL 0x8B56 542#define GR_GL_BOOL_VEC2 0x8B57 543#define GR_GL_BOOL_VEC3 0x8B58 544#define GR_GL_BOOL_VEC4 0x8B59 545#define GR_GL_FLOAT_MAT2 0x8B5A 546#define GR_GL_FLOAT_MAT3 0x8B5B 547#define GR_GL_FLOAT_MAT4 0x8B5C 548#define GR_GL_SAMPLER_2D 0x8B5E 549#define GR_GL_SAMPLER_CUBE 0x8B60 550 551/* Vertex Arrays */ 552#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 553#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 554#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 555#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 556#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 557#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 558#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 559#define GR_GL_VERTEX_ARRAY 0x8074 560#define GR_GL_NORMAL_ARRAY 0x8075 561#define GR_GL_COLOR_ARRAY 0x8076 562#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 563#define GR_GL_INDEX_ARRAY 0x8077 564#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 565#define GR_GL_EDGE_FLAG_ARRAY 0x8079 566#define GR_GL_VERTEX_ARRAY_SIZE 0x807A 567#define GR_GL_VERTEX_ARRAY_TYPE 0x807B 568#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 569#define GR_GL_NORMAL_ARRAY_TYPE 0x807E 570#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 571#define GR_GL_COLOR_ARRAY_SIZE 0x8081 572#define GR_GL_COLOR_ARRAY_TYPE 0x8082 573#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 574#define GR_GL_INDEX_ARRAY_TYPE 0x8085 575#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 576#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 577#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 578#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 579#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 580#define GR_GL_VERTEX_ARRAY_POINTER 0x808E 581#define GR_GL_NORMAL_ARRAY_POINTER 0x808F 582#define GR_GL_COLOR_ARRAY_POINTER 0x8090 583#define GR_GL_INDEX_ARRAY_POINTER 0x8091 584#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 585#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 586#define GR_GL_V2F 0x2A20 587#define GR_GL_V3F 0x2A21 588#define GR_GL_C4UB_V2F 0x2A22 589#define GR_GL_C4UB_V3F 0x2A23 590#define GR_GL_C3F_V3F 0x2A24 591#define GR_GL_N3F_V3F 0x2A25 592#define GR_GL_C4F_N3F_V3F 0x2A26 593#define GR_GL_T2F_V3F 0x2A27 594#define GR_GL_T4F_V4F 0x2A28 595#define GR_GL_T2F_C4UB_V3F 0x2A29 596#define GR_GL_T2F_C3F_V3F 0x2A2A 597#define GR_GL_T2F_N3F_V3F 0x2A2B 598#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 599#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 600 601/* Vertex Buffer Object */ 602#define GR_GL_WRITE_ONLY 0x88B9 603#define GR_GL_BUFFER_MAPPED 0x88BC 604 605#define GR_GL_MAP_READ_BIT 0x0001 606#define GR_GL_MAP_WRITE_BIT 0x0002 607#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 608#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 609#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 610#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 611 612/* Read Format */ 613#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 614#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 615 616/* Shader Source */ 617#define GR_GL_COMPILE_STATUS 0x8B81 618#define GR_GL_INFO_LOG_LENGTH 0x8B84 619#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 620#define GR_GL_SHADER_COMPILER 0x8DFA 621 622/* Shader Binary */ 623#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 624#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 625 626/* Shader Precision-Specified Types */ 627#define GR_GL_LOW_FLOAT 0x8DF0 628#define GR_GL_MEDIUM_FLOAT 0x8DF1 629#define GR_GL_HIGH_FLOAT 0x8DF2 630#define GR_GL_LOW_INT 0x8DF3 631#define GR_GL_MEDIUM_INT 0x8DF4 632#define GR_GL_HIGH_INT 0x8DF5 633 634/* Queries */ 635#define GR_GL_QUERY_COUNTER_BITS 0x8864 636#define GR_GL_CURRENT_QUERY 0x8865 637#define GR_GL_QUERY_RESULT 0x8866 638#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 639#define GR_GL_SAMPLES_PASSED 0x8914 640#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 641#define GR_GL_TIME_ELAPSED 0x88BF 642#define GR_GL_TIMESTAMP 0x8E28 643#define GR_GL_PRIMITIVES_GENERATED 0x8C87 644#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 645 646 647/* Framebuffer Object. */ 648#define GR_GL_FRAMEBUFFER 0x8D40 649#define GR_GL_READ_FRAMEBUFFER 0x8CA8 650#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 651 652#define GR_GL_RENDERBUFFER 0x8D41 653 654#define GR_GL_RGBA4 0x8056 655#define GR_GL_RGB5_A1 0x8057 656#define GR_GL_RGB565 0x8D62 657#define GR_GL_RGBA8 0x8058 658#define GR_GL_RGB8 0x8051 659#define GR_GL_BGRA8 0x93A1 660#define GR_GL_SRGB 0x8C40 661#define GR_GL_SRGB8 0x8C41 662#define