GrGLProgram.h revision 05a2ee052c9ef4c781b7b590b00b3d2da3b3449a
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9#ifndef GrGLProgram_DEFINED
10#define GrGLProgram_DEFINED
11
12#include "GrDrawState.h"
13#include "GrGLContext.h"
14#include "GrGLProgramDesc.h"
15#include "GrGLSL.h"
16#include "GrGLTexture.h"
17#include "GrGLUniformManager.h"
18
19#include "SkString.h"
20#include "SkXfermode.h"
21
22class GrBinHashKeyBuilder;
23class GrGLEffect;
24class GrGLShaderBuilder;
25
26/**
27 * This class manages a GPU program and records per-program information.
28 * We can specify the attribute locations so that they are constant
29 * across our shaders. But the driver determines the uniform locations
30 * at link time. We don't need to remember the sampler uniform location
31 * because we will bind a texture slot to it and never change it
32 * Uniforms are program-local so we can't rely on fHWState to hold the
33 * previous uniform state after a program change.
34 */
35class GrGLProgram : public GrRefCnt {
36public:
37    SK_DECLARE_INST_COUNT(GrGLProgram)
38
39    static GrGLProgram* Create(const GrGLContext& gl,
40                               const GrGLProgramDesc& desc,
41                               const GrEffectStage* stages[]);
42
43    virtual ~GrGLProgram();
44
45    /**
46     * Call to abandon GL objects owned by this program.
47     */
48    void abandon();
49
50    /**
51     * The shader may modify the blend coefficients. Params are in/out
52     */
53    void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const;
54
55    const GrGLProgramDesc& getDesc() { return fDesc; }
56
57    /**
58     * Gets the GL program ID for this program.
59     */
60    GrGLuint programID() const { return fProgramID; }
61
62    /**
63     * Some GL state that is relevant to programs is not stored per-program. In particular color
64     * and coverage attributes can be global state. This struct is read and updated by
65     * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
66     * redundantly.
67     */
68    struct SharedGLState {
69        GrColor fConstAttribColor;
70        int     fConstAttribColorIndex;
71        GrColor fConstAttribCoverage;
72        int     fConstAttribCoverageIndex;
73
74        SharedGLState() { this->invalidate(); }
75        void invalidate() {
76            fConstAttribColor = GrColor_ILLEGAL;
77            fConstAttribColorIndex = -1;
78            fConstAttribCoverage = GrColor_ILLEGAL;
79            fConstAttribCoverageIndex = -1;
80        }
81    };
82
83    /**
84     * The GrDrawState's view matrix along with the aspects of the render target determine the
85     * matrix sent to GL. The size of the render target affects the GL matrix because we must
86     * convert from Skia device coords to GL's normalized coords. Also the origin of the render
87     * target may require us to perform a mirror-flip.
88     */
89    struct MatrixState {
90        SkMatrix        fViewMatrix;
91        SkISize         fRenderTargetSize;
92        GrSurfaceOrigin fRenderTargetOrigin;
93
94        MatrixState() { this->invalidate(); }
95        void invalidate() {
96            fViewMatrix = SkMatrix::InvalidMatrix();
97            fRenderTargetSize.fWidth = -1;
98            fRenderTargetSize.fHeight = -1;
99            fRenderTargetOrigin = (GrSurfaceOrigin) -1;
100        }
101    };
102
103    /**
104     * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a
105     * draw occurs using the program after the program has already been bound. It also uses the
106     * GrGpuGL object to bind the textures required by the GrGLEffects.
107     *
108     * The color and coverage params override the GrDrawState's getColor() and getCoverage() values.
109     */
110    void setData(GrGpuGL*,
111                 GrColor color,
112                 GrColor coverage,
113                 const GrDeviceCoordTexture* dstCopy, // can be NULL
114                 SharedGLState*);
115
116private:
117    GrGLProgram(const GrGLContext& gl,
118                const GrGLProgramDesc& desc,
119                const GrEffectStage* stages[]);
120
121    bool succeeded() const { return 0 != fProgramID; }
122
123    /**
124     *  This is the heavy initialization routine for building a GLProgram.
125     */
126    bool genProgram(const GrEffectStage* stages[]);
127
128    void genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
129
130    void genGeometryShader(GrGLShaderBuilder* segments) const;
131
132    typedef GrGLUniformManager::UniformHandle UniformHandle;
133
134    void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage);
135
136    // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
137    bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
138                                          bool bindColorOut,
139                                          bool bindDualSrcOut);
140
141    // Sets the texture units for samplers
142    void initSamplerUniforms();
143
144    bool compileShaders(const GrGLShaderBuilder& builder);
145
146    const char* adjustInColor(const SkString& inColor) const;
147
148    // Helper for setData(). Makes GL calls to specify the initial color when there is not
149    // per-vertex colors.
150    void setColor(const GrDrawState&, GrColor color, SharedGLState*);
151
152    // Helper for setData(). Makes GL calls to specify the initial coverage when there is not
153    // per-vertex coverages.
154    void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*);
155
156    // Helper for setData() that sets the view matrix and loads the render target height uniform
157    void setMatrixAndRenderTargetHeight(const GrDrawState&);
158
159    typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray;
160
161    struct UniformHandles {
162        UniformHandle       fViewMatrixUni;
163        UniformHandle       fColorUni;
164        UniformHandle       fCoverageUni;
165        UniformHandle       fColorFilterUni;
166
167        // We use the render target height to provide a y-down frag coord when specifying
168        // origin_upper_left is not supported.
169        UniformHandle       fRTHeightUni;
170
171        // Uniforms for computing texture coords to do the dst-copy lookup
172        UniformHandle       fDstCopyTopLeftUni;
173        UniformHandle       fDstCopyScaleUni;
174        UniformHandle       fDstCopySamplerUni;
175
176        // An array of sampler uniform handles for each effect.
177        SamplerUniSArray    fEffectSamplerUnis[GrDrawState::kNumStages];
178
179        UniformHandles() {
180            fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
181            fColorUni = GrGLUniformManager::kInvalidUniformHandle;
182            fCoverageUni = GrGLUniformManager::kInvalidUniformHandle;
183            fColorFilterUni = GrGLUniformManager::kInvalidUniformHandle;
184            fRTHeightUni = GrGLUniformManager::kInvalidUniformHandle;
185            fDstCopyTopLeftUni = GrGLUniformManager::kInvalidUniformHandle;
186            fDstCopyScaleUni = GrGLUniformManager::kInvalidUniformHandle;
187            fDstCopySamplerUni = GrGLUniformManager::kInvalidUniformHandle;
188        }
189    };
190
191    // GL IDs
192    GrGLuint                    fVShaderID;
193    GrGLuint                    fGShaderID;
194    GrGLuint                    fFShaderID;
195    GrGLuint                    fProgramID;
196
197    // these reflect the current values of uniforms (GL uniform values travel with program)
198    MatrixState                 fMatrixState;
199    GrColor                     fColor;
200    GrColor                     fCoverage;
201    GrColor                     fColorFilterColor;
202
203    GrGLEffect*                 fEffects[GrDrawState::kNumStages];
204
205    GrGLProgramDesc             fDesc;
206    const GrGLContext&          fContext;
207
208    GrGLUniformManager          fUniformManager;
209    UniformHandles              fUniformHandles;
210
211    typedef GrRefCnt INHERITED;
212};
213
214#endif
215