GrGLProgramDesc.h revision 26e18b593ab65e4d92dfbce92579d8bc180d4c2c
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLProgramDesc_DEFINED 9#define GrGLProgramDesc_DEFINED 10 11#include "GrGLEffect.h" 12#include "GrDrawState.h" 13#include "GrGLShaderBuilder.h" 14 15class GrGpuGL; 16 17// optionally compile the experimental GS code. Set to GR_DEBUG so that debug build bots will 18// execute the code. 19#define GR_GL_EXPERIMENTAL_GS GR_DEBUG 20 21 22/** This class describes a program to generate. It also serves as a program cache key. Very little 23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part 24 of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted 25 to be API-neutral then so could this class. */ 26class GrGLProgramDesc { 27public: 28 GrGLProgramDesc() { 29 // since we use this as part of a key we can't have any uninitialized padding 30 memset(this, 0, sizeof(GrGLProgramDesc)); 31 } 32 33 // Returns this as a uint32_t array to be used as a key in the program cache 34 const uint32_t* asKey() const { 35 return reinterpret_cast<const uint32_t*>(this); 36 } 37 38 // For unit testing. 39 void setRandom(SkMWCRandom*, 40 const GrGpuGL* gpu, 41 const GrEffectStage stages[GrDrawState::kNumStages]); 42 43 /** 44 * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the 45 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. 46 */ 47 static void Build(const GrDrawState&, 48 bool isPoints, 49 GrDrawState::BlendOptFlags, 50 GrBlendCoeff srcCoeff, 51 GrBlendCoeff dstCoeff, 52 const GrGpuGL* gpu, 53 const GrDeviceCoordTexture* dstCopy, 54 GrGLProgramDesc* outDesc); 55 56private: 57 // Specifies where the initial color comes from before the stages are applied. 58 enum ColorInput { 59 kSolidWhite_ColorInput, 60 kTransBlack_ColorInput, 61 kAttribute_ColorInput, 62 kUniform_ColorInput, 63 64 kColorInputCnt 65 }; 66 // Dual-src blending makes use of a secondary output color that can be 67 // used as a per-pixel blend coefficient. This controls whether a 68 // secondary source is output and what value it holds. 69 enum DualSrcOutput { 70 kNone_DualSrcOutput, 71 kCoverage_DualSrcOutput, 72 kCoverageISA_DualSrcOutput, 73 kCoverageISC_DualSrcOutput, 74 75 kDualSrcOutputCnt 76 }; 77 78 // should the FS discard if the coverage is zero (to avoid stencil manipulation) 79 bool fDiscardIfZeroCoverage; 80 81 // stripped of bits that don't affect program generation 82 GrAttribBindings fAttribBindings; 83 84 /** Non-zero if this stage has an effect */ 85 GrGLEffect::EffectKey fEffectKeys[GrDrawState::kNumStages]; 86 87 // To enable experimental geometry shader code (not for use in 88 // production) 89#if GR_GL_EXPERIMENTAL_GS 90 bool fExperimentalGS; 91#endif 92 GrGLShaderBuilder::DstReadKey fDstRead; // set by GrGLShaderBuilder if there 93 // are effects that must read the dst. 94 // Otherwise, 0. 95 96 uint8_t fColorInput; // casts to enum ColorInput 97 uint8_t fCoverageInput; // casts to enum ColorInput 98 uint8_t fDualSrcOutput; // casts to enum DualSrcOutput 99 int8_t fFirstCoverageStage; 100 SkBool8 fEmitsPointSize; 101 uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode 102 103 int8_t fPositionAttributeIndex; 104 int8_t fColorAttributeIndex; 105 int8_t fCoverageAttributeIndex; 106 int8_t fLocalCoordsAttributeIndex; 107 108 // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all 109 // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). 110 friend class GrGLProgram; 111 friend class GrGLShaderBuilder; 112}; 113 114#endif 115