GR_GL_SRGB_ALPHA 0x8C42 663#define GR_GL_SRGB8_ALPHA8 0x8C43 664#define GR_GL_DEPTH_COMPONENT16 0x81A5 665#define GR_GL_STENCIL_INDEX 0x1901 666#define GR_GL_STENCIL_INDEX4 0x8D47 667#define GR_GL_STENCIL_INDEX8 0x8D48 668#define GR_GL_STENCIL_INDEX16 0x8D49 669#define GR_GL_DEPTH_STENCIL 0x84F9 670#define GR_GL_DEPTH24_STENCIL8 0x88F0 671 672#define GR_GL_MAX_SAMPLES 0x8D57 673// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 674#define GR_GL_MAX_SAMPLES_IMG 0x9135 675 676#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 677#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 678#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 679#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 680#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 681#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 682#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 683#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 684#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 685 686#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 687#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 688#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 689#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 690#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 691#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 692#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 693#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 694#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 695#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 696#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 697 698#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 699#define GR_GL_DEPTH_ATTACHMENT 0x8D00 700#define GR_GL_STENCIL_ATTACHMENT 0x8D20 701 702// GL_EXT_discard_framebuffer 703#define GR_GL_COLOR 0x1800 704#define GR_GL_DEPTH 0x1801 705#define GR_GL_STENCIL 0x1802 706 707#define GR_GL_NONE 0 708 709#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 710#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 711#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 712#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 713#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 714 715#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 716#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 717#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 718 719#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 720 721/* Path Rendering */ 722// commands 723#define GR_GL_CLOSE_PATH 0x00 724#define GR_GL_MOVE_TO 0x02 725#define GR_GL_RELATIVE_MOVE_TO 0x03 726#define GR_GL_LINE_TO 0x04 727#define GR_GL_RELATIVE_LINE_TO 0x05 728#define GR_GL_HORIZONTAL_LINE_TO 0x06 729#define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 730#define GR_GL_VERTICAL_LINE_TO 0x08 731#define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 732#define GR_GL_QUADRATIC_CURVE_TO 0x0A 733#define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B 734#define GR_GL_CUBIC_CURVE_TO 0x0C 735#define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D 736#define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E 737#define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F 738#define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 739#define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 740#define GR_GL_SMALL_CCW_ARC_TO 0x12 741#define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 742#define GR_GL_SMALL_CW_ARC_TO 0x14 743#define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 744#define GR_GL_LARGE_CCW_ARC_TO 0x16 745#define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 746#define GR_GL_LARGE_CW_ARC_TO 0x18 747#define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 748#define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 749#define GR_GL_CIRCULAR_CW_ARC_TO 0xFA 750#define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC 751#define GR_GL_ARC_TO 0xFE 752#define GR_GL_RELATIVE_ARC_TO 0xFF 753 754// path string formats 755#define GR_GL_PATH_FORMAT_SVG 0x9070 756#define GR_GL_PATH_FORMAT_PS 0x9071 757 758// font targets 759#define GR_GL_STANDARD_FONT_NAME 0x9072 760#define GR_GL_SYSTEM_FONT_NAME 0x9073 761#define GR_GL_FILE_NAME 0x9074 762 763// handle missing glyphs 764#define GR_GL_SKIP_MISSING_GLYPH 0x90A9 765#define GR_GL_USE_MISSING_GLYPH 0x90AA 766 767// path parameters 768#define GR_GL_PATH_STROKE_WIDTH 0x9075 769#define GR_GL_PATH_INITIAL_END_CAP 0x9077 770#define GR_GL_PATH_TERMINAL_END_CAP 0x9078 771#define GR_GL_PATH_JOIN_STYLE 0x9079 772#define GR_GL_PATH_MITER_LIMIT 0x907A 773#define GR_GL_PATH_INITIAL_DASH_CAP 0x907C 774#define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D 775#define GR_GL_PATH_DASH_OFFSET 0x907E 776#define GR_GL_PATH_CLIENT_LENGTH 0x907F 777#define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 778#define GR_GL_PATH_FILL_MODE 0x9080 779#define GR_GL_PATH_FILL_MASK 0x9081 780#define GR_GL_PATH_FILL_COVER_MODE 0x9082 781#define GR_GL_PATH_STROKE_COVER_MODE 0x9083 782#define GR_GL_PATH_STROKE_MASK 0x9084 783#define GR_GL_PATH_END_CAPS 0x9076 784#define GR_GL_PATH_DASH_CAPS 0x907B 785#define GR_GL_PATH_COMMAND_COUNT 0x909D 786#define GR_GL_PATH_COORD_COUNT 0x909E 787#define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F 788#define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 789#define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 790 791// fill modes 792/* GL_INVERT */ 793#define GR_GL_COUNT_UP 0x9088 794#define GR_GL_COUNT_DOWN 0x9089 795/* GL_PATH_FILL_MODE_NV */ 796 797// path color gen 798/* GL_PRIMARY_COLOR */ 799#define GR_GL_SECONDARY_COLOR 0x852D 800 801// gen mode 802/* GL_NONE */ 803/* GL_EYE_LINEAR */ 804/* GL_OBJECT_LINEAR */ 805#define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A 806 807// cover mode 808#define GR_GL_CONVEX_HULL 0x908B 809#define GR_GL_BOUNDING_BOX 0x908D 810#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 811/* GL_PATH_FILL_COVER_MODE_NV */ 812 813// transform type 814/* GL_NONE */ 815#define GR_GL_TRANSLATE_X 0x908E 816#define GR_GL_TRANSLATE_Y 0x908F 817#define GR_GL_TRANSLATE_2D 0x9090 818#define GR_GL_TRANSLATE_3D 0x9091 819#define GR_GL_AFFINE_2D 0x9092 820#define GR_GL_AFFINE_3D 0x9094 821#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 822#define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 823 824// path string types 825#define GR_GL_UTF8 0x909A 826#define GR_GL_UTF16 0x909B 827 828#define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 829 830// cap/dash values 831/* GL_FLAT */ 832#define GR_GL_SQUARE 0x90A3 833#define GR_GL_ROUND 0x90A4 834#define GR_GL_TRIANGULAR 0x90A5 835 836// join values 837/* GL_NONE */ 838/* GL_ROUND_NV */ 839#define GR_GL_BEVEL 0x90A6 840#define GR_GL_MITER_REVERT 0x90A7 841#define GR_GL_MITER_TRUNCATE 0x90A8 842 843// path dash reset values 844#define GR_GL_MOVE_TO_RESETS 0x90B5 845#define GR_GL_MOVE_TO_CONTINUES 0x90B6 846 847// font styles 848/* GL_NONE */ 849#define GR_GL_BOLD_BIT 0x01 850#define GR_GL_ITALIC_BIT 0x02 851 852// pnames for glGet 853#define GR_GL_PATH_ERROR_POSITION 0x90AB 854#define GR_GL_PATH_FOG_GEN_MODE 0x90AC 855#define GR_GL_PATH_STENCIL_FUNC 0x90B7 856#define GR_GL_PATH_STENCIL_REF 0x90B8 857#define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 858#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD 859#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE 860#define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF 861 862// per-glyph metrics bits in metric mask query 863#define GR_GL_GLYPH_WIDTH_BIT 0x01 864#define GR_GL_GLYPH_HEIGHT_BIT 0x02 865#define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 866#define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 867#define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 868#define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 869#define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 870#define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 871#define GR_GL_GLYPH_HAS_KERNING 0x100 872 873// per-font face metrics in metric mask query 874#define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 875#define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 876#define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 877#define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 878#define GR_GL_FONT_UNITS_PER_EM 0x00100000 879#define GR_GL_FONT_ASCENDER 0x00200000 880#define GR_GL_FONT_DESCENDER 0x00400000 881#define GR_GL_FONT_HEIGHT 0x00800000 882#define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 883#define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 884#define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 885#define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 886#define GR_GL_FONT_HAS_KERNING 0x10000000 887 888// path list modes (glGetPathSpacing) 889#define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD 890#define GR_GL_ADJACENT_PAIRS 0x90AE 891#define GR_GL_FIRST_TO_REST 0x90AF 892 893//path gen modes 894#define GR_GL_PATH_GEN_MODE 0x90B0 895#define GR_GL_PATH_GEN_COEFF 0x90B1 896#define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 897#define GR_GL_PATH_GEN_COMPONENTS 0x90B3 898 899#endif 900